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Xbox 2 Architecture Documented, Almost 2004-Launched?

An anonymous reader writes "Over at Xbit Labs, they seem to have new information on the Xbox 2 hardware specs, evidently originating from China, although the date and veracity of the document can't be confirmed. Noteworthy is the inclusion of (3) 3.5GHz CPUs [some say a 3-core CPU?], only 10 MB of dedicated graphics memory, and the undecided comments on whether the hard drive is 'built in'. The high speed bus to the GPU and the small amount of video memory point directly at Microsoft's upcoming DirectX Next, which will supposedly feature virtual graphics memory." Elsewhere, Gamaroo writes "Gamesindustry.biz is reporting that Microsoft originally wanted to release Xbox 2 for Christmas 2004. However, the new system has since slipped from schedule, but the piece claims Microsoft hopes to release the new console in mid-2005, to get ' a full year's head-start on Sony's PS3, and possibly even more'."

100 comments

  1. 3.5GHz by this Christmas? By next year? by 2nd+Post! · · Score: 2, Interesting

    Pshaw. Not that they won't exist, but at what prices?

    Unless they are *severely* stripped G5s, I wouldn't expect much past 2.5GHz in these things.

    Why? Because price, because complexity, because benefits! Now if these aren't 64bit CPUs, but 3 32bit PPC+VMX from IBM... okay, and that would be perfect for IBM to pop into iBooks as well :D

    1. Re:3.5GHz by this Christmas? By next year? by 2nd+Post! · · Score: 1

      Hehe, another thought springs to mind though.

      They could release a desktop workstation with three of these dual core 65nm PPC 976s with VirtualPC and make a killing!

    2. Re:3.5GHz by this Christmas? By next year? by ERJ · · Score: 1

      Although I am also sceptical, they do mention in the article that the processors would be manufactored at .065 microns. If the manufactoring process was in place I could see the chips becoming a reality...

    3. Re:3.5GHz by this Christmas? By next year? by NanoGator · · Score: 4, Insightful

      "Unless they are *severely* stripped G5s, I wouldn't expect much past 2.5GHz in these things."

      It's hard to say. Microsoft might be willing to take an embarrasing loss on these systems just to beat Sony to market. They're a big enough company, they'll risk it. It'd either reallly pay off or really be a huge loss. Hard to say. Frankly, I'm not sure that Sony's being first to market was everything to their success. Afterall, Dreamcast beat them there, and graphically it wasn't substantially inferior to the PS2. They were still eclipsed pretty fast.

      --
      "Derp de derp."
    4. Re:3.5GHz by this Christmas? By next year? by Anonymous Coward · · Score: 1, Interesting

      Not that they won't exist, but at what prices?

      My rough guess:

      (1) Not being sold by Apple (read: ripped off by Apple) automatically decreases the retail price by a factor of at least 2. A $300 CPU becomes $150. This rule of thumb works when comparing any Apple product to PC compatible products of similar performance.

      (2) Bulk discounts apply to large volume pricing. They'll also have extremely low profit margins. A $150 CPU becomes $75 in the raw cost to manufacture.

      (3) Surface mounted versions of CPUs for embedded use such as in an Xbox are much cheaper than retail ones. They can also can be installed & soldered in place by circuit board populating robots. Your $75 CPU now costs $50 to make and installation costs are practically zero.

      (4) Microsoft don't care if they loose money on Xbox sales. Assume Microsoft subsidises the $50 CPU cost to $40 for the consumer.

      Even if the Xbox 2 launches at a price of $299, three processors at $40 each will only be 40% of the overall cost. This is quite do-able for a large volume manufacturer willing to take some risks - especially when they get per-unit royalties on each game sold.

      The situation is not quite as crazy as one might first think. :)

    5. Re:3.5GHz by this Christmas? By next year? by metricmusic · · Score: 2, Interesting

      "Dreamcast beat them there, and graphically it wasn't substantially inferior to the PS2" Wasn't 'substantially inferior'? Mod troll down! Have you seen gereration 1 ps2 games next to what the dreamcast had at the time? The Dreamcast's grahpics whooped the ps2s ass. Its only the last year or so that the development kits have improved to the point where developers can bring out the best out of the ps2. You underestimate the Dreamcast. It didnt fail because of its graphics. It failed because of its past reputation for bringing out something and not fully supporting it.

      --
      http://www.livejournal.com/users/metricmusic
    6. Re:3.5GHz by this Christmas? By next year? by NivenMK1 · · Score: 1

      It's hard to say. Microsoft might be willing to take an embarrasing loss on these systems just to beat Sony to market. They're a big enough company, they'll risk it.

      Correct me if I'm wrong, but Microsoft has sold exactly zero systems in the market at a profit. I recall some big hubbub about them losing money on every system purchased back when they were new, and the price has come down by an order of magnitude since then.

      I think history is about to repeat itself. With a larger market saturation and Microsoft putting Sony in the "me-too" position [where Xbox was last time around) they just might make out nicely.

    7. Re:3.5GHz by this Christmas? By next year? by NanoGator · · Score: 1

      I have no idea why you thought I was bashing the Dreamcast. On a technical level, it does have inferior hardware, that really can't be argued. I agree, it had better graphics, it didn't have the stupid bottlenecks that the PS2 has.

      As for it's failure, no it had little (or nothing) to do with Sega's support of the system. It did have to do with Sega not having the money to keep producing systems. Heartbreaking, really. I think it'd still be around today if not for that.

      --
      "Derp de derp."
    8. Re:3.5GHz by this Christmas? By next year? by badboy_tw2002 · · Score: 1

      Yes, but using commodidty parts the price is costs them to produce a system has also dropped. I wouldn't be surprised if they've scaled the price down to match their system costs, so things almost break even.

      Of course, no commodity parts in this next one, which means its more expensive and harder to program. Thoguh now they do have more experience with manufacturing, so if the PS2 can go at cost or under, then maybe the Xbox can too.

    9. Re:3.5GHz by this Christmas? By next year? by Steve525 · · Score: 1

      Although I'm sure the cost to produce an Xbox has dropped somewhat, using commodity parts hurts them more then helps them.

