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New Mexico Newspaper Row Shows Game Violence Microcosm

Thanks to the Albuquerque Tribune for its pair of editorials, one praising violent games, tongue-in-cheek style, by lauding "the sheer joy of freeform gaming mayhem", and the other a rebuttal suggesting children are genuinely at risk. This provincial echoing of the ever-present worldwide debate starts with Sue Vorenberg's contention that: "There's nothing quite as satisfying as running over virtual French people with a souped-up sports car", and ends with Bob McCannon's statement that "the correlations between violent media and aggression are stronger than between smoking and lung cancer." What can be done to make such arguments a little more evenhanded?

23 of 78 comments (clear)

  1. Really? by SansTinfoilHat · · Score: 5, Insightful

    "the correlations between violent media and aggression are stronger than between smoking and lung cancer." Really? Show me. I've seen studies that say that the correlation between viewing any media and violence is strong - be it Rugrats or The Sopranos. I'd also like to see a comparison between how many people are actually hurt because of video games and how many people are actually hurt because of smoking or automobiles or even kitchen utensils. I assure you it isn't even close.

    1. Re:Really? by PhotoBoy · · Score: 3, Insightful

      I think that there is link to be made between violence in games/films/TV and violence in real life but this link is not what you might expect.

      I think people with violent tendencies will always exist, and even if there is no violent material in the media these people will still likely commit violent crimes.

      For example, those kids who decided to hop into their parents car and go shooting other drivers on the freeway like in GTA; would they have done this if they hadn't played GTA? Possibly not, they'd probably have just wandered next door to shoot their neighbours instead.

      Removing violence from the media just deprives those who are well adjusted of some forms of entertainment. Broadcasting the Teletubbies 24/7 will do nothing to fix the problem these people have in their heads. TV/games/films didn't make them unstable, so changing what people watch/read/play won't fix them.

    2. Re:Really? by C0rinthian · · Score: 2, Funny
      Broadcasting the Teletubbies 24/7 will do nothing to fix the problem these people have in their heads
      Broadcast the Teletubbies 24/7, and I would be willing to bet that violence increases dramatically. I dunno about the rest of you, but that would definitely drive me psychotic within a few days.

      NO MORE TINKY WINKY! (Blam!)
  2. Even handed by BoomerSooner · · Score: 3, Funny

    To make it more even handed we simply need to put them all in a padded room together and whoever comes out alive wins.

  3. Cartoon view....... by MrIrwin · · Score: 2, Informative
    This is a similar re-hash of the arguments that went on in the 60's and 70's about violence in childrens cartoons. The BBC nearly banned Tom & Jerry!

    But these fears have been allayed by the phsycologists view that children, right from an early age, can tell the difference between fantasy worlds of cartoons and the real world.

    I would have thought the same is true for video games?

    --

    And if you thought that was boring you obviously havn't read my Journal ;-)

  4. Using flimsy standards by AtariAmarok · · Score: 3, Insightful

    Using such flimsy standards, I guess any media can be linked to violence: the Declaration of Independence led to thousands of deaths in the American Revolution. You could probably make a similar arguement about the Constitution. We might as well censor all of the media completely, because you never know when someone might have something from media in mind when they commit a violent act.

    --
    Don't blame Durga. I voted for Centauri.
  5. VG violence by Anonymous Coward · · Score: 2, Insightful

    I think that anything, albeit violence, sex, drugs, etc. when taken too seriously by anyone can be dangerous. If a person can differentiate easily between fantasy and reality(some can't, trust I know a few) then they can become more succeptable to acting out on these things that are contained in the "microcosm".

    Also, what game features sports cars running over Frenchmen? Hook me up!!(-1 Contradictory, right?)

  6. Evenhanded? by Improv · · Score: 2, Insightful

    I think you're mistaking evenhanded for
    noncontroversial, or making small claims. If the
    correlation is true and as strong as said, it's good to know, even if it appears to be saying something really strong. On the other hand, if it's wrong, then that's also good to know. The pure fact that it's a bold claim doesn't make it a bad thing to present, nor does it speak to its truth content. In sum, don't bemoan it's boldness.

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
  7. WHOA! by Rhinobird · · Score: 4, Insightful

    "the correlations between violent media and aggression are stronger than between smoking and lung cancer."

    Holy crap! We are a hair's breadth away from suggesting we censor media on medical grounds. Media causes reactions in peope? Why that's a big red "DUH!", people.

    Just talking and spreading ideas, can incite riots and revolutions. We can't have that now can we? I mean, think of all the people that could get hurt. Best we tell the media what they can and can't say so people don't get all riled up. Especially those nasty, icky video games.

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  8. Who cares what the foreign press thinks? by AtariAmarok · · Score: 2, Funny

    Who cares what the foreign press of New Mexico thinks about American video games? :)

    --
    Don't blame Durga. I voted for Centauri.
  9. For the last time... by Anonymous Coward · · Score: 4, Insightful

    "the correlations between violent media and aggression are stronger than between smoking and lung cancer."

