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Nintendo Talks DS, Zelda, PSP Threat

Thanks to IGN Cube for its interview with Nintendo VP of corporate affairs Perrin Kaplan, as she comments on the Nintendo DS' backwards compatibility ("I think the initial appeal the DS gives you is that you can start with a library of 500 games"), on the new realistic-looking Zelda title ("We knew that people were going to say, 'Oh, is the new Zelda because you made a mistake with Wind Waker?' You don't make a mistake when you sell something in the millions and millions"), on the battery life of Nintendo's forthcoming handheld ("Very similar to the [Game Boy Advance] SP and I think very different from the PSP. I'm not quite sure why Sony said "Two to 10 hours" [for PSP's battery life]. That must mean that it's two hours"), and on rivalry with Sony's PSP ("I think Sony has developed a very nice looking screen. I think that having a system with claims to all the multi-functionality is a big question in our minds. Pricing is a huge question.")

28 of 108 comments (clear)

  1. Rock on, Nintendo by redfiveneo · · Score: 5, Insightful

    Battery life is the most important aspect of a handheld/portable device. I applaud Nintendo for trying hard to match the SPs battery capacity. IIRC, the SP is 10hrs with the backlight on, 18hrs with it off.

    Compared to an estimated 2-10hrs for the PSP, the DS is looking good.

    1. Re:Rock on, Nintendo by hords · · Score: 3, Informative

      And from what I read the 2-10hrs of battery life for the PSP were depending on how you used it. Quote from this techtv article...

      "Sony claims the battery fuels two and a half hours of video playback, eight hours of gaming, or 10 hours of music."

    2. Re:Rock on, Nintendo by hords · · Score: 2, Informative

      Faster, less power, greater range, signal not easily obstructed, backword compatible with 802.11b, *but* it costs more to implement. There's the kicker I assume.

    3. Re:Rock on, Nintendo by Anonymous Coward · · Score: 4, Insightful

      This concerns me as a potential buyer, since game playback will probably use more power than movie decoding and playback. DVD-level MPEG's pretty easy to do nowadays, especially at low-res, but random game disc seeking and dynamically-loading 3d graphics with effects are going to eat battery time for lunch. I think 1 1/2-2 hours is going to be the upper limit for gaming battery life since 2 1/2 hours is the max that they claim for movies, unless they're really simple games.

      I'm all set to buy a Nintendo DS (already got a few hundies earmarked for the DS launch later this year, hopefully that will bag me a bunh of games in addition to the system), but I'm going to play the waiting game with the PSP, especially at what it's going to cost for the system alone and that it's never going to offer any new kind of gameplay options like the DS. Graphics look good though. The Metal Gear game looks like something between PS and PS2 level, jaggies and all. Hopefully the framerate is not bad on PSP games, otherwise I might expect dizziness issues from the movement on the small (compared to a monitor or TV) screen. I'm one of those guys that gets sick from jerky low framerate FPS games.

    4. Re:Rock on, Nintendo by buffer-overflowed · · Score: 2, Insightful

      I'm just curious, as the AC(who probably isn't visible) who also replied is as well, how precisely they're going to get 8 hours of gaming when they can only display 2 1/2 hours of video.

      Either something besides the LCD/optical drive is drawing almost 4 times more power than the rest of the device or they're lying about gaming battery life.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  2. New Zelda look a Let Down by I_Love_Pocky! · · Score: 4, Insightful

    I don't understand why a "realistic" Zelda game is a good idea. Wind Waker was awesome because it looked and felt like a cartoon. I'm still going to buy it when it comes out, because Nintendo doesn't make bad Zelda games. Despite the down grade in graphics, I'm sure the game play will be top notch as always.

    On the plus side, fighting from the horse seems like an awesome idea.

    1. Re:New Zelda look a Let Down by j1m+5n0w · · Score: 3, Interesting
      I don't understand why a "realistic" Zelda game is a good idea.

      Because its hard to take a hero seriously who's head is a perfect sphere. (I have nothing against non-photorealistic rendering, it just needs to be done right. Windwaker was an experiment. They got most things right, but they also got a few things wrong, including Link's head and the whole sailing-forever-to-get-anywhere thing. And no, I'm not sorry I bought it, but it from my perspective it could have been better than it was. I expect this to be the perpetual vi versus emacs debate of the Nintendo world for quite some time to come.)