      Look at Sony's case. The chips are mostly made in-house. As Moore's law progresses, the chips get smaller and easier to make. Or better yet, multiple chips can be integrated into one chip. All of the savings are enjoyed by Sony.

      Using commodity parts means the savings is split between the supplier and the Microsoft. How this split is done depends on negotiations between the parties. For some of the parts, there are no alternative suppliers, so Microsoft is in a weak negotiating position to decrease parts prices, unless terms were made up-front (see NVidia). (Of course, given Microsoft's other assets, it's hard to ever argue they are in a weak negotiating position). In addition, combining multiple chips into one is problematic when multiple company's IPs are involved. In addition, the cost of the hard drive doesn't decrease with Moore's law, only the capacity.

      Microsoft may be trying to fix these issues. It looks like they've hired ATI to design rather than produce the next GPU, and they are no longer going to include a hard drive.

  2. Headstart? Just like sega! by Captain+Rotundo · · Score: 3, Insightful

    THe headstart means nothing without a completely killer app. The dreamcast beat sony by a year and it was twelves months of people saying "I'll wait and see what sony comes out with" not because they couldn't afford more than one system over the year, but because there was no killer that every one had to have (Halo, MGS, Zelda, etc).

    What either MS or Nintendo have to do is come out with there systems with some very nice launch or near launch games, and heavily push a good line up. thats the only chance they have in the next round.

    Of course I didn't own any of the current gen systems till I got a GameCube back in december, so I really am not the best to comment on console systems :)

    1. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 5, Insightful

      THe headstart means nothing without a completely killer app. The dreamcast beat sony by a year and it was twelves months of people saying "I'll wait and see what sony comes out with" not because they couldn't afford more than one system over the year, but because there was no killer that every one had to have (Halo, MGS, Zelda, etc).

      The dreamcast's US launch went way better than expected - $110M in the first 3 days, retail.

      "While one week's sales do not make a system a success, Dreamcast is off to an excellent start,"

      - Ed Roth, president of NPD Leisure Activities
      September, 1999


      And software sales (or piracy for that matter) were not why the dreamcast failed - Sega would not have dropped it to go exclusively into the software biz if that were the case. Nope, Dreamcast failed for one simple reason - Sega launched it while the company was in debt. No console can be sustained without massive cash reserves, not in a market where multinational corporations are competing. Sony and Microsoft can afford to sell their consoles at a loss. So can Nintendo, to a lesser degree. Sega, post-Saturn, could not.

      Xbox 2 will do just fine, because Microsoft is backing it. Microsoft is not Sega. That is the crucial difference.

    2. Re:Headstart? Just like sega! by MBCook · · Score: 4, Insightful
      The difference is MS could afford to launch the console at some special price (say $200, or $300 but that includes one game) for only 6 months. That would get them tons of sales (WAY ahead of current consoles, and cheaper than the PS3 should be) which could get them off to the head start they need. This combined with a few killer games at launch (with only Halo, MS struggled with the X-Box) and they could get a MAJOR foothold in the market and force Sony to fight them all the way. Microsoft can afford to take a large hit upfront for profit later, while Sega had to try to stay proffitable (or as close as possible) the whole time.

      When entering a new market MS can learn VERY fast. Don't underestimate them with this next launch, this could be where they try to move from trailing Sony and Nintendo to moving into the left lane and FLOORING IT to win.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Headstart? Just like sega! by paradesign · · Score: 1
      Umm, the DC had the best launch ever when it was released.

      As for its not beating out Sony, Sega had pissed off a lot of fans with the Segs CD and 32x, and then again with the Saturn. These people had latched onto the PS1 and were waiting for the PS2. Also, Sony had squat for the launch of the PS2, it was a whole lot of "Cool ive got a PS2, now when does Grand Tourismo come out?"

      --
      I want 2D games back.
    4. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 0

      I know in my case with the Dreamcast it was Sega irrationally refusing to release what appeared to be great games in the huge north american market. It was like they were afraid of money. Even some of the games that did make it would sometimes have features *removed* as opposed to added.

      It was a great system. Especially compared with things like the Sony controllers which cause me excruciating hand cramp. They had titles forthcoming I desperately wanted to buy. It's a shame it had to go out like it did.

    5. Re:Headstart? Just like sega! by MMaestro · · Score: 4, Funny
      Don't underestimate them with this next launch, this could be where they try to move from trailing Sony and Nintendo to moving into the left lane and FLOORING IT to win.

      If MS tried to do that Sony would just hit the speed booster on the stage and Nintendo would just switch drivers to hit whoever's in the lead with red turtle shells.

    6. Re:Headstart? Just like sega! by suyashs · · Score: 1

      In addition, the Dreamcast is the only system that (out of the box) can run homebrew titles and software.

      --
      http://chrono.posterous.com/
    7. Re:Headstart? Just like sega! by SuperRob · · Score: 1

      Again, launch is meaningless. It's almost a LAW that a console will sell it's allotment at launch. Period. Sega got a lot of units into the marketplace, but without software to make up the losses, they were doomed to failure AGAIN.

    8. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 0

      When entering a new market MS can learn VERY fast. Don't underestimate them with this next launch, this could be where they try to move from trailing Sony and Nintendo to moving into the left lane and FLOORING IT to win.

      And, knowing this, if you buy the new X-Box because it's "such a good deal" or because you know "they are taking a loss on the hardware anyway" the you are helping Microsoft win.

      You will be playing directly into their hands. You will doing *exactly* what they want you do to: giving them measurable units-sold market share -- regardless of their short-term financial loss -- to claim they are the "market leader" and get all the trappings that come with it. You will not put MS out of business by buying an X-Box.

      I'm not (strictly) making a judgement call here. I'm merely pointing out an inconstency -- you can't bash MicroSoft and then buy an X-Box.

      It doesn't matter that they are not a monopoly in the console market. Look at their past business practices. How do they gain market dominance? By pumping (m|b)illions of dollars into a product to subsidize giving it away or selling it a rediculously low prices until they dominate the market.

      Are you going to help them? Remember this post six years from now when Nintendo and Sony exit the console market and the X-BOX is the only console left.

