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Cinematic Game Graphics

CowboyRobot writes "LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry." These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."

39 of 323 comments (clear)

  1. Storyline! by BWJones · · Score: 4, Insightful

    Look, the graphics are important, but I must say. Story, story, story.. That is what is going to make a great game beyond any cool effects and such. This is especially true if games are going to become more immersive and be more "cinematic" in nature. Games like Half-life, Marathon, and Deux Ex were games that succeeded not because their graphics were the absolute cutting edge, but because they had reasonably good story lines. I would still like to see more in the way of character development and story progression, as the immersive environment depends much more on story than anything else. After all, how many of you remember the Infocom games?

    --
    Visit Jonesblog and say hello.
    1. Re:Storyline! by a+rabid+platypus · · Score: 5, Insightful

      Storyline is all well and good, but I hate a gmae that locks me into a plot. Instead of dynamic graphics, I'd rather see dynamic plotlines. I'd much rather shape the progression of the story than be a mere rider on the train that goes down the rail of the plotline. That being said, I believe better graphic capabilities can lead to more interactive environments, which in turn can lead to more interesting ways of changing, or progressing the plot.

    2. Re:Storyline! by AKAImBatman · · Score: 5, Insightful

      What was the "storyline" fot Mario? Or Space Invaders? Or PacMan? Storyline is only important depending on the type of game. The real focus should be on FUN. If you find the game tedious, it doesn't matter whether it has the best storyline since War and Peace. Thankfully technology can provide us with more interesting simulations, larger expolosions, better feedback, and other adrenaline pumping features.

      Bridge Commander is the perfect example of how modern technology makes new games possible. Who *doesn't* want to captain a starship? Now if only other game makers would start building original and fun games instead of recycling the same old garbage.

    3. Re:Storyline! by Anonymous Coward · · Score: 3, Insightful

      Those games had simple stories. But good ones. In PacMan the story was "little guy is being chased by ghosts, but can turn the tables on them if he eats a special cookie".

      "Simple" isn't synonymous with "bad". "Complex" isn't synonymous with "good".

    4. Re:Storyline! by Hogwash+McFly · · Score: 4, Insightful

      I'm not directing this at the parent, but I'm fed up of this whole Graphics vs Gameplay debacle. The two are not mutually exclusive people! For most people graphics would be a subset of gameplay. In most cases graphics are part of the gameplay. You see, with more realistic graphics, one can believe that they are actually there, driving that Goliath tank or commanding a massive army, hence the gameplay is improved. Graphics and Gameplay is not oranges and apples, more like clementines and tangerines.

      Disclaimer: Good graphics does not a good game make. However, most of the great games have good graphics (compared to what is/was technologically viable at the time - Pong had good graphics, Mario, etc.)

      --
      Mother, do you think they'll like this sig?
    5. Re:Storyline! by Randolpho · · Score: 4, Insightful

      You know... Story is great for some games... *story* driven games.

      But for games that have any replay value, it's gameplay that's most important. Half-life had a great story, but it stayed popular by offering a great multiplayer game as well. The most popular games, games like The Sims, SimCity, Roller Coaster Tycoon... all of these games have little to no story, and tons of fun gameplay. In short... Story is only important for certain genres.

      As for graphics being the end-all be-all of gameplay... Meh. I'll still be playing Solitaire. Of course... with the newest and bestest graphics cards, my SolMark benchmarks will be way off the chart. ;)

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    6. Re:Storyline! by Saville · · Score: 3, Insightful

      Kind of like how Pong was so popular because of its story? Then Ms. Pac-Man totally had a better story, which is why it was so popular. Super Mario Bros. had the best story yet. Then there was Doom... Man, that Doom story took at least a paragraph to tell. It owned.

