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Xbox-Exclusive Games a Growing Trend

securitas writes "The New York Times Technology's Michel Marriott reports (free reg. req.) on the growing trend of developers making Xbox-exclusive games, bypassing the Sony PS2 and Nintendo GameCube. Microsoft is 'playing catch-up on the console' with some notable examples of Xbox-exclusive (or Xbox-first) console games that include Doom 3, Unreal Championship 2, Advent Rising and Full Spectrum Warrior. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be toppled if they do. 'If Microsoft can woo more developers to Xbox, the balance of power in the next round could change.'"

121 comments

  1. Microsoft Borg icon by AtariAmarok · · Score: 2, Funny

    I've seen the Microsoft Borg icon used in places where I did not think it belonged, but this story perhaps is one that needs it added.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Microsoft Borg icon by p4ul13 · · Score: 4, Insightful

      Both Sony and Nintendo bank on console exclusives, so there's nothing surprising or even underhanded about MS doing the same. I'm not typically a fan of MS products, but I can't fault them for this move.

      --
      Paul Lenhart writes words!
    2. Re:Microsoft Borg icon by UWC · · Score: 3, Interesting

      I think AtariAmarok might have been noting an apparent bias for the exact reason you cited. All consoles rely to some degree on exclusive titles. The columnist citing this trend in reference only to the XBox seems to be ignoring that very fact. And if that wasn't the original point of the post, then I'm claiming it as my own.

    3. Re:Microsoft Borg icon by mr.capaneus · · Score: 2, Insightful

      I don't think anyone can really fault them for it. After all, they are a company and their only purpose is to make money. However, because of the relatively unique position that Microsoft holds (lots of money and no need to turn a profit right now) it can be pretty irritating for us PS2 and GC owners.

    4. Re:Microsoft Borg icon by Goldberg's+Pants · · Score: 1

      Think about the exclusives they've had though.

      Halo was HIGHLY touted for the PC... Only to be snatched away when MS drove a stake through the heart of Bungie and had them join the realms of the damned.

      I see Doom 3 is listed as being for the XBox, at least first. (I had heard somewhere it might be exclusive but I can't remember if it was on a reputable site.)

      I think the reason this has gained attention is the PS2 etc... have never had an exclusive which was swiped from the PC. The XBox has.

      Nothing on Earth would make me buy an XBox.

    5. Re:Microsoft Borg icon by Frizzle+Fry · · Score: 2, Insightful
      Both Sony and Nintendo bank on console exclusives, so there's nothing surprising or even underhanded about MS doing the same

      I agree, but will also point out that this icon already gets used all the time when Microsoft does the exact same thing it's competitors do and everyone in the industry has to do (e.g., wmp included with windows is "borg" while iTunes coming with mac os is not).
      --
      I'd rather be lucky than good.
    6. Re:Microsoft Borg icon by chrismcdirty · · Score: 1

      One thing would make me buy an Xbox.. having a cheap, fast-booting media player for my MythTV recordings in my living room.

      --
      It's like sex, except I'm having it!
    7. Re:Microsoft Borg icon by Anonymous Coward · · Score: 0

      AtariAmarok, you are a fucking moron. Sony is also a huge huge company that makes money off of exclusive franchises for their PS2. Don't go acting like Sony is an underdog (for which they are not) and Nintendo is far from being safe (stronghold with licenses in the NES era).

      So I suggest you shut the fuck up and grow up for a god damn change.

    8. Re:Microsoft Borg icon by obeythefist · · Score: 1

      Ahh, but the reason that it's only bad for MS to do this is because MS has a monopoly on the underlying platform and therefore hurts competitors like Real. Apple could bundle anything they like with OS ten and it wouldn't make a lick of difference because there would be absolutely no impact on the market. The only way Apple could influence the market right now is by changing the price or removing the iPod from the market.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    9. Re:Microsoft Borg icon by Frizzle+Fry · · Score: 1

      Ok. I don't want to debate this as it's been done many times and is very offtopic. Suffice it to say that not all of us agree with your premise that there is a "monopoly" here, and without that none of the rest of your claims hold up.

      --
      I'd rather be lucky than good.
    10. Re:Microsoft Borg icon by JediSB · · Score: 1
      I think the reason this has gained attention is the PS2 etc... have never had an exclusive which was swiped from the PC.

      Half-Life

      Deus Ex

      Red Faction

      Unreal Tournament

    11. Re:Microsoft Borg icon by obeythefist · · Score: 1

      Microsoft having a monopoly is *always* on topic here at Slashdot. From your number I would have thought you'd have noticed that by now.

      I digress, however. Microsoft have a monopoly because the US judicial system and the EEC equivalent have determined this as a finding of law, by due judicial process. Therefore, to assert that Microsoft is not a monopoly implies that either

      a) You don't recognise the US/european legal systems, thus making you some kind of anarchist
      or
      b) You work for Microsoft or SCO
      or
      c) You've been living in a cave since the late 70's and haven't noticed the prevalence of Windows on the desktop, the way MS determines the driver models used by OEMs, or the anticompetitive pricing they're using to pressure the industry, or the bundling of products to eliminate non-bundled competitors (see Netscape).

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    12. Re:Microsoft Borg icon by Frizzle+Fry · · Score: 1

      Not sure if you're joking or trolling or what. Regardless, I think you'd have more luck with "The US Courts are all knowing on matter of technology; disagreeing with any court ruling makes you anti-american and an anarchist" on one of the threads about the dmca, or about patents or about piracy then you will in the games section.

      --
      I'd rather be lucky than good.
  2. A growing trend... or just involving Windows devs? by 2Flower · · Score: 4, Insightful

    I don't know about this. Most of the games being cited are Windows ports, or involve design studios that heavily work on Windows games. Of course they'd eyeball the X-Box, not because it holds some excusive domain they want access to, but because it's what they're familiar with; work on the machine is a lot easier to them than taking on the alien monstrosity known as the PS2 dev kit. A lot of them have ties to Microsoft through their windows work (see: Bioware) and thus are more likely to do a console game period when they know the hardware and have a relationship with the manufacturer already.

    It's no surprise to see this, and it's not really a trend, it's just a natural side effect of the X-Boxen's nature.

  3. Quake/Unreal by vasqzr · · Score: 1


    It would almost seem like Unreal would go with Playstation II and Doom 3 would go with XBox.

    If those games ever caught on with the console/home crowd like they did on the PC...

  4. obNonRegLink by Anonymous Coward · · Score: 0

    http://www.nytimes.com/2004/04/29/technology/circu its/29xbox.html?ex=1083816000&en=fcdcd3c4c45d12b3& ei=5062&partner=SLASHDOT

  5. Oh, PC-oriented games bypassing the GameCube? NO!1 by thenerdgod · · Score: 4, Insightful

    Let's look at that list. Doom3? What? Who cares? This list includes "games I'll buy for my PC, and that were easily portable to the XBox as a 'gimme' for developing for the PC" This is like saying "Final Fantasy franchise continues to by-pass XBox" or "Solaris continues to not run on my toaster".

  6. non registration required link by Anonymous Coward · · Score: 4, Informative
  7. The real reason for the port by Ian_Bailey · · Score: 4, Insightful

    While the analyst in the article is claiming its because of the Xbox's power, and a few developers mention its functionality, the real reason they're doing this is DirectX.

    Microsoft made a smart choice when they used standard PC components and DirectX. All the games mentioned will also be available for Windows. From the publishers perspective, it's a no-brainer. Spend a few weeks to port the code (as opposed to months for GC/PS2) for the Xbox to take into account its controller, and maybe XBox Live, and you end up with a 10 million plus market to exploit.

    Even though the margins are smaller, some of these games might have slipped under the radar as PC games. On the Xbox (and consoles in general), the volumes are much larger.

    However, the article also mentions how this should carry over to the XBox 2. With the rumored PowerPC Architecture and lack of standard hard-drive, these ports would be on the same level as the other consoles. Perhaps XNA is intended to fill this gap?

    1. Re:The real reason for the port by Violet+Null · · Score: 1

      Yeah, except it seems to happen the other way around: they take a game for the XBox, and port it to the PC. That's how we end up with games like Halo for the PC (no cooperative multiplayer?) or Deus Ex 2 for the PC (where it's obvious that the interface was designed for something with 8 buttons, not a keyboard).

      Obviously still a no-brainer for the publisher, but limiting PC games to the confines of a console seems like a sure-fire way to make sure no one bothers to buy the PC game.

