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D&D Is 30

mainframemouse writes "For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old. After many years of role-playing is wonderful to see the mother of all RPG's given respect and mention in the national press. There's even a note about the false accusations of the 80's." And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

31 of 763 comments (clear)

  1. a coincidence by zptdooda · · Score: 4, Interesting

    Just last night I printed off a bunch of polyhedra polyhedra for my six year to cut out and assemble for fun.

    I remember before the Dungeon Master's Guide, Player's Footbook and Monster Manual (which our DM forbade us to read), there was only a thick pamphlet-like book with a few monsters (giant rats, hobgoblin, gelatenous cube), and a sample 1/2 level. There sure were a lot of gelatenous cubes for level 1 ...

    --
    Esteem isn't a zero sum game
  2. I think we all owe a debt to D&D.... by bizpile · · Score: 4, Interesting

    it paved the way for my favorite game, Knights of the Old Republic and really, the whole genre. Makes me want to dust off the ol' board and get the gang back together for another all night game.

  3. my frinds were dorks by the_2nd_coming · · Score: 3, Interesting

    they did not want to start playing it :-(

    in boy scouts on a camping trip when I was 12 I got hooked on D&D, and I have never been able to play on a sustained period of time... now I am too old, and the people my age that play are so socially backwards that I think I would just laugh at them. oh well.

    --



    I am the Alpha and the Omega-3
  4. Some classic Christian D&D FUD by gid13 · · Score: 5, Interesting

    http://www.chick.com/bc/2002/dnd.asp

    Quote from the link: "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

    As my friend who sent me the link originally so accurately stated, "I don't know about you, but my D&D sessions were never like that."

    Btw... D&D is 30... But what about its other attributes? What's its alignment? Strength, dexterity, intelligence, etc? Okay I'm a nerd.

    1. Re:Some classic Christian D&D FUD by FortKnox · · Score: 5, Interesting

      I've seen theologists write PhD thesis' about how D&D is not sacreligious. Basically, it hits on the points that good is always better than evil, it can help satisfy evil needs by 'pretending' them, and if you can't tell the difference between reality and fantasy you have worse problems than playing D&D.

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    2. Re:Some classic Christian D&D FUD by SyntheticTruth · · Score: 5, Interesting

      I've DM'd since the early 80's, rarely ever been a player.

      I once played AD&D 2nd Ed. with group of gamers that included a catholic priest. That pretty much erased such irrational notions from my mother's head at the time. And, may I go on record as saying, he played the best damn drunkern dwarven cleric I have ever seen.

      Potential wise-cracks aside, he had great story-telling talent to go along with his role-playing. That group is the first to really show me what kind of good role-playing can happen when you have good, pro-story, non-powergaming, players.

      It's something that any computer RPG has yet to capture.

  5. Takes me back a bit by Skyshadow · · Score: 5, Interesting
    I'd forgotten what a pain it was to play D&D in the 80's. You young'uns might not realize it, but for a while D&D was seriously considered as being directly linked to satanism by an awful lot of people. Those morons looked at an activity which was developing imagination, math skills and the ability to think on your feet and somehow twisted it into us getting ready to boil babies or something.

    I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

    Parents just ate that shit up. I think a lot of them couldn't understand why we just weren't spending our time watching TV like normal kids. We basically had to operate under the radar or risk losing a several of our players to easily paniced parents.

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  6. picking on D&D by zptdooda · · Score: 5, Interesting

    "The game was wrongly implicated in a missing persons case, a teen suicide and a number of murders. Some schools banned the game, and many parents refused to let their children play."

    It bugged me at the time that for the amount of people playing the game, the incidence of suicide seemed lower than in the rest of the general public, but the press never seemed to report that.

    --
    Esteem isn't a zero sum game
  7. Multiplayer Online by JSkills · · Score: 5, Interesting
    Having been a old school D&D player (4 hours after school almost every day in high school), I have always looked forward to the development of D&D PC games. The well thought out rules and balance in D&D kind of spoiled me as I would only play games that used the actual D&D rules (same races, classes, spell names, etc). Even Diablo (although fun at the time) was a stretch because it really didn't use the same conventions. And the multiplayer was all about hacks and player killing.

