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Unlike Movie-Goers, Gamers Love Sequels?

Thanks to EvilAvatar for pointing to a Seattle Post-Intelligencer article discussing how gaming sequels tower above most movie sequels in terms of desirability and quality. The piece argues of movies: "Sequels suck, right? For every 'Godfather 2' and 'Aliens' there are hundreds of horrendous rehashes clogging the video store shelves. Hollywood wants your money; quality control be damned", before contrasting them with games: "Fans chomp at the bit for a few screenshots from the next installment of beloved games such as 'Half-Life' and 'Halo.' When the games arrive they rarely disappoint. Gaming franchises get better and better while their celluloid cousins go straight to video." Valve's Gabe Newell also comments on feedback for sequels: "We are super-involved in the community that has sprung up around our games. Whether through e-mail, the forums, the fan sites, or calling my house at 3 a.m. in the morning, we have a pretty good idea what they are thinking. And it absolutely factors into our decisions."

97 comments

  1. "Aliens" WAS a weak sequel by AtariAmarok · · Score: 3, Interesting

    "Aliens" (Alien 2) was one of those weak sequels. The first one was a masterpiece of horror and the Giger set design really sets it apart. Compared to this, the second one was a pallid echo that turned into a rehash of "Terminator" at the end. Based on "Aliens", I steered totally clear of the 3rd and 4th movies.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:"Aliens" WAS a weak sequel by Hackie_Chan · · Score: 3, Insightful

      Are you a crazy? Aliens was a thousand times better than the first movie. A classic masterpiece!

      --

      What's so bad about being lazy? What if there was a war and nobody showed up?
    2. Re:"Aliens" WAS a weak sequel by nocomment · · Score: 4, Funny

      reminds me of that scene in spaceballs where they refer to the review of rocky 5....thousand.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    3. Re:"Aliens" WAS a weak sequel by swat_r2 · · Score: 1

      I loved Alien, and to this day I still think Aliens is one of the best action movies ever made, and a damn awesome sequel. And cmon, who doesn't love Bill Paxton in that movie :)

      The other ones were entertaining, but no where near as great as the first two.

    4. Re:"Aliens" WAS a weak sequel by Anonymous Coward · · Score: 0
      If you Aliens fans have not seen it, you absolutely must see the Aliens Special Edition (I'll refer to the version on the new "Alien Quadrilogy" box set). Which features Bill Paxton and his "STATE OF THE BAD ASS ART" speech. A moment of cinematic hubris that brings tears to the eys.

      "Someone wake up Hicks"

    5. Re:"Aliens" WAS a weak sequel by Anonymous Coward · · Score: 0

      Aliens is the quintessential sci-fi space action movie. Let me qualify that...of all the sci-fi space action movies there are - that don't involve inter-ship combat - Aliens is the best AND the most enjoyable. That should satisfy the Star (Wars|Trek) soap opera fanboys. Blade Runner definitely compares, and betters Aliens, but it's not even a SPACE action movie in the same vein as Aliens, or even a real action-based movie as opposed to a private eye film, it's simply futuristic. The difference is at least as important as that between a submarine warfare movie and a Vietnam movie, IMHO.

      Anyway, Alien is a good, but extremely dated, horror movie. (Only seven years separates the releases of Alien and Aliens, but while Alien certainly LOOKS like a '70s movie, Aliens could practically have been made just yesterday, if not for the lack of CG effects.) Alien is slow-paced until the end of the film, the antagonist is not too scary, and the protagonist and her crew don't show too much effort in dealing with the problem, when obvious solutions exist. At least in Aliens the reason they didn't pull off the most obvious solution (which they mention) was because of both ulterior motives and a mishap regarding a secondary group of soldiers.

      I'll never forget how the "talking head" and "screeching snake" scenes in Alien sucked so badly. On the other hand, I'll never forget how superb the first fight scene, the "head-tilt & glare" scene, and the "loader mech" scenes all were in Aliens. Oh, and don't forget to "watch your fingers." *

      Now, maybe if you compare hatch scenes, Alien has the more interesting one. But the one in Aliens is still awesome.

      AC conclusion: Aliens > Alien, and not just due to plurality (although it helps)

      * And about Bishop, bar none, he is the kind of artificial human I like to see in the movies. He put Aliens over the top as far as I'm concerned. The same can't be said about Alien in this regard.

    6. Re:"Aliens" WAS a weak sequel by delus10n0 · · Score: 1

      GAME OVER, MAN! GAME OVER!!!

      --
      Not All Who Wander Are Lost
    7. Re:"Aliens" WAS a weak sequel by Anonymous Coward · · Score: 0

      Those Marines were the shit. They had SHARP STICKS, and Vasquez was JUST TOO BAD. Bishop was SYNTHETIC, but he wasn't STUPID. Even the PENDEJO redeems himself admirably.

    8. Re:"Aliens" WAS a weak sequel by Frizzle+Fry · · Score: 2, Insightful

      They are very different kinds of movies, so it is understandble that you could like the first one better. But calling the second "weak" is just ridiculous. This is one of the great action/ war movies of all time (for those who haven't seen it, it is essentially a Vietnam War movie set in space).

      --
      I'd rather be lucky than good.
    9. Re:"Aliens" WAS a weak sequel by Dr.+Trevorkian · · Score: 2, Insightful

      The problem with the Alien & Aliens debate is that many fans of Alien wanted another horror/suspense movie, where the Aliens fans enjoyed the action more. They really are two different movies and isn't fair to judge one of them by the goal of the other.

      There's a third group, of which I am part, who enjoy both, or most, or all of the movies. While I wouldn't go out of my way to see 3 or Resurrection again, I didn't regret having seen them.

