X-Arcade MAME Dual Controller Rated
VL writes "Keyboards and mice are great for gaming, but sometimes you need something old school... especially when playing those MAME classics - here's ViperLair's review of the X-Arcade dual controller." X-Arcade also makes a single-player version, and a sturdy-looking trackball.
its been out for a year now, actually i think longer, how is this headline news, it seems more like a ad to me. now if the guy MADE them himself like i know a lot of people have and posted how, then i would be impressed
"Slashdot, where telling the truth is overrated but lying is insightful."
cowabunga man! totally tubular..!
I would love to have one of these that would work with my Linux computer that doubles as a Mame arcade, I currently am using these controllers for gaming on my Windows computer and they are great. There are several different styles of controllers for PC now that are great and that easily compare to anything available in the console arena.
I love mine, personally. I bought all the adaptors except for the one I really need: usb. apparently, my keyboard port doesn't output nearly enough electricity to power the thing, and performance on pc is sluggish at best. works great on my xbox, and the gamecube version of soul calibur 2, while great with a standard wavebird, shines with the x-arcade.
You can tell the reviewer has spent a lot more time playing videogames than learning how to punctuate and spell.
Proofreading: The Anti-Suck
You are in error. No-one is screaming. Thank you for your cooperation.
using this -> http://www.ultimarc.com/ipac1.html
if they make the trackball one for xbox (i see the joystick one is...) i'd buy that in a heartbeat. it'd be great for tiger woods golf... the single and dual joystick... i dunno, they just seem like they're for kiddies... but perhaps i'm wrong... i could see how gamers would like them for fighting games...
the x-arcade trackball has been in "preorder" status for over a year now... maybe it'll see light of day before half-life 2... *Shrug*
there's been plenty of x-arcade reviews before, I'm not sure what's "new" about this one...
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Kevin Steele did a review comparing x-arcade, hotrod, slick stick (custom mondo arcade control panel), and one other...
retroblast has the review (even has a video review with some cheeky production value) =)
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The one complaint I'd have with the x-arcade is that it's a little tough for two adults to stand side by side and play a game without feeling "crowded"... although they are close enough to play a nice game of robotron... but you can take your friends teeth out if while performing zangief moves in 2player street fighter II =)
I actually used x-arcade joystick and buttons (from an ebay auction... like 20 bucks for 2 happs super clone joysticks and 20 buttons) on my taito mame cabinet conversion
The buttons are made a little bit cheaper/thinner plastic than happs/etc and use cheaper zippy microswitches (as opposed to cherry brand switches) but pretty solid overall... they've survived numerous track and field poundings =)
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A rotary knob would be nice on one of these for:
Major Havoc
Tempest
Tron (and DoT)
and maybe others...
eleven plus two / twelve plus one
all you need is some joysticks and buttons.. (happ controls)http://www.happcontrols.com/
a M$ usb gamepad a soldering gun and some wood
and time.
you just solder onto the sidewinder pcb.. so that your pc thinks it's a sidewinder but the buttons and joysticks are old skool arcade ones.
actually I am happy to see you, however that is in fact a banana in my pocket.
I wrote a tutorial a while back on building one of these control panels, and also building a cabinet to go with it. It's really very easy to wire up, you can see the buttons on the page linked in the story.
Please check it out, because it's a great project to do, and it's very simple, these X-Arcade and Hotrod guys are just raping people; you can build one of these dual sticks for about 20 dollars, and it's a lot of fun.
it's gonna have to emulate: ...
- the "clunk" of a controller that's been bashed slightly beyond its designated left/right/up/down extremes by a million users overdosed on Jolt and Mountain Dew
- the strange sticky feel that comes from having Coke dribbled into the controller drop by drop over several years
- the strange smell that comes from the carpets and walls of old video arcades. Male sweat + flatulence + cigarettes + dope +
- the smeared screen that's been touched by 1000 "helpers" trying to tell the game player what to do next
When it does all this, count me in!
Xarcade doesnt need drives it plugs in thru the ps2 slot the buttons emulatate keyboard keys.
A word of warning to people. These type of control panels do not have analog sticks _or_ buttons. And most games for modern consoles _require_ them. These sticks are only for a few fighting games on next gen consoles, and not to be used instead of a controller. You cannot play halo on these.. however, at Software Etc we get these back all the time with that same complaint.
is a dial for playing Tempest.
Using the keyboard is just not the same.
"Trademarks are the heraldry of the new feudalism."
Like a baseball and a bat?
What I am really interested in for my mame emulator is more games. There used to be a couple fast mame sites which you can download ROMs for. All of them have been pulled offline.
Why get a controller if you can't even find games anymore??
I purchased a Hanaho HotRod-SE around Christmas. Similar idea; Hanaho is a huge arcade cabinet producer, and gradually got into this as a side business. The controllers have a PS/2 passthrough, and do nothing more than emulate keypresses while using a microcontroller to allow many buttons to be pressed simultaneously. The controller runs $99 rather than the $150 here. The only downsides I can see:
-The controls on both units are spaced too closely. This makes it a little smaller overall than an arcade cabinet's control area, and forces you to get a bit too friendly with your neighbor. The 1-player X-Arcade's would solve this, but they're $99 each instead of the $150 for the dual unit, and with two one-player controls you lose the "feel" of that arcade machine.