    Of course I ripped through all of the SSI games and the Baldur's Gate Series. Then came Neverwinter Nights. A beautiful game, but instead of controlling a party of people, it's just one character and a side-kick. This was a big mistake. However, the fact that one could assume the role of Dungeon Master made this game somewhat revolutionary.

    But after playing multiplayer online a bit, I must say, that although I have found some new places to explore (people have spent some time on putting together some very cool levels), it still seems to come down to everyone being 40th level and killing each other. Maybe I'm just not playing in the right places?

    Maybe I'm just missing the old days of getting together with pen paper and the dodecahedrons? I don't think so - who's got time for trying to orchestrate that?

    And yes, I've tried Everquest and just couldn't seem to get into the flow of it. I couldn't see what the "big deal" was ...

  8. True Geeks.. by Dutchmaan · · Score: 4, Interesting

    ..will argue rules in the DM's Guide better than the highest paid lawyers. You don't know arguing until you watch two more geeks citing obscure sentences in backwater paragraphs as evidence in supporting claims that you would swear held the fate of the world in the balance.

    AD&D lawyers have always been the best and worst to play with!

  9. Re:The flagship... by Jim_Maryland · · Score: 4, Interesting

    Well it's a good thing I have my son and his friends playing (all in the 10 year old range). They'll be able to consider themselves the "real deal" now.

    Seriously though, my son and his friends love it. With all the "eye candy" offered in the video game world, it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.

  10. Re:The flagship... by JudgeFurious · · Score: 4, Interesting

    No, it doesn't count. I see where you might feel like it counts but it's just not the real thing. There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

    I knew a guy once who literally lived in his yellow cab. He drove it to make money during the day, had a large portion of his trunk filled with piles of D&D stuff, and was constantly asking people "Want to game up?". For all practical purposes this was a homeless man who lived to get lost in his fantasies.

    Don't get me wrong. I like D&D as much as the next geek but I don't see anyone taking Neverwinter Nights to the point of living in a cab on McDonalds food. Sure you've got your Evercrack players getting counciling and stuff but they're a pale shadow of the D&D lifers.

    --
    Appended to the end of comments you post. 120 chars.
  11. Re:The flagship... by ScottGant · · Score: 5, Interesting

    I remember playing this for the first time back in 1980. We were playing "AD&D" by the way...hehe.

    The second edition rules were a cludge...everyone knew that...but that's why I loved them. I loved how they worked. When the d20 system came into being..I felt it just lost something. Hard to track down. The second edition rules with their patched together charts...the rules that contradicted other rules etc...that was just part of the fun.

    But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

    But the AD&D games me and my friends would play around 1989ish were some of the best times I've had with a group of goof-balls joking around, drinking huge amounts of caffine drinks and pizza and generally just having a good time.

    --

    "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
  12. ah the nostalgia by WormholeFiend · · Score: 4, Interesting

    The best part of the golden D&D years for me was reading Phil Foglio's cartoon in Dragon Mag.

    Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

  13. Very interesting by Orion+Blastar · · Score: 3, Interesting

    no mention of the "Chainmail" game that existed before D&D was written though. :) I think D&D was loosely based on the Chainmail rules.

    My favorite character was the Cleric, I'd usually be the guy turning the undead and healing everyone before they died. If I got powerful enough I could reserect the dead characters. I also liked the Anti-Healing spells like Cause Serious Wounds and Finger of Death. Never make fun of a Cleric because they are limited to blunt weapons. :) They might just save your rear when the time comes.

    Ah well, I liked making it to level 36 and then taking the next portal into the underworld and seeing if I could take on the Devil and his minions. Even The Devil fears my characters, and has a good reason to!

    Favorite items to mix up chaos in the game:
    Eye and Arm of Vecna.
    Deck of many things.
    Sword of Kaz.

    Those four are just way over the top. We had a DM that used them all in one game!