    2. Re:The real reason for the port by *weasel · · Score: 1

      I don't know if Microsoft even needs XNA.

      Their development tools (environment, compiler, etc) and libraries (TCP/FS/etc) have worked on PowerPC chips for years. The only technology they'd have to create, is implementing the DirectX runtime libraries for their new hardware and embedded OS.

      And they'll have to do that anyway to adapt ATI's custom hardware/drivers to the particulars of their box.

      XNA is, imo, a larger-scope embracing and extending of the existing trend. Instead of just having a development base that eases porting between the PC and XBox - why not make a development base that can theoretically extend to the Mac, PDAs, handhelds, phones, or even other dedicated consoles? (E.g. primarily the raft of planned embedded game-playing machines in TVs, PVRs, etc - that intend to play PC games, without PC overhead)

      The current level of 'portability' is already there for their neXtBox itself. They will be using their familiar (and top-shelf) dev studio and libraries, and will be implementing DirectX.

      XNA is just a way to extend that ease of portability to other markets.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:The real reason for the port by Ian_Bailey · · Score: 2, Interesting

      I think Microsoft and game developers are realizing that outside of a few special cases, PC games are not so hot for business. As it stands now a moderate success (250,000 units or so) on the XBox would probably make more money than a moderate success on the PC (probably closer to 100,000). Not to mention the testing becomes much easier with only one target platform.

      As a result, the mediocre games get a poor treatment just to get it out there for free. It really becomes a self-fufilling prophecy like you say, though.

    4. Re:The real reason for the port by AndrewHowe · · Score: 1

      I don't know that it's really DirectX that's the key. The Xbox hardware is just really easy to develop for. DirectX on the Xbox is similar to the PC API, but there are some significant differences. To use the hardware efficiently you need to take advantage of the fact that you're working on a known hardware configuration. UMA is one obvious difference. Also you don't need to check caps bits or HRESULTs because you know everything will just work.
      The Xbox is a dream to develop for compared to the PS2. The GC has a lovely bit of 3D hardware but it can be a pain to get the most out of it. The Xbox has loads of memory and the best sound hardware by far.
      Of course, when I say "loads of memory", 64 megs is not a lot these days. But the other consoles have a lot less.

    5. Re:The real reason for the port by shaitand · · Score: 1

      Your right of course, microsot is leveraging their windows monopoly to gain yet another monopoly. They've doubled this up by using the proceeds from their windows monopoly to hold out until they can gain enough market share.

  8. Please. by Anonymous Coward · · Score: 0

    "The New York Times Technology's Michel Marriott reports (free reg. req.) on the growing trend of developers making Nintendo-exclusive games, bypassing the Sony PS2 and Microsoft Xbox. Nintendo is 'playing catch-up on the console' with some notable examples of Nintendo-exclusive (or Nintendo-first) console games that include Super Mario Sunshine 2, Metroid Prime 2, Wario Ware Inc and Pacman Vs. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be toppled if they do. 'If Nintendo can woo more developers to the GameCube, the balance of power in the next round could change.'"

    "The New York Times Technology's Michel Marriott reports (free reg. req.) on the growing trend of developers making PS2-exclusive games, bypassing the Microsoft XBox and Nintendo GameCube. Sony is 'extending its dominance' with some notable examples of PS2-exclusive (or PS2-first) console games that include GTA: San Andreas, Gran Turismo 4, Dark Cloud 3 and Killswitch. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be extended if they do. 'If Sony can woo more developers to PS2, the balance of power in the next round could cripple the competition.'"

    --What a useless article.

    1. Re:Please. by Anonymous Coward · · Score: 0

      Hi, Mike. Did you get the wheels off of your house yet?

  9. I see both sides by CosmicDreams · · Score: 4, Interesting

    I am of two minds with next generation of consoles. 1. PS3 technology sounds really cool. I've chosen the playstation and PS2 during previous generations of consoles. I am comfortable with the PS2's controller and am adverse to changing consoles.

    2. I don't belive that it is a good thing to have one company dominate the gaming market (ex. Nintendo of the 1980's). Monopolistic motives drive more than just MS. I also believe that MS's development tools will make Xbox games easier to program. That may be the X factor for many developers.

    So I'm willing to sit back and evaluate which next generation console offers the best technology, best games, for the best price. Since I don't have the money to waste on more than one console I'

    --
    Go Gusties
    1. Re:I see both sides by buffer-overflowed · · Score: 1

      Nintendo and SEGA in the 80s/90s produced what many of us think of as the golden era of console gaming.

      Heck most of those games are STILL better than almost everything that's come out in recent memory. Even GTA traces it's roots to that age(and apart from incremental improvements, not much has changed).

      Meanwhile, Microsoft dominance gave us Windows ME and an NT that could be crashed with an ICMP packet.

      Both Sony and Nintendo have a track record of continuing to release quality products(albeit at a slower pace in the case of Nintendo) and doing real innovation in their respective markets even when they all but control them utterly, whereas Microsoft's track record should make you run away screaming in horror. Even now, with real, free competition in the OS market, MS still hasn't completely cleaned up.

      What do you think the console Market would look like with MS in the position Nintendo was in in the late 80s?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:I see both sides by hambonewilkins · · Score: 2, Interesting
      What do you think the console Market would look like with MS in the position Nintendo was in in the late 80s?

      The exact same. After reading "Game Over" about Nintendo's rise and fall in the 1980s and 1990s, I can tell you there's not much more that company could have done to prevent competition. Nintendo was a monopolistic juggernaut who controlled all licesning and the entire market.

      It's not like Sony and Nintendo are saints here. Sony entered for pretty much the same reasons as MS - to gain entry into a profitable market and to control the profitable market.

      It's easy to hate MS just because they are MS. But Sony and Nintendo are businesses as well, and the early PS1 years remind me a lot of the current XBox scheming.

      --

      God Bless America. Why? Did it sneeze?
    3. Re:I see both sides by buffer-overflowed · · Score: 2, Insightful

      Nintendo was a monopolistic juggernaut who controlled all licesning and the entire market.

      I didn't dispute that, what's in dispute is what the company did from a consumer standpoint with their effective monopoly. And what they did was release some of the best games ever and leverage it for "quality control" purposes. Yes, crap came out, but a lot less crap than comes out today. Gaming prices weren't much higher then than they are now, and they used FAR more expensive media. The SNES and NES were both quality products as were all Nintendo original games.

      Sony pretty much had portable audio locked with the walkman for a while, and yet the quality of their product was still good.

      Microsoft meanwhile, used their position to push utter garbage onto the Desktop and Server markets. Only fixed things when absolutely forced(and still not always then), etc., etc.

      All companies strive for a monopoly position, it's what they do when they get there from your standpoint as a consumer that you need to pay attention to.

      Are you honestly asserting that to us, as gamers, Nintendo screwed us in the 80s worse than MS screwed us in the OS market in the 90s?

      To reiterate, it's not the monopoly it's what they do with it. Nintendo was IMO a faaar more benevolent dictator in the gaming market than MS has been in the OS market.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:I see both sides by hambonewilkins · · Score: 1
      Gaming prices weren't much higher then than they are now, and they used FAR more expensive media. The SNES and NES were both quality products as were all Nintendo original games. Yes, unfortunately, that $50 is near $100 in today's money. Which means that prices have come down thanks to competition (would you pay $90 for a GameCube game?).

      Microsoft meanwhile, used their position to push utter garbage onto the Desktop and Server markets. Only fixed things when absolutely forced(and still not always then), etc., etc And one could argue that Sony or Nintendo have pushed "utter garbage" onto gaming markets. It's a matter of opinion. Both firms seem to have abused their monopoly powers, you defend Nintendo by stating they put out quality games. Why couldn't they do that under competition? What if competiting games were better? We won't ever know.

      --

      God Bless America. Why? Did it sneeze?
    5. Re:I see both sides by SuiteSisterMary · · Score: 1
      Sony entered for pretty much the same reasons as MS - to gain entry into a profitable market and to control the profitable market.

      Actually, one of Sony's prime motivations was to kick Nintendo in the jimmy after Nintendo fucked Sony over by going with somebody else for the Super Nintendo CD system. Oh, and they let Sony know by announcing it at E3, or a similar technology expo.

      "Revolutionaries at Sony" is an excellent companion book to Game Over. You can tell, however, that it was written by a Japanese person. His English is quite good, but his turns of phrase and points of interest are definately Japanese. :-)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:I see both sides by buffer-overflowed · · Score: 2, Insightful

      would you pay $90 for a GameCube game?