    9. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 0

      Face it, this is Sony's market; they invented it. Sony never "beat" Nintendo, they instead created a new, larger market for consoles and games. Nintendo has the same market it always had. Sony brought video games to a new and very large group of people.

      What MS are trying to do now is steal the market Sony created. They aren't offering anything new; they aren't expanding into new niches; they're just trying to consolidate an industry into a bunch of tick boxes and compete on those. This is their only approach to business, and it works great when your clients are other businesses, but in consumer electronics you need a pretty decent USP and Microsoft have nothing.

      They can't "learn" this market. They need to create new markets, and they lack the imagination to do so.

    10. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 0

      Where'd he say he was buying the next Xbox? I realize you feel the need to speak out against MS, but your anger against MBCook here seems misplaced.

    11. Re:Headstart? Just like sega! by TechniMyoko · · Score: 0

      The dual shock is the best controller of them all. The DC controller is utter crap, you have to keep your wrists at odd angles, the triggers were bloody hell, playing crazy taxi hurts your thumbs something mad. the cube controller is no better, the bump in the middle is too close to the shoulder buttons leaving little room for large hands, the dpad leaves much to be desired for large hands, the bean buttons are just stupid, give me the snes layout anyday. the xbox controller is much better but the white/black buttons are awkward. big or small controllers are both good

    12. Re:Headstart? Just like sega! by Baikala · · Score: 1

      This discussion is full with positive comments on Microsoft, so Slashdot unlike.

      --
      16,777,216 comments ought to be enough for any forum!
    13. Re:Headstart? Just like sega! by cybergrue · · Score: 1
      The difference is MS could afford to launch the console at some special price (say $200, or $300 but that includes one game) for only 6 months.

      I remember reading somewhere thast MS's original plan for the XBox was to sell it at a premium for the early adapters who would buy it at any price, and then drop the price a few months later when manufacturing prices had dropped so as to not lose too much money. With no compition this time around I think they may try this tactic.

      Also, if MS does sell the XBox2 at much below production price, they will be hit with anti-dumping provisions (this would not be beneath Sony to encourage.)

    14. Re:Headstart? Just like sega! by Anonymous Coward · · Score: 0

      My hands are a little on the large side. I don't play in the NBA or anything though. Which is why Sony controller is practically debilitating for me. The standard xbox controllers are probably ideal for me. They seem pretty well built, and have lasted a long time in addition to being comfortable. The only real trouble I had with the dc controller is I wore a couble out on crazy taxi. Which I played for many hours on end without any pain. (same with soul calibur and VO2)

      I don't have a PS2, one of my friends does, so I don't know if the dualshock controllers are something sepearate or the stock controllers. But it's bad enough, that if he has a new PS2 game that he wants to show me, I'll just watch.

  3. I'm putting my money on "no". by silentbobdp · · Score: 3, Insightful

    Now, I know MS has been eating a loss, but the things that are being talked about for this thing are ridiculous.

    They are not going to put 3 3.5ghz G5s in there. Not unless they want it to be the size of a tower to fit stuff in there to cool it.

    The things people believe these days are really amusing.

    --
    --Moo.
    1. Re:I'm putting my money on "no". by drinkypoo · · Score: 4, Interesting
      I don't read the diagram the way you do. All three blocks labeled "CPU" are in the same box. In my book, that makes it a three-core CPU. That still sounds expensive but not nearly as expensive as three CPUs.

      There is no way that Microsoft would put three CPUs in a game console because of the dramatically increased cost.

      If you did such a thing, then you could have only one coprocessor if you wished. I dunno about G5, never looked at the documentation, but in the G4 altivec was handled via a coprocessor. Or you could eliminate it entirely. In the PS2, a single MIPS core was used as your main CPU, and the vector processors were packaged into the same, well, package, presumably on the same die. That was essentially three CPUs in a single package, though they ran at only ~300MHz.

      With all that said, I don't believe that they're going to put one 3.5GHz G5 in there. However, perhaps they're planning for the system to be able to reach such clock rates. I might believe a three-core, ~1.5GHz processor, with faster parts being used later for derivatives of the same system, though I don't see how anything you could do with a game console would take more than three 1.5GHz processors, unless perhaps you were using it as a PVR and doing realtime DVD-resolution (let alone HDTV-resolution) encoding using the CPUs and not some dedicated hardware video codec.

      I think that a single 1.5GHz two-core processor is much more likely than any of this shit; Since the processor is know to be coming from IBM it is presumably a fast G4 or some form of G5. Since IBM is all about multiple cores right now (it being perhaps an easier way to increase performance than improving clock speed) it only makes sense that a multiple-core powerpc processor will find its way into Xbox. The question now becomes, how many cores and what clock rate?

      Certainly, a random gif from china does not prove anything, but it does provide food for thought. The only problem is, none of these thoughts are going to be particularly original...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:I'm putting my money on "no". by rozz · · Score: 0
      There is no way that Microsoft would put three CPUs in a game console because of the dramatically increased cost.

      how about this: they put ONE processor in the subsidized box and you can buy the other 2 at an inflated price, like all other accesories?

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
  4. 65 nm CPUs? Puh-leeze. by Anonymous Coward · · Score: 1, Informative
    IBM is having enough trouble at 90 nm. They're shipping chips, but not in the sorts of volume they were aiming at (why else would Apple be shipping the Xserve G5 in relatively small numbers, and not have announced updates to the PowerMac G5?)

    65 nm promises to be a similar order of magnitude of problems. I'm not convinced, and I won't be until I see more details on what problems have been encountered in the rush to 65 nm, and how they were overcome.

    1. Re:65 nm CPUs? Puh-leeze. by cheekyboy · · Score: 1

      MS can afford to give (buy) ibm's effort for $5billion, (spare change really), if it means nintendo dies into nothing more than a kiddie toy as good as a wrist watch and ps3 dies coz it would be lame ass, and 100x harder to program for compared to DX10 or something. Remember if it takes 3x coders and 2x time to make a game, game houses will dump the ps3. Every 4 years its a new ball game.

      Who knows in 2010, someone else with $10b to spare could kickass, but without both terrific software and everything that money can buy hardware, who can compete? ID4 with ATI with APPLE consortium? or perhaps EA with INTEL? Anything could happen in 2010. Its a big stakes game and if it means $5-10b/year *5, people take notice.

