Metroid Prime 2 - Echoes Shows Multiplayer Action For GameCube
Thanks to Nintendo.com for its new info page officially revealing Metroid Prime 2: Echoes for GameCube, showing several impressive screenshots of "this highly anticipated sequel to Metroid Prime", as the first hints of setting are discussed: "Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet." The previously rumored multiplayer mode is also confirmed: "Up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes."
I loved Metroid Prime. Metroid Prime and Windwaker alone made the Gamecube worth the money.
Unfortunately, this is the kind of "multiplayer" I was hoping for.
Why is Nintendo so averse to doing providing a real online multiplayer service? I have a blast on XBox Live and I think that being "Live Enabled" drives the sale of many games.
It just seems like they're ignoring a potentially lucrative part of the market.
-BHJ
Slow? it can be beat in less than 2 hours!
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http://games.slashdot.org/article.pl?sid=04/02/
"It is best described as "walk through hallway. Shoot door.
Walk through door. Shoot enemy. Repeat."
Bullsh1t!
Metroid Prime is filled with diverse puzzles and many enemies that require different battle tactics.
What specifically would you add/change to make it better? (besides add multiplayer). I would just add more of what it already has.
"walk through hallway. Shoot door. Walk through door. Shoot enemy. Repeat."
and how is that different from every other Metroid title?
These pretzels are making me thirsty.
Oh come on, man, you can sum up any game like that.
GTA: Walk around city, shoot at people, get in car, get out, repeat.
Mario: Enter level, jump around, jump on enemy, collect stuff, repeat.
Halo: Run around, shoot at enemies, drive a jeep, repeat.
The evil triple necked trouser snake beast!
Speed Demos Archive - Lots of speed runs!
Yeah. I feel like I've entered bizarro world where that description only suits prime rather than suiting the first metroid game with its endless identical repetitive hallways.
What made Prime so much better is that it wasn't slow and repetitive like the original, and hopefully echoes will keep that going.
I'd rather be lucky than good.
I played through it again recently, with 100% items. It didn't strike me as much the first time just how well put-together it is.
I mean, even in the first area, just look at the walls. There are places in the game where there's multiple laters to the walls, just for the purpose of realism. This game was a labor of love. I can't imagine how many man-hours it must have taken to develop all those textures.
No, I think you are describing Halo.
Although you didnt have to shoot the doors for them to open (though you could still shoot them if you wanted to. Maybe to try and convince your brain that you are playing a better game?)
The icons on the HUD look different from those in Prime, if I'm remembering correctly. Does this mean it's going to have different beams and visors?
People always need a reason to bitch about Nintendo.
"Nintendo is too traditional!"
"Nintendo should put multiplayer in Metroid!"
Now, it's:
"Nintendo is selling out!"
"What the hell is Nintendo thinking?! Putting multiplayer in Metroid. No one wanted that crap!"
People are ALWAYS criticizing nintendo for being too conservative and for not "changing with the times." Now that Nintendo is listening to these people, they're getting branded as sell-outs. Good god, people. If Nintendo wants to become #1 in the industry again, they're going to have to do stuff like this.
No, it doesn't mean that they're going to change the game formula at all! And no, it doesn't mean they're going to put less effort in their games! They're adding something which the fans asked for. And for the love of god, if anyone can pull off these types of things and still retain the feel of the franchise, it's Nintendo.
Now why don't you all wait until more about the game is revealed and until you can PLAY it before judging it?
Two years ago you were saying the same thing about Metroid and FPS.
That's because Super Metroid was so amazing we didn't expect anyone could top it.
:)
And in a sense it hasn't been topped, I think. Fusion was fun but short-lived, since as soon as you get the big guns you're already at the last boss fight and it's all over in a blink.
If they could come up with a 2D-scrolling Metroid but with today's graphics realism.... hmmmmmm.. maybe
-Billco, Fnarg.com
But not all of the time. What I'd really like to see in this game is cooperative multiplayer.
