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DOOM III This Summer

Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."

33 of 591 comments (clear)

  1. w00t! by Anonymous Coward · · Score: 5, Funny



    No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!

    1. Re:w00t! by Rosco+P.+Coltrane · · Score: 5, Funny

      No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!

      I'd buy the bottle of sunscreen just in case, if I were you...

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  2. Damn it by VanWEric · · Score: 5, Funny

    I had such plans for the summer: Regular cardio excercize, some hacking on a project or two, social interaction... AND NOW ID IS LOCKING ME IN MY BASEMENT WITH DOOM III I wonder how much productivity FPSes have stolen from our lives?

    --
    www.olin.edu
    1. Re:Damn it by Coryoth · · Score: 5, Informative

      I wonder how much productivity FPSes have stolen from our lives?

      There's a great quote from Trent Reznor of Nine Inch Nails to the effect that he would have released a couple of more albums if it hadn't been for Doom. Of course now he's doing all the music and sound design for Doom III, but at least you can claim that's productively spending all your time on Doom...

      Jedidiah.

    2. Re:Damn it by avageek · · Score: 5, Informative

      Trent isn't doing the sound anymore...it was posted a while ago that he decided to ditch the effort since it was taking too long for them to get done with the game.

    3. Re:Damn it by mattgarnsey · · Score: 5, Funny

      [Trent Reznor] decided to ditch the effort since it was taking too long for them to get done with the game.

      in other news, local pot calls kettle "black"

      www.nin.com has updated...
    4. Re:Damn it by Anonymous+Cow+herd · · Score: 5, Funny

      [Nine Inch Nails] would have released a couple of more albums if it hadn't been for Doom.

      Heh, who would have thought that Doom was the best thing to happen to computers *AND* music. :-)

      --
      Ita erat quando hic adveni.
    5. Re:Damn it by Marsala · · Score: 5, Funny

      Don't look at it as lost productivity.

      It's "training".

      Because, believe me, when you get sucked into a parallel dimension and you're standing face to face with an 8 ft tall pink dog-demon and all you've got is teh crappy 9mm the government issued you, you're going to be glad that you've at least seen the scenario before. You'll find that having at least rehearsed it a few times you'll be able to bunnyhop to safety (or better armament) while plugging the beast with a few rounds as if it was second nature instead of just standing there in a puddle of your own making and wishing you'd paid a little more attention to that DoomIII "game" instead of wasting all your time on City of Heros (because really, how likely is *that* to happen?).

      Never forget: Just because you haven't needed these skills up till now doesn't mean they're useless.

  3. Really Good News by Rikerag515 · · Score: 5, Interesting

    This is really great to hear, a major software publisher is actually going to have a Linux Client available, possibly in around the same time the Windows client is released, bravo ID.

    --
    HAHA Injured Hippies
    1. Re:Really Good News by los+furtive · · Score: 5, Insightful

      My Unreal Tournament 2004 came with the Linux client. Didn't yours?

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    2. Re:Really Good News by Fearless+Freep · · Score: 5, Funny

      And to think John Carmack is competing for the X-prize on the side.

      He's trying to get of the planet...I think he knows something we don't and his games are an attempt at a warning

  4. Cool Easter egg by LNO · · Score: 5, Funny

    In the third level of the game, when you're going through the ruins of 3D Realms' corporate headquarters, type "idd3d" and you'll get to play Duke Nukem Forever.

    No, seriously! I swear!

  5. Hear that sucking sound? by Power+Everywhere · · Score: 5, Funny

    It's the vaccuum in my bank account, left after I withdraw enough to buy a new video card that can handle Doom III.

  6. Nice graphics.. by DR+SoB · · Score: 5, Interesting

    Too bad I'll need a new computer that comes with the kitchen sink to run it..

    The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..

    If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

    --
    Mod +5 Drunk
    1. Re:Nice graphics.. by Anonymous Coward · · Score: 5, Interesting

      If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

      In many ways, they're two very different approaches to an FPS engine - from a point of view of the lighting systems, what they can render (indoors vs outdoors) and what they can do.

      In particular, the lighting models are completely different. Half-Life 2 uses pre-calculated radiosity lightmaps which, while awesomely realistic, are somewhat static. It does preserve some directional information in the lightmaps for model lighting, normal maps etc, but I gather it's limited to simple non-shadowed dynamic point sources like the original Half-Life.

      Doom 3, however, looks like it does everything real-time. I don't think there's any precalculated radiosity light maps (but I could be wrong), and all lighting is done on the fly with what are effectively point sources. Things can be hugely dynamic, with lights casting shadows from world geometry, models, etc, but it's not particularly realistic due to the absence of radiosity 'bouncing' and the ultra-sharp shadows. It can also project textures as lights, giving the atmospheric 'light through a grille' effect and so on.

      The scenes they can render look very different, too - Half-Life 2's got a terrain engine thing which can render some pretty huge outdoors maps, along with parallax-enabled, brush-based 'skyboxes' which can be rendered behind everything for giant-looking city scenes. Doom 3 seems to specialise in highly detailed indoors scenes, with a couple of outdoors scenes being effectively just large rooms.

      The engines are very different, but they seem well-suited for the games they've been written for. The slightly plastic-looking, ultra-atmospheric-lighting indoors engine of Doom 3 would be rubbish for Half-Life 2, while the naturalistic, realistically-lit indoors-outdoors engine of Half-Life 2 would look terrible used for Doom 3.