    We mostly play Traveller now, a Science Fiction game in the far future. But our GM/DM had us travel into the underworld and changed all of our high tech stuff into midle ages stuff, so it is D&D all over again. :)

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  14. Re:Expensive books... by Nick+of+NSTime · · Score: 3, Interesting
    Not every player needs a bunch of books. Only the DM needs the Trinity (the DMG, PH, and MM). The other books, like Fiend Folio, Book of Exalted Deeds, and so on are for the DM to use to add another dimension to the game. The players only need the PH and some dice.

    Remember that with the trinity and some players, there's no need to add on anything else. Your GameCube example leaves out the fact that each GameCube game is $40-$50...and they won't last as long in terms of playability as a D&D game. Also remember that each GC player needs a controller ($10 each), and only four can play at a time.

  15. No Girls Allowed by Liza · · Score: 4, Interesting

    I tried to play D&D, fairly seriously, at three different points in my life.

    In 7th grade, my next door neighbor declared openly that girls couldn't play. Unfortunately, my female friends weren't that interested. I made my sister play, but having never played myself, I was a rotten DM and kept killing her off.

    I had all the books, though, because my Mom was Gary Gygax's divorce lawyer. (He, it seems, thought it was great for girls to play.)

    In high school, a few of us were invited to join the gang playing, but the group was too large and unruly, so extremely little RPing actually got done. The (male) leader of the group blamed the girls and told us we couldn't come back.

    And then a few years ago, when the last big D&D update came out, I thought I was FINALLY going to get to have a full bore D&D adventure.

    Unfortunately, the relationship and social circle exploded fairly dramatically, and I was *not* invited to continue the game. That was the only time it actually felt fair to me, but I was still disappointed. And I've still never ACTUALLY played a game beyond creating a char and playing for an hour or so that day.

    Ah well. On the up side, I'm married and have a great life. :)

    Liza

    --
    These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
  16. re: Ugh by mtDNA · · Score: 4, Interesting

    Speaking of people overreacting to D&D, did you ever see the movie "Mazes and Monsters" starring Tom Hanks (no, I'm not kidding)? It was made in 1982, and Hanks played a D&D obsessed kid who ends up killing his friend because he thinks he's a gnome (or something like that).

    Check out the imdb listing here: http://www.imdb.com/title/tt0084314

    --


    If you watch TV news, you know less about the world than if you just drank gin straight from the bottle.
  17. Re:Ugh by Razor+Blades+are+Not · · Score: 3, Interesting

    Yes absolutely. We should ban all things which might have been experienced by anyone who commits suicide, or homicide, or just feels really really bad.

    Because it's obvious that it's caused by their experiences with D&D and TV and "Movies with Violence(tm)" and "Movies with Sex (shhhh)" and... and it's certainly not a chemical imbalance or indifferent parents or being beaten by your 2nd grade teacher within an inch of your life every day after school which has any influence over anyone who looks as the world and thinks "this is a pretty fucked up place" and then maybe actually does something about it (albeit destructively, rather than constructively).

    Nooo.. it's the fantasy world which screws people up; the real one ain't got nothing to do with it.

    Look ! Over there!

  18. Damn. Now I feel old. by angst_ridden_hipster · · Score: 3, Interesting

    I remember writing a character-generator on my old TRS-80. It didn't fit into 4k, so you had to run it in two stages, loading part II from the cassette (at least if you were an MU or a Cleric, so you could pick your spells).

    Later, when I got an Espon MX-80 printer with the graphics update kit, I was able to create "fonts" (with characters as wide as they wanted to be, so long as they were 8 dots tall) to make the character sheets look better. The last iteration drew little 8-dot-tall swords and skulls horizontally across the top of the page.

    Ah yes, those were the days.

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
  19. Re:The flagship... by fitten · · Score: 4, Interesting

    I think every geek who grew up in the 70s and 80s made their own "D&D program" that either was just for character sheets or for rolling all sorts of die.

