New Mexico Newspaper Row Shows Game Violence Microcosm
Thanks to the Albuquerque Tribune for its pair of editorials, one praising violent games, tongue-in-cheek style, by lauding "the sheer joy of freeform gaming mayhem", and the other a rebuttal suggesting children are genuinely at risk. This provincial echoing of the ever-present worldwide debate starts with Sue Vorenberg's contention that: "There's nothing quite as satisfying as running over virtual French people with a souped-up sports car", and ends with Bob McCannon's statement that "the correlations between violent media and aggression are stronger than between smoking and lung cancer." What can be done to make such arguments a little more evenhanded?
"the correlations between violent media and aggression are stronger than between smoking and lung cancer." Really? Show me. I've seen studies that say that the correlation between viewing any media and violence is strong - be it Rugrats or The Sopranos. I'd also like to see a comparison between how many people are actually hurt because of video games and how many people are actually hurt because of smoking or automobiles or even kitchen utensils. I assure you it isn't even close.
To make it more even handed we simply need to put them all in a padded room together and whoever comes out alive wins.
Using such flimsy standards, I guess any media can be linked to violence: the Declaration of Independence led to thousands of deaths in the American Revolution. You could probably make a similar arguement about the Constitution. We might as well censor all of the media completely, because you never know when someone might have something from media in mind when they commit a violent act.
Don't blame Durga. I voted for Centauri.
"the correlations between violent media and aggression are stronger than between smoking and lung cancer."
Holy crap! We are a hair's breadth away from suggesting we censor media on medical grounds. Media causes reactions in peope? Why that's a big red "DUH!", people.
Just talking and spreading ideas, can incite riots and revolutions. We can't have that now can we? I mean, think of all the people that could get hurt. Best we tell the media what they can and can't say so people don't get all riled up. Especially those nasty, icky video games.
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
"the correlations between violent media and aggression are stronger than between smoking and lung cancer."
Yes, but what about causation? Aggressive people seek out violent media. That's pretty fucking obvious. Of course there's going to be strong correlation.
Correlation != causation!
The major problem with this argument--and all violent media arguments--is that everybody wants to ban the violence "for the children." It's all well and good, and socially responsible, I might add, to keep 8-year-olds watching Robocop II or Reservoir Dogs or what have you. But there would be an uproar if it were suggested that we ban violent movies for adults because of those (real or imagined) correlations between violent media and aggression.
The simple response is that we tend to assume that video games are a young person's medium, when the truth is that gamers range across ages, genders, and preferences. Remember that the young gamers of the 80s are now in their 20s and 30s. You wouldn't lump a Disney movie in with Tarantino when discussing what is inappropriate for children. Why would you lump a Spongebob Squarepants game in with GTA?
Some games, like some movies, are appropriate for children. Some games, like some movies, are most certainly not.
--- Where's my car, and why are these grass stains on my pants?
Ah but the difference here is correlation is not causation, as the media seems to need to be reminded of time and time again. Sure there are some unstable few who see violence in media and emulate it, but there is quite often strong evidence that there was more wrong with those people than just their choices of movies, games and music.
There's a huge leap between pressing buttons on a controller while watching a TV screen and actually going out and purchasing weapons and using them on people in the real world. A leap that any stable-to-begin-with person is not going to make, there are just too many times along the way where they are going to realize that what they're doing is wrong.
People gravitate towards what interests them, violent people play violent games, that's all there is to it. This doesn't mean all people who play violent games are violent, and vice versa, (all generalizations are false, etc etc) but someone who ends up going out and stealing a car and running over pets and people to play real life GTA is most likely going to be someone who had the choice to buy GTA or Tetris and chose the former because that kind of media is what interested them before they even bought their game system.
-- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
...with it's real crime rates.
Even though the ridiculous claim isn't backed up whatsoever, let's grant them the benefit of the doubt (undeservedly) and say that there is a correlation between virtual violence and emat-space violence.
Well guess the f* what?
Correlation does not equal causation.
If you want to prove something - you tend to need this thing we call evidence. There isn't a correlation between smoking and lung cancer -- there's a direct causal link between smoking and lung cancer. And that casual link is backed up with peer-reviewed, reproducible, scientific studies.
Not half-cocked editorials.
Not half-witted armchair social commentary.
and not contrived anecdotal evidence.
// "Can't clowns and pirates just -try- to get along?"
Um, read the article again. It's NEW MEXICO, not Mexico.
How to Speak Leet
A recent study shows a strong correlation between raping wombats and breathing air, even stronger than that of the correlation between smoking and lung cancer.
Did you know that 100% of people who rape wombats also breathe air? This astonishing statistic puts anyone who breathes air at risk of wombatphilia. If you breathe air, please, seek professional psychological help immediately.
Sounds familiar, doesn't it?
The way D&D got its breathing room back then was by taking note of which research the critics cited, noting which research specifically refuted that research, and making sure that got brought up whenever the bad research cropped up. Note especially the efforts of the CAR-PGa in that advocacy; they were set up primarily as a clearinghouse for that information.
The goal was simple and straightforward: find the false information that got repeated as gospel (irony intended) by those groups, and refute it hard whenever it got quoted. Eventually, most got the point. Anti-gaming groups were shamed, reporters who relied on sensationalism had their reputations sullied for not checking facts, and people either decided that it either wasn't really worth attacking or was too dangerous to attack.
But you know what? It's still going on. Groups sufficiently uneducated (including police organizations) are much fewer and farther between, but they can occasionally still be found. Just head for the center of the ever-expanding cloud of methane.
(This is a big day for questions for me!) What computer gaming advocacy groups are there out there that we can turn to in our hour of need? And if there aren't any, who wants to form one?
You cannot truly appreciate Dilbert until you read it in the original Klingon.