    Yes, but what about causation? Aggressive people seek out violent media. That's pretty fucking obvious. Of course there's going to be strong correlation.

    Correlation != causation!

  10. Video Games Aren't Always For Kids by t1nman33 · · Score: 3, Insightful

    The major problem with this argument--and all violent media arguments--is that everybody wants to ban the violence "for the children." It's all well and good, and socially responsible, I might add, to keep 8-year-olds watching Robocop II or Reservoir Dogs or what have you. But there would be an uproar if it were suggested that we ban violent movies for adults because of those (real or imagined) correlations between violent media and aggression.

    The simple response is that we tend to assume that video games are a young person's medium, when the truth is that gamers range across ages, genders, and preferences. Remember that the young gamers of the 80s are now in their 20s and 30s. You wouldn't lump a Disney movie in with Tarantino when discussing what is inappropriate for children. Why would you lump a Spongebob Squarepants game in with GTA?

    Some games, like some movies, are appropriate for children. Some games, like some movies, are most certainly not.

    --
    --- Where's my car, and why are these grass stains on my pants?
    1. Re:Video Games Aren't Always For Kids by C0rinthian · · Score: 2, Interesting

      The comic industry faced the same thing decades ago. The resulting Comics Code Authority effectively halted growth of that medium. Not getting the CCA seal on a book was pretty much a deathmark as no retailer would touch it with a 10 foot pole. This is only recently starting to change and the medium is finally getting a chance to mature.

      The last thing we need is a version of the CCA for games. Imagine if all major retailers like Best Buy and Wal-Mart stopped carrying anything with an ESRB rating higher than E (everyone)? You would definitely see a shift in what projects publishers would fund. Many of the most critically acclaimed games would never see the light of day, as the publishers couldn't hope to recoup development and publishing costs.

      Now, god forbid, something like this happens, I don't see it having as drastic an impact as the CCA did on the comic industry, but mature titles would shift to smaller, independant publishers with lower budgets. The big dogs would protect their sales by focusing on games that would get the most retail exposure. I would expect consoles to be hit the hardest by something like this. Nintendo, Sony, or Microsoft would never license a game that would never be seen on a retail rack. (In much the same way that Marvel and DC kept all their stuff CCA compliant)

      It's a bit before my time, so I'm asking. Did the motion picture industry face the same thing early on?

  11. Chicken and Egg Dilemma of media causes violence by Jtheletter · · Score: 4, Insightful
    Bob McCannon's statement that "the correlations between violent media and aggression are stronger than between smoking and lung cancer"

    Ah but the difference here is correlation is not causation, as the media seems to need to be reminded of time and time again. Sure there are some unstable few who see violence in media and emulate it, but there is quite often strong evidence that there was more wrong with those people than just their choices of movies, games and music.

    There's a huge leap between pressing buttons on a controller while watching a TV screen and actually going out and purchasing weapons and using them on people in the real world. A leap that any stable-to-begin-with person is not going to make, there are just too many times along the way where they are going to realize that what they're doing is wrong.

    People gravitate towards what interests them, violent people play violent games, that's all there is to it. This doesn't mean all people who play violent games are violent, and vice versa, (all generalizations are false, etc etc) but someone who ends up going out and stealing a car and running over pets and people to play real life GTA is most likely going to be someone who had the choice to buy GTA or Tetris and chose the former because that kind of media is what interested them before they even bought their game system.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  12. You'd think Mexico City would be more concerned... by *weasel · · Score: 4, Insightful

    ...with it's real crime rates.

    Even though the ridiculous claim isn't backed up whatsoever, let's grant them the benefit of the doubt (undeservedly) and say that there is a correlation between virtual violence and emat-space violence.

    Well guess the f* what?
    Correlation does not equal causation.

    If you want to prove something - you tend to need this thing we call evidence. There isn't a correlation between smoking and lung cancer -- there's a direct causal link between smoking and lung cancer. And that casual link is backed up with peer-reviewed, reproducible, scientific studies.

    Not half-cocked editorials.
    Not half-witted armchair social commentary.
    and not contrived anecdotal evidence.

    --
    // "Can't clowns and pirates just -try- to get along?"
  13. Not about censorship by Ian_Bailey · · Score: 2, Informative

    The anti-violence article is actually quite even-handed and fair except for the one "correlation" remark.

    Firstly, she mentions that the studies that claim videogames are not determental to society are funded by the videogame companies themselves (sound like a certain OS maker we all know here?). She then mentions that there are beneficial games out there too.

    But everyone here is talking about censorship, when she doesn't even mention it in her article!

    What she does recommend is (gasp!) spending time with your children, and closely watching what they do, especially if certain signs appear (they only like violent games, spend too much time, etc.).