    10. Re:"Aliens" WAS a weak sequel by Anonymous Coward · · Score: 0
      From the IMDB:
      I'm ready, man, check it out. I am the ultimate badass! State of the badass art! You do NOT want to fuck with me. Check it out! Hey Ripley, don't worry. Me and my squad of ultimate badasses will protect you! Check it out! Independently targeting particle beam phalanx. Whoa! Fry half a city with this puppy. We got tactical smart missiles, base plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...

      "You always were an ass hole, Gorman"

    11. Re:"Aliens" WAS a weak sequel by RedWizzard · · Score: 1

      Critics and the public disagree:
      IMDB: #86 highest rated movie,
      Rottentomatoes.com: 100%

    12. Re:"Aliens" WAS a weak sequel by foodb4nk · · Score: 0

      whud up gangsta just thought i would say hello to you. Hope all is going well for you and you family.

      --
      *huh* Sig? WTF?
    13. Re:"Aliens" WAS a weak sequel by WorkEmail · · Score: 1

      Speaking of cr@ppy sequels, remember the Texas Chainsaw Massacre II, that was bad. ohh, and Weekend at Bernie's II.

  2. Yup totally true by nocomment · · Score: 4, Insightful

    I considered the matrix 2 and 3, as well the star wars prequels to be borderline blasphemous. All the while I'm waiting for the next Legend of Zelda to be released...I'm just finishing up the windwaker now. This will make me sad when the game ends...what will I get?

    --
    /* oops I accidentally made a comment, sorry */
    /* http://allyourbasearebelongto.us */
    1. Re:Yup totally true by Golias · · Score: 1
      The reason for this should be obvious: 1. Games are expensive, and therefore have a higher requirement of consumer satisfaction. 2. Game sequels are competing directly with the previous versions.

      You can still buy HALO (or keep playing it if you already own it), and it will still be the same experience it was when it was new. In order to get you to shell out $50 - $60 for HALO II, the folks at Bungie and Microsoft need to make a game that is not only new and better, but enough better to make you want to play it. Make it could enough, and they've got a solid franchise (look at how many PS2 owners pre-ordered the new GTA.) Fall short, and word will spread quickly, resulting in utter failure.

      Movies are different. You can't see "Shakespeare in Love" at the theater anymore, but for a mere $16, you and your date can give "Shakespeare in Love 2: Electric Boogaloo" a chance. If it sucks, no biggie.

      --

      Information wants to be anthropomorphized.

    2. Re:Yup totally true by Anonymous Coward · · Score: 0

      You're contradicting the OP's point, not supporting it. He hated the movie sequels/prequels he mentioned, but he likes Zelda and is anticipating the sequel (so am I). Still, your explanation (which runs contrary to what this story is about) is interesting, since it takes cost of entertainment into consideration.

    3. Re:Yup totally true by Golias · · Score: 1
      You're contradicting the OP's point, not supporting it. He hated the movie sequels/prequels he mentioned, but he likes Zelda and is anticipating the sequel (so am I).

      Actually, I'm explaining why movie sequels are usually cheap, disposable, and guaranteed to farm a little more cash for the production company regardless of quality, while game sequels are major projects with a high level or pressure on the creators to make something worthwile.

      Hence, sucky move sequels and high-quality game sequels.

      --

      Information wants to be anthropomorphized.

  3. And then there's the Gaming Sequels Rule of 3. by Incoherent07 · · Score: 1

    The first two are usually very similar, the third is something entirely different/better.

    --
    This is my sig. There are many others like it, but this one is mine.
    1. Re:And then there's the Gaming Sequels Rule of 3. by edwdig · · Score: 2, Informative

      That's not how it goes. The second game diverges greatly from the first, then the third goes back to the original formula.

      Look at all the old NES games that followed that model. Super Mario Bros and The Legend of Zelda are the most glaring series to do it.

    2. Re:And then there's the Gaming Sequels Rule of 3. by Anonymous Coward · · Score: 0

      And then there was StarControl 3 which sucked, compared to the first two

    3. Re:And then there's the Gaming Sequels Rule of 3. by Pluvius · · Score: 1

      Star Control 3 is pretty underrated, actually. The gameplay isn't as good as that of SC2, but SC2 is one of the best PC games ever made.

      If any of the SC games suck, it's the first one. All it is is the melee mode in the other two games with a weak strategic foundation.

      Rob

    4. Re:And then there's the Gaming Sequels Rule of 3. by PedanticSpellingTrol · · Score: 3, Funny

      I'm looking at you, Ninja Gaiden...

    5. Re:And then there's the Gaming Sequels Rule of 3. by bckrispi · · Score: 1
      I'd argue that SC2 was the best game ever made. SC3, while having a fantastic sense of humor:

      Don't...Ever...Call...K'Tang..."Stupid"!!!

      "The Daktalakpak Vivisector explodes in 'An Orgy of Mechanical Rapture!'"

      It was pretty lacking as far as a meaningful storyline goes. I think we can attribute this directly to not having Ritchie & Ford at the helm. SC2 made you feel like you were actually there; a deep and enveloping storyline, great characters, and a superb soundtrack. Every quest gave you a feeling of accomplishment, and every secret you uncovered led to an even deeper mystery (which we were hoping would be resolved in SC3, but alas..). This was truly game writing at its finest!!

      --
      Xenon, where's my money? -Borno
    6. Re:And then there's the Gaming Sequels Rule of 3. by Pxtl · · Score: 1

      Well, those of us who played #1 first loved it. Then #2 came and, while it was a good game, got all the darn whiny RPGers into the genre.

      Some of us like strategy games. Reiche and Ford make strategy/action games mainly (unholy war, archon, etc) - SC2 was an exception. I liked SC1 a lot, and was actually a little disappointed when I started playing SC2 and found out it was an adventure game. Yes, it turned out good, but I still remember that initial disappointment.

