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Quick Fixes For Those Pining For A 6-foot Cabinet

Joe Barr writes "Over at Newsforge [part of OSDN, like Slashdot], there's a look at the arcade/system emulator movement and two Linux-based Live CDs designed to put you in touch with your inner Donkey Kong: KnoppixMAME and AdvanceCD. I'm happy with gameplay under both. I only wish I knew more about the legality of using them." S!: We previously covered release details on KnoppixMAME and AdvanceCD last year, and also mentioned the categorically legal, if limited StarROMs site on Slashdot Games a few weeks back.

131 comments

  1. Space Invaders... by Kjuib · · Score: 4, Funny

    here I COME!!! I love being able to count the pixels as they disappear when my 2x16 lazer almost makes contact...

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
  2. Sweet! Now all I need is... by ErichTheWebGuy · · Score: 5, Funny

    an old DDR cabinet, KnoppixMAME, StepMania, and a few days of free time. Then I will never have to leave the house again!

    --
    bash: rtfm: command not found
    1. Re:Sweet! Now all I need is... by 0utRun · · Score: 1

      so who leaves their house?

    2. Re:Sweet! Now all I need is... by Dirk+the+Daring · · Score: 1

      Did this. Well, actually, to be specific, I purchased a working 4th mix a long time ago (back in the 5th mix days), and then made a device to swap between "normal" DDR and stepmania. It really isn't that difficult if you have a background in working with JAMMA-compatible arcade games. My big restriction is that my wife would not tolerate any downtime of the DDR, nor any unreversable damage to the cabinet. It made me aim towards utilizing some premade parts for MAME and multi-arcade systems. There are tricky issues with the start buttons, and some minor ones with the speakers, but nothing that can't be overcome with some slight modifications to the non-DDR parts. I believe that my setup is described somewhere on the Stepmania site, but I forgot where the link is.

    3. Re:Sweet! Now all I need is... by ErichTheWebGuy · · Score: 1

      DUDE! First of all, I envy you. My wife won't even let me buy the cheese-ass playstation version of DDR...

      Second, is there any way you could help me truly setup something like this? I am SO tired of pumping quarters into the DDR machine at the mall (and yes, I have made the case several times to the wife of how much cheaper it is to buy the damned thing). We could work out a trade or something if you want, I do web programming and such... Leme know! You can get ahold of me here on /. or via my website, erichv.com

      --
      bash: rtfm: command not found
  3. Just in case the server crashes and burns... by mirror_dude · · Score: 3, Informative

    Just in case the server crashes and burns (like they usually do),I have put up a mirror.
    The mirror of http://entertainment.newsforge.com/article.pl?sid= 04/05/14/1441241 is at http://mirrorit.demonmoo.com/r_616/entertainment.n ewsforge.com/article.pl%3fsid=04/05/14/1441241
    The mirror of http://www.starroms.com/ is at http://mirrorit.demonmoo.com/r_616/www.starroms.co m/

    --
    Note to Mods: When I post mirrors, it's a best guess. I don't know for certain whether or not the site will go down!
  4. Xbox MameoX by SpudGunMan · · Score: 5, Interesting

    i use a hacked xbox in my cabinet boots faster then the Knoppix solution and you dont need a keyboard at all.

    1. Re:Xbox MameoX by UncleRage · · Score: 3, Interesting

      The only problem I've had with that solution is the limited amount of memory (as it pertains to NeoGeo and newer ROMs).

      While the PC solution is a few extra steps (not so if you've yet to mod yer xbox), it does provide an overall memory footprint to get the ball rolling with.

      Not to mention cheaper (if you've got a spare PC around). Think Xbox ($150), modchip ($35-$80), hard drive ($40-$80) and then the time necessary to get it all running.

      Personally, for the most part, I'm with you, though. I'm not a huge NeoGeo fan and most of my personal fave's play fine on my xbox (late 70's to late 80's arcade gmaes -- defender, joust, pacman, golden axe, etc...) and with four players on the couch, some beer and a 46" tv, Gauntlet is still mucho fun.

      --
      #SickNotWeak
  5. MAME by Anonymous Coward · · Score: 0
    MAME...which lets you do important things like play Donkey Kong.

    What the? I didn't know such things were of such importance to such people as to identify them as important!

    I am NEVER playing Donkey Kong again!

  6. What is everyone's fav game by bevisthegod · · Score: 2, Interesting
    I assume everyone has a favorite arcade game from their childhood. I was wondering which games people have picked up recently and still, enjoyed playing (pong just isn't as fun as I remembered years ago).

    Recently, I have been playing Cleopatra Fortune and Guwange... legally of course...

    1. Re:What is everyone's fav game by red0x · · Score: 0

      I love the old Sega classic, streets of rage. This may seem modern to you, but it is towards the beginning of my time. ;)

      --
      --red0x
    2. Re:What is everyone's fav game by Mr.+Hankey · · Score: 1

      FWIW, SOR is a console game, not an arcade game. Still, it was a great game for its time. Streets of Rage II is IMHO at least as good as the first, though I'd avoid the third. They didn't get Yuzo Koshiro to do the music on that version, and it shows. The rest of the game didn't feel quite the same either. Even in my day, it was just a rental.

      --
      GPL: Free as in will
    3. Re:What is everyone's fav game by Anonymous Coward · · Score: 0

      One of my old favorite is Rygar, arcade version. None of that NES questing crap, none of that PS2 3D crap.

      Set the game to hardest, then good luck getting to the end of that one!

    4. Re:What is everyone's fav game by BTWR · · Score: 1

      Streets of Rage was a console game (Genesis/Sega CD), but it is based on Final Fight - an arcade game from the mid 80's. Great beat-em-up...

