Cthulhu Lurks In Dark Gaming Corners, Heeds Call
Thanks to C+VG for its interview with Chris Gray of Headfirst Productions regarding PC/Xbox first-person action title Call of Cthulhu: Dark Corners of the Earth, as "based on the Call of Cthulhu tabletop RPG and works of author H.P Lovecraft." Gray notes of the long-in-development title: "we've got a completely new engine... [featuring] vertex and pixel shaders", and elaborates: "It wouldn't be a Lovecraft game without some big monsters; these include a Shoggoth, Father Dagon, Mother Hydra, Flying Polyps and a few other surprises." Elsewhere, Yog-Sothoth points out the new publishing of the 6th Edition of Chaosium's Call Of Cthulhu tabletop RPG rules, as originally penned by Quake level designer Sandy Petersen.
I wonder what the Night-gaunts will be like? Also, will there be a racing mode a la the "Cthulhu-Kart" game?
Don't blame Durga. I voted for Centauri.
The video game is taking too long, and seems to promise more than it can deliver (I'm betting). I enjoyed some of the old licensed Call of Cthulhu adventures from years ago, though: Prisoner of Ice, I think, and Shadow of the Comet?
For those looking for Cthulhu-like games now, I'd suggest Undying, an older FPS with a lot of great atmosphere.
The RPG has always been a favorite of mine, though I haven't played it in forever. The character creation and mechanics are superior to the D20 system, I think. Plus, if you have a copy of Superworld (uses a similar system) you can try pitting superheroes against the eldritch horrors of the Great Old Ones. Nothing beats pitting Robin, the Boy Wonder against a shoggoth.
I also liked the Delta Green expansion for Call of Cthulhu: a very nice modern setting that let's you more logically get disparate characters together for an adventure.
Vincent J. Murphy
Spandex Justice
I remember reading the Lovecraft stories as a youngster and even procurring the Necronomicon itself (you had to be 18 to buy it) and the mystery and fantasy that it provided for me. I was one of just a handful of kids that knew anything about the obscure writings at the time (and we were all rejects). Not that I'm exactly on the cutting edge of the next generation, but I wonder how many have heard of or read Lovecraft. It isn't like a major movie has been made recently to clue them all in. Should be interesting...
I'd given up on this game, I'd assumed that as it's been in development for years and years that they'd given up on it.
My Journal
I have faith in this title since I am playing through Bethesda's Elder Scrolls III:Morrowind for the third or fourth time... I am still finding things that I missed and entire questlines I didn't follow. These cats give good game. I don't think that there is a better RPG out there.
"Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
"[The game's features include a d]iverse array of levels from quaint towns to alien locations, including Deep One City". I _hope_ they mean R'leyh and just got the name horribly wrong, or else that they mean that city that the German submarine stumbled across... (Never mind how one is supposed to be doing much of anything on the bottom of the Atlantic with 1920s technology.)
If the fish-things are supposed to be Deep Ones, they have the skin coloration all wrong -- "their predominant colour was a greyish-green, though they had white bellies," to quote the Lovecraft Online Archive linked to via their website. Not diarrhea-brown. Besides, they're only Deep Ones. Mi-go or Elder Things or Nightgaunts are _infinetely_ more interesting...
Why do I get the impression that the designers just wanted an excuse to clone _Resident Evil_, only snobbishly? It's not a very impressive-looking game, if one can judge from its promotional materials...
You've got to give the developers some credit for sticking with a such a hardcore licence, it's not like Johny Mainstream knows that much about Lovecraft, or gives a damn about Cthulhu.
Having said that, I'm surprised there haven't been more official games before now, most horror titles seem content to rip it off poorly, rather than license it, and I bet it's not the most expensive deal in the world, given it's niche popularity...
it will rock as the newer d20 version of CoC sucks Thank god there released a new edition of the old system
I think it refers to the city under the ocean near Innsmouth, from "The Shadow over Innsmouth".
Don't blame Durga. I voted for Centauri.
The main thing the CoC RPG had going for it was the sanity point system. That's not a criticism, I used to love Call of Cthulhu (like I'm going to use the acronym in that sentence...). But sanity has been very effectively handled as a gameplay element in Eternal Darkness on the Gamecube, so it'll be interesting to see how well this title matches up.
The article does touch on the role of sanity in the game, but it doesn't hint at anything too inspiring. Fingers crossed, though.
FWIW, I didn't really rate Eternal Darkness as a game, but I thought they handled sanity very well, with a few effects that would really shake you up. Combining a good sanity system with a good RPG plot that's not too focused on combat but more along the lines of the great Lucasarts games - with an authentic Lovecraft feel - could make for a wonderful game.
I don't know how much vertex and pixel shaders are going to help here - you could make a great Lovecraft game with just a text adventure engine (as someone did back in the 8-bit days with Pickman's Model). It's just a matter of getting the atmosphere right. Vertex shaders etc. can put a very nice sheen on an atmosphere, but they can't create one - they need a solid foundation. Hopefully Lovecaft's mythos will provide this...
Actually, the lack of multiplayer could hurt it with the CoC crowd from the 80's & 90's. Playing that RPG with friends was one of the real reasons to get into Lovecraft. If the videogame has no multiplayer elements (and it sounds like that's not even in the works any longer), then this had better be one damn fine work. Trust me - I'm not attacking it. I'm hoping I hear rave reviews that cause me to go out and pick up a $99 Xbox (should be around that price by the end of 2004, right?). :)
As an aside. a Lovecraft MMORPG would be really cool to see. Base it in either 1920's America or Victorian England and let it run. The beauty of CoC was that your character could almost be anyone or any profession so you could have a witch who's day job is being a maid at Buckingham Palace and have fun with that. Think of it as CoC meets The Sims, even. :)
A game with Shoggoths, Father Dagon, etc., etc.
Well, to really enjoy this game in the spirit of Lovecraft the player must:
1. Go insane and kill himself with repeated attempts at Rocket Jumping for no reason.
2. Running gibbering to the loving "arms" of Hastur because you know he'll love you a long time back!
3. Be devoured by something whose shape, geometry is so mind-blastingly bizarre as to cause your eyes to mercifully slide away...
4. You... Oh my god! What the hell is crawling up my
-- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
Ahem, Sandy has done more than just do Quake. He's done fantastic work at Ensemble Studios, almost single-handedly designing the Rise of Rome expansion pack. He knows games inside-and-out. Yeah, I'm biased since I worked with him at ES but don't sell him short. He's a fantastic human being and one of the best designers in the business.
Hands down if you're looking to have fun with the roleplaying of CoC versus the loot-hoarding, min-maxing aspects of D&D (or most D20 games for that matter).