  4. That's largely relative by Anonymous Coward · · Score: 5, Interesting

    I think first of all it depends entirely on the sequel in question.

    Personally, however, I really do not like sequels at all. Unless the studio in question can create a unique addition to the franchise instead of more of the same, I will always shy away from repeated outings under a single title. If I detect that the developer or publisher is being cheap and trying to cash in, they can kiss my money good bye

    Like I said at first though, depends on what it is; "Tomb Raider" (and the more recent addition: "Hitman" series) being the worst case scenario, while, say Halflife 2, which is obviously an honest attempt to reach new heights, is an example of a sequel I might buy (too bad about the steam technology).

    1. Re:That's largely relative by gl4ss · · Score: 1

      huh? with hitman you at least have gotten the sequels.

      with halflife 2 you can't really say jack about it since the game isn't out yet, so far it has been an honest attempt at sucking budget and lying about the state of the game.

      with games however, often it's incremental additions to a game - with movies it's entirely new movie every time, you can't just take the best scenes from earlier films.

      though, how nobody has mentioned Ultima's? they have an ongoing repetative story as well.

      --
      world was created 5 seconds before this post as it is.
    2. Re:That's largely relative by Goldberg's+Pants · · Score: 5, Interesting

      I hate sequels in forms of entertainment. It shows a dirth of creativity and originality. I couldn't care less about Half Life 2. Just like I don't care about Doom 3. Been there, done that. How about having some original ideas instead of just churning out more of the same?

      Say what you will, when you get right down to it, Half Life 2 is a first person shooter with a good story, and it's the sequel to a first person shooter with a good story.

      This is why I'm rapidly losing interest in games. I've been a gamer for over 20 years now... But I'm just losing interest when all that's coming down the pike is more of the same. Don't get me wrong, the games aren't BAD... But when you get fed apples all the time, you really long for an orange or too...

    3. Re:That's largely relative by Anonymous Coward · · Score: 0

      Half-Life 2 has a revolutionary graphics engine. It's going to be one of the first games to really take advantage of fast hardware and DirectX 9 video cards, instead of using it as a way for sloppily coded games to run OK. The characters, AI, artwork, story, and puzzles will be completely immersive. The first Half-Life set the bar for all other games to follow, and the second is going to do the same.

      The original Half-Life was so good, we had over a dozen people watching someone play it with the computer hooked up to a TV. The monster placing and design was incredible...nothing like a roomful of people yelping when a headcrab launches itself out of the darkness of the HVAC duct ahead. The second Half-Life is going to use every trick of today's technology to achieve the same level of immersion.

    4. Re:That's largely relative by junkgrep · · Score: 1

      You're way too pesimistic: if these games don't impress you, then what COULD? Both Doom3 and HL2 promise not just prettier graphics, but stories and interactivity being integrated into the game like never before. How can you "been there, done that" when these games are both going to be such radical departures from the pervious games as to leave them in the dust? HL2 will feature minor connections to the old story, but mostly a very new locale with interactive characters and an totally in game story more realistic than in any FPS ever before. The physics system is set to be the first to be truly a part of the gameplay rather than just an effect: the magazine reviewers that have seen it have been blown away not only by incredible interactivity, but also the creativity of Valve in creating set pieces and exciting new gameplay options. Doom3 looks to be the first id game since Doom that will be worth playing for the game, not just the engine. It's going to have scripted sequences and immersive levels (basically, id learned a lot from Half-life), and so far (from the alpha) it looks incredible and very suspenseful in a way that's radically different from what you've played in any id game before. If you aren't impressed by these additions to FPS gaming, both of which promise to revolutionize the genre instead of being just more of the same, then maybe you just don't like FPSes period.

    5. Re:That's largely relative by junkgrep · · Score: 1

      Ha ha, so funny to repeat the same joke that 10 year olds repeat over and over about id. I agree that their last couple of games (basically the whole Quake series) were basically just mediocre as games. I'm just saying that id sounds like they've acknowledged this, and want to finally do better. I have high hopes that they've learned a lot about game design: especially from Half-Life. And if you've played the alpha, you'll see that it looks to be the case: a game full of creepy events rather than pointless rooms filled with random monsters.

    6. Re:That's largely relative by cubicledrone · · Score: 1

      if these games don't impress you, then what COULD?

      A writer.

      Both Doom3 and HL2 promise not just prettier graphics, but stories and interactivity being integrated into the game like never before. How can you "been there, done that" when these games are both going to be such radical departures from the pervious games as to leave them in the dust?

      Because they aren't radical departures. It's the same game as Castle Wolfenstein with better graphics. It's boring.

      then maybe you just don't like FPSes period.

      After 173 sequels, maybe people are tired of playing the same game. Ok, so they can talk to the other scientist. So what? Who wrote the story? What's the plot? What's the theme? What do we learn about the characters? How do those characters change? At what point in the game might the player win by NOT blasting 112 alien flipping insect flippers with a rotary razor blade cannon?

      Show people a game with a moral dilemma, or a moment of real drama, or a game that might make someone cry. THAT would be innovative. Nobody gives a shit about displaying 5% more bump-voxeled pixel-polygons.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    7. Re:That's largely relative by junkgrep · · Score: 1

      A writer.

      id hired a sci-fi writer for Doom3. Valve has a full-timer writer as well for HL2.

      Because they aren't radical departures. It's the same game as Castle Wolfenstein with better graphics. It's boring.

      Look, I'm not asking you to buy into this before the game come out and are reviewed, but at least acknowledge that both promise to uniquely integrate the story into the game itself like nothing before. And both games promise to have REAL stories this times, though HL2 far moreso than Doom3. Both developers have heard criticisms like yours, and they have said that they are doing everything to remedy them.