    5. Re:What is everyone's fav game by gnugrep · · Score: 1

      Robotron and Tempest are two of my favorites. My 2 1/2 year old son loves PacMan, so I've been playing that a lot lately too. He just watches now, but I'm sure it will be just a few months before he figures out how to play it.

  7. Yeah, Mame on LiveCD with no Roms by layer3switch · · Score: 0, Troll

    "...includes three truely free games.."

    Huge bonus there. Maybe they will start shipping with nethack and you got yourself a whopping 4 games to last your 3 minutes tensionspan for another 2 min.

    --
    "Don't let fools fool you. They are the clever ones."
  8. Wow by Vaevictis666 · · Score: 5, Interesting
    not even the article writer can RTFA before it makes it to slashdot...

    I only wish I knew more about the legality of using them.

    ...

    The software for most of these arcade games is not free. If you do not have a legal license for a game you are playing under MAME, you are infringing on someone's copyright.

    I think that about sums it up right there. Yes, most MAME use is illegal. No, they probably won't call you on it for the older games. They might call you on it for some of the newer ones that are still making money in the arcades, but they'd need to catch you first, which is pretty hard if you just do it at home.

  9. You don't by Anonymous Coward · · Score: 2, Funny

    I only wish I knew more about the legality of using them.

    Trust me, you don't.

  10. A thought by Nicholas+Evans · · Score: 4, Interesting

    If one downloads old arcade games which aren't really distributed by the manufacturer anymore, who are you hurting by using them? Sure, it's a copyright violation, but is it really hurting the distributor, since they aren't even trying to make money off of it? Copyrights are to protect innovation, but is there a point when the innovation should be freed for everyone to be...innovated by?

    1. Re:A thought by zakezuke · · Score: 2, Insightful

      Sure, it's a copyright violation, but is it really hurting the distributor, since they aren't even trying to make money off of it?

      I couldn't agree with you more. I've always felt that the term on software should be shorter then the term of other forms of published works simply because the only way to access abandoned media is by getting a copy from amature libraries. I remember actually *trying* to get a copy of Agent USA or M.U.L.E the legit way in the 21st century. It can't be done.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    2. Re:A thought by Junior+J.+Junior+III · · Score: 3, Insightful

      They'll come back at you with the argument that every minute spent playing a free game of Pac Man or Bump N Jump is a minute spent depriving their currently-marketed games of revenue.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    3. Re:A thought by DragonMagic · · Score: 1

      No, Copyrights are to progress useful arts; that is, they guarantee artists and authors limited monopolies on distribution and derivations, in exchange that some day they will be given to the public domain.

      You're thinking of patents for innovation. Copyrights and trademarks aren't for innovation.

      But are you hurting anyone? No. Would it really hurt to ask the companies? No. Try it some time.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    4. Re:A thought by zerocool^ · · Score: 3, Insightful

      Yes, it's illegal. I agree with you, though. At netmar, we had some guy who set up basically an abandonware server. We noticed it because of the huge jump in bandwidth, and we looked - all the stuff was like DOS versions of lemmings and stuff.

      So, we called the feds (who have a computer crime department), and we started trying to get in touch with publishers and distributors for the games.

      Know what?

      No one cared.

      We're still waiting for a call back from the feds, 2 years later. They told us to fill in a submission form on a website, which we did. And we never got any callbacks from any distributors or publishers either.

      This is what makes you jaded to things like abandonware. If the company still owns the copyright, but isn't selling the product, what do you do? What if the company is unwilling to protect their copyright? What does that say about the laws?

      ~Will

      --
      sig?
    5. Re:A thought by dirk · · Score: 5, Insightful

      While in general you aren't hurting anyone, this isn't always the case. Sometimes these games are bought by companies who plan to release an update version, including a version of the original as well. Or they are planning to release a compilation of old games. There are at least a few compilations packs that include things such as Pacman, DigDug, Asteroids, etc. So while you may think you never hurting anyone, that isn't always the case. Just look at the current "control games" that have become fairly popular. There is an Atari 2600 one with 10 or so old Atari cart games on it and an arcade version with 6 old arcade games. Certainly your hurting the sales of these type of devices.

      --

      "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
    6. Re:A thought by el-spectre · · Score: 1

      Actually, the question is, what does the law say about someone who is unwilling to protect their copyright.

      The answer is that they lose it. I'd imagine that your abandoneware fellow would be OK in court at this point.

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    7. Re:A thought by 2057 · · Score: 1

      and this is why copyrights were set to expire, and become *In loud demonic voice* PUBLIC DOMAIN

      --
      For The Best Jazz/Hip-hop fusion > COlD DUCK
    8. Re:A thought by Afrosheen · · Score: 1

      Ok first off, mods are on crack yet again.

      The market that the Control Stick all in one is targeted at is completely different than what we're discussing here. Nobody who wants to build a full size MAME cabinet and wire the damn controls is gonna look twice at stuff like this.

      Secondly, what an earlier post said about contacting distributors/trademark holders is true. A boatload of these companies died long long ago.

      My point is, if you're playing the games at home on your own MAME cabinet, and you're not charging your buddies money, who cares.

    9. Re:A thought by MagicDude · · Score: 1

      The old lemmings was made by Psygnosis, which was bought by Sony in 1993. (Sony bought the US part of Psygnosis, Edios bought the European part of the company in 1998). If you had reported to Sony that someone was giving away "Lemmings" and "Oh No! More Lemmings!", Sony still probably wouldn't care, but they would at least give a response along the lines of "Thanks for the heads up, we don't care". More likely, it's the FBI who doesn't really care if someone has a contraband copy of Commander Keen or Brix, and isn't going to take the time to track them down where the cost taking this to court is 100000x the cost of the software.