      --
      Liberty freedom are no1, not dicks in suits.
    2. Re:65 nm CPUs? Puh-leeze. by Anonymous Coward · · Score: 0

      What on earth makes you think IBM would sell $100bn worth of chip technology for $5bn?

    3. Re:65 nm CPUs? Puh-leeze. by buffer-overflowed · · Score: 1

      However if MS wins, the gaming industry will be dead within a decade. Sony won't stick around in the Americas, they came into the industry because it had finally been proven profitable by Nintendo and Sega, they're very much a fair weather company.

      Which will leave us solely with Microsoft and no competition. This is the company that had the balls to release Windows ME, and only cleaned up their OS act(and actually still hasn't, since Windows(yes, even XP) is still complete and total Shit) when faced with free competition they couldn't buy out. A convicted monopolist who views lawsuits as the cost of doing business. A company that wants to be able to force you to buy what they want you to buy, regardless of quality. A bleak picture indeed.

      Add into this the branding Microsoft has done with their console(such as it is) and new blood into the industry will dry up because there are no "kiddie" or even "neutral" systems left.

      We'll be looking at what happened to the comic book companies. Everything will become more and more niche, and MS isn't going to sell this stuff at a loss once they win. Advancement will stop, their open door policy will pump piles of steaming shit onto the sole console, and it'll be Atari all over again.

      Don't think I'm right, fine, but you should know better than to buy ANY Microsoft product by this point, whether selling for a loss or not, no matter how good it may be. Giving money to MS is never a good idea unless you happen to like paying to have your hobbies destroyed.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  5. There are other things to consider.... by Anonymous Coward · · Score: 1, Insightful

    If microsoft has a license to produce the chips, and hires IBM to do it, they won't necessarily pay a premium, and IBM gets essentially an enormous subsidy to their chip making and don't have to worry about competition unless people figure out how to make clusters of Xbox2's. With some of the heat transport techniques, and the thermal properties of the G5, it's within the realm of realistic.

    Either way, there are Sony excutives that are concerned about the development.

    1. Re:There are other things to consider.... by Anonymous Coward · · Score: 1, Funny

      It's "realistic" only if you expect the Xbox2 to have dual use as a toaster.

  6. Signs point to "my ass". by Alkaiser · · Score: 2, Insightful

    3 3.5 Ghz Chips.

    This wouldn't even fit right in a mid-tower. On top of that...how the hell are you going to cool this? And what unheard of power supply are you going to have in this?

    Furthermore...even pricing these at say what a present day Intel 2.8Ghz chip costs...that's like freaking $900 of CPU right there. You honestly don't think someone isn't going to figure out how to bust that puppy open strip out the CPUs and start using them for other non X-Box purposes if you sell the console at $300-$400?

    This doesn't even get into the 65nm manufacturing, and all, nor for that matter the fact that there still isn't any software for the damn thing. It sounds like Microsoft was like, "Well, if everyone bought the "leaked" doc about not having a hard drive, maybe they'll buy this "leaked" doc about these insane specs for the X-box and get all hyped about it.

    This is a bunch of crap. I'll be shocked if the machine has *1* 3.5Ghz 65nm chip in it.

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:Signs point to "my ass". by drinkypoo · · Score: 1
      I'm sorry, 3 3.5GHz chips wouldn't fit in a mid tower? That's based on the assumption that your system will have a bunch of empty space as the common PC does. A game console does not have a bunch of empty space. You could cool such a system using a combination of heat pipes and fans.

      With that said, this document probably is a bunch of crap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Software, Software, Software. by Anonymous Coward · · Score: 2, Insightful

    You will win the battle by offering an experience on your console that is highly desirable and can't be played anywhere else. Next-gen hardware is just a way to hedge your bets in that area.

    It's been said before, and it'll be said until they come up with a catchier phrase- it's software that drives this thing.

    Every target market teenager I know who bought a PS2 to play GTA III doesn't know the hardware difference between the PS2 and the Xbox any more than they know who the President is.

    Bleeding edge hardware doesn't guarantee that one-in-a-million type software experience, but if these specs are true I certainly wouldn't bet against Microsoft pulling one out.

    My bold, ridiculous prediction: Live enabled Halo 3 on Xbox 2 will make the competitive FPS more popular than NASCAR and the NFL put together. Of course, I could be wrong...

    1. Re:Software, Software, Software. by badboy_tw2002 · · Score: 1

      So so so true. The other thing is, Microsoft has been a much better service to their developers than Sony. The dev tools allowed to you are SO much better on the Xbox than PS2 (break-recompile-restart on a console? Awesome! Plus a handy shader debugger to boot). Not to mention the test-kits/dev-kits are almost identical except for a DVD emulator SCSI port, and the fact they're a lot cheaper.

      Sony has gotten better, but Microsoft was better from the first hardware release. I don't expect this situation with dev. services to change at all in the next round. Even if they launched at the same time, XB2 games would probably look better than PS3 games.

  8. 10.5GHz...on my 15 year-old TV by Mr.+Piddle · · Score: 1


    How fast does a console need to be before increases in performance simply make for no visual improvement on a TV's crappy resolution? It seems there has to be some point of diminishing returns. Will real-time raytracing take over, eventually? Or will everyone be laughing at me still holding onto my 15 year old monophonic TV while they all have HTDV and THX waking up the dead in China?

    --
    Vote in November. You won't regret it.
    1. Re:10.5GHz...on my 15 year-old TV by MBCook · · Score: 2, Interesting
      We'll get there, but we're not there now. We're still at a point where more power can mean deformable objects (when someone/something gets shot, it actually gets damage instead of just a dark spot on it), more objects (who needs a cheesy grass texture when you can simulate the individual BLADES), or dynamic textures (drive your Jeep through mud and it gets muddy. But the mud is different each time, like in real life) etc. This will all be great for cinematics and such.