      If you want to think "more fo the same," think Marathon (which, while it was all text, had a fascinating plot), not Wolfenstein.

      Show people a game with a moral dilemma, or a moment of real drama, or a game that might make someone cry. THAT would be innovative.

      Have you read much about HL2? This is exactly what their design philosophy was: give the player realistic characters to interact with: characters that react to your different decisions, that have emotional responses to things, that weave in and out of the plot with as you as you proceed. They wanted to make a playble movie, in other words, more than just another shooter. The characters act, they emote, they react, they are all unique in looks and dialouge (for all human characters) and more complex personality (for the main characters like Alyx, Eli, Kliener, GMan, Barney, Breen, etc.) And more than just characters, the game is designed to have all sorts of plot developments, twists and turns, all of which happen real time in the game with you in control. If that's not something new in the way of plot for an FPS, I don't know what would satisfy you.

      Now, hey, maybe they won't come through on all that. But that's what they promise to deliver. So it's not like all devs are totally unaware of your concern about playing the same shooter over and over.

    8. Re:That's largely relative by danila · · Score: 1

      After 173 sequels, maybe people are tired of playing the same game.
      But then again, may be they aren't...

      Show people a game with a moral dilemma, or a moment of real drama, or a game that might make someone cry.
      I would honestly suggest you check out Kana - Little Sister. While on the surface it appears to be a hentai game about incest, it actually has the best story I ever saw in a game. It has moral dillema (a couple of them), it has a moment of real drama (a few of them too) and it made a lot of people cry (including myself). Check it out, you won't regret it.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  5. Alien 1 and Terminator were masterpieces by Anonymous Coward · · Score: 0
    "Are you a crazy? Aliens was a thousand times better than the first movie. A classic masterpiece!

    Alien 1 and Terminator were masterpieces

  6. Aliens = Terminator redux by Anonymous Coward · · Score: 1

    How do you make "Aliens"? Simple. Mine "Terminator 1". Take the Linda Hamilton character, have Sigourney play her. Take the factory that destroys the Terminator and re-fashion it into a suit. Then finish off the termin... er, monster, sorry.

    1. Re:Aliens = Terminator redux by Anonymous Coward · · Score: 0

      Don't forget to use the same actor as the leading man. What ever happened to that guy?

    2. Re:Aliens = Terminator redux by BTWR · · Score: 1

      he's been in tons of movies.

  7. Spot on...... by MrIrwin · · Score: 3, Funny

    Now, where can I get Pong 101, the final brain death.

    --

    And if you thought that was boring you obviously havn't read my Journal ;-)

    1. Re:Spot on...... by SamSim · · Score: 2, Funny

      I'm still waiting for Spacewar! 2

    2. Re:Spot on...... by Haeleth · · Score: 1

      I'm still waiting for Spacewar! 2

      You missed it. It was called "Star Control"...

  8. Yes, they do by lightspawn · · Score: 4, Insightful

    When you've got the first game, a lot of the effort can be reused for the sequel - especially the engine and graphics / sound. You've read reviews of the first title and got feedback, so you know exactly what people liked and what they hated. Even just fixing a few hundred lines of code (say, changing the way the player chooses the active weapon) can make the game dramatically better. And it's probably a good game, if a sequel is considered. You know what you need to do to make it at least as good as the first one, and you probably will.

    With a movie, you want the same characters in a different setting, with the same feel and a different plot twist. You want it fresh enough so that viewers aren't bored. You can't let them carry over their saved games from the first title.

    Bottom line: sequels make more sense for media that relies far more on technology than on artistic merit.

    1. Re:Yes, they do by Deraj+DeZine · · Score: 1

      Making it easier to switch weapons means that the sequel is actually a good game?

      Did you work on UT 2004 or something?

      --
      True story.
  9. Are the games "sequels" as such? by AtariAmarok · · Score: 5, Insightful
    I don't consider the games to be "sequels" in the same way movies are: The games are more like "new improved" versions of the old. (Whether they do improve things is another topic).

    You are probably going to buy Halo 2 because you enjoyed Halo 1 and are expecting a better version of "more of the same". In contrast, you don't go to "Batman 5" expecting a version of "Batman 1" to see the same battle between Bats and the Joker with the latest new effects added that they didn't have in 1989.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Are the games "sequels" as such? by Goldberg's+Pants · · Score: 1

      I've only ever bought two sequels.

      Championship Manager: The new versions added so much new stuff it was tough to resist.

      Warcraft 3: Never bought the first two.

      Well, there's Myth 2, but I was introduced to that via a free review copy so didn't technically buy it.

      The worst case of "sequelitis" is EA Sports. The same game every year, occasionally with more than an updated roster.

      Triva fans: Did you know that the voice that says "It's in the game" is David Hayter, writer of the X-Men movies, and voice of Solid Snake in the "Metal Gear Solid" games? I only learnt that the other day.

    2. Re:Are the games "sequels" as such? by junkgrep · · Score: 2, Insightful

      I think it's just the opposite. Game sequels generally ground the game in some familar elements, but these days they almost always try adding major new gameplay elements that are more than just "more of the same." In part this is because the technology advances always allow more interesting features to be added, but it's also because designers know they have to deliver new gameplay to keep gamers from switching to a different liscence.

    3. Re:Are the games "sequels" as such? by danila · · Score: 1

      We usually judge games on story, graphics and gameplay. Story in most games is quite basic, even in Half-Life it's not the story that is important (you can buy tons of pulp sci-fi with better story), it's how it is integrated with gameplay. Graphics dramatically improve every year because games still have not reached the ultimate target (real world). Movies, on the other hand, had nearly perfect graphics 50 years ago and you don't have any gameplay there. Acting is also constant - actors today don't play much better then they did 50 years ago. So the only way for films to compete is to improve the story.

