On The Life Of A Game Guide Writer
marcot writes "The Canadian National Post has a story on the life of a videogame guidebook writer. I can't work out if it's a dream job or torture." Michael Lummis, the writer in question, "has done about a dozen books for [BradyGames] in the last 18 months", but says that contact with the game's developers "...is finite. They're working 18-hour [days] just like we are." We've previously discussed the pluses and minuses of paper-based 'official' game guides.
We've previously discussed the pluses and minuses of paper-based 'official' game guides.
The problem with "official" game guides is that the game publisher usually uses them as an excuse not to include a manual with the game.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
I know a dude who totally does this gig. He is porking chicks like left and right, which is bragable. One time he was just writing up a guide and this dude was walking by playing a guitar, which was really annoying. So, he like flips out and totally kills the dude like in one blow. It was totally awesome. After that he did like 8 chicks at once.
When I get older I'm going to do the same thing. Word is bond.
Contrary to popular belief, GameFAQs just can't do everything that a printed strategy guide can do.
[javac] 100 errors
that in itself isn't the biggest problem, its when the Boss says "your gonna write a Guide for Game X" but Game X sucks and is probably the worst game ever made... nonetheless, you still have to go though it and figure everything out even though you wouldn't have given it the time of day anywhere else.
this is why sites like GameFAQs are so great, because the people who write the Guides actually Like tha Game enough to put in their own time and Effort, it may not be the Best Quality Guides, but the people that write them are doing it because they enjoy it.
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks
Next time you see someone working an 18 hour day,
remember to kick them in the crotch. I would suggest
killing them, but they'll be dead soon enough that
it's not worth the hard time.
-I like my women like I like my tea: green-
Also buying a guide for an mmo does not make you look like the smartest person in the store. It's like saying,"Hey, I have access to tons of up-to-date information, but I'll use this instead!" ;)
Talent? More like being in the right place, at the right time, and saying/writing the right thing. Look at some of the FAQs/Strategy Guides/Lists at GameFAQs. Some of them are over 100 pages long, others have multiple parts. This guy writes a 380 page FAQ and gets paid for it. Not to mention the fact that pictures take up a good chunk of room...
Considering theres still no 'standard' to anything gaming yet (we don't even have a consistant set of rules regarding spawn killing) getting a job as a strategy guide writer is not something you can apply for just by sending in a resume. Nor can you point to some work online since they probably wouldn't trust your word. Nor can you say you deserve the job just because you beat X games in Y time, etc...
My favorite by far was the from the veritable Fallout Series of games that stylyzed itself as a post-nuclear apocolypse survival manual. With the omnipresent cartoonish vault 13 guy in all sorts of situations from radiation poisoning to drug abuse.
An Education is the Font of All Liberty
Considering theres still no 'standard' to anything gaming yet (we don't even have a consistant set of rules regarding spawn killing)
I don't see how you could possibly me more wrong. #1 There are plenty of standards in gaming, at least console gaming. But based on your *ahem* blunt opinions I'm going to guess you are a PC gamer so what do you care. #2 Its a goddamn good thing there aren't standards such as rules regarding spawn killing. This is called design and what works for one game might not work for another.
Based on that one statement alone its pretty clear to me that you don't even understand the fundamentals of what you are speaking.
Is there luck involved with getting any good/fun job? Of course. But that doesn't mean its pure luck or that he's lucky to keep it. If his guides didn't sell I'm sure he'd be as unemployed as an American IT worker.
Saw this today as well, seemed appropriate to post. A VIC-20 emulator for your PS2. Unfortunately only runs in native PS2 environment (sorry Linux) but still pretty neat.
http://ps2vic.sourceforge.net/
It's just that printer cartridges are so damn expensive these days.
not game guide writers hold on a sec I head some wailing guita.............
they tend to base what character you should have in your party based on who they like. of course thats what I do also.
give me a walkthrough.
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
Actually, they're starting to figure it out.
Brady's 'Signature Series' tries to make the strat guide as much an artbook as anything else; also put some info onto big posters and what not.
I picked up the strat guides for FFX/FFX-2 because they're beautiful books (good paperstock and everything) which, for example, even my wife likes to just pick up and flip through.
Or the strat guides for Master of Magic or MOO 1 or Civ 1; works of genius. The guide for Civ3 or Moo3, however; useless. As with Internet guides, it's hit and miss.
Vintage computer games and RPG books available. Email me if you're interested.
Some guides are worth it not necessarily for having the information a player needs (which can usually be found in FAQs or other online resources) but for the sheer fun of reading them. Morrowind GOTY's strategy is both _really_ useful and frickin' hilarious. It's fun to read. I finished the book before I had even hit level 3, just reading it for fun.
Just like regular publishing, if game guides want to keep up with demand and reach their markets, they have to do more than just diagram quests -- they have to make it entertaining.