Slashdot Mirror


Grand Theft Auto - San Andreas Details Revealed

Thanks to Eurogamer for its article revealing many new details about Rockstar North's ravenously-awaited PlayStation 2 title, Grand Theft Auto: San Andreas, which had first screenshots revealed during last week's E3 show. Hitherto unavailable information includes the setting ("comprising Los Santos (Los Angeles) where you start out, San Fierro (San Francisco) and Las Venturra (Las Vegas), it's an epic environment allegedly six times the size of Vice City") and unorthodox new features ("through dozens of accurately modelled restaurants and other eateries, the criminal wannabe will be able to top up his stamina meter, and actually visibly gain weight"), with Eurogamer concluding happily: "We fancy that Rockstar North's dark and satirical sense of humour, and passionate obsession with minutely detailed gameplay will see us through many a lonely night in San Andreas."

48 comments

  1. BUT by Lord+Bitman · · Score: 4, Interesting

    is it possible to obey the law?
    will police get all over you just for not slamming on your brakes when a light turns red?
    can I hit someone over the head, drag them into a warehouse, chain them up, and fuck them with a dagger?
    If I kill someone, will the police not just give up after 5 minutes of looking for me?
    Are acciidents persistent?
    Can I completely eliminate the prostitute population of the city?
    If I start killing all the taxi drivers, will the taxi drivers stay home?
    Will all the various murders which are just too fucking easy to pull off in vice city be harder to do en-masse?

    I want a game that will let me kill people, but will beat me down if I dont do it clean!

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:BUT by Triprotic · · Score: 4, Interesting
      I want a game that will let me kill people, but will beat me down if I dont do it clean!
      You've never tried Hitman?
      Ok granted it's not on the same scale as GTA, but it does the job. (Shame the Hitman series seems to be getting worse with each new game)

      Anyway, back on topic...
      Reading that article it sounds quite promising. I'm still a little worried that not putting it in the 70s would make the game lose the tounge in cheek that Vice City had lots of!
    2. Re:BUT by relyter · · Score: 1

      Ever play GTA 1? It was a very revolutionary game when it came out (the "killer app" for the PS2)
      While Vice City was more evolutionary (and in my opinion more fun)

    3. Re:BUT by Captain+Nitpick · · Score: 5, Informative
      Ever play GTA 1? It was a very revolutionary game when it came out (the "killer app" for the PS2)

      Eh? Grand Theft Auto 1 a killer app for the PS2?

      I think you've confused it with Grand Theft Auto 3.

      --
      But then again, I could be wrong.
    4. Re:BUT by The+Evil+Couch · · Score: 2, Informative

      GTA 1 was for the PS1, man. it wasn't a killer app, although it was a fun game. I think you're confusing it with GTA3, which was a giant step for gaming.

    5. Re:BUT by cpt+kangarooski · · Score: 3, Funny

      will police get all over you just for not slamming on your brakes when a light turns red?

      No, they'll get all over you for being black.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    6. Re:BUT by Anonymous Coward · · Score: 1, Interesting

      I would prefer it if they actually sorted out the police AI to be a bit more fair about things.

      I got a bit fed up of a gang attacking me with guns and the police doing nothing. As soon as I throw one punch at a gang member then I get the police on my back.

      Though I suppose Rockstar is going for realism so it won't happen

    7. Re:BUT by Kevin108 · · Score: 1

      I want a game that will let me kill people, but will beat me down if I dont do it clean! Uhm...how about Splinter Cell? The GTA series is now perfect!

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
    8. Re:BUT by Anonymous Coward · · Score: 0

      you're supposed to stand behind the cop while they are shooting.

    9. Re:BUT by nicky_d · · Score: 1

      If I kill someone, will the police not just give up after 5 minutes of looking for me?

      Actually, if you kill someone in GTA so that the police know it was you (e.g they or see you), you'll get a two-star crime rating and they won't stop looking for you unless you get a change of clothes or find a bribe. And with higher wanted levels, even those won't fully get the cops off your back.

