Out Run 2 Xbox Enhancements Analyzed
Thanks to GamesRadar for its Edge-reprinted cover article interviewing UK developers Sumo Digital on its conversion of Sega's arcade title Out Run 2, and trying to explain why "Sega has handed the Xbox conversion [of the new AM2-developed arcade game] to an unknown dev studio responsible for exercise bike software." The developers discuss the issues is conversion: "The arcade board has essentially got twice the memory that the Xbox has... and most of that was used", before explaining a new-for-Xbox Mission Mode which "will feature in excess of 50 missions consisting of Heart Attack-style challenges, marathon routes and AI character challenges", and also revealing "[Xbox] Live compatibility, which promises score uploading and ghost downloading while also permitting online play."
It used to draw big crowds in the arcade. There were people who could complete it one handed using only one credit. The hydraulics gave a whole new experience... ...but was it really any good?
I'd have to say no. It was not a good driving game. It was a game where you remembered the best routes with the easiest overtaking opportunities. There was no driving skill involved. It was repetitive and boring.
I bought it for my C64 though. I was amazed how good it looked compared the arcade machine but it was still not a good game.
Is there still a call for games like this when we have the likes of Project Gotham Racing and Gran Turismo?
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
gud for you?
Hum, this a different take on the DDR idea of losing weight then?
- http://www.milkme.co.uk
Was Outrun 2 in the arcades running on Sega's Xbox based arcade hardware?
In which case, I wonder how hard the XBox port really is? and what's involved?
The article points to some chihiro specs and here are some X-Box specs.
:-)
Just from looking at these specs, we can note that the hardware is extremely similiar in both, while the only significant difference being that Chihiro uses Sega's proprietary GD-ROM as a data strorage/access medium, and X-Box uses a DVD medium.
From the interview:
Technically, it hasn't been an entirely painless process, however, with the Chihiro board's higher specification understandably causing a few headaches when it came to squeezing the game into the constraints of a console.
I just don't get it... how are there higher specfications if the memory is the same, the bandwidth is identical, and the video gpu used is the same as well? Something fishy about this... but who am I to judge, I wish they would elaborate more on the apparant struggles of porting from Chihiro to X-Box in the future, so there isn't any confusion
Karma police, arrest this man, he talks in maths....
Like these?
I can't wait for this to hit shelves, Outrun was probably one of my favorite Sega games. I know Outrun 2 is out in the arcades, but which arcades those are, I dunno. You used to be able to find a new machine like that randomly, maybe at a movie theatre or something similar.
If Sega is smart, and their lackluster push behind the Xbox port seems to be leaning this way, they should release it for $29.99 or maybe as high as $39.99. It doesn't sound like the replay value will be high enough to warrant a $49.99 price tag.
If you've read any of the Metal Slug 3 reviews, they mostly say that the game is great but it's a little pricey for the amount of content. Sega should avoid this trap.
I'm on top of my game like I'm standin' on Xbox.
Pulse Racer isn't even worthy to be in the bargain bin! :-)
Toss it into a flea market tub alongside games such as Extreme Paintbrawl and Superman 64
Karma police, arrest this man, he talks in maths....