      I just watched the trailer. Very nice. I'm looking forward to it coming out.

      -jim

    2. Re:New Zelda look a Let Down by Anonymous Coward · · Score: 2, Informative

      Weird. Were you also disappointed by the N64 Zelda games? They weren't cel-shaded; they were done in a semi-realistic, solid 3d style.

      If you liked Wind Waker _because_ of the cel shading, then you're an exception. Most Zelda fans who liked Wind Waker fall into one of two categories: (1) liked it because it's a good Zelda game, as well as liking the graphics, and (2) liked it because it's a good Zelda game, despite disliking the graphics. I've never, before now, heard of anyone liking Wind Waker _specifically_ for the graphics, and not liking other Zelda games because they aren't cel shaded, or liking them _despite_ not being cel shaded. But that's what you're saying here.

      BTW, I fall into the first category above. I understand what the developers were doing with it, and I appreciate it, since Wind Waker was a very light-hearted game. Going back to a realistic style for a heavier-hearted Zelda game makes sense, so I'm all for that too.

      And to the AC below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.

    3. Re:New Zelda look a Let Down by MilenCent · · Score: 4, Funny

      It's not a sphere you boneheaded cretin, I think it's more than obvious to anyone with a rudimentary frontal lobe that Link's head is an oval. An oval with a droopy elf hat. Sheesh.

      You're obviously thinking of Charlie Brown, who never gets past Level One and always whiffs with his sword, and whose dog collects all the rupees before he can reach them.

      And I sincerely doubt this will reach the epic level of the great vi vs. emacs feud, for the simple reason that "Church of Oval Link's Head" doesn't quite have the same ring to it.

    4. Re:New Zelda look a Let Down by chrismcdirty · · Score: 2, Informative

      I believe it's been stated numerous times that they are all different incarnations of Link, Zelda, Gan(n)on, etc. in the kingdom of Hyrule. That's a nice way to explain all of the incongruency.

      --
      It's like sex, except I'm having it!
    5. Re:New Zelda look a Let Down by Osty · · Score: 2, Informative

      I thought the premise of Wind Waker was that it was set earlier in his life.

      So you never played/completed Wind Waker? I'll not spoil it for you, but here's a teaser -- it's set far into the future (that much you can get from reading the backstory in the manual). Interestingly enough, the backstory also explains that this Link is not the Link you know, and it also explains why he starts out in different clothes and then puts on the green stuff.

  3. Re:wha? by Anonymous Coward · · Score: 2, Funny

    We gonna have to work on our communicatino skills.

    Are those the skills we use when we speak in Spanish?

  4. Battery Life, huh? by Tezkah · · Score: 3, Interesting

    So, having a backlight on ONE screen halves the SP's battery life, what will having a backlight on TWO screens, powering TWO processors, along with Wi-Fi, which ALSO drains battery life do to it?

    to quote homer_ca, on a topic about Wi-Fi on Cell Phones: "Toy is right. Besides the problem of roaming, power consumption is a huge problem with Wifi. 802.11b is a high bandwidth, long range (compared to Bluetooth at least) protocol. It consumes a lot of power just maintaining a link to the AP. According to this it consumes 800mW while idle with a link up, 950mW while receiving, and 1400mW while transmitting. Wifi might be practical for outgoing calls, but not the other way. You'd drain your battery ust sitting at a hotspot waiting for a call."

    Nice try Nintendo, but you'll have to tell us how many hour(s) the DS can run before you can criticize the PSPs battery life.

    1. Re:Battery Life, huh? by redfiveneo · · Score: 2, Funny

      Damn. I'm tired, and I just realized that I said that both processors would be on, defeating my whole point. Oh well. All I know is that Nintendo and Sony have shiny things coming out later this year. Shiiiiiiiney.... :)

    2. Re:Battery Life, huh? by Anonymous Coward · · Score: 2, Interesting

      About the lighting, I at least hope it's switchable sidelighting like on the GBA SP as opposed to always-on backlighting. I have an SP and an add-on battery pack, but I still prefer to play it with the light off when there's adequate light around, or when I'm outside. Battery life is practically forever because of this. I typically recharge once a week, sometimes once every two weeks if I haven't been able to play very often.