      Anyway, as the first reply said, you might enjoy Hitman - check out the "Mafia don" demo level of Hitman 2, where you have to be very 'clean'. You might also enjoy Manhunt, where you'll die very quickly unless you're very methodical. But a GTA with the improvements you mention would very likely beat them both...

  2. Bigger... by Anonymous Coward · · Score: 2, Insightful

    Vice City was supposed to be bigger than Liberty City, but they felt about the same size.

    1. Re:Bigger... by G-funk · · Score: 1

      Personally vice city felt a fair sight smaller than liberty city to me. Frankly I don't want a whole lot extra added to what was VC, just more of it, and more unique missions. The storylines are interesting, but compared to the general feel of the game, they're so linear, especially in GTA3 like when the mob decides to stiff you, no matter what you do. Bah, I'm just ranting I suppose :)

      --
      Send lawyers, guns, and money!
  3. GAMBLING!!!! by g-san · · Score: 5, Funny

    I can't wait to go throw down a million bucks on red then chain gun the whole casino when it comes up black.

  4. Love it ! by oldManSquad · · Score: 1

    Through dozens of accurately modelled restaurants and other eateries, the criminal wannabe will be able to top up his stamina meter, and actually visibly gain weight. In fact, he can overdo it. Says Houser, "Playing a mission when you're a fat bastard and everyone call you a 'fat bastard' in the game world is an amazing experience." It makes the mission harder, but Carl can always go to the gym to burn it off, and then head back and blow the dissenter's head off with his newfound dual pistols. nuff said!

  5. First GTA - San Andreas site by pheph · · Score: 5, Informative

    Forum, pix, info and more at GTA-SA.com.

  6. boring by yinako · · Score: 0, Troll

    Every time I play GTA I get dizzy. I'm tired of it. A little viloence is fun but a lot of viloence is borring. pass.

    1. Re:boring by Alizarin+Erythrosin · · Score: 2, Funny

      Turn off the trails in the video settings. For some reason they're on by default, and they give me a headache.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    2. Re:boring by (trb001) · · Score: 1

      Amen. Who left this feature on by default? It took me 10 minutes of playing before I realized that my tv wasn't THAT crappy...

      --trb

  7. Could be cool, could be cool by MilenCent · · Score: 4, Insightful

    I've only recently started playing the GTA games, and they're pretty cool. Not for the whole criminal focus, though I understand there are people who like that sort of thing, but for all the submissions and stuff. When I found out that GTA3 had its very own Crazy Taxi mode I nearly died.

    To me, that's what makes GTA worth playing: the giant sandbox play style. Like Zelda taking place in a real city.

    Indeed, GTA is a real argument against setting your gigantic sprawling action-adventure game in a fantastic setting. Because when you see a taxi running down the street, you immediately understand what that means, that there's a guy inside running fares for customers, and in general how that works. A sci-fi or fantasy implementation of that would have to do some extra work to connect that concept with that game's world.

    It's possible, mind you, and one of the great things about Zelda is how they manage to put in a little of that despite the somewhat alien setting, but it doesn't have the same feeling of verisimilitude GTA has.

    On the other hand, um, uh, GTA's talk radio stations cycle too much! Yeah!

  8. Did Eurogamer.net plagarize ? by keyshawn632 · · Score: 4, Informative

    This article was the feature of the June 2004 issue of Game Informer [the magazine].

    Eurogamer's article seems to have almost "ripped" complete sentences, verbatim, from the GI magazine article [if my memory serves me correct; I read GI's article yesterday @ the library].

    Can anyone confirm my suspicions ?

    1. Re:Did Eurogamer.net plagarize ? by black+mariah · · Score: 1

      "In fact, a lot of what Houser and Rockstar told Game Informer this month makes sense..."

      There are only so many ways to say things, and people have a tendency to use things they heard/read recently.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Did Eurogamer.net plagarize ? by Anonymous Coward · · Score: 0

      They could *both* be ripping sentences directly from a Rockstar press kit.