    10. Re:A thought by KDR_11k · · Score: 2, Informative

      You're confusing copyright and trademark law.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:A thought by zerocool^ · · Score: 2, Funny

      Yeah, and that's another problem with the whole reporting copyright violaions... consolidation of video game holdings. Think how many titles are owned by Electronic Arts, or Atari. If we went to atari and were like, someone's distributing xYZ game, i'm sure the most common reaction would be, "Do we own that?!"

      --
      sig?
    12. Re:A thought by Anonymous Coward · · Score: 0

      Just look at the current "control games" that have become fairly popular. There is an Atari 2600 one with 10 or so old Atari cart games on it and an arcade version with 6 old arcade games. Certainly your hurting the sales of these type of devices.

      Well first of all how are they getting fairly popular if we are hurting the sales of them? Secondly, the people in the target audience for those multi-game controllers are probably not the slashdot crowd.

    13. Re:A thought by Anonymous Coward · · Score: 0


      i didnt realise that WebHosts where cop's too, you could of just kicked the jerk out without involving the police but obviously thats too easy

      uggh snitches

    14. Re:A thought by Anonymous Coward · · Score: 1, Interesting

      > Certainly your hurting the sales of these type of devices

      I would argue that the distributors of such things are riding the coat tails of the free MAME players, who have created a market for old games where one didn't previously exist (unless you had the old hardware still sitting around and still working).

    15. Re:A thought by FictionPimp · · Score: 1

      Yep, because they know i'll pay for the trash they call video games today. On a side note? How can every game be the best game of 2004?

    16. Re:A thought by el-spectre · · Score: 1

      No, I'm pretty sure that undefended copyrights are also lost (the whole RIAA thing was about more than just greed... they HAD to protest their stuff being stolen)

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    17. Re:A thought by Junior+J.+Junior+III · · Score: 1

      I never said it was a good argument, only that it's what they'd come back with. I'd come back with that there are many activities I can choose to engage in which don't add to their bottom line, yet that doesn't meant I'm stealing from them.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    18. Re:A thought by Anonymous Coward · · Score: 0
      There is an Atari 2600 one with 10 or so old Atari cart games on it and an arcade version with 6 old arcade games. Certainly your hurting the sales of these type of devices.

      If you're worried about that, can't you just buy one of the Atari cart-game sets for $10? And then you are a legal owner of the game, and can presumably play it on a larger screen with different controls, etc (same argument as format-shifting CDs to MP3s.)

    19. Re:A thought by blueskies · · Score: 1

      Undefended copyrights are not lost. You are definitly thinking about trademark. The RIAA does not lose its right to enforce copyright at a later date if it doesn't enforce its copyrights right now.

    20. Re:A thought by Tetrad_of_doom · · Score: 2, Funny

      I'm sorry, what is this "Public Domain" you talk about?

      Oh wait, I remember...didn't Disney buy the public domain a while back?

    21. Re:A thought by zerocool^ · · Score: 1

      Yeah, that's what we did in the end. But, we told him he had to stop with the abandonware server, and he said he wasn't doing anything illegal, and if we turned him off, he'd sue.

      --
      sig?
  11. Pining for a 6 foot box? by Anonymous Coward · · Score: 2, Funny

    Me, I'm pining for the fjords!

  12. 6 foot cabinet? by Anonymous Coward · · Score: 2, Funny

    Just wait about 50 years or so, and you'll get your very own 6 foot pine cabinet. It'll even be six feet under too! Of course, you'll have a bit of a challenge playing games by then, but hey...

    1. Re:6 foot cabinet? by cujo_1111 · · Score: 1

      I am too tall for a 6 foot long cabinet, you insensitive clod!

      They will have to fold me up...

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    2. Re:6 foot cabinet? by Anonymous Coward · · Score: 0

      just run yourself through the Folding@Home project... yeesh, what fucking shit

  13. What kind of talk is that??? by Anonymous Coward · · Score: 0

    Look, why did he fall flat on his back the moment I got him home?

    1. Re:What kind of talk is that??? by ThePuD · · Score: 0

      you must be a python developer

  14. If you are really pining for a 6ft arcade cabinet by Anonymous Coward · · Score: 5, Informative

    There is one site that tells you EVERYTHING you need to know.

    www.arcadecontrols.com

    Enough of these side articles about mame.

  15. Nintendo Patent by dicepackage · · Score: 1

    Doesn't nintendo own a patent on emulators for the PC? If so wouldn't this be in violation of Nintendo's patent.

    1. Re:Nintendo Patent by svallarian · · Score: 1

      It only covers mobile "low powered" devices...

      Steven V.

      --
      I patented screwing your mom. But it got revoked for "prior art."
    2. Re:Nintendo Patent by gnatman64 · · Score: 1

      Nintendo only has a patent on Game Boy emulators, so MAME is fine.

  16. 3.NLARGE Y.0UR C.A.B1.NET by JessLeah · · Score: 5, Funny

    Are y.ou D1S5AT1S.FIED with the S.1.Z.E. and G.1RT.H of you.r C.AB1N.ET????

    We can help, with our A.11 N.A.T.U.R_AL H.3RB.AL F.ORMULA!!!

    C.LI.C.K H.3RE for r.3M0.V.@.L

  17. Who needs a stand-up cabinet? by ranger714 · · Score: 5, Interesting
    I'd be looking around for an old-style sit-down cabinet, and then get a copy of the old "Hard Drivin" or "Race Drivin" game...

