Cinematic Game Graphics
CowboyRobot writes "LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry."
These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."
neither Doom 3 nor HL-2 are officially "out." Why do I even care what happens after that? Give me that gravity gun, darnit!
For some reason, I massively enjoy manga-esque RPGs on my PC even though I have to put up with bad translations, shoddy console ports, storylines more linear and predictable than ... something very ... linear 'n predictable and plotholes big enough to fly a 747 through. It's just a certain kind of charm, rocking voice acting and cool drawn graphics. Don't need a bloody P5 6ghz, 2gb DDR PC5400 RAM with a nVidia Geforce X-treme 20k 512mb for that. Anything capable of rendering above 4096 colours would suffice, really.
Sadly, being both a PC gamers and European, I find myself severely limited in said games... :(
Hate me!