  9. better be careful... by justforaday · · Score: 5, Funny

    You'd better be careful when you pick up that pretty "female" prostitute in San Fierro.. :-p

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  10. Re:Awesome by Anonymous Coward · · Score: 0

    Or wait til it comes to PC. GTA3 and Vice City were both better on PC than the PS2 versions, because of improved resolution, framerate, control, and customization, like a custom mp3 radio station, and character skins.

  11. Rockstar in a Rut by superultra · · Score: 2, Interesting

    First, GTA3 was unarguably seminal in video gaming. No doubt about that. It framed not only how games are played, but how they're perceived, how they're designed - through and through GTA3 changed everything about video games.

    Enter GTA:VC. It did what - great music? This new GTA is as groundbreaking how? They have mountains? Eating? Minigames? Ragdoll physics?

    Rockstar has produced one groundbreaking game. One. And, they've been living off it ever since. Even Midnight Club II, which was racing bliss at its most pure, was developed by a company they bought that had designed the original Midtown Madness series for Microsoft on the PC. Maybe they're waiting for the next gen systems to really do something new, but as far as I'm concerned Rockstar is an overrated one-hit wonder that, apparentely quite accidently, hit an oil well in their background and are sucking it dry. Most of their other work has been luck (Midnight Club II) or medicore to above average at best (State of Emergency, Revolver, Manhunt, etc). What remains to be seen is how long the public will endure variations of the same thing, made more difficult by Rockstar in that other companies are trying to draw from the same well.

    1. Re:Rockstar in a Rut by Babbster · · Score: 4, Insightful
      I hate to be the one to break this to you, but what you're describing is the case for MOST game developers. Id: FPS (beyond graphics, did Quake really revolutionize anything?). Maxis: SimXXXX (I guess they've had TWO revolutions in SimCity and The Sims). BioWare: Baldur's Gate (their RPGs are great, but they're variations on a theme). Westwood: Dune/C&C (RTS). Et cetera.

      Twenty years ago, a single company could be cranking out 10 different games a year because, well, it would take a total of 10 programmers (each game requiring support personnel, but just one true "creator") to accomplish it. Added into this was that customers would only really expect one gameplay style (one "thing to do") per game. Right now, it's extremely rare and difficult to get a good team together that can excel in multiple genres. If you've got a group of people who can do an awesome RPG, there's a better-than-even chance that the same team isn't going to be able to develop an awesome FPS. Add in the high monetary risk factor and it could kill a company to even try.

    2. Re:Rockstar in a Rut by tprime · · Score: 1

      I know that this sounds argumentative, but is this idea working for them? From a truely business standpoint, is this model working? People are signing up for waitlists for this game EVERYWHERE. Not that I disagree that they have kept the game the same from the time that GTA3 was released, but the bottom line is that it is working for them and working for Sony's exclusivity agreement with them.

      Also, this method for them shouldn't surprise you. Weren't GTA (European Expansion) and GTA2 just extensions of the original GTA?

      --
      http://www.tomandemily.com
    3. Re:Rockstar in a Rut by damiam · · Score: 3, Insightful

      Who says you have to be groudbreaking every time? Vice City wasn't revolutionary, but it was a great game. As long as Rockstar keeps making great games, I'm not going to complain.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Rockstar in a Rut by AbRASiON · · Score: 1

      "Even Midnight Club II, which was racing bliss at its most pure"

      I really _REALLY_ have to question your taste in racing games.

      HOW the HELL did Rockstar get the GTA3 engine (which had bloody good driving physics for a game which isn't all about driving at all)
      and make Midnight Club 2 - which had the most arcadey "silly" piss poor driving physic's I've seen since Rallysport Challenge.

      Midnight Club II is a pure abomination in my book.

      None the less the rest of your post is correct about Rockstar riding on the wave of the GTA style franchise and game type.
      But you know what?

      Just like FPS' which keep getting re-done it 1, SELLS and 2, is FUN - Vice City (while I didn't like it as much as GTA3) was a damn good game
      If it works, why stop? I enjoyed them and I'd continue to purchase them - besides they do put in a good storyline and LOTS of little extra's in these games too.

