DOOM III This Summer
Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."
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No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!
I had such plans for the summer: Regular cardio excercize, some hacking on a project or two, social interaction... AND NOW ID IS LOCKING ME IN MY BASEMENT WITH DOOM III I wonder how much productivity FPSes have stolen from our lives?
www.olin.edu
This is really great to hear, a major software publisher is actually going to have a Linux Client available, possibly in around the same time the Windows client is released, bravo ID.
HAHA Injured Hippies
In the third level of the game, when you're going through the ruins of 3D Realms' corporate headquarters, type "idd3d" and you'll get to play Duke Nukem Forever.
No, seriously! I swear!
It's the vaccuum in my bank account, left after I withdraw enough to buy a new video card that can handle Doom III.
BLING BLING. Meet the architecture that's changing everything.
Too bad I'll need a new computer that comes with the kitchen sink to run it..
The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..
If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?
Mod +5 Drunk
Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.
5 211
http://slashdot.org/comments.pl?sid=20503&cid=219
and (from linuxgames.com search for Carmack)
[carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "
Duke Nukem Forever jokes just aren't funny anymore. Sorry off-topic.
It's like a wet dream come true.
I believe that's called "Sex".
Trolling is a art,
Here's the link for the large movie trailer.
http://www.doom3.com/video/trailer_large.mov
Enjoy
"Human sacrifice, dogs and cats living together - mass hysteria."
True believers seek redemption from the sin of death.
Fileplanet.
Anyone who actively recommends usage of any *planet or GameSpy program, site or other form of crap should be stabbed in the face with a blunt spoon. I mean, what kind of a joke is Fileplanet anyways? "Pay good money to look at and play... Demos, trailers and assorted unfunny junk. Woot!" I actually wanted to download a few demos from a game developer a few weeks ago, but they were only hosted on Fileplanet. Lovely. I then voted with my wallet helped myself on some 700mb ISO "demos" using bittorrent. Fuck them.
I'm not even going to start on GameSpy on the unintelligent ooze that makes up the *planet staff. IGN was pretty horrible too in the past, but I genuinely forgot why so it couldn't have been that big a deal...
I wonder how long after it is released a Script/app comes out that when given disk 1 (DoomIII) and disk 2 (Knoppix) it will give you an iso that you can burn and then boot straight into DoomIII under Linux without anything else running for maximum performance without the hassle of installing Linux.
-Benjamin Meyer
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
If she wants to find me, I'll be the guy sniffing for Doom 2 servers.
Best read in good ol' Monaco 9 point.
Oh really?
That can't be right. I thought the Duke Nukem Forever release was defined as the last discrete event to happen before the universe collapses completly.
Nah.. Thats not possible. They need more time.
i cant seem to come up with a sig.
Activision has also announced that they will be releasing this summer next fall. In its place, look for a rerun of winter 1986, and a short period during which we will have no weather at all, and will probably die.
id is well known for being very accurate on release dates, mainly because they don't give them. I believe they coined "When Its Done", but in any case, every time they have given a release date, they have made it. It'll be out this summer.
It wasn't a joke, it was fact =P
Quake III by itself was awful, the multiplayer was well defined but it was more of the same. Unreal Tournament did a much better job with gameplay
But look at all the Q3 licensed games that came out.
Heavy Metal F.A.K.K.2
Return to Castle Wolfenstein
Return to Castle Wolfenstein: Enemy Territory
Jedi Academy
Alice
Star Trek: Elite Force
Medal of Honor Allied Assault
Team Fortress II
James Bond 007: The World is not Enough
Soldier of Fortune II: Double Helix
Jedi Knight II: Jedi Outcast.
And I'm sure I've missed a few...
At $250,000 a license, they made a few bucks in just licensing
I've heard that the new Doom III license will be going for $1,000,000
id Software's Technology Licensing Program
"Some things have to be believed to be seen." - Ralph Hodgson
"IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?
Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.
On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."
tell me of this "Sex", oh wise one.
/nova20
I wonder if NiN was the reason for the "nailgun" in Quake. People who knew of the band could hardly miss their logo on the ammo boxes.
And many of us who'd only heard of them because of the game saw it, too.
Just one of those things I wonder about.
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I know I'm in the minority, but frankly I think reznor's quake soundtrack work to date has been horribly uninspired. The best thing you can say about it is that it more or less fits the mood of the game. I'd far rather see someone else like A Perfect Circle go at it. I see using Reznor again as being stuck in a rut.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
they're trying to promote a kinder , gentler image of a grammer nazi.