Perhaps it's just me, but I've played games where the series or main focus of the game is based on single player mode, and the multiplayer "battle" modes were dull and simply not as fun as other games that were designed for multiplayer combat. On the other hand, I've had a blast playing games that include cooperative gameplay.
Granted, cooperative gameplay makes more sense in the adventure/puzzle genre, but that's mostly what Metroid is. I'd much rather have friend and I playing the game and accomplishing it together than having both of our progress slowed by each other.
http://cylan.deviantart.com/gallery/
Metroid 2 was better. :)
It's amazing how much tension you can build in a B/W gameboy game. Heh, the less enemies there were, the more dangerous it was.
"Oh look, a metroid husk. F--k."
Tetris: Make a line. Repeat. Repeat. Repeat. Repeat. REPEAT. REPEAT. REPEAT.
qntm.org
Though yes, I can find very few flaws in this game in general, and a lot of things that just feel incredibly polished.
At the same time it did really end up feeling like a Metroid game to me, and within hours I was finding myself successfully using some of my old Metroid strategies--tactics that I never thought could be made effective in a 3D game. Objectively the action is a little slower than Super Metroid, but probably faster than, say, Metroid II, and it was very nicely done overall.
Oh, and you forgot Jump. Sure, it's no Mario 64 in terms of it's jump complexity, but there's a lot of jumping, and grappling, and...to be honest it felt odd that the Jump button was the secondary button, actually (but they had to do that in order to pull off the special beam weapons).
*SPOILERS*
10 SA-Xs in Metroid Fusion.
*ENDSPOILERS*
There's also a lot of really nice puzzles you can set up for multiplayer. Anybody else here played those RPGs where the party splits in half and one side pushes a switch which moves an object in the other half of the dungeon? those puzzles tend to end up reasonably interesting every time, though this does assume both players are similar in skill....
HOW ARE THEY GOING TO MAKE MULTIPLAYER FEEL LIKE METROID?!?!? HOW!!?
Okay, now that my obligatory venting is done...to be honest I tend to buy games for a new experience. As much as I loved Metroid Prime, there's a reasonable chance I wouldn't buy Prime 2 if it sounded too similar. On the other hand, multiplayer will be something new, so will likely cause me to buy this.
Yes, this is called irony. Yes I am still angry at them for making it multiplayer *pouts*
"It's amazing how much tension you can build in a B/W gameboy game."
Reminds me of the end of Metroid Fusion.
Someone who had never played Metroid II:
"What in the world could that be?"
Someone familiar with Metroid II:
"FUCK! An Omega! I need more life! I need more missiles! I need my mommy!"
Speed Demos Archive - Lots of speed runs!
Metroid: Zero Mission > Super Metroid
At least from a pure gameplay point of view. I turned on my SNES and pulled out the old SM cart after playing through Zero Mission three times... maybe more. Better atmosphere with SM (though not being portable helps that), but far slower paced and less balanced out IMO. Don't get me wrong, Super Metroid is great, and from a historical point of view it is the superior game, but Zero Mission topped it.
GTA: Walk around city, shoot at people, get in car, get out, repeat.
Nintendo games: Have Fun. repeat. repeat.
yeah, call me fanboy!
I had nearly forgotten that.. but oh now I remember it so clearly. Empty rooms leave you wondering "Why aren't there any critters in here ?".. was there a secret item hidden somewhere ? or perhaps a huge boss was waiting just ahead.. the temporary absence of danger only suggested that there was a truly monstrous thing just around the corner.
-Billco, Fnarg.com
I actually dislike Zero a little, it doesn't "feel" right in my hands. The animation is too speedy and as such it is somewhat difficult to properly land jumps n'stuff. In contrast the true original metroid was slow as molasses, enough that I used to speed up Nesticle just a touch, to make it more bearable.
Another thing I kind of miss was the simplicity of the original NES version. It was an entirely novel game to try and exploit the glitches. There is this one trick where you could short-cut to the Mother Brain level by luring a flying critter into the "bridge room" and freezing it as a stepping stone so you didnt' need to fight the other two bosses. Beating Mother Brain's defense system without a full equipment was a challenge in itself.
-Billco, Fnarg.com