    5. Re:Rockstar in a Rut by Anonymous Coward · · Score: 0

      Technically, Rockstar didn't make GTA - DMA did. And DMA made a game called Lemmings, which I would say was relatively groundbreaking.

    6. Re:Rockstar in a Rut by NEOtaku17 · · Score: 1

      One hit wonder?! Apparently you've never heard of Max Payne or its sequel?

    7. Re:Rockstar in a Rut by nicky_d · · Score: 1

      This new GTA is as groundbreaking how? They have mountains? Eating? Minigames? Ragdoll physics?

      Actually, features like ragdoll physics would enhance the GTA experience, because they would add new features to the giant sandbox that is the GTA world. The genius of GTA isn't in the game missions, which are often frustrating or dull. It's in what happens between the missions, or en route to the missions; about what each player decides to do with their time, once they've tired of the set path. If you enhance and enrich the sandbox experience, you make a better game. Vice City did this by adding motorbikes, copters and 'proper' planes, by enabling you to buy property and hold up stores, by adding the stunt courses for the trail bike, etc. etc. And I'm sure San Andreas will top that in several ways. Yeah, eventually they'll have reached a plateau and will have to move on more significantly - perhaps with online console multiplayer on the next generation of hardware. But I'm confident they'll produce one more worthwhile GTA before then.

  12. Ascetic Variations by superultra · · Score: 2, Insightful

    I hate to be the one to break this to you, but what you're describing is the case for MOST game developers.

    I thought of this as I was writing. Perhaps what I should have emphasized more is that with the exception of GTA3, anything good that Rockstar has done is based extremely closely to GTA3 (I don't think MC2 counts). SimAnts - while still a Sim game - is fairly different in principle than SimCity. Sure, it's overheard, and it's management. But there's more to SimEarth and SimAnt than SimCity + More Vehicles and mountains, or even SimCity with Ants or SimEarth with Earth. The gaming principles, objectives, design, is all different. What is the same is merely the gaming interface really. With GTA, it's the interface that's changing in small degrees but the gaming theory behind it is barely changed. I'd agree with you about iD, as I'm not a fan anyway. Bioware? Well KOTOR comes immediately to mind - sure it's a variation of Baldur's Gate to some degree, but it's much more different from Baldur's Gate than GTA:SA/VC is from GTA3. Even Neverwinter Nights is substantially different enough from Baldur's Gate that it's nowhere near the similarity between the GTA 3-SA.

    So you're right; companies do well in something and they keep doing similar games (Blizzard also comes to mind). But good companies, the great ones that you mentioned (I'll accept iD even though I'm personally no fan) take their initial breakthrough and improve on it well beyond mere ascetic variations. You mentioned the difficulty of producing games, and yet Rockstar will have managed to produce 3 GTA games in ~2 years (GTA3, 2002; GTA:VC, 2003; GTA:SA, 2004). That's what I mean by soaking it dry.

    I think we'd agree that the few great companies are the ones who do things radically different but do them well. Miyamoto's Mario and Zelda, Wright's SimCity and Sims, Irrational's System Shock II and Freedom Force, Bungie's Myth and Halo/Marathon; the great developers can create great games whatever the language, be it FPS, RPG, or RTS.

  13. Re:Ascetic Variations by Babbster · · Score: 4, Insightful
    My only thought would be this: If a company is in a good rut, then I say stick with it. If the new GTA sucks, then by all means I would be calling for them to try something else. But the truth is that Vice City was a better game than GTA3, so I'm happy to give them the benefit of the doubt and grab San Andreas.

    In addition, I would mention that there's no shortage of games available and on the way in a multitude of styles and genres. If you're tired of GTA, then buy something from some other company. It's certainly not necessary that one buys games from Rockstar alone.

    Short version: While I can hardly disagree with your facts, I think it's complaining for the sake of complaining instead of complaining about a real "problem."