      No, but I rarely pay even $50 for games unless it's something I know I'll still be playing in a decade. I tend to rent or buy 'em used and cheap.

      Oh, and nowhere near $100, try $70 of todays dollars for a $50 game. Which btw is about the pricepoint most N64 games came out at, long after Nintendo lost their monopoly. They were expensive because of the cartridge medium, not because Nintendo priced higher than people do today.

      And one could argue that Sony or Nintendo have pushed "utter garbage" onto gaming markets.

      Utter garbage in the sense that you didn't like the products? Absolutely. Utter garbage in the sense that they didn't work as advertised, no.

      If you really want to argue that all of the long-running console series which started during this era suck, go right ahead. You won't find many who agree with you.

      Why couldn't they do that under competition? What if competiting games were better?

      There WERE competing games from third parties out for Nintendo's platforms. They regulated quality, that was it. They also put out systems that still work to this day, were very whiz-bang for their time, and were actually less expensive at launch(adjusted for inflation) than Systems are now. Heck, they were less expensive (adjusted for inflation) than the PS2 or XBox are now AND they included a game.

      If you asking why Nintendo chose to limit content on their platforms. Look into the gaming crash Atari caused by being completely unregulated. Nintendo pretty much single handedly created the console market from the ruins of that crash. They did it by not making the same mistakes Atari did.

      When it comes to dictators, Nintendo and Sony have been quite benevolent in their past(not to other businesses but to the consumer) when they exercised absolute control. MS hasn't been and still isn't.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    7. Re:I see both sides by hambonewilkins · · Score: 1
      Oh, and nowhere near $100, try $70 of todays dollars for a $50 game. Which btw is about the pricepoint most N64 games came out at, long after Nintendo lost their monopoly. They were expensive because of the cartridge medium, not because Nintendo priced higher than people do today.

      $50 in 1980 = $113 in 2004
      $50 in 1985 = $87 in 2004
      $50 in 1990 = $71.65 in 2004
      $50 in 1995 = $61.45 in 2004

      Now, simultaneously prices for what made up cartridges were dropping. So, a $50 nintendo game was actually quite expensive. Today, many games (for any system) are between $20-$40, which shows a wide gulf between the past and the present. If you truly think they priced the games at $50 because of component costs, then where exactly did the big N make money?

      --

      God Bless America. Why? Did it sneeze?
    8. Re:I see both sides by dogbowl · · Score: 1

      except that the average price for new games back between 1980 and 1985 was closer to $35.

      Don't beleive me? I've got a room full of boxed 2600 carts and NES games, many still with their price tags.

      "2600 MsPac Man - Hills Dept store - $29.99"
      "2600 Pitfall - Kay-Bee - $19.99"
      "NES Punch Out - Woolworths - $32.00"

      Another great source is the ads in the back of video game magazines. The highest cartridge price that I can think of is Chrono Trigger for the SNES - $70 in 1995. (Neo Geo doesn't count)

      and I won't even mention the price of games during the crash.

      --

      These pretzels are making me thirsty.
    9. Re:I see both sides by Hassman · · Score: 1

      Oh yea...you're absolutly right. Breaking into a new market to make money had nothing to do with it.

      It was all out of spite. Sure.

      --
      -Mark
      Dovie'andi se tovya sagain.
    10. Re:I see both sides by SuiteSisterMary · · Score: 1

      Well of course money had something to do with it.

      However, Sony was an analog company who was quite happy to supply Nintendo with CD players and stay out of the market. Never underestimate the fury of a Japanese corporation scorned.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    11. Re:I see both sides by Hassman · · Score: 1

      Wow. I just re-read my first responce. Man, that sounded harsh. I was going for sarcasm and missed. I may have cliped the target, but it was way off center. I appologize.

      Wow. I just re-read my first paragraph and boy did I ramble on. Instead of editing it, I'm just going to talk about it down here a bit. K, I'm done.

      Anyhoo, I agree, it may have had something to do with it... but I'm more inclined to think Sony would have jumped in the pool sooner or later anyway. There is more profit to be made to supply the whole system (and games, licenses etc...) as opposed to just supplying the hardware. It would have been a matter of time.

      --
      -Mark
      Dovie'andi se tovya sagain.
    12. Re:I see both sides by SuiteSisterMary · · Score: 1

      I disagree; there's money to be made in home theater equipment, too, but I don't see Nintendo selling receivers any time soon. Sony specifically decided to spite Nintendo. The fact that they made all the right choices, and caught Nintendo at a perilous time, was pure serendipity.

      Go read 'Revolutionaries at Sony' for an inside view of this process.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    13. Re:I see both sides by generic-man · · Score: 1

      My neighbor paid over $80 for "Bart Vs. the Space Mutants" for the original NES. It was an awful game. Its only major feature -- real speech synthesis -- required that the NES stop all animation and devote its entire CPU to sound.

      Phantasy Star IV for the Genesis also debuted at $80, but it sold for $50 a few months later.

      --
      For more information, click here.
  10. Huh? by ivan256 · · Score: 4, Insightful

    If a game is available for the PC, how is it an Xbox exclusive again?

    1. Re:Huh? by chrismcdirty · · Score: 4, Insightful

      Shhhhhh.. you're not supposed to realize that!

      --
      It's like sex, except I'm having it!
    2. Re:Huh? by angle_slam · · Score: 1

      CONSOLE exclusive. People called GTA PS2 exclusive even after GTA was released for the PC.

    3. Re:Huh? by ivan256 · · Score: 1

      Equally dumb if you ask me.

  11. Re:A growing trend... or just involving Windows de by mr_rattles · · Score: 3, Interesting

    I agree. It would be much easier for Windows developers to make an Xbox game than it would be to the GC or PS2. What I do have difficulty grasping though is how a game can be made for the Xbox but NOT be made for Windows.

    I'm a little ignorant about Xbox development but it seems to me that if Microsoft were a little better about letting people easily do hobby development on the Xbox they'd truly have a good foundation all around for game geeks, both on the development side and on the playing side.

  12. Re:Oh, PC-oriented games bypassing the GameCube? N by drewmca · · Score: 5, Informative

    To run Doom 3 on a PC, you'll need a video card that costs more than an xbox. It may not be AS great on the xbox, but it will be close (because it's tuned to the console specifically). For a lot of people, that's pretty financially compelling. Also, Full Spectrum Warrior is not currently slated for Windows release. This game was designed from the ground up for xbox, specifically because the army wanted the developer to put together a simulation for the xbox (it's easier to deploy). It may eventually come to PC, but no word as yet.

  13. Yay! by ooPo · · Score: 1

    Yay! More exclusive first person shooters! However will anyone compete?

  14. Oh the ignorance.... by Anonymous Coward · · Score: 0

    Gah.. the authors improper use of buzzwords, comparison of processors using clock speed, and highlighting of Windows based games (naturals for porting to Xbox) leaves me little doubt he has no idea what he is talking about.

  15. Re:A growing trend... or just involving Windows de by Prior+Restraint · · Score: 4, Insightful

    What I do have difficulty grasping though is how a game can be made for the Xbox but NOT be made for Windows.

    My guess would be because the XBox is a fixed set of hardware, with known capabilities. If I'm an XBox developer, I don't have to worry about making my game take advantage of Gee-Whiz Blip-Texture-Buffered Cell Shading (TM) that currently only exists on the Radeon 10K+1/2. If I choose to port my game from XBox to Windows, though, I'll be competing with games that do exploit these features, and I'll get a reputation of being "behind the curve."

  16. when will it end by rabbot · · Score: 4, Insightful

    When will people stop using "technology" as a reason for one system being superior to another? When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed. I'll stick with Nintendo all the way. They know what makes good games, not just what appeals to the sheep that only know about which system has the faster processor. The difference is negligable as far as technology goes.

    1. Re:when will it end by bigman2003 · · Score: 5, Insightful
      Well, the hard drive in the Xbox is 'technology' and it makes a huge difference.

      • speed of loading
      • speed of saves
      • number of saves
      • amount of user-defined information
      • downloaded content
      • knowing that everyone has room for the save
      • custom soundtracks

      All of those things are only possible with the 'technology' in the Xbox. Yes, the PS2 has a hard drive add-on, but you can't put a game out knowing that people have it. (Except for the version of Final Fantasy that comes with it)

      The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.

      I never need to search around for the right memory card. And yes last time you are at my house playing a game, your characters are still there. (Why would I delete them?) YES those are real people that are shooting your plane down right now.