      About wifi, I wouldn't be surprised if it became a matter of switching between Bluetooth and 802.11b via software control, as opposed to both being on at the same time, all the time. Wouldn't that make the most sense? I mean, if you're doing Bluetooth PvP, you're not necessarily going to need 802.11b to be on at the same time, right? I guess for "conference-call" style PvP, but who knows what's going to be done about that, if anything. At least on the DS you have both options, Bluetooth or wifi. PSP is going to use 802.11b for all wireless communication, although I bet even Sony isn't going to do something so stupid as having 802.11b on all the time without user control. That would kill always-on roaming player detection since they don't have a lower-power option to wifi, but I would think at least some software would offer a roaming detect option, even for 802.11b.

    3. Re:Battery Life, huh? by Slashdot+Insider · · Score: 3, Informative

      The Z80 was built into the core of the ARM7 used in the GBA. It's a safe bet that the secondary chip in the DS (the ARM7) is just a GBA processor that's clocked at 33MHz instead of 16MHz (the ARM7 is designed for 33MHz IIRC).

  5. Nintendo Conference by MMaestro · · Score: 4, Informative
    Theres a video you can download on the Nintendo conference online. The quality is bad though (shaky cam) and the angle which the video was taken isn't that great (glare). Sorry I don't know how to make the link clickable, so you'll have to copy and paste.

    http://www.eurogamer.net/file_service_files.php

  6. PSP a threat? by wheresdrew · · Score: 4, Interesting
    It doesn't seem to be shaping up to be one, according to some of the big guys in the industry.

    Asian Wall Street Journal story: http://tinyurl.com/2mqoj

    What's more, Sony's decision to put out a machine that plays movies as well as games has some creators scratching their heads.

    "Will it be a game machine or a video Walkman?" asks Michihiro Sasaki, general manager of corporate strategy at Japanese video-game maker Square Enix Co. "We're still not sure what Sony wants to do with it -- that's a problem."

    Mr. Sasaki says Square Enix, known for its Dragon Quest and Final Fantasy games, eventually hopes to provide content for the PSP but wants to hear more about the PSP's business model before deciding what to prepare.

    Still, some game developers worry that it may be hard to balance competing technical demands -- as well as figure out the price and audience -- for a gadget that combines the functions of a Walkman, video player and game machine.

    "It would be better if [the PSP] were just a game machine," says Kazumi Kitaue, executive in charge of video games at Konami Corp., which puts out the popular Metal Gear Solid series. "It's silly to talk about watching movies anywhere anytime; you want to concentrate."

    Mr. Kitaue says that Konami has started developing games for the PSP and that he has high hopes for the machine. But he worries that the product release could be delayed in Japan -- as it was in the U.S.

    I don't think Nintendo's all that worried about the PSP.

    1. Re:PSP a threat? by hords · · Score: 4, Insightful

      "It's silly to talk about watching movies anywhere anytime; you want to concentrate"

      Agreed. How are you going to watch movies on this thing anyway? It's not like a DVD will fit in it. Are they going to release movies in this disc format? It seems a little silly. Buy a movie and all you can watch it on is a portable gaming device. You couldn't even watch two average length movies on one full battery charge since they claim that it can only run for 2 1/2 hours during video playback.

    2. Re:PSP a threat? by NeMon'ess · · Score: 2, Insightful

      Y e s, sony obviously considered releasing movies for the format. the screen is 480 x 272. that's a bit better than VHS. the video will easily fit into 1.8GB. how many people will want to watch more than one movie in a row? most laptops can't do two movies in a row either.

      Seems to me the way to market movies for it is price them at $8 and people will buy both it and the DVD copy. People will buy their favorites to take with them travelling.

  7. Zelda by Cuthalion · · Score: 5, Insightful

    I think it's a sad reflection of the state of the games industry when people immediately conclude "Windwaker was a mistake" from "We're not doing it exactly the same this time".