      Story is sometimes important, but it is possibly the most overrated element (maybe graphics are). Look at the FMV games that focused on story and Square's Bouncer. These are games that worried about story. Chris Crawford has been focused on stories for years and nobody remembers who he is... How did Deux Ex2 do with its great story? :) A story can't make up for medicore game play

      I don't think Half Life was even that popular on the console. Why not? Same story... Probably because FPS work best with the keyboard mouse so the game itself just wasn't as fun as it was on the PC. Half Life never even got a cartoon like Street FighterII. My point is even though Half Life was popular in a niche you know what games completely killed it in terms of popularity, even if you limit yourself to the PC? The Sims and Roller Coaster Tycoon. Those are fun "sand box" games. No story unless you want to make one up. Sports games like NHL Hockey 200x and party games like Eye Toy and Mario also do extremely well without stories. License games also do very well.

      Take a look at the top 30 games. You can see there are games in there with story elements like Ninja Gaiden (currently in 1st place), but is it at the top because there is compelling character development or because you get to be a Ninja? I'd say because it is cool to be a ninja. There is basically no story, at least no compared to a book, or even a sitcom for that matter. Doors open, hundreds of faceless ninjas pop out, and you remoreslessly kill them for 95% of the time you are playing the game. There is only a bit of down time to pace the game where you get story hints, right? Here is the story for Ninja Gaiden.

      The bottom line is games need to be fun. I'll admit I loved Half Life and I'm totally looking forward to the 2nd one probably because of the story, but the gfx, sound, and story are like icing on the cake. There needs to be a fundementally enjoyable experince there for the game to succeed. If they can give you a little break between levels to pace things out and put in a compelling story then even better. I thought Star Craft did that well. The thing you do is "Build a base and kill the other base", but with a story behind it. Same with Grand Theft Auto. "drive from point A to B", but sometimes you're picking something up, other times you're dropping something off.

      Worry about a fun game first of all and once you've got that get an advanced graphics engine and write a good story. Don't do it the other way around like Bouncer.

    7. Re:Storyline! by Elbeno · · Score: 2, Insightful

      Story and graphics are orthogonal. To me the real caveat here is realism for realism's sake.

      Realistic graphics don't make a good game, and "cinematic" doesn't have to mean "realistic" either. The best games have good gameplay, good story if required for the genre, but equally importantly, a distinctive, consistent graphical style - not necessarily (or even desirably) a realistic one.

    8. Re:Storyline! by James+Lewis · · Score: 4, Insightful
      I hear this from a lot of people and, no offense, but they don't know what they are asking for. The only way to have a truely "dynamic plot" in the way you speak of it, is to have a world you are plopped in to in the way that many single player RPGs are done. In that case, there really isn't a plot, you are making it up yourself as you go.

      Ever try one of those "choose your own adventure" books? They tended to be about 200 pages long, but the actual story would be at most 10 pages. It was dynamic in the sense that it gave you several different branches to choose from, but it was still static. You would often times come to a branch you had visited in the past. This could be done with games, but, just as it is with the book, the actual game play time to "beat" the game would be much less. With games, it is worse than a book, because as games get more sophisticated, the content becomes more time consuming to produce, and "dynamic" games become somewhat impossible.

      But I have failed to adequetly discuss the main problem with dynamic plots. A "dynamic" plot ISN'T a plot. A plot is by definition a narrative... something that is being told, and not influenced. If you are asking for a dynamic plot you are asking for a game without a plot. That's fine if that is a type of game you like, but you shouldn't dismiss plot driven games as restrictive or unimaginative. Think of all the great movies or books you have read. Did you ever feel that you wanted to influence those in anyway? Why should a game be different? Games offer the ability to make player feel a part of the plot more than any other medium, but not necessarily in control of it. In a game with a good plot, the motivation should be finding out what happens next, just as it is when you are reading a good book or watching a good movie. The only problem is that very few games offer anything better than a different version of the same plot that has already been told in a million games already. What's worse, even when game developers actually do manage to make a decent plot, most gamers are so jaded by the 100 past poorly written games they have played that they just skip through the storytelling sections of the game. They are focused on beating the game, and not playing it.