      That is technology that the Xbox has- that developers can use to create great games. Most of the people that play down the importance of things like on-line gaming (Live) are the ones that have never used it. For the rest of the people that do use it, it becomes very, very important.

      *If you feel the need to say "but the neXtbox won't have a hard-drive" please refrain, until we see what the specs really are.
      --
      No reason to lie.
    2. Re:when will it end by VividU · · Score: 4, Interesting

      Nicely put. Xbox Live players know that there's no going back.

      It's amazing that everynight I get to play against the best players in the world while lounging on my sofa.

    3. Re:when will it end by rabbot · · Score: 2, Insightful

      If a game needs a hard drive and net access you can usually find me playing it on my computer.

    4. Re:when will it end by *weasel · · Score: 2, Interesting

      Who'd have ever guessed that it would be Microsoft of all companies to get a multiplayer gaming service right?

      Voice Comm, no HPBs, friends lists, out-of-game invites, etc.

      Xbox Live is a glorified matching service that's worth paying for. There really is no higher praise.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:when will it end by adler187 · · Score: 2, Insightful

      Well, the hard drive in the Xbox is 'technology' and it makes a huge difference.

      * speed of loading


      What about games like Metroid Prime on the Gamecube which have *no* loading times whatsoever?

      * speed of saves

      I haven't noticed any speed issues with saving since the Playstation.

      * number of saves

      Ok, so I can have a billion saves. Thats nice, but what if I want to use my save at a friends house?

      * amount of user-defined information

      Not exactly sure what you're talking about here.

      * downloaded content

      Ok that is kinda nice, but it's more of a perk than a "killer feature."

      * knowing that everyone has room for the save

      See number of saves above.

      * custom soundtracks

      Pretty much only good for FPS, racing, or Tony Hawk-style games. Otherwise I want to hear that great music on my Final Fantasy, Zelda, Mario, or Metroid games. Also whats stopping you from turning the BGM to 0 and using a cd player?

      The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.

      Internet gaming is an over-hyped feature. The majority of games available are single player only. Also I think most people would agree that they enjoy playing with their friends *in the same room* more than playing against someone you don't know on the other side of the country/world/galaxy. Don't get me started about cheater/griefers/fuckheads on the internet.

      The only reason I am thinking about getting an XBOX is for Panzer Dragoon Orta (long time SEGA fan) and making it into a cheap media center.

    6. Re:when will it end by bigman2003 · · Score: 1

      If you want to bring a save to a friend's house, you can still put the save on a memory card, and make it transportable.

      Number of saves can be VERY important. Try playing Deus Ex: Invisible War. First, the saves are HUGE. Second, you might want a lot of them, so you can go back and change your mind later on about decisions you made earlier. I noticed that I had ~125 saves from that game alone.

      You don't think that downloaded content is a 'killer feature' and that's fine. But after I finished Splinter Cell, and I was able to download 3 more entire missions...it gave me quite a few more hours of gameplay. I consider that more than a perk...but you're right, not a 'killer feature'. But- my daughter would kill me if I ever tried to take away the new songs she downloaded for DDR. This extra content can make a stale game fresh again.

      You mention that custom soundtracks are good for FPS, Racing, and Tony Hawk style games. I'd like to add 'all sports games' to that list. And the idea that you can just turn off the in-game music, and use a CD player...umm..yeah, you can....but it wouldn't be nearly as nice. I have over 8 hours of music ripped to my Xbox, so putting it on 'random' will keep things mixed up for quite a while. Snowboarding with your own music is 1000 times better than listening to someone elses soundtrack.

      Yes- internet gaming is an over-hyped feature. If you don't have access to it. Most people that use Live, love Live. Of the games in my collection (40+) the ones I take out and play again and again, are the games that are multi-player, including Live. Crimson Skies is a good game- but Crimson Skies on Live is much better. Same with every other game on Live. The majority of games are single player- but the majority of NEW Xbox games are Live enabled. You might get a thrill out of 'beating the computer' on a single player game, but for me there is nothing like real human competition.

      --
      No reason to lie.
    7. Re:when will it end by fr0dicus · · Score: 1

      What about games like Metroid Prime on the Gamecube which have *no* loading times whatsoever?

      The Gamecube trades storage space for loading speed, but you won't see very many cut scenes. The PS2 has abysmal loading times, for reasons I can't fathom.

      I haven't noticed any speed issues with saving since the Playstation.

      I've noticed plenty, especially on the PS2. GTAIII+VC are slow, as is Pro Evo, TH:UG and GT3. Also bear in mind that game saves are kept deliberately small in order to allow a reasonable amount to fit on the small memory cards, for example Halo can and will save enough data so that barely fits on the Xbox memory card, which is the same size as the other two consoles'.

      Ok, so I can have a billion saves. Thats nice, but what if I want to use my save at a friends house?

      You purchase a memory card just like on the other two consoles. The memory slots are in the controller, like the Dreamcast; this means you could have 8 memory units plugged in too if you wanted to.

      * amount of user-defined information

      Not exactly sure what you're talking about here.

      I think he means that you can save lots more personalised stats because you have no space issues.

      * downloaded content

      Ok that is kinda nice, but it's more of a perk than a "killer feature."

      It's under-utilised. PC games use this a lot though remember, all it would take would be for Bungie to release a level editor for Halo 2 and this would explode.

      * knowing that everyone has room for the save

      See number of saves above.

      I don't think you understand the point; it's not beyond the realms of imagination that Sony and Nintendo encourage their developers to be sparing with memory. No-one wants a reputation of a memory-card hog, a hidden tax that simply shouts 'should have offered/fitted a hard drive', on the other hand, Xbox developers are probably encouraged to allow players to personalize the game as much as possible and can use the space to provide some really high detailed saves that store much more information to make the gameworld more contiguous between sessions.

      * custom soundtracks

      Pretty much only good for FPS, racing, or Tony Hawk-style games. Otherwise I want to hear that great music on my Final Fantasy, Zelda, Mario, or Metroid games. Also whats stopping you from turning the BGM to 0 and using a cd player?

      Well, you've just dismissed the two most popular genres there, but ignoring that for a second, do you listen to that music away from the game? I'd prefer to listen to a thumping rock track in Metroid Prime personally, and the music in Mario Sunshine is bloody annoying. I'm not sure about your stereo but mine doesn't do mixing, so the CD player option requires me using the TV for sound effects. It's a lot nicer if I can just play tracks from the hard drive, especially given the surround options in modern games. I don't particularly like turn based fighting games so I can't comment on the music quality of Final Fantasy in particular, and I admit Zelda's music is quite nice, but quality original music in games is generally the exception rather than the norm these days, which is why so many games use tracks from recognised artists.

      The two things that my Gamecube and PS2 owning friends drool over when they finally get to experience them...the hard-drive, and of course Live.

      Internet gaming is an over-hyped feature. The majority of games available are single player only. Also I think most people would agree that they enjoy playing with their friends *in the same room* more than playing against someone you don't know on the other side of the country/world/galaxy. Don't get me started about cheater/griefers/fuckheads on the internet.

      Don't knock it til you've tried it. Notice all the hype i

    8. Re:when will it end by Anonymous Coward · · Score: 0

      When I want to play a game that requires downloads, patches, and a harddrive I'll play my computer which is better then the X-box. When I want to play a console game I don't want to have to go and download the latest patch. The instant I see a message on my console when I load up a game say "New patch! You must download it in order to play!" I'm throwing it out my window. Console developers playtest to the last minute and make sure there are hardly any bugs. Too many PC developers push out a game too early and there are too many bugs in the game and they patch the hell out of it for the next few months. I don't want console developers to turn into that.

    9. Re:when will it end by unclethursday · · Score: 1

      speed of loading

      Barely anyone, including Microsoft themselves, use the caching abilities of the Xbox hard drive, thus leaving many games to have near PS2-ish load times. Ninja Gaiden does seem to use the hard drive, as it has about 5 seconds of loading when it does load, but most other games go on for 15 seconds or more. This is especially true of Microsoft published games, and if ANYONE should be using the hard drive how it is supposed to be, it should be Microsoft. Way for them to set an example.