    My first was on my Micro-ColorComputer3 and it filled my 4K memory and I bought a 16K RAM expansion and filled it too! I had to load the program from a casette player. My program even let you type in stuff like 8d8+3 (for monster HP rolls) and had some treasure allocation tables in it. I rewrote several versions of it on the Apple ][ series and the Atari ST using GFA Basic. The Atari one was menu driven and had multiple methods for rolling up character stats (including the Unearthed Arcana "by race" way) and would verify class/race combinations that required a 7 dimensional array! :)

  20. thanks, Richard Garfield by spoonyfork · · Score: 3, Interesting

    Magic: the Gathering killed my D&D group dead.

    --
    Speak truth to power.
  21. A family affair by Quila · · Score: 4, Interesting

    People talk about D&D as just the kids playing with friends, but sometimes it was a family affair. My grandmother taught my cousin and me D&D in the late 70s when we were both under 10 years old. All of us sitting out in the garage playing late into the summer night are still some of the fondest memories she has of me and my late cousin.

    But man was she a harsh dungeon master.

  22. D&D gave me a way out by Punk+Walrus · · Score: 4, Interesting
    I was one of those kids that came from a bad home, etc etc...I started playing D&D in the mid 1970s with the "Chainmail Supplement," and continued until 1990, probably about 15 years, and part way into the second edition of AD&D. People always stereotype the gamers, and I do it myself in jest, but here's what D&D really gave me:

    • A social life (excuses to have friends and be at their house)
    • A hobby (kept me out of trouble)
    • Statistical analysis (charts and stats)
    • Writing skills (campaigns)
    • Management skills (being a DM)
    • Bartering skills (Then=> "No no, the rules specifically state rust monsters only dissolve ferrous metal!" Now=> "No no, according to this contract, you have to provide us with the on site hardware!")

    It also led me to gaming conventions, where I made lifelong friends who later got me jobs, helped me out of tough times, etc... And yeah, sure, I might have gotten the same thing out of being a Rotary Club member, but I didn't have the grades, and besides, they never give you a +5 dancing vorpal blade to fight that 15d8 monster ... at least, anymore.

    I met Gary Gyagax at Imaginecon 2000, and despite all the stuff said about him over the years, I found him personable and approachable.

    I still have all my D&D stuff. It's worth over $3000 in cover price, but I think in actual current value, maybe $600 (and only because I have some first edition stuff, like the "Deities and Demigods" with Melnebonie and Cthulhu mythos in it). I can't bear to part with it because I feel I owe it so much, it's like an old friend ... in several boxes ... in a closet.

    Man, I felt like Dahmer there, for a second.

    I started gaming when churches actually allowed it in their function rooms, along with the civil war gamers and chess players. Then in the 1980s, they connected the game to some poor sucker who got lost in university tunnels or something, then it got this Satanic cult label, and then it was fun to play it because you were an outsider! Woo hoo!

    I stopped gaming when I got married. I just didn't need it anymore. I now had a steady job, social life, and the game was just too time-consuming. I have run a game or two here and there for old times sake (mainly to show my teen son what it was like). Recently, I was with my son's school group at a Science Olympiad, and a girl there had a bunch of the 3rd Edition rules. I thumbed through them, and thought, "Jesus, this is even more complicated than the Slackware manual! How EVER did I memorize all those rules and terms?" She was just impressed I knew 90% of the monsters.

  23. Re:The flagship... by Arker · · Score: 4, Interesting

    Sure, there was plenty of wargaming before D&D. There were also plenty of alternatives that many preferred. The first was probably Tunnels and Trolls (TnT) which had been in development at the same time Gygax and gang were playing around with Chainmail, although it wound up hitting the stores just after D&D. Where D&D had a very serious aura, TnT was infected with a quirky sense of humour. TnT character creation, combat and the like resolved much faster, and was at least as realistic despite that (and later was expanded in Flying Buffalo titles like MSPE to become far more realistic, without losing it's initial advantage in playability.) A number of great systems came out within a few years of the first two. For those into the sort of detailed, meticulous world-settings of great writers like Tolkien, it's worth trying to find a copy of 'Empire of the Petal Throne.' The gaming system was nothing particularly great, but the setting was absolutely incredible. Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously. Runequest (or rather the Basic Roleplaying System abstracted from Runequest which also became the core of Call of Chtulu, Stormbringer, and several other games from the same publisher) almost evolved into a true Generic system , but Chaosium never quite took that step, leaving the opportunity for former GW stalwart Steve Jackson to produce GURPS. Runequest was pretty much killed off by Avalon Hill later on, but it was a great system.