      The other great thing about more CPU is the NON-GRAPHICS stuff you can do. You can dynamically generate large and complex landscapes, skys, etc. using fractals or other methods. You can have more enemies on screen (think a swarm of hundreds of bees, where each bee has it's own AI, they are not just a clump), or smarter enemies (like in a game like MGS the enemies would only spot you if they would be able to in real life, not just a "guess" at what they could see). You can do per-polygon hit-detection (perfectly accurate shots, no more near misses as hits or vice versa). You can do more advanced AI to better simulate people or animals or whatever. True dynamic 3D sound positioning or use text-to-speech software to give each character an individual and unique voice.

      All of that is ignoring how you could use the better CPU power for voice commands or video (ala the eyeToy but better). For games, you can never* have too much CPU, becasue if it's there people will always find new and better ways of using it to make a game better.

      *) Sure, Tetris can't really benefit from more CPU (maybe in 2 player), but for most all games more CPU can improve things in some ways.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:10.5GHz...on my 15 year-old TV by bigman2003 · · Score: 2, Interesting

      HDTV will be a big, big factor.

      The prices are coming down fast. Personally, I wish every game played at 1080i- but unfortunately, only a handful (4 I believe) play at that resolution.

      I want to see my HDTV do something other than 480p- so the next console better be able to push that resolution, without any problems.

      Also, I want everything to load faster, and load bigger. I don't want a 30 second load everytime I use an elevator in Deus Ex: Invisible War.

      I want graphics that rival a PC, and not just on day one of the console's release, but after year two would be nice too. The original Xbox was actually a real screamer compared to a lot of PCs when it came out but has since been eclipsed about 4 times over.

      Throwing what seems like wayyyy too much hardware at it now, will pay off in the future. Of course, that is always the way it is with every 'computer'.

      And if they want to release it a year ahead of Sony, they'll need to attempt parity with Sony's machine that will benefit from the technology being a year older/cheaper.

      --
      No reason to lie.
    3. Re:10.5GHz...on my 15 year-old TV by obeythefist · · Score: 1

      Tetris? It's been said before. Tetris is a totally unrealistic game.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    4. Re:10.5GHz...on my 15 year-old TV by AltaMannen · · Score: 1

      "think a swarm of hundreds of bees, where each bee has it's own AI, they are not just a clump)"

      Surely you mean hundreds of thousand? Bees aren't all that intelligent and besides most of them would probably be in the hive tending to the queen.

      A few hundred bees flying around collecting nectar from a few hundred flowers, occasionally swarming wouldn't really be that stressful on a PS2, even as a background thing.

      per-polygon hit detection isn't too hard as long as you don't have too many polygons.

    5. Re:10.5GHz...on my 15 year-old TV by Rallion · · Score: 1

      per-polygon hit detection isn't too hard as long as you don't have too many polygons.

      True enough. I think Painkiller actually does it.

      Still, considering that the discussion is about such realism that your TV can no longer tell the difference, I suspect we're talking about a hella lot of poly's.

    6. Re:10.5GHz...on my 15 year-old TV by Anonymous Coward · · Score: 0

      Unrealistic? Says you.

    7. Re:10.5GHz...on my 15 year-old TV by grahamwest · · Score: 1

      Hopefully the goal for all 3 next-gen systems is to allow 1080i with multisampling antialiasing and 64bit pixels (16bit floating point colour channels for high dynamic range). Beyond the inherent coolness of this for those of us with HDTVs there is the side benefit that, because 1080i is widescreen only, more games will support 16:9 widescreen.

      Xbox is the only current system with enough memory to go over 480p and it doesn't really have the fillrate to make 720p or 1080i worthwhile unless you have simplistic scenes and turn off antialiasing or drop framerate to 30Hz. Personally I'd rather spend the fillrate on antialiasing and/or nicer scenes at 480p.

      --
      Graham
    8. Re:10.5GHz...on my 15 year-old TV by drinkypoo · · Score: 1

      10.5 GHz? It doesn't work that way. But the fact is that until video games look as good as television, and they are not anywhere near there now, there will be more room for improvement in your game console than your television.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:10.5GHz...on my 15 year-old TV by Mr.+Piddle · · Score: 1

      10.5 GHz? It doesn't work that way.

      Okay (10.5GHz - epsilon) for inefficiency in SMP. Still, such a configuration potentially has 15 times the computational power relative to the pared-down Celeron in the XBox. PPC is generally a stronger architecture than Celeron/Pentium III, unless Microsoft neuters them in an effort to make the next XBox affordable. Couple that with decent graphics and sound subsystems, and the next XBox could very well be at least 30 times faster than my current desktop computer (yeah, I have an old computer...I guess it matches my crappy TV set).

      --
      Vote in November. You won't regret it.
  9. 3 cored CPU eh? by _Sexy_Pants_ · · Score: 1

    And they said the hard drive was too expensive

    --
    Look it's a joke about my sig IN MY SIG! LOL!
    1. Re:3 cored CPU eh? by Anonymous Coward · · Score: 0

      They're also talking about using flash instead. Obviously it's not about cost if that's the case. But why ditch the Hdd? They are cheap. Quality concerns? Less moving parts to break?

    2. Re:3 cored CPU eh? by obeythefist · · Score: 1

      Much easier to pirate games if you can mod your X-box and copy the games right to your HDD. Try doing that with 10MB of flash memory instead.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:3 cored CPU eh? by Anonymous Coward · · Score: 1, Informative

      Hard drives typically only become bigger, not cheaper, over the consoles life time. The processors can be moved to a cheaper process, the die size reduced, they can be redesigned to improve yield etc. In the long run this makes a big difference in console manufacturing cost.

      As an example, originally the PS2 had separate chips for the cpu, the vector units and the graphics chip. Over time, Sony have migrated all of these to a single die on a newer process. This means significantly lower costs for Sony.

    4. Re:3 cored CPU eh? by cheekyboy · · Score: 1

      no fool,

      MTBF is high on HDs, they crap out

      multiply 0.01% failure rate * 15 million HDs and you have alot of badass dead machines.

      --
      Liberty freedom are no1, not dicks in suits.
  10. 3 is a very odd number by green_crocadilian · · Score: 1

    Why 3 (CPU's or cores)? All modern hardware seems to do things in power of two, for obvious reasons (largest number of components for a given address space). Many algorithms are simplest to express if they operate on data sets with 2^n elements. So why does Microsoft go the odd route?