    In fact, this article seems to be promoting common sense among parents, a stance usually quite popular here!

  14. Re:You'd think Mexico City would be more concerned by Pizzop · · Score: 3, Informative

    Um, read the article again. It's NEW MEXICO, not Mexico.

  15. This just in... by DarkGamer20X6 · · Score: 3, Funny

    A recent study shows a strong correlation between raping wombats and breathing air, even stronger than that of the correlation between smoking and lung cancer.

    Did you know that 100% of people who rape wombats also breathe air? This astonishing statistic puts anyone who breathes air at risk of wombatphilia. If you breathe air, please, seek professional psychological help immediately.

    1. Re:This just in... by C0rinthian · · Score: 2, Interesting

      While the parent was a complete joke (and a funny one at that) it actually made me think of something applicable.

      With media as it is in America today, has ANYONE not been exposed to violence in media? How do you find a control group for these studies? You'd have to find people who never see movies or television, never listen to radio, and to an extent do not read newspapers, magazines, or books. Otherwise, you cannot be certain that it is only videogame violence that correlates to physical violence. Basically, the results are worthless with multiple variables.

  16. Re:The article isn't even serious by manonthespoon · · Score: 2, Insightful

    Whether it's worth responding to this article or not, that's a frightening attitude.

    It is ridiculous to wait until someone tries to (do something harmful) pass a law banning videogames before you speak up. By the time that popular opinion has moved people to act it is too late to really do much about the situation.

    Yes, columnists can generate FUD pretty fast, but it takes time for an idea to really set in.

    I think that part of what is preventing "something harmful" from happening is the constant exchange between two camps for and against videogames. If the pro-game faction stopped speaking up (until people consider doing "something harmful"), that's when these "harmful" things would be most likely to happen.

    Another way of looking at it would be that simply telling people that videogames are violent and that cause violence is "something harmful", because it shifts opinion towards banning or placing controls on games.

  17. Answer: Better Fact Checking. by Crash+Culligan · · Score: 4, Insightful
    Given some of the comments I saw on the previous posting about D&D celebrating its 30th birthday (from the perspective of many gamers, it might as well have been born in the Cretacious period), some of you might not remember all of the anti-D&D hype. Remember the time, when religious groups were practically crawling out of the woodwork (or out from under rocks in some cases) claiming how dangerous these things were?

    Sounds familiar, doesn't it?

    The way D&D got its breathing room back then was by taking note of which research the critics cited, noting which research specifically refuted that research, and making sure that got brought up whenever the bad research cropped up. Note especially the efforts of the CAR-PGa in that advocacy; they were set up primarily as a clearinghouse for that information.

    The goal was simple and straightforward: find the false information that got repeated as gospel (irony intended) by those groups, and refute it hard whenever it got quoted. Eventually, most got the point. Anti-gaming groups were shamed, reporters who relied on sensationalism had their reputations sullied for not checking facts, and people either decided that it either wasn't really worth attacking or was too dangerous to attack.

    But you know what? It's still going on. Groups sufficiently uneducated (including police organizations) are much fewer and farther between, but they can occasionally still be found. Just head for the center of the ever-expanding cloud of methane.

    (This is a big day for questions for me!) What computer gaming advocacy groups are there out there that we can turn to in our hour of need? And if there aren't any, who wants to form one?

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
  18. Re:Chicken and Egg Dilemma of media causes violenc by TheLoneDanger · · Score: 2, Insightful

    Have you seen what researchers consider to be aggressive behaviour in those studies? Some of the dumbest things imaginable, and also attributable to just being excited (or frustrated if it's a bad game). That is the point of most games, to make you excited. Pretty much every study I've seen has participants being tested shortly after playing the game, when they are still excited. Maybe you can point me to a few studies that show people testing appreciably more aggressively long-term (ie games and only games are making people more fundamentally aggressive and/or violent). I would be very interested to see them, and be proven wrong.

    Besides which, why is aggression necesarily always a bad thing? Consider that Canada and various parts of Europe (some countries, such as Germany, have censorship laws) have access to EXACTLY the same media and in some cases are even more lenient about it (many movies rated R in the US are 14a or lower in Canada), and their violent crime rates are appreciably lower than in the US. Also, violent crime rates have been dropping in both the US and Canada for at least the last 5+ reported years (from FBI statistics). So if videogames have such a negative effect, and they're now more widely available and explicit than they ever were before, where's the serious harm to society? I still see people killing each other for all the reasons they've always killed each other (love, money, power, sociopathy).

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  19. What I want to see... by be951 · · Score: 2, Insightful

    I want to see some unbiased statistics that indicate how often children who play "violent" games were involved in violent incidents (in school, e.g.) vs. a control group. How come the studies we hear about only seem to contain vague terms like "agression", rather than anything about actual incidents of violence? Could it be because when it comes to actual violence, the correlation becomes statistically insignificant? I'm guessing, not stating that as fact.