      But with games you don't need that - and so you rely on better graphics and gameplay instead, leaving the spirit of the story the same. And everyone is happy.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  10. VG Sequels by swat_r2 · · Score: 3, Insightful

    Sequels are a great way for developers to take a great existing game and make it even greater - as long as the game itself evolves and doesn't feel like an expansion pack ie. GTA:VC, Advance Wars 2. A sequel needs to bring a lot more to the table than just more missions, and it must fix the most common complaints/bugs from the previous game.

  11. oh yeah! by DeusExMalex · · Score: 1, Funny

    i can't wait for duke nukem: forever...

  12. HUGE difference with movie/game sequels... by BTWR · · Score: 4, Interesting
    The huge difference between movie & game sequels is that, for the most part, gamers will accept (and very often WANT) basically more-of-the-same, often with simple graphical or other updates. Myself included.

    Take a look at these sequels. They were very similar to their predesessors, with graphical updates or other updates and changes that keep it very similar in overall feel to the winning original's formula. And in doing so, they were hugely fun and entertaining:

    Doom 2

    Madden Football series (and most other "annual" sports games)

    Mortal Kombat 2,3

    Warcraft II

    Commander Keen games

    King's Quest games

    Battlefield: Vietnam

    Super Mario Bros to SMB: The Lost Levels ("SMB2" in japan - almost identical game but new maps)

    1. Re:HUGE difference with movie/game sequels... by Mattintosh · · Score: 3, Interesting

      There's a flipside to this. Some games are changed drastically in the sequel and the fanbase evaporates and/or complains very loudly. For example, Unreal Tournament 2003 didn't go over well because most UT players wanted UT with updated graphics. I know I did.

      You'd think they'd learn. Don't use sequels just to slap a high-selling name on something that isn't proven. It's the same problem Hollywood has. They raise expectations by namedropping, then let the fans down by making something inferior or just plain off-target.

    2. Re:HUGE difference with movie/game sequels... by k4rm4_p0l7c3 · · Score: 1

      Neverending Story part 3? hello!

    3. Re:HUGE difference with movie/game sequels... by mayns · · Score: 1

      Many of the popular gaming sequels are more like updates than true sequels, only with updated technology and gameplay tweaks. And even the ones that are actual sequels benefit from not only the better graphics and computing horspower but also such things as improved interfaces. To make a Hollywood analogy you'd have to have Star Wars made in 1908, and then again with a tweaked storyline with sound in 1932, and then in colour in 1964, and then with CGI in 1996. But still be Star Wars.

    4. Re:HUGE difference with movie/game sequels... by der_joachim · · Score: 1

      The Battlefield series never even pretended to *have* a story, other than the fact that the levels were based on real-life battlefields. So BF:V is not really a sequel.

      der Joachim

      --
      Geek runner, motorcyclist and professional know-it-all
    5. Re:HUGE difference with movie/game sequels... by Jad+LaFields · · Score: 1

      Your use of the word "formula" is interesting, as movies that are primarily focused on a "formula" (and I mean in a positive way) are the ones that are most likely to have a good sequels of the sort games have. The best example would be the James Bond series: we don't want anything stunning or new from these movies, because they have a winning, well-honed formula (read: gameplay). We'll accept a new James Bond movie every couple of years that may be very similar to its predecessor with minor technological upgrades (cooler gadgets, bigger effects, better film quality) (and no Sean Connery vs. the rest flames, please). The James Bond series is of course an extreme example, but you'll find that many of the best mainstream sequels are ones which have a very popular, repeatable formula. (which is why, in hindsight, the Matrix sequels were doomed. we all thought that the formula for the first film was the kick-ass action or the philosophical underpinnings, when it really was that sense of awe and discovery that the others were unable to repeat).

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  13. Programming and Movie making is different by TechniMyoko · · Score: 4, Insightful

    When you make a sequal to a program, you can take all the original code and either leave it, or make it better (no programmer purpously makes it worse) (any effing trolls even think of suggesting MS does can go impale themselves on an iron poker) thus making the minimum quality the same as the original. Movie making, you have to start from scratch on the sequal for the story (games in general dont require a story to be good, coughMiyamoto) So the quality can go down unlike programs/games

    1. Re:Programming and Movie making is different by Anonymous Coward · · Score: 0

      Have those pics yet Mr. Troll?

    2. Re:Programming and Movie making is different by Anonymous Coward · · Score: 0

      One shouldn't confuse the technical aspects of game- and movie-making with the creative aspects. Game designers don't necessarily reinvent the wheel every time they make a new game or sequel, any more than filmmakers invent a new camera for every new movie.

      Obviously, advances in technology - in both video games and movies - open up possibilities which creators in the past lacked. But this is merely a matter of expanding the number, variety, and sophistication of the tools available for creators to use to craft their artificial realities.

      They cannot and should not take the place of the fundamentals of good game design or good movie-making - something far too many creators in both fields unfortunately lose sight of. So dazzled are they by the possibilities of the latest technology - CGI! Pixel shaders! Quantum flux capacitors! - they forget to ask themselves how such technology should be employed to *improve* the gaming or cinematic experience, rather than *supplanting* it with gee-whiz spectacles.

      IMHO, it's the difference between the Lord of the Rings films and, say, the Matrix movies or the Star Wars prequels; and I think increasingly such considerations will be what separate the truly great games from the merely great-*looking* ones...