    My guess, just based on numerology, is that this is a fake or a joke.

    1. Re:3 is a very odd number by cheekyboy · · Score: 1

      from a programmers point of view with threading and multi tasking, 2 or 3 or 11, makes no difference.

      have 2 for rendering/objects, 1 for AI/main crap.

      --
      Liberty freedom are no1, not dicks in suits.
  11. Re:Virtual Graphics Memory? by paradesign · · Score: 0, Flamebait
    Virtual Graphiscs Memory?

    Whose ass did you pull that out of?

    --
    I want 2D games back.
  12. But the name is XBox Next.. by Xocet_00 · · Score: 1

    The article calls it the "Xenon"...? Didn't Microsoft already say they're calling it the XBox Next? Not to mention Xenon is a terrible name and will probably be rampantly mispronounced.

    1. Re:But the name is XBox Next.. by Recoil_42 · · Score: 2, Informative

      No, in fact quite the opposite -- Xenon is the offical codename (keep in mind, *codename*, not the real name, just as xbox was codenamed "Project Midway" and the Gamecube was codenamed "Dolphin")

      and on the other side, the XboxNext name is a rumor. completely unconfirmed and pulled out of some reporter's ass.

      --


      Newsie, Moderator, www.tauniverse.com
  13. it could be real, but who knows? by Anonymous Coward · · Score: 5, Interesting

    Couple bullets for the speculative monkeys...

    - It's *likely* not 3 CPUs but one CPU with 3 cores (each with it's own L1 cache).

    - at 65 nanometers the cpu will cost less to manufacture than even the current 180nm XBOX CPU. (assuming the transistor count is less than 3x)

    - 3.5 GHz is a conservative speed for a 65 nanometer CPU. It will still require active cooling (i.e. a fan on the heatsink) but it should be able to run RELATIVELY cool at that speed if the 65nm process tech is good. Note that intel will be running 65nm chips at 5+ Ghz in the same timeframe (2005).

    - lastly the dude going on about the virtual graphics memory... I don't know how you figured that had something to do with broadband, but it doesn't. It's a feature of DirectX 10.

    This document looks reasonable, albeit old... because MS has likely known their harddisk plan for many months... so if it was a recent doc... it would have finalized the HD info.

    Between the super powerful CPU and wicked fast graphics courtesy of ATI's custom R500... both the Xenon and the PS3 will be close enough in technology and performance people should really be choosing the system based on the games. (Cause god knows the price will be the same) ;)
    GrandTrain

    1. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0


      If we're to go by the allegedly leaked document, it looks like 3 cores on one die. Notice only one L2 cache?

    2. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0

      We'll you can have an external L2 shared by different CPUs, but I still think (your right) and it's one CPU with 3 cores.

      still... it will be damn fast.

      GrandTrain

    3. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0
      This document looks reasonable, albeit old... because MS has likely known their harddisk plan for many months... so if it was a recent doc... it would have finalized the HD info.
      Supposedly MS is waiting for Sony to finalize and announce their own hard drive plans for the PS3. If the PS3 has a built-in HD the Xbox 2 will as well; if the PS3 doesn't, neither will the Xbox 2. That's the rumor, anyway.
    4. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0

      Good luck to them on that then. They want to launch way before the PS2 AND settle their specs based on whats in the PS3... they're not gonna be able to do both.

    5. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0
      Good luck to them on that then. They want to launch way before the PS2 AND settle their specs based on whats in the PS3... they're not gonna be able to do both.
      Leaving aside the question of what your definition of "way before" is (there isn't going to be a huge gap between the PS3 and Xbox 2 launches if the current plans hold), it's entirely possible. System specs are typically publicly announced at least a year ahead of launch and MS will probably have them well before the general public.
    6. Re:it could be real, but who knows? by Kassiopeia · · Score: 1

      "- Note that intel will be running 65nm chips at 5+ Ghz in the same timeframe (2005)."

      But certainly at a price that'll be more than anyone will be willing to pay just for a game console? And that's just the central processing unit.

    7. Re:it could be real, but who knows? by Anonymous Coward · · Score: 0

      Trolling of the Gods!

      "at 65nm the CPU will cost less to manufacture than a 180nm CPU blah blah blah"

      The silicon area MAY be smaller, but the cost of manufacture has more to do with the yield than the die size (although the yield is a function of die size). Yields at 65nm are going to be FAR lower than at 180nm for quite some time, so these parts will cost a LOT more to manufacture than any 180nm part.

  14. Re:Virtual Graphics Memory? by EdipisReks · · Score: 1

    where did i pull that out of? the part in the article that says: "only 10 MB of dedicated graphics memory, and the undecided comments on whether the hard drive is 'built in'. The high speed bus to the GPU and the small amount of video memory point directly at Microsoft's upcoming DirectX Next, which will supposedly feature virtual graphics memory." so, i get modded to 0 for talking about something in the article, and this jackass gets 2 for not? brilliant.

  15. Interesting. by SphericalCrusher · · Score: 1, Interesting

    Wow. From what I've seen, that's a very powerful console. It looks as if the Xbox 2 is shaping up to be just another power-house console, as its predecessor was. Hopefully they can release a good set of games to go with the excellent hardware though.

    Maybe we'll be seeing computers and consoles competing once again? Very doubtful, but just remember back when idSoftware wrote Dangerous Dave in Copyright Infringement? That was a work of art, and a large leap in the computer-gaming industry. Since then, computers have down-shifted and took off past consoles... but you never really know when that day will come when they are side by side again. I doubt it will ever come though...

    --
    "Instant gratification takes too long." - Carrie Fisher
    1. Re:Interesting. by obeythefist · · Score: 2, Insightful

      I fully expect the XBox 2 will be on-par with midrange PC games of the same time.

      I remember when the XBox itself was announced, sporting the new DX8 compliant predecessor to the GF3. Way in advance of the GF2 boards that were in the top of the range PC's.

      By the time the XBox hit the shelves, however, the top of the line PC's were all using GF3 Ti500's which were significantly faster than the XBox's embedded solution.

      In parallel, the XBox 2, in it's unannounced form, is shaping up to be faster than the current PC's on the market. When it's on shelves, it will be just behind the pack as usual.