      Oh, and on average the GameCube has the fastest load times out of the three consoles; followed by the Xbox, on average; and then the PS2, on average. This doesn't apply in all games cases, as some games take a long time to load on one while others may load lightning quick; but on average the GameCube beats out both the Xbox and the PS2 for fastest loading times.

      speed of saves

      Depends on the game. Some games save lightning quick, other slow as molasses. Same thing for loading saved games. This is true on all three consoles, as well.

      number of saves

      Again, this depends on the game. For example, Ninja Gaiden only allows for 10 save game slots, other games (Halo for example) offer as few as 3 save game slots, while others offer unlimited slots.

      amount of user-defined information

      Care to elaborate on this one, chumpy? Because the only thing I can think of that comes close is my gamertag and credit card number for my XBL account.

      downloaded content

      I can give you this, to a degree. Downloadable content has, however, been far and few between for most games that offer it; and in some cases the 'downloadable content' is actually already on the game disk, but you need to download somethng to unlock it.

      knowing that everyone has room for the save

      How are they supposed to know that gamer X hasn't filled his Xbox hard drive with soundtracks? It isn't imposible, you know. It can be assumed the majority have room on their hard drives for saves, but it cannot be assumed that EVERYONE with an Xbox does.

      custom soundtracks

      Used in less than 10% of the entire Xbox library, hardly something that can be touted as a must have feature in the console.

      That is technology that the Xbox has- that developers can use to create great games.

      So why aren't there all the very best games on the Xbox? Hardware does not talent in game developers make. See: Kabuki Warriors, Kakuto Chojin, Tao Feng, Blinx, Azurik, Nightcaster, Obi-Wan, Kung Fu Chaos, Fusion Frenzy, Drake of the 99 Dragons, Bruce Lee, oh hell, just go to GameRankings, put in Xbox and worst games with as many results as you can find, and you will see 132 games for the Xbox have averaged a 65% or under (going by school terms, in my area a 64 is an F).

      Again, hardware will not help one lick if the games suck already. As soon as people learn this, the world will be a smarter place.

      Most of the people that play down the importance of things like on-line gaming (Live) are the ones that have never used it. For the rest of the people that do use it, it becomes very, very important.

      While I enjoy playing my Live games, they aren't the be all and end all of gaming. I don't always need to hear smart mouthed 13 year olds cursing on their mics just because they want to sound 'mature' and other bullshit that happens on Live (can we say quitting before the end of something just because they're losing?).

      Also, the numbers don't lie. A year plus to get up to 750k WORLDWIDE subscribers to Live... and around 14 million Xboxes shipped worldwide. That means only 5.3% of the Xboxes shipped have Live accounts on them. Hardly a number which states Live's importance to gaming. Either the 94.7% can't get online with their Xbox, or they just simply don't care about Live.

      Not to worry, though, Sony claims to have 2 million online users worldwide, out of 70 million plus PS2s shipped. Or only 2.8% of the PS2's in the wild online.

      It seems the masses don't agree with the importance of online gaming.

    10. Re:when will it end by MilenCent · · Score: 1

      All I ever used my X-Box's hard drive for was holding my music collection and save files -- some of which were much larger than they had any right being. Most developers don't use it to speed up game loading, memory cards are 8MB for PS2 (and are about to be for GC) and can hold lots of saves, user-defined information is potentially slick but rarely used, downloadable content doesn't seem to be used much at all, and while custom soundtracks can be cool, I wouldn't call them a gameplay feature.

      A hard drive could be hot stuff if used correctly. But few developers really know what to do with it. To me, the coolest thing about the hard drive is if you can put Linux on it.

      I've never used Live, and probably would never. But I recognize that that could just be me.

      That is technology that the Xbox has- that developers can use to create great games.

      (ahem) Game quality, when compared to the PS2 and Gamecube, is the X-Box's biggest weakness. Even if they get a boatload of exclusive first person shooters, that won't convince me to own one again. I think that FPS games are the new Sports genre: the same game over and over again.

      Most of the people that play down the importance of things like on-line gaming (Live) are the ones that have never used it. For the rest of the people that do use it, it becomes very, very important.

      I've was there, did it, got bored with it, and fell off that wagon almost ten years ago. The only online games I'm interested in are Neverwinter Nights (solely because of the module creation features, which is really slick for a networked game) and -- get this! -- Sims Online, which I wish I could find a retail copy of now.

    11. Re:when will it end by bigman2003 · · Score: 1

      How are they supposed to know that gamer X hasn't filled his Xbox hard drive with soundtracks? It isn't imposible, you know. It can be assumed the majority have room on their hard drives for saves, but it cannot be assumed that EVERYONE with an Xbox does.

      Well- if anyone does NOT have room on their hard-drive for saves, it won't be because of music that was ripped. The Xbox uses this great new concept of 'partitions'...it's okay Chumpy...I'm sure you were just testing the rest of us.

      --
      No reason to lie.
    12. Re:when will it end by Hassman · · Score: 1

      ...downloadable content doesn't seem to be used much at all, and while custom soundtracks can be cool, I wouldn't call them a gameplay feature.

      What are you smoking? MANY games use downloadable content. You can download additional levels or items or multi-player maps, etc...

      Have you ever played GTA with it? Man, that is the coolest feature! Driving around with your own soundtrack...

      And they have pleanty of good games with good gameplay out there. Stop hating XBox just cuz they are MS and open your eyes.

      --
      -Mark
      Dovie'andi se tovya sagain.
    13. Re:when will it end by generic-man · · Score: 1

      How are they supposed to know that gamer X hasn't filled his Xbox hard drive with soundtracks? It isn't imposible, you know.

      It takes an hour to rip a CD (not a CD-R, not a CD-RW, but only a CD) using the Xbox. You have to name the files individually using the keypad, or shell out $30 for Xbox Music Mixer to try and title them automatically.

      If someone had ripped 8 GB of music using only the Xbox's internal functionality, I would be very surprised.

      --
      For more information, click here.
  17. Independent Xbox Games a No-Show by MiceHead · · Score: 4, Informative

    "If Microsoft can woo more developers to Xbox, the balance of power in the next round could change."

    I'm blatantly biased here, but I'd be thrilled if Microsoft were to make overtures to the independent game developer community. Some noises were made along those lines in November, 2000, but they didn't follow up tangibly. As an independent developer, I don't feel drawn towards Xbox development the way I did, Pocket PC development. In that arena, MS gave the development tools away for free, (something I always felt Palm should have done to keep Pocket PC from gaining market share from 2001 onward).

    Xbox development is said to be technically similar to Windows desktop development, so from a development standpoint, I imagine that authors of 95/2K/XP software would feel comfortable developing for the console. Further, 3d engines such as Torque and Conitec's 3DGS make it possible for modest-sized groups to develop popular titles. But both the developers of such engines, and the developers of games, face restrictions imposed by the console manufacturer(s). Conitec's Doug Poston states his case -- the manufacturers make the cost-of-entry too high for smaller studios.

    Does the manufacturer-imposed barrier-to-entry for console development raise the quality of games, or does it mean fewer interesting titles and less experimentation? (I suppose the businessman-side of me would be thrilled if larger studios abandoned the desktop PC, leaving the market open. But somehow, I think that'd be a phyrric victory for all of us.)

  18. So... by clu76 · · Score: 1

    Microsoft has cornered the market of First Person Shooters. Good for them. Personally, I can only stand to play one or two FPS games a year.

    --
    the cosmos in 20 words or less: thumbuki.com
  19. It *will* end soon by danaris · · Score: 4, Insightful

    When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed

    By my best estimates, about the same time gaming became synonymous with "first-person shooters" (and very similar games). Most of the games that everyone seems to be so hot about these days look to me like just YAFPS--maybe they've got graphics a bit cooler, and physics a bit better, but they're all just rehashes of PiD, Marathon, Wolfenstein, and Doom, when you get right down to it. Most of them don't even have the kind of story that Marathon had--though I've heard that Half-Life does actually have *some* story to it (haven't played it, so I can't really judge).

    It will pass, though. It may not be until the technology slows down a bit, but people will start to realize that it's really not *that* cool to have whatever the latest-and-greatest 3D features are, and start to think about the difference in gameplay and story. We will see a gaming renaissance, and I'd put it about 3-5 years down the road.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:It *will* end soon by Blakey+Rat · · Score: 1

      Most PC gamers have never heard of Marathon and its two sequels. What I find funny is that they then come out with games for Windows that have features that Marathon had years and years before. Half-Life has a good story? Been there. Environmental sound effects instead of cheesy music? Marathon 2, done that. Unreal 2004 has voice communication built-in? You could do that in Marathon in 1995 over a LAN.

      So anyway, yeah. Personally, I think Marathon is hugely under-rated, Half-Life is hugely over-rated, and System Shock 2 somewhat under-rated.