  14. Interactivity vs novelty by perlchild · · Score: 4, Insightful

    In an interactive situation(like a game), being in a familiar setting/knowing familiar characters/objects is an advantage, as it reinforces the "I can do this" feeling, important as you start a game. This is especially visible in games with online communities, where each player can build something, either his reputation(most combat games), or some sort of character(Diablo II), or a collection of objects(The Sims and similar games).

    Most sequels/expansion packs allow you to improve what you've already built. And since expansion packs reuse game engines, your investment in the expansion usually comes either a little cheaper(you pay less for an expansion) or you get more game for your money(you get the game, AND the expansion, which is less than two games, usually)
    Watching a movie isn't a "challenge" except for the odd movie about investigation(where the plot is the challenge, but your actions aren't as much your responsability as in a game(you connect plot elements you're given, but you can't see them in more detail, etc...), and your investment is always a full movie ticket... You don't get a "frequent movie fan" type ticket that costs less if you went to see the other movie. Games also get played longer(not many people still go to a movie that came out the time diablo ii was released, yet the online us east item trading is still doing brisk business)

    So basically, it's easier to make a quality game sequel from the point of view of the consumer(who gets value from owning two games) than from the producer(who gets a little bit less from an expansion than a truly new game, but also can find ways to invest less).

  15. SMB didn't do that in Japan. by Pluvius · · Score: 4, Informative

    The SMB2 in America isn't an SMB at all, but rather a hack of Doki Doki Panic. The real SMB2 is almost exactly like the first one (which, incidentally, is why Nintendo was afraid of releasing it over here).

    Rob

    1. Re:SMB didn't do that in Japan. by BackwardEngineer · · Score: 2, Informative

      Actually they thought that the SMB2j too difficult for us "stupid" Americans. Same goes for why Final Fantasy Mystic Quest was released here. (It's called Final Fantasy USA in Japan)

  16. Anyone notice the GameFAQs quotes? by Pluvius · · Score: 1

    A scan through the thousands of postings on the "Half-Life 2" boards at www.gamefaqs.com reveals titles like: "that means im happy," "is it a hoax or is hl2 final almost here???" "Anger ... Rage ... Hate," "Very very VERY ANNOYING BUG!" and "I Feel Like Going Insane!!!!"

    Funny stuff. I can almost believe that Pong beat River City Ransom on their "best game ever" poll (not to mention that lamer from Shenmue beating Guybrush Threepwood in their "best character ever" poll some years ago).

    Rob

    P.S. I had to edit the quotes because of the junk filter. Haw haw haw!

    1. Re:Anyone notice the GameFAQs quotes? by silicon+not+in+the+v · · Score: 1

      I especially like the name of the upcoming installment of the Ratchet & Clank game mentioned in the article "Up Your Arsenal". Funny stuff.

      --
      We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
    2. Re:Anyone notice the GameFAQs quotes? by mrseigen · · Score: 1

      If you spend more time on their boards, I can guarantee you you will see even more evidence in favour of their current 'Best Game Ever' deal (which has succeeded solely in voting for the exact opposite of whatever I liked).

    3. Re:Anyone notice the GameFAQs quotes? by Incoherent07 · · Score: 1

      You don't get it, do you? It's not a contest of whichever game was actually BETTER. It never was... seriously, do you expect the average casual game player to have played some of the less visible games? It's a contest of which game is more POPULAR. As such, and given the dynamics of the site, expect one of {FF6, Chrono Trigger, FF7} to win.

      --
      This is my sig. There are many others like it, but this one is mine.
    4. Re:Anyone notice the GameFAQs quotes? by Pluvius · · Score: 1

      It's not a contest of whichever game was actually BETTER.

      Hence the title of the poll, "Most Popular Game Ever."

      Oh, wait, no it's not.

      Rob

  17. Both are good! by antdude · · Score: 1

    I prefer Aliens (marine vs. Aliens!) over Alien (slower pace and scary), but both movies are awesome.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  18. They're all sequels you idiot! by Anonymous Coward · · Score: 1, Insightful

    Fucking every game that comes out anymore is a remake or a sequel. There's nothing TO anticipate except for sequels.

    Quite frankly it's annoying, and this gamer hasn't bought a video game in over two years and hasn't played one to completion since 1999.

    It's all recycled trite and if you're buying into it then it's your own damn fault.

    1. Re:They're all sequels you idiot! by Goldberg's+Pants · · Score: 1

      Doing better than me. I've not played a game to completion since 1987. (Paul Woakes classic "Mercenary".)

    2. Re:They're all sequels you idiot! by Anonymous Coward · · Score: 0

      PS2:
      Red Dead Revolver.
      Malice.
      Growlanser Generations.
      Astro Boy.
      Eye Toy.
      XBox:
      Knight's Apprentice.
      Sudeki.
      True Fantasy Live Online.
      Fable.
      Kameo.

      Seems like the only maker suffering from this perceived malady you've made up is Nintendo; but then again, Nintendo sequels tend to be playable, if not fucking amazing.

      I'm glad that you haven't bought a game in two years. Leaves more to go around for the people who deserve to play them.

    3. Re:They're all sequels you idiot! by Anonymous Coward · · Score: 0

      Growlanser Generations is at least the 5th if not 6th game in the Growlanser series.

      As for the other games many of them aren't even out. Some are based off film or TV franchises! Much less they are hardly representative of the whole. Take a look at a games site like www.the-magicbox.com and You might see one game that's not a sequel or spinoff all the rest are.

  19. It's more about the dearth of *good* video games by Richard+Jones · · Score: 5, Insightful

    I reckon people avoid sequel movies because in general they're by a new director, and hence the style and substance will be quite different.

    I think the point with video games is that *most* of the time, sequels are produced by the same company / team. You can be fairly sure that if the first game was really good, then the follow-up will be good too.