      What I'm more interested in is the much less predictable Sony Cell processor(s). Unfortunately all we've had from Sony about these is the magical cancer curing properties from the marketing department. 10 times faster than a contemporary desktop CPU, was it?

      The Cell will make or break Sony. And in order to break Sony, it just has to be that little bit slower or more awkward than the XBox's processing solution.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:Interesting. by Rallion · · Score: 1

      The Cell will make or break Sony. And in order to break Sony, it just has to be that little bit slower or more awkward than the XBox's processing solution.

      Where do you get that? The PS2's processor architecture Is slower and more awkward than the XBox's solution--and last time I checked, they were miles ahead anyway.

    3. Re:Interesting. by SphericalCrusher · · Score: 1

      How long has the PS2 been out before the GameCube and the Xbox? A year and a half? Thought so.

      --
      "Instant gratification takes too long." - Carrie Fisher
    4. Re:Interesting. by obeythefist · · Score: 1

      The XBox market share is growing. In fact, the level of growth is remarkable. To get to the #2 console position with only one (1) console generation is phenomenal performance. Microsoft have done this two ways. Firstly, they made a console with superior capability. Nobody who bought an XBox got a bad deal. In fact they got a great deal because of reason two: Microsoft blew a fat wad of cash to get where they are in the console market. Sony makes money on the PS2, Microsoft loses money on XBox.

      Now lets look at the present. Sony is number 1, Microsoft #2 in the market. The next round is about to start, and this time, Microsoft will have the head start (by all intents and purposes that's how it's shaping up). Microsoft is still quite happy to lose money on hardware sales in exchange for market share. However, this time around they're licensing hardware and outsourcing manufacture, instead of licensing nothing and buying product from manufacturers. So their model is more similar to Sony now, and they're going to lose a lot less money on hardware. And they'll dump their prices really hard as soon as PS3 shows up, just watch.

      So what's the deciding factor? This time it won't be games. Sony has a great lineup, always has. But let's look at what Microsoft have done- they've gotten ID software on side for a remake of DooM3 for XBox, they've just bought Bungee software, and quite a few other gaming houses since they started. So there will be, without fail, several killer games for XBox2 at launch, something they didn't have first time around, and that hurt them.

      Whoever gets their console out first will have a very good run. The XBox is old and tired and the PS2 is older and tireder. There's room for a new console in the market, and there's money waiting to be had, too. So the second console out the gates will need to offer more and better games (unlikely given they're looking quite even), better value for money (never immediately after release), and more power for better graphics.

      If Sony can't deliver on the last part, the power, then they're going to find themselves switching market share with Microsoft. The only positive thing Sony has is backward compatibility, and that will make a significant boost for their market share, and that's the only thing that will hurt Microsoft this time around.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  16. Re:Virtual Graphics Memory? by Anonymous Coward · · Score: 0

    I would assume he pulled it out of the article blurb :

    The high speed bus to the GPU and the small amount of video memory point directly at Microsoft's upcoming DirectX Next, which will supposedly feature virtual graphics memory."

    Had you even read that much you might have realized that.

  17. HDD is in by toiletsalmon · · Score: 1

    This document looks reasonable, albeit old... because MS has likely known their harddisk plan for many months... so if it was a recent doc... it would have finalized the HD info.

    The cool thing though is that it says:

    ("built in" not decided)

    Which hopefully supports the rumors that there will be a HD for sure, but it might make an appearance as an optional plugin HD/MP3 player. I'm keeping my fingers crossed on that one.

  18. Re:Virtual Graphics Memory? by CityZen · · Score: 1

    The use of the 10MB of EDRAM is shown in the picture. It contains the back framebuffer (including Z and alpha). Main memory contains the textures and the (front) buffer being scanned out. This last fact is also shown in the picture (the video output scalar reads from the Northbridge).

    So the only thing that might be "virtual" is texture memory. Obviously there must be an undocumented texture cache in the GPU (to do the 16 bilinear texture fetches per cycle from).

  19. Cooling 3 Cpus? by Neo-Rio-101 · · Score: 1

    They've got to be kidding if they're going to put 3 CPUs in the thing. MS better expect a lot of returns when they over-heat. Worse yet, is that keeping just 1 CPU cooled is hard enough on a PC without making it sounds like a vacuum cleaner. Having 3 CPUs cooled is going to make the Xbox gets it's new nicknake as the Dust-Buster. But the way things are going.... all the major consoles are going to be using Power CPUs, and going with ATI graphics. In what way will they technically be any different?

    --
    READY.
    PRINT ""+-0
  20. He's calling....from INSIDE THE HOUSE! by superultra · · Score: 4, Funny

    This stuff is so outlandish I'm inclined to believe there's a javascript random rumor generator floating around the web that kicks in for the month preceding E3. It almost always begins with some kind of information from a Japanese developer or, in this case, a "Chinese BBS." It's the classic beginning to an urban legend. It's Asian, so it holds an air of reputability. At the same time, fewer people can just start researching this like we collectively did with the "Infinium Urban Legend." They have a picture, and in a community that orgasms a Doom III screenshot every three months, visuals are everything. Plus, people can comment on it and sound like they know what the hell they're talking about, as if they themselves worked on the machine.

    Just to get this out the way so we don't take up anymore of Slashdot's not-so-precious bandwidth: Microsoft will announce that the Xbox2 will be released this year, will have a clock speed of 16ghz, and will be supported by ATI, IBM, and McDonald's. It will both have a hard drive, and not have a hard drive. Not only that, but they will be releasing Halo 1.5 within weeks following E3, and Halo 2 will be pushed back to the Xbox 2. Also, Microsoft will buying at least three major developers, not the least of which are Bioware, Valve, Blizzard, and Sega. And Nintendo. And maybe Sony. And probably Microsoft, if they're feeling particularly moody. These are all true, because a Thai website (Http://www.thaixxxmassage.com) posted it a few days ago after Bill Gates stopped by. Actually, it was Bill Gates' gardner. Or at least his friend. Relative of. The friend. Who lives in Thailand.