    Vector graphics, decent force-feedback and an operable clutch, which can really show you who knows how to drive. The physics were pretty realistic, even allowing for throttle steering.

    Of course, it only came with a four-speed transmission, but it's better than the contemporaries, which had no clutch and paddle shifters, with laughable physics.

    --

    "Snoochie-Boochies? Who talks like that? That is babytalk!"-Jay, Chasing Amy

    1. Re:Who needs a stand-up cabinet? by Anonymous Coward · · Score: 1

      I completely agree...ahead of its time. BTW: Hard Drivin and Race Drivin are raster games not vector.

    2. Re:Who needs a stand-up cabinet? by Quarters · · Score: 2

      Hard Drivin' and Race Drivin' weren't vector based. They used polys with dithering for shading and psuedo-transparency.

    3. Re:Who needs a stand-up cabinet? by Jagasian · · Score: 1

      I was addicted to that game when I was a kid! The physics were awesome, and you could easily spin out if you overturned, didn't use the transmission correctly, etc...

    4. Re:Who needs a stand-up cabinet? by Havokmon · · Score: 1
      I'd be looking around for an old-style sit-down cabinet, and then get a copy of the old "Hard Drivin" or "Race Drivin" game...

      I have two Race Drivin's ;) But they're FREAKING HEAVY! - And I have the standup ones..

      With the right ROM Set, you can link them and race each other like the newer Crusin USA's. You can also get a ROM Set that allows for the "Panorama" view: 5 Monitors.

      There's no reason to get Race Drivin and NOT use an original cabinet. The game has a force feedback steering, accurate shifting, and even requires you to turn the key to start the car.

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    5. Re:Who needs a stand-up cabinet? by ranger714 · · Score: 1

      i remember when the movie theater by my house had a stand-up Race Drivin'... those were the days... of course, i didn't know how to drive stick, but i still enjoyed the other features of the game...

      --

      "Snoochie-Boochies? Who talks like that? That is babytalk!"-Jay, Chasing Amy

  18. Not to troll.. by Anonymous Coward · · Score: 1, Insightful

    But why is KnoppixMame so big? AdvanceCD is around 10 MB, while KnoppixMame is around 116 MB, leaving a lot less room for games.

    1. Re:Not to troll.. by Afrosheen · · Score: 2, Interesting

      I've tried both and AdvanceCD rocks. I jammed 4.5 gigs of roms onto a DVD...took forever to build the image but after I burned it, I get sweet gaming anywhere I can find a PC with a DVD-Rom. The exception is my laptop, which doesn't appreciate the modes for the display (framebuffer I guess).

      Otherwise, AdvanceCD rocks. You should try it if you're considering trying something like this.

    2. Re:Not to troll.. by drfreak · · Score: 3, Informative

      A lot of space is sacrificed for the eye candy of using X whereas AdvanceMAME uses svgalib. They are certainly more "Advanced" than me in that respect. But with DVD burners getting so cheap, the difference in space between the projects shouldn't be a factor in deciding which to use. If you plan on using an arcade monitor, go with Advance. If you want a nice graphical wizard to remaster a CD with roms on it for you, my project might be a better choice.

  19. StarROMs is more than just limited. by JessLeah · · Score: 3, Insightful

    StarROMs is a fucking joke. Let's not beat around the bush. If they really want to combat piracy, then they need a much, much bigger selection. A more sane pricing scheme (e.g. a sliding scale based on the age of the ROM-- 1970s and early 1980s ROMs like Pong and Pac-Man for $5, late 1980s ROMs for $10, early 1990s ROMs for $15-- with all prices decreasing as time goes on) would help too.

    1. Re:StarROMs is more than just limited. by Anonymous Coward · · Score: 2, Informative

      StarROMs is not the only way to get legal ROMs for MAME, HanaHo distributes Capcom games with their products, and you can get some SNK games like the Metal Slug series at Play-Asia

      (The site says they are ports, but I know for a fact that at least Metal Slug Collector's Edition includes the ROMs for the first three Metal Slug games)

    2. Re:StarROMs is more than just limited. by mlyle · · Score: 3, Informative

      a sliding scale based on the age of the ROM-- 1970s and early 1980s ROMs like Pong and Pac-Man for $5, late 1980s ROMs for $10, early 1990s ROMs for $15-- with all prices decreasing as time goes on)

      All the starroms games cost less than $6 in credits. And many are only $2. (There's better deals if you buy more credits at once, too.

      In general, new titles are more expensive than older ones on starroms (with the exception of some early classics like Tempest for $5.50).. They do only have the Atari catalog, though.

    3. Re:StarROMs is more than just limited. by jonwil · · Score: 1

      I suspect that part of the problem is that arcade companies are still making money of old stuff (e.g. the various classic game packs for PS2/XBOX/GC/GBA/etc or the arcade machine with mspac/galaga or the TV joystick thingos)
      Hence, having the old games downloadable = less people buying the new stuff.

      Also, they would be reluctant to allow this because they have no control over the roms being distributed or the emulation engine.

    4. Re:StarROMs is more than just limited. by Anonymous Coward · · Score: 0

      Yes, they need a bigger selection, but you need to learn how to do 2nd grade math, unless you are claiming they need to raise prices to combat piracy.

  20. Here's My MAME Cabinet by nuxx · · Score: 2, Informative

    If anyone is interested, here are a bunch of photos I took of my MAME cabinet when I built it back in the summer of 2000. The pictures are kinda crappy, and were all taken at my parents house, but they show a full stand-up MAME machine, with a cabinet made competely from scratch. The cabinet was patterned off of a Data East Robocop / Bad Dudes cabinet, but made a bit deeper to accomidate my monitor.