    I think that if Valve decided to produce a game that wasn't called "half-life 2" but with the same gameplay emphasis, then people would be just as eager to play it.

  20. Can't see forest through trees... by Guppy06 · · Score: 5, Insightful

    We don't like game sequels, we like good games.

    We don't hate movie sequels, we hate bad movies.

    When game sequels become nothing more than milking a cash-cow name, we won't like them.

    When movie sequels stop being nothing more than milking a cash-cow name, we'll like them.

    How much money do these people get paid to give us this "enlightenment?"

  21. Question of variety by Flyboy+Connor · · Score: 1
    There is much variety in movies and little variety in games.

    Therefore, in movies, we wish to see something fresh, something new, and not the same shit we saw before.

    Contrariwise, in games we are happy to see the same successful thing we saw before, only brought up to date with the latest technology.

    1. Re:Question of variety by Flingles · · Score: 1

      ROFL! Your word mincing made me laugh. I'd mod you but I just posted!

      --
      Karma: -2^0.5 . Mainly due to the imbibing of dihydrogen monoxide
  22. Worthless comparison by borisbfurry · · Score: 5, Insightful
    From the article:
    It would appear that the relatively small game development houses know something that the film industry giants don't.

    ...

    The Hollywood behemoths can't compete with the gaming company guerrillas because they've forgotten who pays their bills. Fans get a nod at test screenings, but the movie already has been made. The most that's going to happen is a new edit.

    Is the author honestly suggesting that movies be made with the same degree of consumer feedback as games? Movies are bad enough when the script has passed through five sets of hands who all think they know best. How could 500 or 5000 possibly be better?

    The author misses the point that the vast majority of community feedback on games is about gameplay, not plot or character development. I doubt many people on the WoW boards are upset because the Horde backstory isn't fleshed out enough.

    1. Re:Worthless comparison by danila · · Score: 1

      Movies are bad enough when the script has passed through five sets of hands who all think they know best. How could 500 or 5000 possibly be better?
      May be some of the fans will be able to point out how lame the script is before it is turned into a movie? Nobody is giving customers creative freedom, neither in game developement, nor in movies, but it is always good to listen to the customer.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  23. He speaks the truth by Jorkapp · · Score: 2, Interesting

    We are super-involved in the community that has sprung up around our games. Whether through e-mail, the forums, the fan sites, or calling my house at 3 a.m. in the morning...

    I have emailed Game several times, and recieved a reply almost every time (1 didnt get a reply). He's a really funny guy who delivers information straight out with a good amount of wit. Here's a sample:

    Me:
    I've noticed lately that you (read: Valve Software) are affiliating with 2 canadian based businesses (Softimage in Quebec and ATI in Ontario). Not to generate a conspiracy, but could this be a sign of things to come (Valve software moving to Canada?), or do canadians just kick ass with the technology playground?

    Gabe:
    Where do you think the G-Man is from?


    Not exactly the information I was seeking - but it made me laugh for a few minutes.

    As for calling him at 3am - Its on my todo list.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:He speaks the truth by junkgrep · · Score: 1

      Heh. We crazies over at halflife2.net sent him a pizza at his home. And pizza to the office too. Valve likes pizza.

  24. "Aliens" went off course is why by MMaestro · · Score: 1
    Think about it, when you saw the first movie 'Alien' what made you like it? Obviously the horror since the only action the crew made against the alien looked like a buncha 9 year olds venturing into their parent's basement (ok everyone huddle together then scatter around panicing and screaming). It was close, indoor, dark Survivor style action. You didn't know who was gonna survive, or even how the person would escape (let alone manage to kill the alien.)

    Then look at the second one 'Aliens'. First 15 minutes of the movie and Marines are going into the base to explore. What happens? About half of them are wiped out... most of which are equipped with pistols... how do they escape? Jump into the car and drive out. Fairly exciting, but not very scary after seeing Predator. The rest of the movie turned into a slow paced 'run-for-your-lives!' type of movie. The (leftover) Marines were armed with assault rifles and the oversized Smart Gun, so there wasn't much fear for the characters when they're holding larger than life guns. And when Ripley met the Alien Queen for the first time? Lets see, heroine of the previous movie armed with a flamethrower, a belt of rifle grenades, and an assault rifle. Yeah, I wonder if she's going to escape that encounter... Oh and lets not forget the final fight scene. Ripley in a power suit as well as the strength to hold her breath against the vacuum of space vs. one Alien Queen.

    1. Re:"Aliens" went off course is why by cubicledrone · · Score: 1

      Think about it, when you saw the first movie 'Alien' what made you like it?

      Jones. The fucking cat kicked everyone's ass. It stared down the alien, got away from the alien twice, got a first class seat on the "get the fuck out of here" express, and got paid for a sequel where it stayed home in the air conditioned apartment eating Fancy Feast.

      Jones should be a guest on the talk shows.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  25. Sequels aren't THAT bad... by SphericalCrusher · · Score: 1

    Personally, I like sequels, as long as it doesn't interfere with original. I'm a little worried about EverQuest II coming out for that reason -- I don't want it pulling away current EverQuest players, making the game less fun to play -- but I'm sure it'll end up like Asheron's Call and AC 2 in the long run.

    Besides that though, I look forward to sequels all the time, mainly to reexperience what I first got with the original. The major sequels on my list that I'm currently waiting for are: Half-Life 2, Doom 3, Spiderman 2, and Star Wars 3. If the first thing catches the line, the second is sure to pick up.

    --
    "Instant gratification takes too long." - Carrie Fisher
  26. Games cost more by Colazar · · Score: 2, Interesting
    A game is a larger investment of time and money for the consumer, so you should expect that they would be less willing to take a chance on an unknown quantity. That has to be at least part of the equation. You just lose more from buying a bad game than from seeing a bad movie.