    1. Re:He's calling....from INSIDE THE HOUSE! by cheekyboy · · Score: 1

      I am going to bookmark your comment, and either praise you in 12months, and call you a total utter moron.

      So, be aware :)

      muwahahahaah

      --
      Liberty freedom are no1, not dicks in suits.
  21. No, it's not. by SuperRob · · Score: 1

    Everything I've read and seen says that Microsoft is ditching the hard drive so the unit can't be used as the Xbox has by the hacker community. When did this change?

    1. Re:No, it's not. by toiletsalmon · · Score: 1

      As far as I know, they've said it won't be inside the console for space reasons, but I don't think they've said there wouldn't be one at all. Hopefully we'll know for sure by June.

  22. Except this happens with EVERY console! by SuperRob · · Score: 1

    This is meaningless information. EVERY console sells out at launch ... early adopters virtually guarantee that. Dreamcast failed because it was inbetween generations, something Sega always managed to do. Launching between the times when everyone is planning to buy a new console is just unwise.

    Nintendo will launch precisely when Sony does specifically to avoid this mistake.

    1. Re:Except this happens with EVERY console! by SuiteSisterMary · · Score: 1

      What, like the Ngage?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Except this happens with EVERY console! by SuperRob · · Score: 1

      The N-Gage isn't a console. It's a shitty cell phone and a shitty handheld. However, according to Nokia, they did sell out the initial shipment, but I think they were lying.

  23. Easy Now People by Anonymous Coward · · Score: 2, Insightful

    I don't get why everyone thinks this diagram is so outlandish... are your expectations that low?

    It's a 3 core CPU... big deal... 65 nanometer tech is almost exactly 1/3 the size of the current Xbox cpu's tech... and they decided the real estate is best spent by having 3 cores.

    Secondly, why are you up in arms over 3.5GHz? The fastest intel cpus will be much faster than that at launch time... just like how they were faster than current 733MHz Xbox cpu when it launched.

    ~256MB of main RAM is expected, and ~10MB of embedded Video RAM is expected too, hell they have embedded ram in the GameCube. Not 10MB of it, but that's what's required for an anti-aliased HDTV frame.

    I tend to think the document is real only because everything *IS* so achievable. I don't know... maybe I'm missing something but that design looks do-able, elegant and fast... I'd expect nothing less from the combined efforts of IBM and Microsoft.

    2005 will be an interesting year.

    GrandTrain

    1. Re:Easy Now People by Anonymous Coward · · Score: 0

      Actually it isn't a 3 core CPU. It's 3 CPUs with 2 cores each and a shared L2 cache

  24. PS3 will be more powerful than XBox by FriedTurkey · · Score: 1

    If the PS3 is released a year after XBox2, it should be more powerful than the XBox2. Xbox groupies can no longer say "Xbox has better graphics" when you point out that all the games are on PlayStation. :-)

    1. Re:PS3 will be more powerful than XBox by hambonewilkins · · Score: 1
      Right, just like the PS2 was more powerful than the Dreamcast... oh, wait a minute... no it wasn't.

      I love idle speculation though!

      --

      God Bless America. Why? Did it sneeze?
  25. The return of the Sega Saturn by Anonymous Coward · · Score: 0

    I'm no coder, but isn't programming for multiple processors harder? I have always heard that this is the reason why the Saturn has failed.

    That was a really damn powerful machine, maybe more than the Playstation (check out Radiant Silvergun and you will know it is true). But it had fewer games, because many developers found its multi-processor architecture made it too hard to code for.

    1. Re:The return of the Sega Saturn by sw33tjimmy · · Score: 0

      i think this was part of the reason MS announced XNA at the GDC; to insure that developers will have an extensive set of tools for next gen developement.

      --
      Get Virtual.
  26. Re:Virtual Graphics Memory? by EddWo · · Score: 1

    It just means a virtual address space, like your main memory already uses. The graphics chip will reference polys and textures in a massive virtual address space and the data will be paged in from the 256mb of main system memory when required.

    You just need an MMU on the graphics chip somewhere.

    --
    "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
  27. Oh, No, No, No! Please, Save the Earth! by Anonymous Coward · · Score: 0

    3 x 3.5 ghz, 90w x 3 = 270w...for the CPUs, and also the graphic hardware... Imagine millions of XENON consoles sucking the powerlines, whit entire termal plants smoking all day and night...

    Thats why EEUU dont agree to sign KIOTO PROTOCOL!!

  28. because... by rabbot · · Score: 1

    hardware is really what makes a console system successful right? I didn't think so =)

  29. Re:Virtual Graphics Memory? by default+luser · · Score: 1

    What's the big deal? I thought we already had this capability with AGP and Direct Memory Execute (DiME)?

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  30. Re:Virtual Graphics Memory? by paradesign · · Score: 1

    Perhaps i should have included the part where you infered that this 'virtual graphics memory' would require ethernet or a pay service to enable.

    --
    I want 2D games back.
  31. Re:Heisenberg by Neuticle · · Score: 1
    ...and will be supported by ATI, IBM, and McDonald's. It will both have a hard drive, and not have a hard drive.

    Oh, then they must be using the new Heisenberg UncertaintyTM hard-drives as an anti-hacking measure.

    If you open the case to mod, the Heisenberg drive will assume either a *present* or *absent* state.


    Mod at your own risk!!

    --
    "Cheeze it!" - Bender
  32. That XNA thing makes sense now! by PhoenixOne · · Score: 1
    The system has since slipped from that schedule - which also called for an unveiling of the specification at GDC, at the high-profile press conference which the company eventually used for the launch of the XNA development platform -

    For anybody who went to this years GDC and saw the XMA demo, maybe now you can sleep at night knowing what *that* was all about. ;)

    Nobody I talked to could figure out *what* Microsoft was try to say. It looked poorly rehersed and slapped together at the last moment (like my comments ;)). Now it makes sense, they planned on announcing the XBox2, and ATG had a bunch of cool looking tech-demos for it, but they couldn't talk about the hardware so they "created" XMA.

    --
    Spell cheek you've failed me four the last thyme!
  33. Namco by pommiekiwifruit · · Score: 1

    Namco released several arcade machines with 3 CPUs - galaga, dig-dug, bosconian, xevious for example.