    2. Re:It *will* end soon by Lord_Dweomer · · Score: 1
      You forget though that every now and then there is a very innovative game which sparks a lot of clones. Take bf1942 for example. EXTREMELY innovative gameplay, and now everybody and their sister is copying it. So while there is a lot of FPS drek out there now, there are certainly a few gems to keep the genre fresh.

      --
      Buy Steampunk Clothing Online!
    3. Re:It *will* end soon by Bloomy · · Score: 1
      When did gaming become cut-scenes and graphics, while gameplay and innovation get shoved under the bed

      By my best estimates, about the same time gaming became synonymous with "first-person shooters" (and very similar games).

      On the consoles, I think it was around the time Final Fantasy VII was released.

    4. Re:It *will* end soon by danaris · · Score: 1

      No, that was when RPGs started becoming more about story, at the expense of gameplay.

      There's a difference ;-)

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  20. Re:A growing trend... or just involving Windows de by bigman2003 · · Score: 1

    If people do 'hobby development' on the Xbox, it could cause serious problems with the revenue stream.

    Microsoft makes money on every game sold. The typical home-grown game programmer is not going to give MS their cut.

    Why subsidize the hardware, if you don't make money on the software?

    --
    No reason to lie.
  21. What Sky? by August_zero · · Score: 2, Insightful

    I really have a hard time seeing this as anything but a good thing. Games that get ported to all 3 systems rarely look, play or feel as good as a game developed for one of the consoles exclusively. Even the much mocked PS2 can deliver some really impressive visuals and game play when the game is specificly developed for that platform.

    The only people exclusive titles are bad for are the people that don't own multiple consoles, but now it just means that if you want to buy a console you have to make a choice doesn't it? Isn't choice good? If you think that all games should get ported to all systems please tell me how that would be any better than there only being a single console standing? Neither Nintendo or Sony are going anywhere for awhile, it is a long road before either one of them gets busted apart by MS.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  22. Re:Oh yes, nintendo knows how. by rabbot · · Score: 0, Flamebait

    Every system has their mascots. So should I have brought up GTA , or all the Tomb Raider games?

    And then the rest of your post you simply helped prove the point I was making. Graphics don't make good games (regarless of the fact that the majority of the GameCube games DO in fact look great).

    Each company has their own priority:
    Microsoft: Advertising and hype + buying up companies to make exclusive games
    PS2: Just shove a bunch of crap at people because they know quantity over quality is the key
    Nintendo: Make quality games that play and look great.

  23. Re:A growing trend... or just involving Windows de by srmalloy · · Score: 2, Interesting
    My guess would be because the XBox is a fixed set of hardware, with known capabilities. If I'm an XBox developer, I don't have to worry about making my game take advantage of Gee-Whiz Blip-Texture-Buffered Cell Shading (TM) that currently only exists on the Radeon 10K+1/2. If I choose to port my game from XBox to Windows, though, I'll be competing with games that do exploit these features, and I'll get a reputation of being "behind the curve."
    You have the right reason, although your justification behind it isn't square. When you're writing for the Xbox, you know that you're always going to have a known set of graphic and sound capabilities; move to the PC, and you have to query DirectX to find out what the user's hardware can do. If the Xbox game uses a particular hardware acceleration, and the user's video card won't do that, you've got to have the code to do that in software as part of your graphics library, or change your code so that it can not use that particular graphics feature if it's not supported. All of which adds to the codebloat and the complexity of the port.
  24. Re:Oh yes, nintendo knows how. by hambonewilkins · · Score: 1
    Around Slashdot its easy to be a Nintendo fanboy. You play the underdog and get modded up.

    Each company has their own priority? Yes, to make money. And they all work their ways to do that. Microsoft, it appears, will be porting PC games. MS does offer quality games and isn't just advertising and hype. I would say PS2 has far more advertising and hype of far more marginal games, but again, it uses marketing to make money. And Nintendo's games may be the cat's pajamas, but if no one in the U.S. is buying them, who cares? Nintendo hasn't been going up in this country for a while. You may think Nintendo is some gaming eden, a non-profit entity putting forth quality games. They are as cut-throat as anyone else but losing in the US market.

    --

    God Bless America. Why? Did it sneeze?
  25. Early strategy paying out by superultra · · Score: 2, Interesting

    I can't link to a specific article, but I remember very clearly that early on in Microsoft's strategy with the Xbox, perhaps even before they released it, J. Allard said that exclusivity on games for the Xbox meant hardware exclusivity. I recall thinking when I read this that this was extremely brilliant of Microsoft. You can pay someone to be exclusive, but when the money stops flowing there's no reason for them not to port it. On other hand, if it's that much more difficult logistically (and therefore financially) to port, why would publishers bother?

    Allard was specifically referring to the hard drive, which I think we'd all agree has gone quite underutilized. Full Spectrum though is an excellent example though of how this strategy played out with Xbox Live. The US Army merely gave the developers of Full Spectrum a list of requirements. It had to be on console, it had to be able to be multiplayer, and it had to have realistic "trainable" AI. The Xbox is a no brainer here, particularly since when they developed FS Sony Online and barely transpired. I suppose one could speculate that the Army had a geographical preference ("Made" in America).

    The other games listed are exclusive probably because of the hardware requirements or the ease in developing for the Xbox in relation to the PC. Not surprisingly, games using PC engines (like Splinter Cell, which uses the Unreal engine) have also been exclusive or at least came out well before a PS2 and Gamecube version. Another unsurprising characteristic that Xbox exclusives have shared is that they've almost all been western developers. The exception to this are the early Xbox Sega titles, which was probably just Sega pissed off at Sony. Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal

    Which makes you wonder why the guys who developed these strategies in the inception of the Xbox have almost all been fired and replaced. I wonder what that bodes for Xbox2. If hardware is the key for Microsoft exclusives, then is giving Sony an extra year to buffer their system specs as the Xbox1 did really that smart?

    1. Re:Early strategy paying out by superpulpsicle · · Score: 1

      M$ has it all wrong.

      M$ formula
      --------------
      sell more xbox exclusive games = sell more xbox consoles

      Sony's formula
      --------------
      sell any ps2 games + ps2 exclusive games to Japan = sell more ps2 consoles

    2. Re:Early strategy paying out by SuiteSisterMary · · Score: 4, Insightful
      Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal

      Actually, so the story goes, Team Ninja took the source code to DoA 2, which on the PS2 looked worse than the Dreamcast version, ported it enough to get it to compile on the Xbox, and were astounded to see it going at over one hundred frames per second.

      On the Xbox, they can create somebody's clothes as clothes, not as textures, with bump-mapping so that silk looks like silk, rough-weave cotton looks like rough-weave cotton, embroidery looks like embroidery, and so on.

      The PS2 might have the potential to outstrip the Xbox, visually speaking, but in reality, nobody can actually get the damn thing to do it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Early strategy paying out by SuiteSisterMary · · Score: 2, Interesting

      Asides:

      DoA3 vs DoA2: Hardcore. Note especially Lei Fang's dress.

      Here's the story I referenced above, actually:

      First, a funny little bit of information regarding Team Ninja's development of the game. According to the magazine, Team Ninja received their Xbox development kits and wanted to test them out. So what would you do in this situation? Right - port your latest game to the new system as quickly as possible. And that's what Team Ninja did. Two members of the team got to work on a port of Dead or Alive 2: Hardcore from the PS2 to the Xbox. It took just two months to port everything but the sound, and when all was said and done, the game was running at 130 frames per second! On the PS2 and Dreamcast, the game runs at 60 frames per second (your eye tends to not notice the additional frames beyond this).
      Original article.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Early strategy paying out by MMaestro · · Score: 1
      The PS2 might have the potential to outstrip the Xbox, visually speaking, but in reality, nobody can actually get the damn thing to do it.

      That is, yet. Or at least, if PS2 developers decide to take the time to try and do so. Why spend a couple extra million dollars trying super refine your code to look prettier than the Xbox when you could just bring it over to the Xbox, have it look good on the Xbox, and then make it look 'nicer than anything previously released on the Xbox.' (Which is what a lot of reviews seem to say about Ninja Gaiden.)

    5. Re:Early strategy paying out by DeadScreenSky · · Score: 1

      Tecmo/Team Ninja has been Xbox exclusive, but I think it's obvious that someone has a lot of extra money in their pockets for that deal

      I think the money from the millions of games they have sold on Xbox was probably enough. It can be pretty nice to be the only competant fighting game developer on a specific console. DOA3 (on Xbox) outsold Tekken4 (on PS2) and VF4 (non-Evo, also on PS2).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:Early strategy paying out by SuiteSisterMary · · Score: 1

      Exactly!