    1. Re:Here's My MAME Cabinet by LMCBoy · · Score: 4, Funny

      Your poor mother...she's got "Bad Dudes" right next to her china hutch!

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    2. Re:Here's My MAME Cabinet by DJayC · · Score: 1

      Where did you get the piece that the speakers mount on? My cab has been unfinished for a couple years because I can't find a way to close the gap between the top (where the marquee should be) and the monitor bezel.

    3. Re:Here's My MAME Cabinet by identity0 · · Score: 1

      Wow, that's cool, I wish I had the time/expertise to make something like that. That said, the real thing is even cooler - one of my friends has an old NeoGeo cabinet, and that thing is built like a fricking tank. I had to help move the thing, and it weighs about as much as a fridge, if not more. The part around the coin deposit is metal, and the rest feels like hardwood. Man, they don't build 'em like they used to...

      Incidentally, the guy has MAME on his computer despite having the real thing. I wonder if having the actual ROM cartridge makes it legal to have on the computer?

    4. Re:Here's My MAME Cabinet by Afrosheen · · Score: 1

      " I wonder if having the actual ROM cartridge makes it legal to have on the computer? "

      In a word, yes. That's the whole point to the MAME licensing requirement, that you own the actual hardware the game is released on, therefore your ownership rights are transferable to another platform. In a perfect world, I'd have arcade roms in a warehouse vault and that'd justify my ownership of my MAME cd collection.

    5. Re:Here's My MAME Cabinet by nuxx · · Score: 1

      I made it. :) It's juts 3/4" MDF like the rest of the cabinet is... I actually made the whole thing from scratch, cloning a Data East cabinet and adding 3" - 4" to it.

    6. Re:Here's My MAME Cabinet by nuxx · · Score: 1

      Actually, I've got a NeoGeo as well. And you're right, it *is* built like a tank. I need to do a bit of work on mine still, but it generally works fine.

      http://www.nuxx.net/gallery/condo_basement/DCP_057 2

      That shot's down in the basement of the MAME cabinet and the NeoGeo right near each other.

  21. Mame use shouldn't be illegal. by ajutla · · Score: 5, Insightful

    In a perfect world, I mean. I use MAME, and I use it to play really old arcade games. Yes, I realize that this is almost certainly illegal--Nintendo would probably sue my ass off if they knew that I played Donkey Kong with my setup. But why? Look at it realistically; Donkey Kong is freaking old. Even if Nintendo were to rerelease it for, I dunno, the GBA or something--hell, they might have already done this--how well would it actually do? Most people who play games today would take one look at it and say "Eeew! That's crap!" based on the graphics / difficulty and go away. The only people who would actually buy a rerelease of Donkey Kong would either be people who played it in arcades long ago or those or who, like me, played it via MAME. MAME is therefore actually a good thing--it spreads around old games and gets people excited and interested in them, thus boosting sales if those games are ever rereleased. Changing the subject slightly, look at Super NES emulation. Tons of people use things like ZSNES to play old RPGs like Final Fantasy VI. When Square actually did rerelease that game, it sold pretty well, but it arguably would not have sold nearly as well if the ROM trade hadn't made games like that popular among "pirates." Hell, I played that game on an emulator and then gladly purchased the rerelease when it came out; had I not played the game before in ROM form, there's no way I would have done that. Emulation, especially for older/obsolete game platforms, is a Good Thing.

    1. Re:Mame use shouldn't be illegal. by Grishnakh · · Score: 3, Insightful

      As far as I'm concerned, playing roms older than 13 years is fully justified and should be legal. The original copyright term in this country (USA) was 13 years; after that, everything went into the public domain. This was further backed up by the Constitution, which said Congress could enact legislation to protect the arts for "a reasonable term". Only lately has Congress passed laws extending this term to infinity (every time Steamboat Willy is about to fall into the public domain, Disney gets Congress to pass another law extending copyright). The way I see it, these copyright extension laws are all unconstitutional. Therefore, if you're feeling guilty about playing a game that's more than 13 years old and not paying for it, don't.

    2. Re:Mame use shouldn't be illegal. by /dev/trash · · Score: 2, Funny

      Look, Linux is freaking old. Just let anyone steal the code.

    3. Re:Mame use shouldn't be illegal. by linzeal · · Score: 1

      As long as they steal the 13 year old code and not code derived from it, who cares? I think it would accelerate much cultural and technological innovation if all intellectual property had such limits instilled in their usage. Remember the old adage, "Why reinvent the wheel."

    4. Re:Mame use shouldn't be illegal. by chromatic · · Score: 1

      Go ahead and take the code from 1991. Next year you can have the code from 1992. In 2017, you can have code written today.

      (Please note that I don't hold copyright over any part of the Linux kernel.)

    5. Re:Mame use shouldn't be illegal. by /dev/trash · · Score: 2, Insightful

      So you support companies taking 'old' Linux code and using it in closed source products?

    6. Re:Mame use shouldn't be illegal. by linzeal · · Score: 1

      Yes, absolutely, so long as they offer up their 13 year old code as well.

    7. Re:Mame use shouldn't be illegal. by /dev/trash · · Score: 1

      Read what I posted.

  22. iGame Arcade Store by cowscows · · Score: 4, Interesting

    Really, what would be perfect for this whole MAME rom issue would be for someone to create the equivlent of the iTunes music store, just geared towards old, obsolete arcade games. Gather all the roms together, make them accessible through a clean, easy, and reliable interface, and charge a reasonable price. Just like in the music world, it wouldn't end all of the illegal copying going on, but it would create a decent alternative.