    There are several more early systems I remember very fondly but can't quite remember the names of. One was published as a fairly large hardcover book, and took a very historical medieval view, with a wonderful magic system which was quite open ended without being nebulous... with distinctions such as between witches and hedgewizards versus high and cabalistic magicians... to cast a spell on someone you had to first make a link, often aided by a snip of the targets hair or a toenail or the like. Another was set in an almost Indian themed world, with guards who wore elephantine masks, one had a magic system based on magical 'nodes' I think they were called, tied to 5 elements, harvestable in particular ways and without which a magic using character was pretty helpless. I still remember my poor little L1 necromancer skulking around to kill folks housecats so he could harvest low-grade death nodes from them to power his spells. Anyone remember the names?

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  24. Foglio's site, Gazebo Boy by Embedded+Geek · · Score: 3, Interesting
    Foglio's official site has a page a bout "What's New?" here. It also has some of his new stuff ("Girl Genius," "Buck Godot")

    I, too greatly enjoyed WN. I was wondering if other slashdotters might help me with the origin of one of my favorite bits. It's quite OT, but if you feel up to it, please read on...

    There was the WN that detailed superhero RPGs, poking fun at the various super powers, inlcuding worthless ones. One panel had the caption "Gazebo Boy finds his singular power of metamophisis useless against the evil Termite!" and a sketch of a gazebo with human eyes looking on in terror as it is ripped apart by a 15 foot tall termite. For years I had always assumed that Gazebo Boy came straight out of the fevered depths of Foglio's imagination. I came across some references on the net recently, though, that make me wonder if it was a running joke in the comic community that Foglio simply picked up.

    So, does anyone know the origin of the Gazebo Boy joke? Failing that, does anyone know the origin of Gazebo Boy himself (I presume there was a laboratory accident or radioactive wood boring beetle involved somehow)?

    --

    "Prepare for the worst - hope for the best."

  25. Re: Borrowed very, very heavily by Punk+Walrus · · Score: 3, Interesting
    In the Chainmail supplement, you have "Hobbit," whereas in later supplements, they were called "Halflings." The best spoof I enjoyed was Phil and Dixie showing a tour through the TSR building. At one point, they stop by the "TSR legal office," and they see:

    One girl saying, "Look at this circular-metal-band my fiancee gave me!" Another guy going, "How do you get circular-metal-band around the collar out?" and then lastly, someone screaming, "Hey, the phone is circular-metal-banding, anyone want to get that?"

    /is still 12

  26. No correlation. by Fantastic+Lad · · Score: 3, Interesting
    Some of the most oft-laid stud types I knew when I was in highschool were also hard-core D&Ders. To the point of telling girls, "Sorry. Not tonight. I'm D&Ding with the guys!"

    (You can only really do that when you are reasonably well assured of meeting and bedding a new girl any night you decide to hit whatever scene you hit.)

    D&D is this generation's Poker Night. The harsh reality is that only good looking guys with well-built bodies get a regular stream of the kind of girls all teen-aged boys sweat over. Everybody else starves. Oooh, boo hoo. Life is sooo unfair.

    For everybody else, (and we're talking 95% of the male population), there's D&D and if you're lucky, a good girl friend now and again.


    -FL

  27. Sexist Mumblings by localman · · Score: 3, Interesting

    I remember me and a buddy convinced our girlfriends to play D&D with us a couple times back when we were around 22. Neither of them had played before, but I remember being surprised at how well they took to the the role-playing aspects. In fact the role-playing aspects came so naturally that it didn't seem particularly fun to them. We ended up not playing much.