      Have you played Ninja Gaiden? Damn. DAMN.

      Of course, what Tecmo realizes is that it's not just the graphics, it's the animations.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:Early strategy paying out by Hassman · · Score: 1

      Holy shit... Ninja Gaiden... I shot my load within the first 10 seconds of playing that game.

      --
      -Mark
      Dovie'andi se tovya sagain.
    8. Re:Early strategy paying out by SuiteSisterMary · · Score: 1

      Ninja Gaiden has it all. Graphics, animation, sound, and, well, attitude. There's just something...neat about watching this huge, giant, evil demon beastie, all fangs and tenticles and dripping venom show up and start screaming at Ryu, and all he does is slowly reach back, draw his sword, and settle into his stance.....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    9. Re:Early strategy paying out by Hassman · · Score: 1

      Stop it! You're exciting me. :)

      I know what you mean though, I just saw that cut-scene last night...killer.

      --
      -Mark
      Dovie'andi se tovya sagain.
    10. Re:Early strategy paying out by Anonymous Coward · · Score: 0

      I don't know about hardware capabilities, since I'm not a serious gamer, but when I played KOTOR on the Xbox, I was blown away by the graphics, which isn't surprising--they were highly rated.

      Then I saw final fantasy X on the PS2, a much older game. During combat, the characters *rock* KOTOR's graphics. The faces, especially, are vastly more realistic. And these are games in the same genre (turn-based role-playing)

      Now, I prefer KOTOR, but I when it comes to eye candy, Final fantasy X kicks the stuffing out of it, and it's an older game--and not using the Baldur's gate 2:Dark Alliance trick of "make the characters small so they look better".

      And yes, I know FFX uses pre-rendered graphics. I'm not talking about those.

  26. Re:Oh yes, nintendo knows how. by Anonymous Coward · · Score: 0

    But if it's a port, by definition, it's not an exclusive game. If I can buy the game on PC and on XBox, it can't be exclusive.

  27. Re:Oh, PC-oriented games bypassing the GameCube? N by macrom · · Score: 1

    Even more, if I upgrade my PIII computer to something that can play Doom 3, I'm looking at a (potentially) $2-3K system. For that same $2-3K, I can buy a low-end HDTV, an Xbox, component cables, and play Doom 3 at a nice resoution. This is all assuming that progressive scan is supported.

    I think as the price of digital TVs comes down, and the price of consoles remains in the $150-300 range (counting the launch prices), we'll see more developers gravitate in that direction. After all, why would I spend thousands on a computer to play a few games when I can spend the same on a TV and a console. Throw in set-top functionality and I now get more bang for my buck!

  28. Re:Oh, PC-oriented games bypassing the GameCube? N by kaellinn18 · · Score: 1

    Actually, a PC version is slated for release.

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    This isn't the sig you're looking for. Move along.
  29. Is it not complmetely obvious.... by Oz0ne · · Score: 1

    That this is because of the xbox's pc architecture? The xbox is one cool little gizmo because essentially it's a PC with excellent tv connectivity. That's about it, nothing else novel about it. Like all MS lines, it has a GREAT business strategy behind it, that's why they're rich don't forget.

    But honestly... xbox is getting these titles because of it's nature, it's much easier to take a game developed for the pc, and bring it over (either as a port, or side development project) than it is to port it to an entirely different architecture.

    If the xbox was a traditional console, it would NOT have these titles. It's a no brainer for the developers. Take your excellent pc titles (for which the market is waning) put them on a PC/Console thingy for a lot less cost, and reap the profits.

    I mean... c'mon.. Thanks mr obvious!

  30. console exclusive? by madygoosey · · Score: 2, Interesting

    These are games that probably wouldn't have been made for the playstation and gamecube anyway either cause they didn't really want to change as much code as they would have wanted since they spent so much time just making the pc version or they feel it wouldn't fit "the demographic" . What Id game did they ever make for the N64, was it quake 2 or something. No one wanted that cause they had a much better console game called goldeneye. These games were all designed for the PC, they're sort of just porting them to the X-Box. Who knows how much fun they'd be without the mouse when they were made with a mouse in mind. Plus, usually games cost $10 more or something on consoles than they do on the PC? Why, I don't know. I doubt that doom or unreal will be any cheaper, but people can still buy it for their computers, and they wont have to pay sixty buck a year to play online(If an online mode is included - I really have no idea).

  31. Like the 1950s by aminorex · · Score: 0

    DJs were the developers of the 1950s. They did something like this, with record companies in the role of Microsoft. Back then it was called "payola", and a number of laws were passed to prevent it. That seems quite unlikely now.

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    -I like my women like I like my tea: green-
    1. Re:Like the 1950s by Samhaine · · Score: 1

      1) Substitute "Console Makers" for Microsoft, since Sony, Nintendo, AND MS are (and have been) doing this.
      2) Insert rant re: preference for single-console development with later ports over concurrent multi-console development(read "lowest common denominator development") here
      3) ...
      4) Profit!

    2. Re:Like the 1950s by EllF · · Score: 1
      Ah, how right you are! We should be forcing software companies to release their wares not so as to maximize their profits, but so that their games can be played on EVERY console! It should be a law!

      I fully expect to see Doom 3 running on my Sega Dreamcast, or else...else...I'll sue someone! Yeah!

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      We who were living are now dying
      With a little patience
  32. Real or Marketing? by StocDred · · Score: 2, Interesting

    Are these true exclusives or time-based exclusives, like the original Splinter Cell? The word 'exclusive' doesn't mean much anymore if Microsoft is allowed to tout a game as exclusive when it comes out for PS2 three months later.

  33. You forgot something by superultra · · Score: 1

    sell any ps2 games + ps2 exclusive games to Japan = sell more ps2 consoles

    Where, exactly, does one of the most profitable exclusive in the history of video gaming fall into your formula? You know, that little license called GTA, which Sony paid an "unspecified sum" for (read: a gazillion dollars). Or, should I say "$ony?" Oh yeah, that other one too, the one in which $ony very nearly bought out another company to get the exclusive...um, gee what is it, oh yes, Final Fantasy. That's it.

    Please, retreat, MS (sorry, "M$") troll, back to main.slashdot.org.

  34. Good. by Dark1 · · Score: 2, Insightful

    I'm tired of multi-platform games catering to the lowest common denominator. I paid money for tha 64megs of money, developers should put it to use.

    1. Re:Good. by Anonymous Coward · · Score: 0

      In many cases, lowest common denominator is your console.

      Thanks bud.

    2. Re:Good. by Anonymous Coward · · Score: 0

      In many cases, the lowest common denominator is not your console.

  35. Re:Oh, PC-oriented games bypassing the GameCube? N by adler187 · · Score: 1

    The people that got the leaked alpha managed to get it to play at a reasonable frame rate on a GeForce 3 TI 500 at 800 by 600. A search on Froogle shows that you can get one for $100 which is $40 less than an XBOX. Of course you could buy a newer card that is faster than a GF3 for less.

    Oh, did I mention that this is on alpha, un-optimized, debug code?

    Also, control wise, consoles suck for FPS. Give me a mouse and keyboard anyday.

  36. Re:Oh yes, nintendo knows how. by Anonymous Coward · · Score: 0

    Nice one, Mike. Still at it, huh?

  37. Any shooting themselves in the foot potential? by Anonymous Coward · · Score: 1, Interesting

    Isn't there a risk to MS's OS marketshare in moving more games to an XBox base? Also, will this not have a negative impact on the graphics card market?

    As far as XBox exclusivity, I see this as a potential cyclical issue: XBox trailed PS2 in release so naturally had better HW specs. If PS3's release sufficiently trails the XBox2, it will likely have better HW specs, etc. However, IF (emphasis on if) the rumers pan out regarding XBox2's lack of a harddrive and no 1st gen game compatibility, then all bets are off.

  38. Barriers to entry... by JMZero · · Score: 1

    ...are what has kept the console industry alive since the mid 80's.

    The Great Videogame Crash was caused by the fact that anyone with a few bucks could publish a horrible game in a box that looked like all the others. People got tired of sifting through the endless, repetitive crap.

    The "Nintendo Seal of Quality" (and the corresponding tech that prevented any old Joe from making an NES cart) literally saved the industry - first by raising the quality bar, and second by providing a source of income that allowed consoles to be sold cheap. Now that there is a more established gaming media, that first purpose is largely redundant. The second, though, has become the industry's bread and butter.

