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DOOM III This Summer

Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."

6 of 591 comments (clear)

  1. Re:Damn it by Coryoth · · Score: 5, Informative

    I wonder how much productivity FPSes have stolen from our lives?

    There's a great quote from Trent Reznor of Nine Inch Nails to the effect that he would have released a couple of more albums if it hadn't been for Doom. Of course now he's doing all the music and sound design for Doom III, but at least you can claim that's productively spending all your time on Doom...

    Jedidiah.

  2. Re:Damn it by avageek · · Score: 5, Informative

    Trent isn't doing the sound anymore...it was posted a while ago that he decided to ditch the effort since it was taking too long for them to get done with the game.

  3. Interesting on Linux by SamiousHaze · · Score: 5, Informative

    Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.

    http://slashdot.org/comments.pl?sid=20503&cid=2195 211

    and (from linuxgames.com search for Carmack)

    [carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "

  4. trailer by Meterman · · Score: 5, Informative

    Here's the link for the large movie trailer.
    http://www.doom3.com/video/trailer_large.mov
    Enjoy

  5. Re:Final Version by karnifex · · Score: 5, Informative
  6. Re:What? by phalse+phace · · Score: 5, Informative
    From IGN.com,

    "IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?

    Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

    On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."