Cinematic Game Graphics
CowboyRobot writes "LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry."
These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."
I'll be happy when graphical achievement tops out, at least somewhat. I think it's already begun, actually, but we're not quite there yet. When that happens, we may actually be able to get some sort of basic standards going, with games becoming more like books or movies instead of constantly requiring upgrades and more processor power. PC gaming, especially, falls victim to this. I have a PlayStation2, along with a gaming-class computer. The other day, I realized that I paid more for my video card than I did for my PlayStation2--and I spend many more hours playing games on my PS2 than I do on my computer. If we start seeing diminishing returns in terms of graphics, maybe we'll be able to stabilize at one level for a while... it's ridiculous that a $250 card is "outdated" within a year and a half (if it lasts even that long).