      I think it is silly that game developers, and players, have created so much hype about "interactive" and "dynamic" games. There's only a hand full of games that have been able to tell a fresh, interesting plot since the inception of games, and players and developers are basically throwing up their hands and saying, "well lets just not have a plot, and call it dynamic". Games need to figure out how to create and tell stories effectively before they start worrying about taking on ideas that are as man-power intensive as even a simple "choose your own adventure" type book.

  2. And AI! by metalmario · · Score: 5, Insightful

    Nice graphics is a bonus, but if the AI is still as stupid as it was 10 years ago, who cares? We need better AI! It shouldn't be that hard. Take for example Morrowind - no AI at all. Even I can do better than that. ;)

  3. at the rate PC games are pushing the market by the_2nd_coming · · Score: 5, Insightful

    low-impact game players like me are out of date in 3-6 months and can not play games until we upgrade our computers!!

    this is insane and why I like consoles.

    I mean I had a monster Fusion 3d card from the day it came out and it worked flawlessly until Black and white came out. after that I had to upgrade to a Gforce 2 GTS.

    in recent years, the gaming industry is moving to fast for me to keep up anymore.

    --



    I am the Alpha and the Omega-3
    1. Re:at the rate PC games are pushing the market by bleckywelcky · · Score: 3, Insightful

      You say this is why you like consoles, but the simple fact is that graphics on consoles suck horribly. Think about it, what is an XBox? Just a computer. What kind of graphics chip set is in the XBox? Some sort of NVidia creation. Is that chip set evolving and getting better just sitting in the XBox? No. Is some magical NVidia or Microsoft Gnome running in your house every 6 months and changing the chip set out with a new one? No.

      The simple reason you are able to keep a console for 2 or 3 years and continue to play new games on it is because the graphics just simply suck. I'm sure if you play Doom 3 at 640 x 480 with half of the detail options turned off, it'll run fine too. But when you are comparing how well they run, you have the XBox running 640 x 480 with half of the detail options turned off, while you have the computer running at 1600 x 1200 with EVERYTHING turned on. You better see a difference in running performance... If you want your computer to last 2 or 3 years without upgrading, just keep turning the graphics levels down with each new game generation - problem solved!

    2. Re:at the rate PC games are pushing the market by syrion · · Score: 3, Insightful

      The graphics on the XBox "suck?" Did you think that three years ago? What's changed? Creating graphics that look like an XBox game still takes just as much effort as it did then, after all. Did Half-Life's graphics suck when it came out? No? Then why do they suck now? Granted, technology has advanced, but that doesn't affect the "quality" of graphics; it's really just the quantity of Purdy Effectz they can put on them. Granted, the PlayStation2's graphics aren't as good as even the XBox, but I can very easily put in Dark Cloud 2, Rygar, Gran Turismo 3, or any of the other dozens of games that are designed for it and still have fun. Of course, I also play my SNES and NES games to this day...

    3. Re:at the rate PC games are pushing the market by Anonymous Coward · · Score: 1, Insightful

      It's not so much that the graphics on the xbox suck per se, but compared to today's PC games the graphics are so "been there done that, 3 years ago to boot" What the parent was trying to say is that if you don't mind having the same old same old quality of grahics for 3 years straight, then a console is a good bet for you. So is a PC, just turn down those bleeding edge special effects back down to the "xbox level" and you should be happy. Almost all pc games today can run reasonably well on 2 year old hardware if you tone down the graphics.
      Take OMF Battlegrounds for example. There are some nice graphic effects in this game, yet the forum is full of users whinning about not being able to run the game on their diamond 3dfx III. This card came out in what, 1999? Of course the game isn't going to run on a 5 year old card.
      If only longevity is important to you, you have to accept that games are not going to look as pretty as that advertisment you saw.