    There are, of course, a lot of practical issues that would make this very difficult to do. There are a whole lot of little game developers, it'd probably be hard to track down who owns many games, and offering newer games along side older ones would complicate a lot of things, least of all the pricing issues.

    But yeah, it'd be cool.

    --

    One time I threw a brick at a duck.

    1. Re:iGame Arcade Store by Foo-Dawg · · Score: 1

      It has been done, at least for old Atari roms, it's called StarRoms.

    2. Re:iGame Arcade Store by drfreak · · Score: 2

      That is pretty much what StarRoms is doing.

  23. self-delusion by nomadic · · Score: 5, Funny

    MAME user: I wish the law wasn't so ambiguous about playing ROMs.

    The Law: It's illegal unless you have the copyright owner's permission.

    MAME user: like I said, so vague...

    Copyright holders: Don't do it. We don't give permission.

    MAME user: can't I get a clear answer out of either of you two?!

    1. Re:self-delusion by AtariDatacenter · · Score: 3, Insightful

      > MAME user: I wish the law wasn't so ambiguous about playing ROMs.

      I wish the law just made sense when it comes to playing ROMs! I mean, by the strictest of interpretations, if I physically move the ROMs off of my boardsets and plug them into the computer where they are read (and not cached) as the game is played, then it is probably legal.

      But if I emulate Pac-Man with a copy of the ROMs on my computer and not on the actual ones in my game room, then I'm a criminal. Oh. And I'm stealing from Namco, too.

    2. Re:self-delusion by nomadic · · Score: 1

      Well if you own the physical ROM then you have a de facto license to use it. Using an emulator in that way wouldn't be illegal.

    3. Re:self-delusion by Anonymous Coward · · Score: 0

      Umm...for many of the games, you have to leave out the "Copyright Holders" line, because many of them don't exist, or if the name has resurfaced again (i.e., Atari), they probably did not purchase the old IP from previous versions. I don't think that Atari is going to re-release APB again, but I coudl be wrong.

      But the relatively recent rereleases of old coin-op games like Centipede 3-D, BattleZone3D, etc., sucked, imho. The "classic" modes were better than the newer 3-D modes, because they smoehow missed whatever it was that made the original versions "classic".

    4. Re:self-delusion by neurojab · · Score: 1

      >Well if you own the physical ROM then you have a de facto license to use it.

      I'm not sure you do. Copyright law says very little about licensing, except where it entails the transfer of copyright. The "right to use" license doesn't really exist.

      Don't forget that copyright is a government-enforced monopoly on the publication of works. The DMCA (for better or worse) extends this to incude copying at home for whatever your reason. Sorry, but even if you own the physical rom, you probably do not have a legal right to copy it even for personal use (except maybe for portions of it for comment, criticism, or parody, provided you can do that without violating any of the rest of the DMCA). The "license to use" is a fallacy.

    5. Re:self-delusion by Anonymous Coward · · Score: 0
      You always have the right to make private copies of the ROMs (for yourself only, of course). There's nothing illegal in reading the ROMs from your board with an EPROM reader and storing them on your HD.

      There however IS a difference between dumping your own ROMs and downloading them from the net, even if you own the board. The latter is not legal.

    6. Re:self-delusion by zod1025 · · Score: 1
      There however IS a difference between dumping your own ROMs and downloading them from the net, even if you own the board. The latter is not legal.

      Downloading things from the net is legal. Distributing (that is, sharing, or uploading) content in violation of copyright is a civil (and potentially criminal) offense.

      So - download away!

      --

      -ZOD-
  24. But does Linux MAME make sense? by AtariDatacenter · · Score: 3, Interesting

    I now run my native desktop as Linux. But I've done a speed comparison with some games between MAME under Linux and MAME under DOS. It isn't necessarily Linux's fault, but MAME under DOS just runs faster than Linux, and that means that more games can run at faster framerates with lesser hardware.

    I'm trying to see a compelling reason to run a Linux based MAME cabinet, as opposed to an MSDOS dedicated MAME cabinet? The speed issue really hurts.

    1. Re:But does Linux MAME make sense? by DrLZRDMN · · Score: 1

      This may sound stupid but if it matters to you remember that MS isn't the only dos, if you like FOSS there's freedos. Also, since you said that your runing Linux as a native desktop Im guessing that the installation is not as minimal as possible, If you get rid of X and all that (this is considering its for a dedicated machine) and maybee try a modular kernel it would pribibly be much faster (insert distro propaganda here).

    2. Re:But does Linux MAME make sense? by Mr.+Hankey · · Score: 1

      Try adding an NVidia card with their HW-accelerated drivers. Although having a multitasking OS is going to give you some overhead, better driver support may give you better performance in some of the higher resolution games. I'm quite happy with the performance of xmame on my system.

      --
      GPL: Free as in will
    3. Re:But does Linux MAME make sense? by hopey · · Score: 1

      I have advance mame cabinet with linux. Few reasons to use linux. I use LAN to maintain my cabinet. It is much easier than staring 640x480 max resolution arcade monitor and uploading the games. I've got ps/2 trackball and 2 usb act-labs light guns. I don't know if it's eaven possible to make them work on dos. I did get the light guns working with windows xp (doesn't work at least with w2k) and house of the dead 2. In xp mame is slower than in linux. Also I've found that UAE (amiga emulator) seems to be more stable in linux, at least for playing micromachines.

  25. Title sounds like Spam... by el-spectre · · Score: 3, Funny

    Want a 6' Cabinet?