      In terms of editors, I do know that an enhanced Hammer is being used for Half-Life 2, but I've heard very little about Doom 3's editor (and that's with friends working for Raven!) I understand it's somehow integrated with the engine, and it definitely sounds like another home-grown thing, but other than that I don't know. I'd be surprised if Hammer (or another brush-based editor) would work with Doom 3, but of course I could be completely wrong. :-)

  7. Interesting on Linux by SamiousHaze · · Score: 5, Informative

    Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.

    http://slashdot.org/comments.pl?sid=20503&cid=2195 211

    and (from linuxgames.com search for Carmack)

    [carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "

  8. Just not funny by WapoStyle · · Score: 5, Funny

    Duke Nukem Forever jokes just aren't funny anymore. Sorry off-topic.

  9. Re:Mac Version by grub · · Score: 5, Funny


    It's like a wet dream come true.

    I believe that's called "Sex". :)

    --
    Trolling is a art,
  10. trailer by Meterman · · Score: 5, Informative

    Here's the link for the large movie trailer.
    http://www.doom3.com/video/trailer_large.mov
    Enjoy

  11. Obligatory Ghost Busters Quote by sublimusasterisk · · Score: 5, Funny


    "Human sacrifice, dogs and cats living together - mass hysteria."

    --
    True believers seek redemption from the sin of death.
  12. Re:New Doom 3 trailer by Anonymous Coward · · Score: 5, Insightful

    Fileplanet.

    Anyone who actively recommends usage of any *planet or GameSpy program, site or other form of crap should be stabbed in the face with a blunt spoon. I mean, what kind of a joke is Fileplanet anyways? "Pay good money to look at and play... Demos, trailers and assorted unfunny junk. Woot!" I actually wanted to download a few demos from a game developer a few weeks ago, but they were only hosted on Fileplanet. Lovely. I then voted with my wallet helped myself on some 700mb ISO "demos" using bittorrent. Fuck them.

    I'm not even going to start on GameSpy on the unintelligent ooze that makes up the *planet staff. IGN was pretty horrible too in the past, but I genuinely forgot why so it couldn't have been that big a deal...

  13. Knoppix by IceFox · · Score: 5, Interesting

    I wonder how long after it is released a Script/app comes out that when given disk 1 (DoomIII) and disk 2 (Knoppix) it will give you an iso that you can burn and then boot straight into DoomIII under Linux without anything else running for maximum performance without the hassle of installing Linux.

    -Benjamin Meyer

    --
    Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
  14. Re:I'm booked until Christmas... by cheesekeeper · · Score: 5, Funny
    Is she hot? My video card won't be up to snuff, so I'll have time to pay her some attention.

    If she wants to find me, I'll be the guy sniffing for Doom 2 servers.

    --

    Best read in good ol' Monaco 9 point.

  15. Re:Final Version by karnifex · · Score: 5, Informative
  16. Re:I'll believe it by Atrophis · · Score: 5, Funny

    That can't be right. I thought the Duke Nukem Forever release was defined as the last discrete event to happen before the universe collapses completly.

    Nah.. Thats not possible. They need more time.

    --

    i cant seem to come up with a sig.
  17. In other news by JRootabega · · Score: 5, Funny

    Activision has also announced that they will be releasing this summer next fall. In its place, look for a rerun of winter 1986, and a short period during which we will have no weather at all, and will probably die.

  18. Re:I'll believe it by rpdillon · · Score: 5, Insightful

    id is well known for being very accurate on release dates, mainly because they don't give them. I believe they coined "When Its Done", but in any case, every time they have given a release date, they have made it. It'll be out this summer.

  19. Re:And in a year or two... by mahdi13 · · Score: 5, Insightful

    It wasn't a joke, it was fact =P

    Quake III by itself was awful, the multiplayer was well defined but it was more of the same. Unreal Tournament did a much better job with gameplay

    But look at all the Q3 licensed games that came out.

    Heavy Metal F.A.K.K.2
    Return to Castle Wolfenstein
    Return to Castle Wolfenstein: Enemy Territory
    Jedi Academy
    Alice
    Star Trek: Elite Force
    Medal of Honor Allied Assault
    Team Fortress II
    James Bond 007: The World is not Enough
    Soldier of Fortune II: Double Helix
    Jedi Knight II: Jedi Outcast.

    And I'm sure I've missed a few...

    At $250,000 a license, they made a few bucks in just licensing
    I've heard that the new Doom III license will be going for $1,000,000

    id Software's Technology Licensing Program

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  20. Re:What? by phalse+phace · · Score: 5, Informative
    From IGN.com,

    "IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?

    Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

    On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."

  21. Re:Mac Version by nova20 · · Score: 5, Funny
    I believe that's called "Sex". :)

    tell me of this "Sex", oh wise one.

    /nova20

  22. You know... by Short+Circuit · · Score: 5, Interesting

    I wonder if NiN was the reason for the "nailgun" in Quake. People who knew of the band could hardly miss their logo on the ammo boxes.

    And many of us who'd only heard of them because of the game saw it, too.

    Just one of those things I wonder about.

  23. Re:He's out by drinkypoo · · Score: 5, Insightful

    I know I'm in the minority, but frankly I think reznor's quake soundtrack work to date has been horribly uninspired. The best thing you can say about it is that it more or less fits the mood of the game. I'd far rather see someone else like A Perfect Circle go at it. I see using Reznor again as being stuck in a rut.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Re:I'll believe it by TheBurningDog · · Score: 5, Funny

    they're trying to promote a kinder , gentler image of a grammer nazi.