  4. Technology versus Design by 401k · · Score: 5, Insightful

    Sam and Max was a great LucasArts game with minimal graphics. George Lucas has a capacity to be wowed by technology and graphics much to the detriment of story -- look at the new Star Wars movies as Exhibit A. Incredibly impressive digital character like Jar-Jar, yet used totally wrong -- as opposed to Gollum in Lord of the Rings. Or look how lovely Naboo is, yet how excruciating is the dialogue between Anakin and Amidala. How painful the plot. I worry that as games become more cinematic, with massive budgets, huge staffs, and herculean marketing machines behind them, the craft of game design and the art of storytelling will get lost. It's not just LucasArts ... Square with their movie and their over-rendered, RPG-lite Final Fantasy games (boring as all get out, to me) is another example of this trend. Meh, PC gaming will always survive though, and remain the most fruitful playground for original titles, because no publisher or license is required.

  5. My guess... by RyanFenton · · Score: 2, Insightful


    Lots of REALLY overdone camera-swoops of battlescenes, taking up lots of player time when they are expecting a chance to actually exert some control the events of the game.

    Hey - it's what happened to the Final Fantasy Series, and several other console games once designers got the power. There's only so many bullet-time-style uses of cinema-style art that is compatible with player freedom.

    Ryan Fenton

  6. Ha! by Anonymous Coward · · Score: 2, Insightful
    Better narrative? Better storyline?

    Don't make me laugh!

    The already short budget allotted to video games will be devoured in graphics production to make graphics that don't look like shit with the new technology. We already see this problem in many games today; too much attention is paid to fanatically high quality graphics that no one really even pays attention to, and very little time is spent on working on the story and making the game FUN.

    To me, graphics aren't what make a game fun. The devs might have put a lot of work into the graphics, but IMO the money for game projects can be better devoted to more important aspects of the game.

  7. better narratives? by Anonymous Coward · · Score: 1, Insightful

    "These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."

    exactly what makes someone think that better graphics has anything to do with better narratives? I suppose that means picture books are somehow better than novels? give me a break...

  8. No thanks by phoxix · · Score: 4, Insightful

    I'll just wait till John Carmack has something to say on all of this. Why? because he actually delivers on the technology he speaks of. LucasArts and EA have been going on and on about movie like Video games, and yet have never had much to show for it.

    Additionally, any real game player knows that playing the bloody game is *much* better than watching mindless mini-sequences.

    Sunny Dubey

  9. Oh by krumms · · Score: 3, Insightful

    ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences.

    Oh bullshit.

    How do better graphics translate into better narratives, or immersive user experiences?

    There's always going to be a "Woah!" factor with each new generation of consoles, but people get over it rather quickly. And once they do, you better hope your games have substance or they'll litter store shelves. Permanently.

  10. Re:Where are the "Sound Acceleration" cards? by Hogwash+McFly · · Score: 4, Insightful

    Well, personally I've never played a game where I've thought 'Hmm, it would seem more realistic if the sound of the rocket changed according to the surface that I've shot it at'. However, I have thought many a time, 'This would look so cool if there was better lighting and a higher polycount'.

    Ask people if they'd rather be blind or deaf and 99 percent would choose deaf. The visuals are the most noticeable element of any computer game, because you damn well see them!

    I'd rather they mastered photo realistic graphics first before putting any energy into 'sound generaion'. That's not to say I wouldn't want both the graphics and sound to be perfect, I just belive that sound should take second priority :)

    --
    Mother, do you think they'll like this sig?
  11. Please Don't by UserChrisCanter4 · · Score: 4, Insightful

    You know what? I hope it doesn't get too much better than this.

    I'm no technical luddite, but to me, the current graphical position we're in is, I feel, sufficient to do almost anything a game creator would want to do. Realistic shadow and light effects, faces that look realistic enough to convey who the character is supposed to be (in the case of a game like Buffy where the character is supposed to be Sarah Michelle Gellar), explosion and fire effects that actually look convincing, etc.