    Of course, it is arguable that a game sequel is really a "known quantity," but that's a different discussion...

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  27. Two exceptions by Have+Blue · · Score: 2, Interesting
    Two pairs of works that are exceptions to the rule:
    • The original The Thing From Another World and John Carpenter's The Thing. The two movies tell essentially the same story, but they are very different from each other (and indeed the latter is usually classified as a remake or "reimagining" rather than a sequel). This is the current state of sequeling in games, where the sequel has to balance the right amounts of "familiar" and "evolutionary" even if everything about the games is totally different.
    • The games Marathon 2 and Marathon Infinity, from Bungie. The two games use exactly the same engine, which is rare among game sequels (and which is why I didn't start with Marathon 1), and share a great deal of content, but their experiences are quite different and each can stand on its own merits. This is the current state of sequeling in film- the underlying special effects technology is virtually unchanged between movies, but how it's used differentiates them.
    1. Re:Two exceptions by Trejkaz · · Score: 1

      You have Evil Dead and Evil Dead 2 fitting in similarly I guess. The second wasn't really a sequel, despite the numbering scheme.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  28. Gabe Newell by qoa · · Score: 1

    Everytime this guy does an interview, HL2 goes back a month/Alternatly it's not done because all he does is give interviews.

    --
    Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    1. Re:Gabe Newell by junkgrep · · Score: 1

      He was, and still is, saying summer. Dunno where "holidays" came from in this article, but its disturbing....

  29. Steam? by junkgrep · · Score: 1

    Whatever, steam is great! Like any software, it was buggy when first coming out, and they went final too soon, but right now it's pretty damn sweet, with-auto, while you sleep, updates, and lots of great new features. The friends network is still down a lot, but it's a cool ingame feature too. Because of steam, I'll have HL2 the second it comes out, already installed on my computer.

  30. Here's the deal... by Yuioup · · Score: 1

    In my opinion computer game sequels are almost always better and movie sequels are almost always worse.

    The reasons are obvious to anybody who's played computer games and watched movies for years. In the case of a computer game the developer receives feedback on the original game, gets feature requests, tweak requests, etc. and eventually uses this feedback to develop a second, even better game. Also don't forget that the developers are fans themselves so they want nothing more than to improve on their original game. Plus, of course, the leaps and bounds technology takes on the processing front enables developers to add more eye-candy - which is always better.

    In the case of movies well... Technology plays a part but only so much. Better special effects won't help a movie. Movies suffer from the fact that it is the PLOT that needs to develop, not the amount of eye-candy on every printed cell. Sequels are often worse because they're usually a practice of repetition rather any form of development. Unfortunately movie bosses don't see that so they keep churning out crap every year. I really hope that the same doesn't happen to games.

    Yuioup

  31. If Only George Lucas Understood this.. by haplo21112 · · Score: 1

    ..and applied it to his movies. If he had included even a tenth of the things people wanted to see in the prequels, or thought they would see, or had speculated about...these movies would have been insanely incredible.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  32. Game Sequels Compared by haplo21112 · · Score: 1

    Wing Commander
    2 was basically the same as 1 so it didn't really get better just consistent 3 hower was the best game of the series, even without Mark Hamill. After that sequelitis set in big time. 4 was a let down, Armada rasised the bar back a little, all and all was little more than a blip.

    Diablo
    2 was awesome, but really just a very large expansion and extention of 1's concepts.

    Warcraft
    Just keeps getting better...

    C&C
    The first is still the best of course after the number of expansions I'm not sure it had anywhere to go.

    Quake
    Quake 1 still holds a special place in my heart, 2 and 3 didn't really thrill me that much. Of corse its probably because 2/3 never could give me the same excitement as Quake 1 team Fortress 2fort4 :)

    Unreal
    The Direct sequel Unreal 2 was a complete let down, it didn amanage to capture any of the thrill and excitement that I had in the original. The Unreal tournements have been great I loved the first. 2003 brought some great new game play modes to the table, and so far 2004 is rocking me big time, each is really just an incremental improvment, however I'm excited by where Epic is going next with this. I am kinda hoping that we might see a real Unreal single player Sequel from themsome day that goes back to the original story.

    Doom
    1 & 2 and the various incarnations were all the same game, 3 remains to be seen is it something truely revolutionary, or Doom 1 with prettier Pictures.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:Game Sequels Compared by Anonymous Coward · · Score: 0

      Wing Commander
      2 was basically the same as 1 so it didn't really get better just consistent


      Er, what? WC1 had basically no plot or character development apart from "whoops, your wingman died". WC2 had a full cinematic storyline, complete with plot twists by the dozen, fleshed-out characters, a love interest, and some genuinely moving scenes.

      It was at least a thousand times better.

    2. Re:Game Sequels Compared by Dehumanizer · · Score: 1

      Ahem... are you crazy? Wing Commander 4 is by far the best of the series. Better storyline, actors and acting than most movies... and a good, fun game as well.

      --
      The Tlog - a technology blog
    3. Re:Game Sequels Compared by haplo21112 · · Score: 1

      4 was a cheap lack luster continuation of the plot line in 3 with none of the fun or excitement 3 had. The story line in 3 was mach more engaging.

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  33. The Skulls 4 by Anonymous Coward · · Score: 0

    is available on DVD (with commentary!) in the cheap DVD bin at my local supermarket. I can understand kid's movies having bunches of direct-to-video sequels ( I think there's something like 8 The Land Before Time movies) but that there's a The Skulls 4 (and by inference, 2 and 3) just boggles me.

  34. Whatever. by Trejkaz · · Score: 1

    You mean like how Doom 1 and Doom 2 are so different, yet Doom 3 returns to its roots in Doom 1? :-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!