    Eh? Do ya? Wink wink, nudge nudge.

    Say... No... More!

    --
    "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    1. Re:Title sounds like Spam... by Anonymous Coward · · Score: 0

      A wink's as good as a nudge to a blind bat squire. Eh?

  26. real use for advancemame projects by satsuke · · Score: 4, Informative

    The "real" use for advancemame and related programs is the magic it can work with real arcade equipment.

    I for one bought an old Rampage game that had been converted to Sunset Riders .. dead .. for $35 at a local auction last year.

    $4.00 in parts and $120 in joysticks / buttons / PC interface and some time on a drill press and I've got me a SF2 style cabinet with enough room to add another 2 joysticks and a spinner for spinnet games and berserk like games.

    All played on a real arcade monitor at 15.75 khz (that would be a 19" CGA monitor).

    Believe it or not the monitor is better because it isn't so crisp and high quality as a PC VGA monitor is. The look and feel of these old .50mm dot pitch screens is what makes it feel authentic.

    Advancemame's wonder is that you can feed it the scanning range of your monitor and it will generate a mode line that drives your video card and monitor at native resolution and scanning rate ,. rather than mame32 and others that use line doubling or tripling and overscan to get the same effect.

    Don't forget that most of these old games .. even new ones .. run at 320/240 or less.

    1. Re:real use for advancemame projects by (trb001) · · Score: 1

      I have an older television in my cabinet and it seems to work pretty well. You're right, the fuzziness produced mimics the old arcades perfectly.

      --trb

    2. Re:real use for advancemame projects by enrico_suave · · Score: 1

      Good point...

      I've tried that route.. using a VGA cable hack and advancemame (and arcadeOS, ArcMon Sys TRS drivers in DOS, etc) and nearly lost my mind (although it was a site to behold when it actually worked!)

      Although not cheaper, it's much easier to use an ArcadeVGA card from ultimarc (who has great customer service!) and you can use whatever flavor of mame you want with a real arcade monitor... you can even get windoze to display (interlaced mode) on your arcade monitor (so you can play dragons lair in daphne =).

      *shrug* just giving another option, but yeah you're right you can go on the cheap the way you outlined...

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
  27. StarROMs is a good start by siredgar · · Score: 4, Interesting

    StarROMs is a good start. 51 games at an average cost of $2.15 each if you buy them all is more than reasonable. If StarROMs proves commercially successful, you can reasonably hope that other ROMs from other vendors will become commercially available as well. Trashing StarROMs because of their limited selection is like slamming a baby learning to crawl because they aren't walking and running yet. Give it some time and see what happens. I know they are looking to expand their offerings but they have an uphill battle convincing copyright owners to let them. Note that StarROMs isn't out to combat piracy. They're out to make money. That they convinced Atari that they could do so while combating piracy is what I hope other vendors take note of. If it takes off then it's likely that competitive forces will come into play similarly to what's happening in the MP3/digital-format-of-your-choice music industry today. Perhaps a competitor will open up shop with the pricing scheme you envision and the selection you want. So I wouldn't call StarROMs a joke by any means -- I'd call it a good first step. I personally hope they make a killing so they can grow like crazy and offer more consumer choices... --- saint Build Your Own Arcade Controls FAQ http://www.arcadecontrols.com/ Project Arcade http://www.projectarcade.com/

  28. Re:Who needs a stand-up cabinet? YUP by AtariDatacenter · · Score: 2

    Solid fill unshaded polygons.

  29. Knoppix Mame? Hard work is done. by Anonymous Coward · · Score: 1, Informative

    Goodbye harddrive! The console system I've set up has an *old* harddrive with which I've installed a basic linux system that automounts a network share containing my roms. Plays games well, but the hard drive is dying.

    I'm in the process of tearing apart a KnoppixMAME iso as I type - add a script to run after boot and I can finally use the magnet from the old hard drive to cause my BOFH boss to have a really bad day!!! MUAHAHAHA.

    Just kidding. Obligatory howto on how to remaster a Knoppix bootable CD. http://gnubox.dyndns.org:8080/~sunil/knoppix.php

  30. Surprise! by Anonymous Coward · · Score: 0
    Even if Nintendo were to rerelease it for, I dunno, the GBA or something--hell, they might have already done this--how well would it actually do?

    It will be in stores on the 3rd.

    As for how well it will do, the Super Mario series for GBA still sells very well, so who knows.

    1. Re:Surprise! by ajutla · · Score: 1

      It will be in stores on the 3rd.

      Wow. Although I must say, I had a sneaking suspicion...

    2. Re:Surprise! by nicksthings · · Score: 1
      The problem with these things is that they're severely overpriced. $19.99 for a direct port of a game that is 20 years old isn't a good bargain, as far as I'm concerned. Particularly when you look at some earlier re-releases like "Super Mario Deluxe" for the Game Boy Color. Not only did it contain the original SMB, but it also had the "Lost Levels" entirely playable. Today, you can buy that game used for less than $20.

      It's a great idea and while I'd love to support Nintendo on these classic games, it's just a completely unreasonable proposition. It's also kind of insulting.

  31. Well then wuit pussyfooting around. by /dev/trash · · Score: 2

    Setup a high profile site that sells these ROMs. Do a little civil disobedience. Get a court to declare the law unconstitutional and you're all set.

    Except that well if they don't your screwed.

  32. Alert by cookiepus · · Score: 3, Funny

    Whoever says that weed doesn't make you dumber. It took me about a minute to figure out what this story is about and another two deciding how the hell the headline made any sense whatsoever.

    It does.

