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Ultra High Definition Video

hovermike writes "This story about UHDV (Ultra High Definition Video) comes from the NY Times. Here are a few specs from the article: 'picture size of 7,680 by 4,320 pixels'; 'UHDV's beefed-up refresh rate of 60 frames per second (twice that of conventional video), projected onto a 450-inch diagonal screen with more than 20 channels of audio'; '22.2 sound: 10 speakers at ear level, 9 above and 3 below, with another 2 for low frequency effects'; AND THE KICKER, 'All those sound channels and all those image pixels add up to a lot of data. In test, an 18-minute UHDV video gobbled up 3.5 terabytes of storage (equivalent to about 750 DVD's). The data was transmitted over 16 channels at a total rate of 24 gigabits per second.' Don't think I'll wait to buy regular 'old' HDTV..."

55 of 290 comments (clear)

  1. Viewscreen by Anonymous Coward · · Score: 5, Funny

    So *that's* what powers the view screen on the Enterprise. Cool! :)

    1. Re:Viewscreen by Impy+the+Impiuos+Imp · · Score: 2, Funny

      God damn it, you nerds! Think of the pr0n possibilities. The hairs and skin undulations.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. First Thought.... by ricky-road-flats · · Score: 5, Funny

    The post-production touch-up jobs on porn acresses is going to have to get a *lot* better at that kind of resolution!

    Please note: first thoughts != best thoughts

    1. Re:First Thought.... by Detritus · · Score: 2, Informative
      There are already a number of actors who insist on "soft focus" when appearing on SDTV.

      Many TV stations found out that their sets looked really cheesy when they tested them with HD video cameras. Not to mention the faces of the "talent'.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:First Thought.... by Artifakt · · Score: 2, Insightful

      The flip side of this may be that the what conventional TV turned into "just a swamp" will look like an "interesting marshland ecosystem", and actually filming on location in a real 400 year old castle will make a version of Dracula that will spook your socks off.

      --
      Who is John Cabal?
  3. Right ... by n0d3 · · Score: 2, Insightful

    Even with the high data rates we can achief today, this will be a while to be usable I think

    It's easy to make up insane specs n such, to be able to use them is a other

    1. Re:Right ... by nounderscores · · Score: 4, Funny

      On the other hand, perhaps this may be better as an educational tool:

      "And here you can see the distribution of Influenza cases superimposed across this landsat image lower manhattan... and my apartment. Hey! There's me! And I have the flu."

    2. Re:Right ... by evilviper · · Score: 2, Informative
      First off, I'd like to say that your post is a rather unintelligable goop of unfished sentences, and completely seperate ideas in unrelated sentences. I'm no grammar nazi, but I really can't understand most of what you are trying to say. I think you're wrong somewhere, but I'm just can't be sure, due to sentences that might be backwards, and places that words might have been left-out, etc.

      If you have 30 frames per second and not notice a flicker, but as long as it remains at a constant 30 you will rarely notice. There will be no flickering either.

      Wow, a whole paragraph where you managed not to say anything... 30fps and you won't notice a flicker, and something about it not being constant, and then another something about not flickering.

      your eye can detect luminance more than any other portion of the picture signal.

      True (the only thing I can say you've gotten right), yet a completely pointless, unrelated fact.

      If you have ever watched a PAL television, did you notice the motion stuttering? Most won't, and that runs at 30 frames per second. The refresh rate of PAL is 60Hz, so there is a noticable flicker (NTSC uses 50Hz at least in the US)

      First off, you've got it completely backwards. NTSC is 60Hz, at 29.97FPS, while PAL is 50Hz at 25FPS.

      Second, you're saying most won't see the flicker of 60Hz here, but in the paragraph above you were just saying that people WILL notice the flicker at 60Hz (but not at 72Hz, whatever significance 72 holds)... So which is it, or better yet, what are you really trying to say.

      Bad moderators! Why in the hell did this completely unintelligable, factually incorrect mess of a post get modded up? Now I head over to Medamod, so I can make sure these positive mods get marked as unfair.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    3. Re:Right ... by anethema · · Score: 3, Informative

      As pointed out above, definately some errors in this post.

      The NTSC standard is not 60Hz refresh. A NTSC tv draws even lines first, then odd lines. Each one of these is called a 'field'. There are 60 fields per second, but they are put together to make a 'frame' There are 30 frames per second. (when they added in sound/colour in there, it got switched down to 29.997 or somethign stupid...bandwidth issues)

      Anyways, this even-odd line drawing is called interlacing. It tricks the eye into aaalmost seeing 60 frames per second.

      NTSC TV's, unlike monitors/video games, dont have seperate frame/refresh rates, because inside the TV, its all analog circuitry driving the electron beam which is driven directly off of the RF signal to display what it does on the screen. Not like a video game where the computer might be generating 120fps, but the monitor refreshing at 75Hz. In this case, the monitor redraws itself completely(called progressive scan), 75 times a second. When your video game framerate is higher than your monitor refresh you will certainly experiance 'tearing' This is when the frame changes in the middle of a monitor drawing cycle.