    Would I like more? Eh, I guess it would be cool if a face really could be made up of 15,000 polygons instead of the entire model of the body. The downside is the amount of time and effort required at that point. Gran Turismo 2 had something on the order of 600 cars, each of which were made up of ~350 polygons. Now many of these were nothing more than pallette swaps, with nothing more than a graphics set and spoiler added onto the base car, but many were unique vehicales that had a distinct manner of driving that would interest some people. Gran Turismo 3 bumped the number of polys per car up to ~3,000 (IIRC), and thus bumped the number of cars down to 150, because there simply wasn't enough time for the team of artists to create more than that.

    And therein lies the rub: Ever-expanding graphics place a burden on smaller dev teams that will eventually become too large to bear. Gran Turismo's popularity lies in (at least as far as I'm concerned) its realistic (sans damage) physics, almost RPG-ish approach to car collection/upgrading, and the "real" cars. Arguably, such a game could be done 10 years from now in HD with all kinds of crazy effects, and legitimately, the game was done 6 years ago on a 33mhz MIPS processor. But 10 years from now, when someone wants to create something that captures a similar subset of cool features (maybe a fun arcade-y dogfighting game a la Crimson Skies, maybe the new and revolutionary fighting game that introduces some unique quirk to make things fun), they're going to have a hell of a time competing visually in a market where 1,000,000 poly models require a single artist to work for almost a month to make a single character look halfway decent.

    My point, thusly, is that we've reached a plateau in graphics similar to movie effects. Lord of the Rings, or X-Men, or Spiderman would suck 10 years ago because of the lack of effects houses and hardware capable of doing justice to the storylines. That burden is off of the film producer, and now they can legitimately tell any fanciful story they wish. The same holds for game developers; outside of being limited to 64 simulataneous players for want of RAM/processor cycles, a game developer isn't really heavily limited in the graphics/physics/speed department from telling his or her story, or producing his or her experience. But at the rate things continue, that developer may be limited in the monetary department because of the expenditures necessary for future games.

  12. Re:Where are the "Sound Acceleration" cards? by SkunkPussy · · Score: 2, Insightful

    But, where are the cards that can generate the sound of one arbitrary object hitting another?

    VERY very astute question. 1 gold star for you.
    I really hate games when you get the same fscking sample every time you pick up ammo or knock into something. There should be 20+ samples for every possible sound so that it doesn't sound so monotonous. And fuck it if the sounds won't fit into RAM, everybody should have 1G these days

    --
    SURELY NOT!!!!!
  13. Toy Story didn't have to wait on the CPU by duckpoopy · · Score: 2, Insightful

    to compute AI, collision detection and physics. Rendering Toy Story at 60 fps is one thing, playing Toy Story is much more difficult.

    --
    word.
  14. No way by Have+Blue · · Score: 4, Insightful

    Games aren't going to match Pixar movies until the writing, acting, and animation is up to Pixar's level, and you can't get those from a hardware upgrade.

  15. HDRI hardly new development - still waiting by Anonymous Coward · · Score: 1, Insightful

    The next generation of video cards and game consoles will be fully capable of using HDRI in realtime

    It's almost 2 years since the R300 release. One of the demos was Paul Debevec's Drawing with Natural light rendered(at 30 min/frame in '98) demo from just a few Sigraphs back was being rendered in realtime on a 9700 pro. Still waiting for the games (Fry cry being the only thing I can think of).

  16. Funny by Pan+T.+Hose · · Score: 3, Insightful

    LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry."

    Funny. That is exactly the same what gaming technology engineers were talking about when the first consumer GPUs were hitting the market in the nineties. Meanwhile, the best games ever made by LucasArts are successfully emulated by ScummVM on 486. Cinematic realtime rendering, advanced lighting techniques and high-dynamic range images and multiprocessor-based rendering and advanced geometry my arse.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  17. this is getting wierd by Wellmont · · Score: 4, Insightful

    I don't mean to sound funny in any way but this is a serious worry. I'm frightened by the over hype of Video Game consoles. I'm afriad when I see computers more powerful inside gamming machines that retail for 100 to 400 dollars. Makes me wonder if spending 2000 to 3000 dollars on my computer or 500 dollars on a graphics card and Half Life 2 is worth it. Makes me wonder which industry is Really screwing over it's loyal customers. I know the bottom line is to make money, but damn this seems like pure product assasination. Instead of Microsoft and Sony developing computer security, or working on fixing they're current products they are in a race to strip the PC of every title its ever had:
    Master gaming machine,
    Master processing machine,
    Master rendering machine,
    Best priced machine,
    Most useful and fun machine.