-When using a USB->PS/2 adapter, the Hotrod's signal would get "jammed up". If a button or direction was pressed for about two seconds, it would stop responding, unless another button was pressed in there somewhere. Not a big problem with shooters where you're frequently mashing the fire button, but Street Fighter pained me sometimes. I had to abandon my idea of using iton my home theater computer through a USB hub wired in the rear of my livingroom (to minimize wiring), and instead had to run a big-ass PS/2 extension.
-The keys are all hard-wired equivalents of various buttons on the keyboard ('r', 6, etc.). One of these keys is, for no logical reason, 'alt', which MAME ignores but some emulators have an issue with.
-Shipping was $20 for ground, which was pretty damned irritating, as it represented 1/5 the cost of the controller. To be fair, I have no idea what the X-Arcade's shipping costs.
If I had a choice again, I would probably still stick with the Hanaho unit, though. For $50 the USB complaint is extremely minor, and the 'alt' problem can be worked around. I do lust after those adapters that would let me throw down some XBox soul caliber, though.
1: I follow your tutorial. I buy a soldering iron and solder stuff. I have wires everywhere (and my wife is growing increasingly annoyed with my "project"). It takes me at least a couple days working after work on it. Crap, I messed something up. I solder some more. OK, I'm finished. Tada, working controller, albeit not very pretty because I'm not good at making things look nice. A couple months go by, it breaks after heavy use. Go back to the beginning.
2: I order the X-Arcade off the net. It arrives. I plug it in and play. A couple months go by and it breaks. I ship it back, they fix it for free. Repeat.
Sorry, but scenario 2 seems better to me. Maybe it's because I bought a mac, but I personally just want something that works and works now. I don't want to build my own. It's great that it can be done and that you did it. I'm sure you do (and should) take great pride in your accomplishment. But that's not what I'm looking for. I'll pony up the money if I don't have to dick around with making it myself. But that's just me.
-truth
I had a steady B+ in my AI class until I failed the Turing test...
The 49-way joystick (12 gradations in four directions plus center) to me would've made it worth the price along with a rotary knob and trackball. As it stands, Sinistar had one of the most complicated joystick arrangements in terms of control points.
Really, folks, this is $150 we're talking about here. That's not chump change. I honestly expected more.
Well, if you're limiting yourself to the genres where these input devices really shine (FPS, RTS, RPGs) then you can say they're great.
:p). Perhaps I'm missing something, but I don't see the point of playing an action or fighting game with a device not designed to let you press more than one key at once. And don't get me started on offline multiplayer or when trying to play while in any other place but an office desk.
But a control pad is definitely not "old school" it has seen more innovations in the last decade in terms of responsiveness, force feedback, analog control, durability and ergonomics than any other input device in history. Just look at the PS2 controller in its third generation, look at the N64's, Gamecube and even the SNES pads, they ooze polishness and innovation at the beginning of each console's life-cycle.
Compare that to keyboards, which are not really designed for games and that haven't changed at all for how long? Twenty-something years? And what about the mouse? The middle button is not even standard! The scroll wheel seems to be achieving that status faster (but ooooh, we have optic mice now *drools*
Really, the "old school" devices here are the keyboard and mouse. They may work great with some games that are _designed_ around the limitations and advantages of those input devices, but if you want to see the future, look at the advances in HCI (Human-Computer Interaction) on game consoles, especially the upcoming portable ones.
Things like X-Arcade controllers will always have a market because they are input devices designed for games, not the other way around.
- Otaku no naka no otaku, otaking da!!!
As someone who regularly competes in arcade environments, I can say with enough authority that no one looking for anything more than nostalgia should buy an X-Arcade. The parts are really, really cheap quality compared to those used in decent arcades these days (http://www.happcontrols.com), the stick spring is ridiculously loose, and the buttons are rather unresponsive. Either make your own or grab a MAS (http://www.massystems.com).
The X-Arcade controller is pretty old now. I build a Mame Arcade cabinet with it build in. Check out http://www.mame-arcade.com
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I bought one of these months ago , and I live in South Africa , so this is hardly New news , well to me at least. They are great joysticks I got it with the additional USB converter, for shits and giggles with it that way it's easier to move this huge thing around , my converted dinninng room table is not big enough to keep it next to my computer permantly, so usb is a better bet than plugging it into the back of my machine in the keyboard slot. You just jack it in and it works, it's great I get a kick out of the coin buttons on the side in mame, and the same side buttons as flipper buttons in my pinball simulator. It's better than a real arcade cause i keep it clean , i rember as a kid all the aracdes around here where sticky or grimy, chances are if I miss that i can always put some food over the controler
Oscar Controls makes spinners (even a Disc of Tron push/pull spinner!) for MAME cabinet purposes.
All high quality stuff, and Oscar has been a great contributor to the Build Your Own Arcade Controls community (msg board) All the above links are great for info on making mame cabinet, desktop controller or otherwise interfacing "real" arcade controls with your PC.
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