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Nintendo Talks DS, Zelda, PSP Threat

Thanks to IGN Cube for its interview with Nintendo VP of corporate affairs Perrin Kaplan, as she comments on the Nintendo DS' backwards compatibility ("I think the initial appeal the DS gives you is that you can start with a library of 500 games"), on the new realistic-looking Zelda title ("We knew that people were going to say, 'Oh, is the new Zelda because you made a mistake with Wind Waker?' You don't make a mistake when you sell something in the millions and millions"), on the battery life of Nintendo's forthcoming handheld ("Very similar to the [Game Boy Advance] SP and I think very different from the PSP. I'm not quite sure why Sony said "Two to 10 hours" [for PSP's battery life]. That must mean that it's two hours"), and on rivalry with Sony's PSP ("I think Sony has developed a very nice looking screen. I think that having a system with claims to all the multi-functionality is a big question in our minds. Pricing is a huge question.")

14 of 108 comments (clear)

  1. Rock on, Nintendo by redfiveneo · · Score: 5, Insightful

    Battery life is the most important aspect of a handheld/portable device. I applaud Nintendo for trying hard to match the SPs battery capacity. IIRC, the SP is 10hrs with the backlight on, 18hrs with it off.

    Compared to an estimated 2-10hrs for the PSP, the DS is looking good.

    1. Re:Rock on, Nintendo by hords · · Score: 3, Informative

      And from what I read the 2-10hrs of battery life for the PSP were depending on how you used it. Quote from this techtv article...

      "Sony claims the battery fuels two and a half hours of video playback, eight hours of gaming, or 10 hours of music."

    2. Re:Rock on, Nintendo by Anonymous Coward · · Score: 4, Insightful

      This concerns me as a potential buyer, since game playback will probably use more power than movie decoding and playback. DVD-level MPEG's pretty easy to do nowadays, especially at low-res, but random game disc seeking and dynamically-loading 3d graphics with effects are going to eat battery time for lunch. I think 1 1/2-2 hours is going to be the upper limit for gaming battery life since 2 1/2 hours is the max that they claim for movies, unless they're really simple games.

      I'm all set to buy a Nintendo DS (already got a few hundies earmarked for the DS launch later this year, hopefully that will bag me a bunh of games in addition to the system), but I'm going to play the waiting game with the PSP, especially at what it's going to cost for the system alone and that it's never going to offer any new kind of gameplay options like the DS. Graphics look good though. The Metal Gear game looks like something between PS and PS2 level, jaggies and all. Hopefully the framerate is not bad on PSP games, otherwise I might expect dizziness issues from the movement on the small (compared to a monitor or TV) screen. I'm one of those guys that gets sick from jerky low framerate FPS games.

  2. New Zelda look a Let Down by I_Love_Pocky! · · Score: 4, Insightful

    I don't understand why a "realistic" Zelda game is a good idea. Wind Waker was awesome because it looked and felt like a cartoon. I'm still going to buy it when it comes out, because Nintendo doesn't make bad Zelda games. Despite the down grade in graphics, I'm sure the game play will be top notch as always.

    On the plus side, fighting from the horse seems like an awesome idea.

    1. Re:New Zelda look a Let Down by j1m+5n0w · · Score: 3, Interesting
      I don't understand why a "realistic" Zelda game is a good idea.

      Because its hard to take a hero seriously who's head is a perfect sphere. (I have nothing against non-photorealistic rendering, it just needs to be done right. Windwaker was an experiment. They got most things right, but they also got a few things wrong, including Link's head and the whole sailing-forever-to-get-anywhere thing. And no, I'm not sorry I bought it, but it from my perspective it could have been better than it was. I expect this to be the perpetual vi versus emacs debate of the Nintendo world for quite some time to come.)

      I just watched the trailer. Very nice. I'm looking forward to it coming out.

      -jim

    2. Re:New Zelda look a Let Down by MilenCent · · Score: 4, Funny

      It's not a sphere you boneheaded cretin, I think it's more than obvious to anyone with a rudimentary frontal lobe that Link's head is an oval. An oval with a droopy elf hat. Sheesh.

      You're obviously thinking of Charlie Brown, who never gets past Level One and always whiffs with his sword, and whose dog collects all the rupees before he can reach them.

      And I sincerely doubt this will reach the epic level of the great vi vs. emacs feud, for the simple reason that "Church of Oval Link's Head" doesn't quite have the same ring to it.

  3. Battery Life, huh? by Tezkah · · Score: 3, Interesting

    So, having a backlight on ONE screen halves the SP's battery life, what will having a backlight on TWO screens, powering TWO processors, along with Wi-Fi, which ALSO drains battery life do to it?

    to quote homer_ca, on a topic about Wi-Fi on Cell Phones: "Toy is right. Besides the problem of roaming, power consumption is a huge problem with Wifi. 802.11b is a high bandwidth, long range (compared to Bluetooth at least) protocol. It consumes a lot of power just maintaining a link to the AP. According to this it consumes 800mW while idle with a link up, 950mW while receiving, and 1400mW while transmitting. Wifi might be practical for outgoing calls, but not the other way. You'd drain your battery ust sitting at a hotspot waiting for a call."