    Hey don't get me wrong, if this means computer's and technology is going to get cheaper and look cooler (see, xbox design) I'm all for it. But if this also means microsoft and Sony can beat the crap out of hardware manufacturers like ATi, Asus, Abit, and others then count me out, I'd rather not participate in the destruction of companies that have provided me with high quality long lasting products in favor of a DRM gaming machine like computer.

  18. What will REALLY matter. by moneymatteo · · Score: 2, Insightful

    This article only touches on with two words what the REAL graphical revolution will be. That's going to be Real-Time Motion Blur. With all the tech heads clamoring on and on about 60+ FPS as some holy-grail, why are we all so accepting of watching our movies at a paltry 24 FPS and deem that it looks more real than any video game? It's because if you ever pause to look at a frame of your favorite movie in action you'll notice that the image is severely blurred and contains imagery that encompasses not only imagery from that moment in time, but from time before it which is interpolated together. This gives an effect of reality far beyond what any high frame-rate would be capable of. The process is CPU intensive becaue it involves heavily processing the current frame data with the 4-5 frames that occur before it but with low geometry counts it could be done on current systems.. When are developers going to get on the ball and get this tech going???

  19. Graphical Lust May Kill the Industry by FlipmodePlaya · · Score: 3, Insightful

    As studios work harder and harder to provide an immersive graphical environment, production costs skyrocket. Take Shenmue, a game that continues to amaze me with the complexity of its world. You can pick up and examine detailed objects from dishes in Ryu's kitchen to toys bought from vending machines. There was rarely a purpose for this, just an added touch of realism. Features like these helped to make it one of my favourite games, but they also helped to make the creation cost some $70 million (statistics vary)!

    As technology advances and visuals on that scale become expected by the consumers, only the richest companies will be able to produce games. This will limit the number of titles being put out, and eliminate smaller studios completely (we see this happening every day).

    My hope is that simple, but not ugly, graphics will become a more popular style. Colourful, cartoony designs made of large shapes, and the like. Artistic environments will replace realistic ones. There are plenty of great games that have skirted high production costs by limiting graphical prospects. Chu Chu Rocket, which I was just playing, did that. The graphics do no more than they need to, and as a result, I'm sure it was an affordable game to produce.

    I wouldn't want some great puzzler to be rejected by a publisher who doesn't want to spend the money to bump map the scales on its dinasaurs.

  20. Environment Processors? by Aphrika · · Score: 4, Insightful

    While I think the graphics end of games is pretty much set on it's trajectory, I think it goes hand in hand with the environment the game/film/rendered media is set in. As soon as you introduce movement, you introduce physics.

    I've always wondered if this is going to yield some kind of environment processor - kind of like a GPU, but one that solely handles physics - physics of liquids, solid, gases, and their interactions. Sure it's nice to write your own, but there's got to be so much overlap between engines it makes sense to model the world properly on hardware. Why not?

    I mean, pretty pictures are all very well, but I want to see things dent, explode, flop down stairs/over balconies etc...

  21. Too much focus on graphics! by MysticalMatt517 · · Score: 3, Insightful

    I am really, really tired with the amount of focus that is put on graphics in video games. Yes the eye candy is nice but I would rather have awesome gameplay with average graphics over awesome graphics with average gameplay any day.

    A prime example of this is "Wreckless" for the Xbox. That game was absolutely beautiful. Unfortunately the gameplay sucked. Yes for a good half hour it was fun to gaze at the beauty of the game, but at the end of my five day Blockbuster rental period I happily chucked it back into the return bin and wished for my half hour back...