    If I let myself be a sexist bastard I would say it is because most women tend to role-play in real life a lot more than men; by controlling people's perceptions of them with acting. So most women don't really see the point of setting aside time to put on an act.

    Despite that this seems to work well in practice it sure undermines many of my romantic ideals.

    Cheers.

  28. Re:The flagship... by TomRC · · Score: 3, Interesting


    2nd edition feels better for the same reason Linux feels better to those who love it - ease of use is secondary in importance to the feeling of mastering something complex - even if that complexity is un-necessary.

  29. D&D Adventure Camp by Teancum · · Score: 4, Interesting

    This is definitely a trip down memory lane.

    I got into D&D as a sidebar to military wargamming, starting with Risk and moving onto several Avalon Hill games (Third Reich, Blitzkrieg, 1776 (I got massacred by my brother at this one), & Squad Leader).

    When I went to the hobby shop to see what other cool games they had, I saw a box for the original Basic Edition of D&D, together with the 1st Edition Monster Manual. The DM Guide was released just a little after that, and trying to get polyhedrial dice was almost impossible. We actually used the old chit system at first to generate our characters becuase we couldn't find any polyhedrial dice at all. When I finally got some dice, the d20 was badly misshapen in manufacturing, and gave some really wild results when used (I wish I still had it now).

    The best fun I had was a week at Boy Scout Camp where we also turned it into a week-long D&D marathon. The logistical planning for this was something that could only be done by a bunch of hard-core D&D players that were also boy scouts. The D&D manuals were smuggled in with the camp kitchen supplies, talked our parents into a week's worth of munchies & pop (with some extra money on the side for buying stuff that wouldn't keep in the cooler for more than a couple of days), and took off to camp looking like a group of real trustworthy, loyal, helpful (etc.) boy scouts our parents thought we were. We also hid miniatures, dice, DM screens, map graphs, and pens & paper (that was more out in the open.. . but in retrospect our parents should have realized that we took too MUCH paper and too MANY pencils with us).

    Our Scoutmaster (actually an assistant who could get the time off from work) was this young guy that looking back now was just totally snowballed by us boy scouts. I was about 16 at the time, and he placed a lot of trust in me as a junior leader. I did what I could, but this adventure took a life of its own that this poor assistant SM couldn't keep under control.

    After about 5 P.M. we would finish up our camping chores every evening and start playing D&D. In addition to the munchies, we brought along 4 gallons of Camp Fuel for the Coleman lanterns we placed under the tarp and played well into the night with the group of about 10 scouts in our troop. My younger brother was the D.M. for this whole affair, but there were several experienced and hard-core players, as well as a few totally new initiates into playing D&D (the kids who were really there to attend Scout Camp for real).

    During the day some of these new initiates would get a chance to read the rule books and get them explained as we were building fires, cooking breakfast or supper, and doing the other camp stuff (like swimming, firing shotguns, making crafts, etc.)

    For this experience, we decided to try out the Gary Gygax module series (Giants & Drow stuff) that we bought (because it was from the grand master... we bought everything from him at the time) but we always seem to put it off doing other stuff when we were normally playing D&D. I didn't realy how awful they were until after we really started to play them, and I knew just what Monty Haul Dungeons really came from.

    The sad part was the aftermath to this whole event. Needless to say our parents were absolutely pissed at us (my dad was the regular Scoutmaster and was unable to attend camp due to some other things that came up in his personal life). Some of the scouts in our troop also failed to complete any merit badges while at camp, and the D&D game was directly blamed for it. (I think we did make up an "unofficial" D&D merit badge for the event, however.) One set of parents totally forbade their kids from ever playing D&D again (the born-again Pat Robertson follower type), which was quite sad. My parents were more of the attitude that neither I nor my brother should "corrupt" the minds of the innocent, but they would rather that we pour our energies into D&D rather than dating or drugs or cars. In that respect D&D was a rather cheap hobby by comparison.