    Nice try Nintendo, but you'll have to tell us how many hour(s) the DS can run before you can criticize the PSPs battery life.

    1. Re:Battery Life, huh? by Slashdot+Insider · · Score: 3, Informative

      The Z80 was built into the core of the ARM7 used in the GBA. It's a safe bet that the secondary chip in the DS (the ARM7) is just a GBA processor that's clocked at 33MHz instead of 16MHz (the ARM7 is designed for 33MHz IIRC).

  4. Nintendo Conference by MMaestro · · Score: 4, Informative
    Theres a video you can download on the Nintendo conference online. The quality is bad though (shaky cam) and the angle which the video was taken isn't that great (glare). Sorry I don't know how to make the link clickable, so you'll have to copy and paste.

    http://www.eurogamer.net/file_service_files.php

  5. PSP a threat? by wheresdrew · · Score: 4, Interesting
    It doesn't seem to be shaping up to be one, according to some of the big guys in the industry.

    Asian Wall Street Journal story: http://tinyurl.com/2mqoj

    What's more, Sony's decision to put out a machine that plays movies as well as games has some creators scratching their heads.

    "Will it be a game machine or a video Walkman?" asks Michihiro Sasaki, general manager of corporate strategy at Japanese video-game maker Square Enix Co. "We're still not sure what Sony wants to do with it -- that's a problem."

    Mr. Sasaki says Square Enix, known for its Dragon Quest and Final Fantasy games, eventually hopes to provide content for the PSP but wants to hear more about the PSP's business model before deciding what to prepare.

    Still, some game developers worry that it may be hard to balance competing technical demands -- as well as figure out the price and audience -- for a gadget that combines the functions of a Walkman, video player and game machine.

    "It would be better if [the PSP] were just a game machine," says Kazumi Kitaue, executive in charge of video games at Konami Corp., which puts out the popular Metal Gear Solid series. "It's silly to talk about watching movies anywhere anytime; you want to concentrate."

    Mr. Kitaue says that Konami has started developing games for the PSP and that he has high hopes for the machine. But he worries that the product release could be delayed in Japan -- as it was in the U.S.

    I don't think Nintendo's all that worried about the PSP.

    1. Re:PSP a threat? by hords · · Score: 4, Insightful

      "It's silly to talk about watching movies anywhere anytime; you want to concentrate"

      Agreed. How are you going to watch movies on this thing anyway? It's not like a DVD will fit in it. Are they going to release movies in this disc format? It seems a little silly. Buy a movie and all you can watch it on is a portable gaming device. You couldn't even watch two average length movies on one full battery charge since they claim that it can only run for 2 1/2 hours during video playback.

  6. Zelda by Cuthalion · · Score: 5, Insightful

    I think it's a sad reflection of the state of the games industry when people immediately conclude "Windwaker was a mistake" from "We're not doing it exactly the same this time".

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  7. Re:Do you mean DS has an _unfamiliar_ control syst by MilenCent · · Score: 3, Insightful

    The obvious use of the touch-sensitive screen is to provide a point-and-click interface to RPGs. Games like Final Fantasy Tactics Advance have a very convoluted menu system. An actual GUI could make those games substantially more accessable to new players.

    Real-time strategy games could also benefit greatly from a point-and-click interface, and arguably a screen and stylus solution is easier to use than even a mouse + monitor once you're used to it.

    Also, games could rather easily add customization options, where a player could draw an image to be mapped on the hood of his car, or paint his spaceship, or come up with a crest for his kingdom, or draw a character portrain 1st Edition D&D character sheet style.

    And naturally, creative software like Mario Paint also seem like a natural -- indeed, a Mario Paint-like app with an export function, making use of wireless connectivity to save images to a computer's filesystem, could be *extremely* cool, and could make it possible to use a DS for -- dare I say it?? -- real work.

    I'd pay real money for a Palm-like productivity card for the DS if it was also filled with fun Gameboy Camera-style features, and with its generous default feature-set it almost looks as useful as a PDA. And imagine using Animal Crossing DS with the wireless connection to send *real* e-mail, to people in other towns? Or visiting other towns, over the internet, and actually meeting the people living there in-game?

  8. Re:This battle has happened before by buffer-overflowed · · Score: 3, Interesting

    Here's how it broke down:
    Sony sold 100,000,000 PS1s.
    Nintendo sold 30,000,000 N64s.

    Now the funny thing is that Nintendo sold only a small percentage more SNESs than they sold N64s.

    So... what happened? Sony GREW the market... A LOT. Nintendo kept their fanbase(and continues to keep them into this generation), but didn't get too many new converts.

    Also, going into the N64/PS/Saturn era, Nintendo was not dominant. They shared the thrown with a player called SEGA because they were horribly late to the 16-bit party with the SNES.

    Comparing the modern console market to the modern handheld market doesn't hold up either. There are different considerations that buyers take into account when buying a portable versus a non-portable product.

    Battery-life is a big one, and one Sony appears to have lost(regardless of their claims that they get 8 hours of life, I don't see how it's possible they get more than the 2-2 1/2 hours they claim to get with video in real life with the current model). If they can't wring 6 hours+(minimum, no exceptions) out of the thing, it's dead in the water.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."