    The point is graphics don't make the game. I play my Gameboy Advance SP more than my Xbox and Gamecube combined. Part of that is because I'm never home, but I wouldn't bother if the games wern't totally awesome. Mario & Luigi Superstar Saga, Metroid Fusion, and Wario Ware Inc. don't hold a candle graphically to the stuff on my GameCube and Xbox, but they're awesome, fun to play games. What happens a few years down the road when 2D games and games that aren't photorealistic are scoffed at and ignored? There are going to be a ton of awesome games overlooked.

    I think that game developers need to stop wasting time trying to shove just one more polygon on the screen and start working to make gameplay the best possible. The majority of the games out there suck. It's because most developers are too high and mighty. They would rather make a beautiful looking game with average gameplay than to make an average looking game with awesome gameplay.

    Look at Wario Ware Inc. Not just Sprites, but jagged ugly crude sprites that serve just enough purpose to function. The game includes a crude grayscale nose and finger, and you have to pick the nose with the finger in under three seconds... Yet the gameplay is amazing. I've had more fun with that game than the last Tony Hawk release.

    The industry could use a few more nose-picking developers and a few less wannabe Picasso's.

  22. It's the gameplay, stupid. by Incoherent07 · · Score: 2, Insightful

    All of these new developments share the same flaw: in the end, games are not about what you see, they're about what you DO.

    Innovation in graphics is easy, since you know exactly where to go with it. The amount of work required to create the content goes up, but making prettier graphics is conceptually not hard... more computing power + better optimization = better graphics.

    To be perfectly honest, I could care less how photorealistic games look. It's impressive, yes. But in the end it's not the important part. If I wanted to see really amazing computer graphics I wouldn't need to play a game to do so.

    What about innovation in gameplay? Shinier widgets do not a more fun game make. Unfortunately, innovation in gameplay involves risk... will people like it? And the problem is that because of the higher development costs (due to the better graphics; see also the games story from a few days back), publishers are less likely to take a risk on a new idea... they'll go for what sells: a sequel to an established franchise, a sports game, a movie franchise... something they know people will like.

    Games, as an art, are really not about the shiny things on your screen. Yes, you need them, but at this point quadrupling the detail of the picture is really not going to significantly augment your gaming experience.

    --
    This is my sig. There are many others like it, but this one is mine.
  23. Maybe I'm the 1 percent by Spiff28 · · Score: 2, Insightful

    I personally react much better to sound than sight. Sight requires I actively be looking around, with sound, I just have to listen. Deer don't look around, they listen for a twig to snap.

    I can almost never play Smash Brothers Melee with the sound off. I listen for things like items being thrown (ok, time to dodge), moves with large execution times (ok, time to strike while they're vulnerable), etc. That way I don't have to keep my eye on the opponent at all times, I can focus on using the environment to my advantage.

    - spiff

    1. Re:Maybe I'm the 1 percent by Retric · · Score: 2, Insightful

      Yea, but the sounds your useing could be the voice of someone saying dodge or a bleap that works the same way it works the same. But, if you want to play Smash Brothers Melee with the sound on and vido off I will play ya with the sond off and the video on.

      Basicly, I don't care how great the sound's are. But I notice how good the video is. In fact I dislike games that I need to play with the sound on.

  24. FF6 by i0wnzj005uck4 · · Score: 4, Insightful

    You know, with all the recent game developments and my newly-purchased computer, I have to admit that better graphics does, at times, produce a better game. I've been absolutely loving Beyond Good and Evil, and that's in great part due to how immersive and overly-detailed the world is in the game. How you can walk around the orphanage and see little child drawings of the pig-man on the walls -- these are things that most games miss, these little details. However, as a game it succeeds as a whole; without the story and the gameplay, as many other people have been saying, it would have been a failure despite the beautiful graphics engine. (This is the reason I hated the new Prince of Persia: the fights just weren't all that well-thought-out.) Anyone else here remember being drawn into FF6 (FF3 US) for extended periods of time? Or how ultimately playable FF7 is even now, despite the fact that its graphics are severly outdated and it always runs at a low resolution with a low framerate? Right now I'm living in Japan. I have Beyond Good and Evil, the new 4 Swords Zelda game, and FFXI. Wanna know what I'm playing most, though? The original Zelda on GBA, second quest. That should say something about the current state of games and immersion.

