NEC's Turbografx-16 History Recounted
Thanks to GameSpy for its comprehensive article discussing NEC's classic Turbografx-16 console. The article explains: "The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983", and muses: "The PC-Engine appealed to gamers that wanted a more arcade-like gaming experience than could be offered by the aging Famicom", before the author concludes: "If you're a fan of 8- and 16-bit games and think you've seen everything the other platforms have to offer, you might just want to take a plunge into the Turbo, and discover a whole new library of classic games."
IMHO, the SNES had much better games than Turbo ever did, and the emulators out there work like a charm on 99% of all games. Oh, and my first first post. Whee.
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The coolest thing was the credit-card sized games.
The worst things were the 2 button controllers and unimpressive power of the "8-bit" console.
It wasn't fully 16-bit! The sound and graphics chips were 16-bit, and the CPU was 8-bit. I remember getting in to the biggest argument with a kid over this at Toys R Us. Sad, in a way.
Here's another article
Can't get much better than a Duo with an Arcade Card. The top down and side scroller shooters are wonderful. It's a real shame NEC and later TTI screwed up so badly with 3rd party support. The stuff done with that machine was awsome. First CDROM for a home console, full motion video, home development kits, modem, mouse, the Express, the poor SuperGrafx. Great stuff.
I was leaning towards getting a TG-16 when it came out and the author pretty much pointed out all of the reasons why I didn't get one until they were dirt cheap (in the Atlanta Advertiser for $40 w/5 games): poor title selection, expensive CD unit, short controller cords, mediocre pack-in game (should've included China Warrior or Alien Crush instead). I love Hudson for making my favorite multiplayer game franchise (Bomberman), but this system didn't live up to its potential.
The TG-16 only has itself to blame for its demise in the US. It had a wide distribution (even had them at Wal-Mart), it was heavily advertised, and there were demo units everywhere (even at the Festival of Trees in Atlanta on its release year).
I had a TG-16 when I was younger. It did have some good games, but the quality of the hardware was rather lacking. While I was playing the game one day, the first controller just sort of fell out of the port. I tried to plug it back in, but half of the pins were stuck inside the machine, broken off from the rest of the unit. This was by the time the machines were no longer in production, so I couldn't just buy a new controller. But thankfully, my grandfather soldered the components together to get me playing again, when the rest of the pins that hadn't previously fallen off did so. Maybe the second time, it could be attributed to my grandfather tinkering with it, but it should never have happened the first time.
It's like sex, except I'm having it!
The TG-16 still has a nice fan-base. I think the reason was that it had games no one else would release at the time. It was, in a way, ahead of it's time. It had a CDROM attachment, decent graphics that rivaled SNES and Genesis and games that worked on it's portable, Turbo Express. It had games like Snatcher, which the Sega CD came out with much later, and had the first "FMV" games with Sherlock Holmes. There's still places like Turbo Zone direct that sells new systems and there's quite a few "rare" games for it that people still seek. I don't really know what it is, but it's just different from Sega's and Nintendo's offering at the time.
I can remember playing this game for hours and hours...
/me heads over to ebay.
The Bonk games were cool too. I know it wasn't a popular system and all, but it was the system I had after I had Atari, so I was hooked on it.
Was really disappointing though because one day I went to ToysRUs to get a couple games and the entire TG16 section was just gone. I found out the hard way that it was discontinued and it was really annoying.
Bonk was pure shite, and it's all I can remember off that system. The coolest thing was perhaps the CD-ROM accessory, since that enabled some lengthy cinematics, but not much else was worth playing on that thing.
"The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983"
So the Master System wasn't a major system?
The thing that many people forget is that the PC-Engine was *the* most popular games console in Japan for many years, while the Turbo had a luke-warm (at best) response in the US - the uninformed usually only remember the US release.
IMO, the TG/PC-E is *the* best console from the 8 and 16-bit era; NES/Famicom, Master System, SNES/Super Famicom and MD/Genesis. I've owned (or still do) them all.
I'll admit that some of the early games are simplistic and clunky, but which console didn't have a terrible round of release titles (Altered Beast on the MD is a classic example.. utter crud, Kung Fu Kid on the SMS or the early NES games that were really crude) compared to later releases?
The later Hucards and then CD and Super CD games are in a completely different league to the first Hucards; take a look at the Macross games (both the 2036 shooter and Eternal Love Song the strategy); awesome, then there is the original (and some may say best ever computer version of the game) Devil Crush pinball game, Soldier Blade (best, imo, of the Gunhed series), a fab version of Raiden and the brilliant R-Type. Some excellent CD titles to look out for include:
Y's I/II + III & IV
Spriggan (the daddy of Aleste)
Nectaris/Neo Nectaris - forerunners of a million strategy spin-offs
Shadow of the Beast (if only for the stunning graphics and soundtrack)
Solid Force - RPG/Strategy
Side Arms
Star Parodia
There are so many great PC-Engine games that it would take forever to list them all.
Don't forget all the hardware innovations: first console with CD ROM, built in memory saves, multi-player adaptors, mouse, a portable that played the same games as the console... the PC-Engine remains a true classic; and a successful one at that (in Japan, at least).
The one game I've always wanted to play for the TG16 is "Lords of Thunder," partially because I'm a big shooter fan, but mostly because of that really strange promo video they sent out for it. Anyone else remember it?
"Come on, let's go drink till we can't feel feelings anymore."
Well, as little text as you are allowed in a slashdot post. Much better to waste a few k in db storage and bandwidth than to allow one liners.
Jesus was all right but his disciples were thick and ordinary. -John Lennon
SLAUGHTERHOUSE!!!
missed the joke.
"How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
Almost bought a system for this game alone - would stop to play it every time I was at Toys R Us when it was there.
Did eventually pick up the sequals for the Genesis, but they just weren't quite the same...
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
I've never seen a TurboGrafx in stores here, was that thing never released in Europe or am I just too young to remember?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The CD add-on reads CD+G discs. And this was back in the early 90's, when nobody really knew what CD+G was.
It means that today, the TG16 can be used as a basic karaoke player, assuming you have a microphone breakout box (available at the local Radio Shack) to attach the audio cables to your stereo system. (think XBox's Music Mixer without the $2 per download song charge)
And for those of you who have regular karaoke players, you might want to throw in one of these CDs just to see what might be on the disc:
I had a Turbo Duo, basically a Turbo Grafx16 (PC Engine in Japan) with a CD-ROM attached (all-in-one unit) and let me say this, Konami's "Castlevania: Dracula-X" was the best 2D Castlevania game I have ever played.
I thought "Dracula-X" was superior in music and graphics to the much later released "Symphony Of The Night" on the Playstation and is one of those very memorable moments in gaming from that era.
SNK's "Fatal Fury 2" and "World Heroes 2" were also ported over (for the Japanese market) and were awesome 2D fighting games.
Having played "Fatal Fury 2" on a bonafide SNK Neo Geo system (it featured oversized and ueber expensive game catridges since the code in the carts was exactly what you found in the arcade) I was stunned to see "Fatal Fury 2" on the Turbo Duo - the differences were neglible.
Alas, my best gaming experiences on the Turbo Duo were all import titles - I had the requisite "converter" to play this stuff. Most of the games released for the US market were garbage so no wonder TurboGrafx16 failed miserably in the states...
-M