    1. Re: Alert by mdielmann · · Score: 1

      I read the title and thought, "What the hell, is some punster modding a coffin?"

      --
      Sure I'm paranoid, but am I paranoid enough?
  33. "Touching your donkey kong" by Anonymous Coward · · Score: 1, Funny
    On a related note, here's a quote from the summary:

    "Linux-based Live CDs designed to ... touch ... your ... Donkey Kong"

    I may be a Linux geek, but I've never needed Linux to help me do that.

  34. why pine away... by enrico_suave · · Score: 3, Informative

    Why pine away... just build one =) (or convert one --> UberCade: Mame Taito cabinet conversion

    As mentioned ealier Build your own arcade controls (be sure to check there forum, where helpful folks like me will help you along with your project... hey quit snickering!)

    Also of note is the new "how to" book by the guy who runs byoac... (with my referral link included of course =P ) PRoject Arcade Book

    *Shrug* or you could *shudder* use an x-arcade desktop controller if you can't fit a full sized cabinet, or cocktail, or cabaret cabinet in your pad...

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  35. Emulation IS perfectly legal by NachoDaddy · · Score: 5, Informative

    The rulemaking from the U.S. Copyright Office is perfectly clear. If you have rights to the game (as in you own a broken one, bought ROMs from StarROMs, etc), AND you the machine isn't made anymore, you can emulate the machine, even if it has anti-copying built in.
    So, the rest of us that have 2000 ROM sets for games we haven't ever seen in person, let alone own a broken original, then we are 'breakin the law'. But you know what else... NO ONE CARES!
    No one cares because there is no money involved. The people that own the rights to all the classic arcade games know that it's not worth there time and effort to try and sell old stuff. They're never going to make another Defender machine. They tried to sell Defender and other classics on CD, but that was hardly worth thier time and effort. They will sit on those old rights forever. I have approached a few of the owners and tried to buy the IP from them, and secure the rights for what I felt was some biz-ops, but they have some lazy ass lawyers that are not even sure what games they have right to (becasue of all the mergers), and they weren't willing to look into it.
    So if they aren't even willing to figure out what games they have the right for, how willing do you think they are to sue individuals over small time infrinement cases? Not very willing at all.
    As long as MAME keeps their distance from ROM distribution, they have nothing to worry about as there are legal and legitimate ways to use MAME.
    As long as you're not selling turn-key MAME cabinets fully loaded will all ROMs, you have nothing to worry about. Your not profiting from having and emualtor in your living room, and people that aren't making any money (from their illegal activity) generally don't get sued.

    1. Re:Emulation IS perfectly legal by cipher+uk · · Score: 1

      The rulemaking from the U.S. Copyright Office [copyright.gov] is perfectly clear. If you have rights to the game (as in you own a broken one, bought ROMs from StarROMs, etc), AND you the machine isn't made anymore, you can emulate the machine, even if it has anti-copying built in.

      well machines like me are still made so i guess thats why we don't have human-emulated machines yet. copyright is really holding us back :(

    2. Re:Emulation IS perfectly legal by Strype · · Score: 1

      > They're never going to make another Defender machine.

      Never say never...
      http://www.quarterarcade.com/Game.aspx/3366

  36. Fatal Triple-Take by Anonymous Coward · · Score: 0

    I, for one, do not want a six-foot pine box any time soon. I want to die of old age in my sleep after a Twinkie feast off of the breasts of one of my lovers, in zero gravity. And the pine box certainly won't be buried.

  37. Way overestimating the price! by Anonymous Coward · · Score: 0

    More like 5 cents, 10 cents, and 15 cents. These games aren't worth that much money. It's bad enough that companies they can legally steal these games from you, but to charge $5 for Pac Man? I don't think so.

  38. 6 foot game cabinet? Screw that! by Anonymous Coward · · Score: 0

    Empty out all those computers, joysticks, and buttons. Replace it with a lighting and ventilation system and a hydroponic reservoir, then plant some kick ass marijuana in there.

    You can smoke the marijuana yourself, or trade it to drug users for their video game machines. A stoner will trade you an original Atari 2600 and 100 games for a single dime bag. You can't go wrong!

  39. Stepmania by The+Spoonman · · Score: 1

    What is it with people who publish open source software who think the most important thing to put on the front page is "what's new with the software" rather than "what the software IS"? I had to dig around to finally find the Introduction page, I shouldn't have to.

    --
    Which is more painful? Going to work or gouging your eye out with a spoon? Find out!
    http://www.workorspoon.com
    1. Re:Stepmania by Anonymous Coward · · Score: 0

      crybaby

  40. My first thought. by Raven42rac · · Score: 1

    I thought this was an article about casket building when I first saw the headline.

    --
    I hate sigs.
  41. How cheap can you get? by Anonymous Coward · · Score: 0

    Emulators are great all and, hell, I use 'em. But if you really want to play old arcade games why not just buy them? Can you imageine how many PCB's you could get for the price of that new graphics card you wasted your money on?

    Is your frame rate alittle higher than mine? Sure, but I can play Strider!

  42. Now if only... by hal2814 · · Score: 1

    ...AdvanceMAME would support medium resolution monitors as easily as standard resoution so I can use it in my broken BOTSS cockpit (I think BOTSS machines all came from the factory already broken). That's too sweet a monitor to leave sitting there and I haven't made much progress on my Blitz 2000 cab lately.

  43. I guess it's better than a six foot pine box [nt] by Peale · · Score: 1

    right?

  44. what a great idea! by WormholeFiend · · Score: 1

    I'm gonna get buried in a coffin shaped like an arcade game cabinet!