  14. I'm worried by tprime · · Score: 3, Interesting

    I am seriously worried that a large amount of this game will never be seen by gamers. Why?? I am sure that everyone here remembers all of the whining and crying that was done by the Haitian community over the "Kill all the Haitians" phrase in VC. What did Rockstar do? They caved and blurred out that phrase in future versions. Go ahead and flame me about being a killjoy on what looks like an incredible game, but does anyone else here think that the NAACP won't scream wildly and make a public scene about what they think is racial stereotyping in LA? You are a black man, in a gang, committing murders and robbing houses with your homies. This non-racial issue will be turned into a racial scene by the likes of Al Sharpton and Jesse Jackson.

    God, do I hope I am wrong and we all see this game how it was intended, but I will not be surprised if it is changed just prior to release.

    --
    http://www.tomandemily.com
    1. Re:I'm worried by Anonymous Coward · · Score: 0

      Besides the Hatian ordeal, there hasn't been any other major outcry from any other ethnic group portrayed in the games. The Hispanics, the Cubans, the Italians, there was no real major uproar.

      With the whole Hatian ordeal, was the fact that the characters were saying "Kill all the Hatians!!" Which no other racial group had the same phrase stated about them (at least from what I can remember playing those games). That complaint wasn't about stereotyping, it was because the statement saying to kill off an entire group of people.

      But hey, this is a freaking game. People need to sit back, relax and arm their character with a minigun and shoot anything that moves.

    2. Re:I'm worried by Anonymous Coward · · Score: 0

      deja vu all over the place:
      post on gta-sa forum

    3. Re:I'm worried by tprime · · Score: 1

      Yes it is deja vu. I posted the same thing on there.

      --
      http://www.tomandemily.com
  15. Lost Wages by bobbozzo · · Score: 3, Funny

    They should have called Las Vegas "Lost Wages" (like in Leisure Suit Larry (Yes, I'm that old)).

    --
    Nothing to see here; Move along.
    1. Re:Lost Wages by weeboo0104 · · Score: 1

      Be sure to wear your "lubber" before picking up that prostitute!

      --
      It is easier to build strong children than to repair broken men. -Frederick Douglass
  16. Product Placement by Lord_Dweomer · · Score: 2, Interesting
    "through dozens of accurately modelled restaurants and other eateries"

    I couldn't help but read this and cringe. I know the GTA franchise has done a great job of satirizing cars and such, but that was because they had to legally.

    I am terrified that there will be a real McDonalds in this game. In a game that's been about a quasi-real world, a real restaraunt would take away from the feel of the game I feel. Some games like Gran Turismo NEED real company logos/cars etc. to make it feel right. GTA needs fake things to make it feel right.

    --
    Buy Steampunk Clothing Online!
    1. Re:Product Placement by AllUsernamesAreGone · · Score: 1

      Meh, you can't be one of those people who, when the PC version comes out, grabs or builds models of real cars to use instead of the ones Rockstar provided (my favourite is Max Pain's Modded Vice City - some of the detail in the cars in that is incredible.)

      As far as I'm concerned, more real world stuff would be great (especially if they got streetplans correct.) Unfortunately there's no way in hell Rockstar could get away with it - the outcry over the Haitians line would pale into insignificance compared to the howls of protest there would be from the communities the game takes place in: Rockstar would be giving people somewhere to practice real-world crimes! "That drive by shooting was practiced in GTA!"

      Actually I think that's the real reason Rockstar have avoided making real cities: it's not a matter of needing fake things, it's that if they used real things it'd cause them no end of legal trouble..

    2. Re:Product Placement by Lord_Dweomer · · Score: 1
      I actually haven't played the PC version. And its not that I have anything against realism. I would LOVE to have a GTA where everything was real. However, I feel it would detract from the game if most of it was fake (for the legal reasons) and then because McDonalds parntered with them there was an ingame McDonalds. It just makes it stand out and look garish. I am saying they should either go one way or another, and nothing inbetween.

      --
      Buy Steampunk Clothing Online!
    3. Re:Product Placement by LaundroMat · · Score: 1

      I would LOVE to have a GTA where everything was real. Have a look at "The Getaway" then.

      --
      "Those innocent fun games of the hallucination generation"
  17. Las Venturra by ug_rulz_all · · Score: 1

    Las Venturra: Slot Machine Detective.