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  8. Re:Do you mean DS has an _unfamiliar_ control syst by MilenCent · · Score: 3, Insightful

    The obvious use of the touch-sensitive screen is to provide a point-and-click interface to RPGs. Games like Final Fantasy Tactics Advance have a very convoluted menu system. An actual GUI could make those games substantially more accessable to new players.

    Real-time strategy games could also benefit greatly from a point-and-click interface, and arguably a screen and stylus solution is easier to use than even a mouse + monitor once you're used to it.

    Also, games could rather easily add customization options, where a player could draw an image to be mapped on the hood of his car, or paint his spaceship, or come up with a crest for his kingdom, or draw a character portrain 1st Edition D&D character sheet style.

    And naturally, creative software like Mario Paint also seem like a natural -- indeed, a Mario Paint-like app with an export function, making use of wireless connectivity to save images to a computer's filesystem, could be *extremely* cool, and could make it possible to use a DS for -- dare I say it?? -- real work.

    I'd pay real money for a Palm-like productivity card for the DS if it was also filled with fun Gameboy Camera-style features, and with its generous default feature-set it almost looks as useful as a PDA. And imagine using Animal Crossing DS with the wireless connection to send *real* e-mail, to people in other towns? Or visiting other towns, over the internet, and actually meeting the people living there in-game?

  9. why a realistic Zelda is important for Nintendo by Syncdata · · Score: 2, Insightful

    The sole reason I was pleased when I heard that nintendo was releasing a "realistic" Zelda was because that was what the consumer base was clearly demanding.

    I loved Wind Waker, and I anticipate seeing a new generation of cell shading from nintendo, regardless of franchise, but it was clear that the cell shaded zelda was a point of contention amongst the fanbase.

    The customer may be many things, but even if your last name is Miyamoto, you must concede the customer is always right. Because even if he's wrong, he's still not buying your product.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:why a realistic Zelda is important for Nintendo by Rallion · · Score: 2, Informative

      Miyamoto did not direct Wind Waker. Or Majora's Mask for that matter. Both were directed by Eiji Aonuma.

  10. Re:microsoft-esque remark by Tjebbe · · Score: 2, Interesting

    Yes, but I do give them the benefit of the doubt here, and interpret it as 'Yes, there were five very noisy people who did not like the graphics style, but millions did'.

  11. This battle has happened before by sdhankin · · Score: 2, Insightful

    Doesn't anyone recall? Nintendo had dominance in the market. Sony released a more expensive system, which differed from Nintendo's in that it had games on a medium which gave them far more impressive impact, due to the inclusion of cut scenes and pre-rendered video. Nintendo stuck with smaller cartridges with less capacity.

    The average buyer looked at both, and preferred the system that had the cooler looking games. I suspect history is about to repeat itself.

    ---
    In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.

    1. Re:This battle has happened before by buffer-overflowed · · Score: 3, Interesting

      Here's how it broke down:
      Sony sold 100,000,000 PS1s.
      Nintendo sold 30,000,000 N64s.

      Now the funny thing is that Nintendo sold only a small percentage more SNESs than they sold N64s.

      So... what happened? Sony GREW the market... A LOT. Nintendo kept their fanbase(and continues to keep them into this generation), but didn't get too many new converts.

      Also, going into the N64/PS/Saturn era, Nintendo was not dominant. They shared the thrown with a player called SEGA because they were horribly late to the 16-bit party with the SNES.

      Comparing the modern console market to the modern handheld market doesn't hold up either. There are different considerations that buyers take into account when buying a portable versus a non-portable product.

      Battery-life is a big one, and one Sony appears to have lost(regardless of their claims that they get 8 hours of life, I don't see how it's possible they get more than the 2-2 1/2 hours they claim to get with video in real life with the current model). If they can't wring 6 hours+(minimum, no exceptions) out of the thing, it's dead in the water.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  12. Re:The PSP will fail by tweder · · Score: 2, Interesting

    It's not just the screen -- don't forget that it's going to need to power a motor to spin the optical media, and a laser to read the data from said disc.

    That said, PSP looks impressive -- but only being able to play for 2 hours doesn't seem reasonable for a handheld. I think it's a home system for the antisocial.