    --
    - Cloud
  25. Graphics don't matter by Saville · · Score: 3, Insightful

    much. Unless you are trying to simulate reality I don't understand the continued obsession with improved graphics. With the Dreamcast hadn't we reached the golden age where any game imaginable can be created? What about using stylized graphics like Jet Set Radio instead of realistic graphics? Would The Simpsons be funnier if it had more realistic drawings or real actors instead of voice actors and simple drawings which look less real than Disney's Snow White from the 1930s?

    Look how anime gets away with simple "graphics", but is able to quickly communicate emotions. Same with "South Park." We need to be more worried about what we do in games and how we do it (look at the success of novelty items like the eye toy) instead of only trying to push visuals.

    I understand the excitement over new graphics when they enabled new games. Pong->Space Invaders->Pac Man->Super Mario->Street Fighter II->Super Mario Cart->Virtua Fighter, but I just don't see the point any more.

    Here are three screen shots; which looks most fun?
    fake far cry
    real far cry
    gish
    Personally after watching the gish movies I think it looks the most fun :) But even the fake far cry screen shot, which won't happen until far in the future, doesn't really look more fun than the real far cry screen shot.

  26. Graphics DO Matter by Beg4Mercy · · Score: 3, Insightful

    Everyone seems to be saying "but what we really need is better gameplay (and better stories)." I for one would like to post that I WELCOME THIS CONTINUED IMPROVEMENT IN *GRAPHICS*. People are making the mistake that developers have to pick ONE of good graphics, sound, storyline, or gameplay. But they are NOT MUTUALLY EXCLUSIVE! You're looking at the game the whole time you're playing it, graphics cannot possibly hurt the gameplay. Nice graphics create better immersion -- which ties into the story. Focus on the graphics AND the gameplay. It can easily be done. Obviously the graphics programmers and artists are going to be working on the graphics, but the other members of the team (like designers) will take care of the gameplay, sound, and story. Don't go the way of Nintendo and believe people are not interested in technological innovation. They are, and they are ALSO interested in gameplay, story, and sound. We can have excellence in all four.

    1. Re:Graphics DO Matter by Bambi+Dee · · Score: 2, Insightful
      You're right, we look at the graphics all the time so they'd better not suck. But does that automatically mean they have to require the latest and greatest hardware? Sure, in a game that was trying hard to look "real", I'd likely also want all the realism I can get, and that requires hardware (that I can't afford).

      But graphics needn't be realistic to be good. Van Gogh's "Starry Night" or Paul Klee's "Dream City" aren't and weren't meant to be realistic. Does that mean they suck? I don't think so.

      Maybe we're at a "Rembrandt" stage of videogame graphics - (most) people seem to want everything to look "real" (i.e. like in the movies). But that's hardly all there is to art. Maybe, once realism has worn itself out, we'll see the videogame art equivalents of Van Gogh, or Klee, or Gauguin, and, eventually, cubism and abstract art as designers grow tired of depicting physical objects at all.

      (Not sure I'd welcome all of that, but I must admit I'm getting tired of realism. Realism doesn't guarantee interesting faces on characters or atmospheric scenery or an avatar you want to identify with. I'd rather have those but in a 320*200*32 2D game than perfect realism but nothing worth looking at. Not that you were advocating boring graphics. I guess this post is one big digression!)

      I mean, we've had cave paintings (Pac-Man) and elaborate antique frescoes (Pac-Land) and the middle ages with their semi-3D (Pac-Mania)... so who's to say realism's the be-all, end-all? It certainly has its place, but so do other styles.

      (My apologies to anyone with a less shaky grip on art history)