    Could a licensing scheme be arranged in such a way as to preserve this cut, and still allow independent entrants?

    I think it's clear that the vendors don't think so. We'll see more initiatives like the XBox independent program - but they won't be what you or I want (I'd love to port Jumpman to the GBA, but it's such a hassle). Instead, they'll provide programs designed to create more software that fits in their business model and provides the same income.

    MS doesn't want free or even "$10-ultra-value" titles for the XBox. It wants more sprawling, mass-market $50 ones that it'll take its standard cut on. Independents will have access to the hardware to exactly the extent that they can provide such titles.

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    Let's not stir that bag of worms...
  39. Sorry Bill by AtariAmarok · · Score: 2, Funny

    Sorry about that Mr Gates. Did not know you would take it so personally.

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    Don't blame Durga. I voted for Centauri.
  40. Re:Oh, PC-oriented games bypassing the GameCube? N by drjenk · · Score: 1

    When given the choice between xbox and PC version of a game, more than likely the xbox version has DD5.1 support out of the box, and possibly xbox live. Doom3 has both, so it is a no brainer for me to get the xbox version, not to mention the fact I can play it on my 61" big screen also. In order for me to be able to play the PC version of doom3, I would have to spend easily $1000 on upgrading my 1.2ghz athlon and GF2 card to get an equal experience. Remember, coding for consoles allows them to optimize a lot more and squeeze out all the horsepower they can.

  41. Re:Oh, PC-oriented games bypassing the GameCube? N by angle_slam · · Score: 1
    Even more, if I upgrade my PIII computer to something that can play Doom 3, I'm looking at a (potentially) $2-3K system.

    Actually only about $500-1000. Still a lot more than an Xbox. But saying that you need to spend $2k on a computer to run HL2 or Doom 3 is just wrong.

    An Athlon XP 2800+ with 512MB and new motherboard can be had for little more than $300. Add in a $200 video card and you're all set. Even if you built from scratch instead of upgrading, it would only be about an additional $400 more (OS+hard drive+CD-RW+case).

  42. And yet... by silentbobdp · · Score: 1

    None of these games make me wet my pants.

    The Unreal series on XBox, while original games...are shit.

    Doom III? I'll take it on PC.

    The other two mentioned I don't even care about.

    When you have to pack a LAUNCH TITLE in with your system - when it's STILL the top selling game for your system - then you, my friends, are fucked for this generation.

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    --Moo.
  43. NYT/Google: Xbox-Exclusive Games a Growing Trend by securitas · · Score: 1


    That's weird. The original post had the Google link in it (see below). But it didn't have the links to all the game sites - didn't have time to add them.

    It makes sense for developers who are already familiar with PC game development to work on Xbox console games. That is not a trend in itself and will not overthrow the reigning console king, Sony.

    What is interesting is that many highly-anticipated and benchmark-setting games are Xbox-exclusive or Xbox-first. Besides those mentioned in the article, the most notable Xbox-exclusive example was Halo - originally a PC title - but that was following Microsoft's acquisition of Bungie. These are third-party developers who are opting to go the Xbox route, with no overt interest or incentive in developing for Xbox-only beyond the relative ease of development vs. the notoriously arcane PS2.

    If Microsoft can convince third-party developers to make the Xbox their first choice when considering new development projects, Sony will have to respond with some strong incentives to stay on top. If gamers can get the titles that they want most only on one console why wouldn't they vote with their dollars?

    Xbox-Exclusive Games a Growing Trend

    The New York Times Technology's Michel Marriott reports on the growing trend of developers making Xbox-exclusive games, bypassing the Sony PS2 and Nintendo GameCube. Microsoft is 'playing catch-up on the console' with some notable examples of Xbox-exclusive (or Xbox-first) games that include Doom 3, Unreal Championship 2, Advent Rising and Full Spectrum Warrior. Marriott interviews Todd Hollenshead (id), Mark Rein (Epic), J. Allard (Microsoft), and Donald Mustard (Majesco) among others that include Sony and THQ. The question is, will gamers follow the developers' preferences? Sony's dominance in the next game console wars could be toppled if they do. 'If Microsoft can woo more developers to Xbox, the balance of power in the next round could change.'

  44. Projected Sales Figures by Anonymous Coward · · Score: 0

    "Mr. McNealy said that recent sales figures indicate that Xbox will outsell PlayStation 2 in North America this month, by 275,000 units to 200,000, versus 100,000 for the GameCube"

    The GameCube price drop really did long term wonders didn't it?

  45. Uh what? by obeythefist · · Score: 1

    Since when is Doom3 being released for XBox exclusively? Answer: It isn't. Ahh, so according to the article, it must therefore be being released *first* on XBox, right? Nope, wrong again.

    The article contains false and misleading information attempting to prove a point. If you need to lie to prove a point, that makes you a politician, not a journalist.

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    I am government man, come from the government. The government has sent me. -- G.I.R.
  46. Re:A growing trend... or just involving Windows de by obeythefist · · Score: 1

    In other words, it's harder to write for a more flexible platform, which Linux and open source coders could easily attest to I am sure.

    Of course, if you don't put in the effort, you won't get the reward. If you're not sure whether it's worth it, watch what happens as Far Cry, Half Life 2 and Doom 3 obliterate the PC gaming market for the rest of the year. Money will talk.

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    I am government man, come from the government. The government has sent me. -- G.I.R.
  47. Re:Oh, PC-oriented games bypassing the GameCube? N by obeythefist · · Score: 1

    Actually, according to Carmack, the XBox version of Doom3 will be drastically different because the power just isn't there for Doom3 to work as it is.

    They're doing a special re-write just for XBox with overly simplified graphics.

    It won't be close because DX8 can't get close to doing any of the lighting or shading features incorporated into Doom3, and the CPU/GPU lineup in the XBox doesn't have the grunt to handle the sheer number of polygons the Doom3 engine pumps out. The absolute best quality you could hope for would be graphics similar to Halo, and they don't come close to touching Doom3.

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    I am government man, come from the government. The government has sent me. -- G.I.R.
  48. Re:Oh, PC-oriented games bypassing the GameCube? N by obeythefist · · Score: 1

    That's overkill!

    In Australian dollars you could buy a 2500+ ($100), mainboard ($100), Radeon 9600XT ($250), case + CD/RW ($100), HDD ($100) and monitor (if you don't already have one ($200). That's about $600 USD for a system that is quite adequate for running any game on the shelves today. And $200 of that is the cost of the monitor, which is a buy-once item much like the more expensive TV set you need to buy for an X-Box.

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    I am government man, come from the government. The government has sent me. -- G.I.R.
  49. More than me, at least. by metroid+composite · · Score: 1

    Though, I probably do play shooters once or twice a year, I just replay old ones since I've yet to notice any great difference in the new ones.

  50. Yeah sure, but is it too late? by WebGangsta · · Score: 1
    This is major news?

    Sure, perhaps MSFT has had a lack of XBox exclusive games since they launched when compared to the GC or PS2. And let's go along with the assumption that the games listed in the article ARE being released exclusively for the XBox (contrary to what others have already pointed out).

    That being said, as the XBox is closing on it's life cycle (as evident by the flurry of activity surrounding XBox Next -- or whatever it will be called -- and the recent price drops/promotions) does exclusivity on new games really matter? If the price drops didn't get non-XBoxers to rush out and buy a system, what makes them think that DOOM3 will make 'em go out and buy a console now?

    Let's suppose that there are DOOM (to pick a game for use in the example) fans out there who DON'T already have an XBox. And let's say that all those fanboys rush out and buy the XBox just to play DOOM3. Not only is MSFT going to lose money on this overall transaction, but I'm guessing that the reason fanboy never bought an Xbox in the first place was because he just didn't care about the other games on the system enough to buy one, exclusive or otherwise.

    YES, at launch and during the first year or two of a console's existence, there are HUGE reasons why being the exclusive home to a title or series is important to building a customer base. Late in the console's lifecycle after you've already started cutting prices multiple times to also build marketshare? Not so much.

  51. Re:When oh when will the ps2 price drop come? by Binary+Judas · · Score: 1

    We call it supply and demand.. Apparently people still by the PS2, therefore Sony doesn't have to drop the price. You can say whatever you like, but the PS2 has still sold, what, ten times as much as the XBOX? Sony will not have any problems with the next generation either. I don't think Japan could care less about the XBOX.

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