      Most people who want a nice looking picture will turn on vertical synchronization . This makes it so that no frame changes in the middle of a monitor drawing by limiting the maximum framerate to the monitor refresh rate, and synchronizing the two. Once this is on, it becomes a lot more like NTSC, except not interlaced. One video game 'frame' is served up every monitor 'frame' and it all looks very nice.

      The reason a video games looks so shitty at 30fps and TV doesnt is twofold.

      1. What the above poster said, that 30fps is an average, and if you are getting 30 average, you are probably sometimes getting more than 30, sometimes getting less...you will really notice the 'less'

      2. Video games dont have motion blur. On video cameras/your eyes, moving objects are automatically blured because your eyes dont 'update' all that fast. On video games a distinct frame without motion blur is drawn..each frame could be removed to make a sharp picture. Not so on tv. (oh and i know about some hardware/software inserting some crappy motion blur routines..the fact that you can plainly see it means it looks nothing like the real thing :)

      --


      It's easier to fight for one's principles than to live up to them.
  4. At least we have some good news by Phoenixhunter · · Score: 5, Insightful

    We're about a decade away from reaching the point where there increasing the resolution of the screen will not be detectable to the human eye, at which point, one could go about collecting a collection of Ultra-High Def DVD's without worrying about a 'better' version coming out soon. So you can get all of your 20th century and early 21st century media and know that your great grandkids will view it exactly the same.

    1. Re:At least we have some good news by Anonymous Coward · · Score: 2, Insightful

      unless you grandchildrern have updated eye-chips installed in their brain :)

    2. Re:At least we have some good news by kfg · · Score: 5, Insightful

      There will always, however, be people who claim to be able to detect the undetctable and spend ungodly amounts of money not to detect it.

      KFG

    3. Re:At least we have some good news by rtaylor · · Score: 2, Insightful

      The problem is that in many cases (this isn't one of them) increasing the number of pixels simply means a bigger screen -- not better resolution.

      This technology probably won't be used to make a better picture on the 20" screen but will give you the ability to have a 200" screen without looking at gigantic pixels.

      --
      Rod Taylor
    4. Re:At least we have some good news by skasingularity · · Score: 3, Funny

      Hey, just because your inferior eyes can't see the difference, doesn't mean you can make fun of me.

    5. Re:At least we have some good news by theguy95060 · · Score: 2, Informative

      That depends on how far you sit from the TV. At some multiples of screen size you only need 2048p to hit the max for the human eye. At others you need UHDTV. If you don't have good eye sight and sit 3 - 4 X of the TVs width from the TV 1080p is already maxing out the resolution detectable by the eye.

      http://clarkvision.com/imagedetail/eye-resolutio n. html

    6. Re:At least we have some good news by bit01 · · Score: 3, Informative

      The resolution of the human eye is about 2500x2500 (6-7,000,000) cone cells (color) and 35000x35000 (120,000,000) rod cells (grey). Not evenly spread and the rods are not individually sensitive with multiple rods triggering the one nerve. See this more detail.

      ---

      It's wrong that an intellectual property creator should not be rewarded for their work.
      It's equally wrong that an IP creator should be rewarded too many times for the one piece of work, for exactly the same reasons.
      Reform IP law and stop the M$/RIAA abuse.

  5. Thank you very much by CdBee · · Score: 4, Funny

    I have to change my underwear now.. and have a smoke...

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
  6. nice, but what is the point? by randomized · · Score: 4, Insightful

    I like the resolution and all, but in all seriousness... with ever decreasing space for our living, this is not exactly customer product. Your 68" tv does not need such high resolution, I hardly have space to put my 5.1 system in the 2 bedroom condo I am staying in...

    Even if the price is within our reach, this piece of technology is going to be left to corporations and ultra rich people with lots of real estate. I fail to see point of having this, except for new digital cinemas.

    My god, watching the latest holycrud with mind boggling resolution...

    --
    -- shortcut - the longest distance between two points.
    1. Re:nice, but what is the point? by utexaspunk · · Score: 2, Interesting

      i have to disagree. my folks have a 51" HDTV, and i can still see the pixels. definitely room for improvement.

      consider that a 17" WXGA screen is 1440x900- you could definitely go up to, say, a 50" screen with this resolution and have something really photoreal, even when you're standing up close to it. ...not that one usually watches their 50" TV from such a distance, but maybe we would if it looked good up close

      i'd argue that the 20 channels of sound would be much less noticably better than the higher resolution...

  7. regfree link by werdnapk · · Score: 4, Informative

    regfree link here

  8. Half Rez by koniosis · · Score: 2, Funny

    So its half the resolution of a Japanese Television ;)

    --
    I spent ages trying to think of sig, but never did :(
  9. 24 Gb/s (!) by pedantic+bore · · Score: 2, Interesting
    I don't really need this much fidelity, but I am very interested in the cable modem that comes with this puppy.

    I wonder how long it will be before the local utility offers a 24 Gb/s connection. (of course it will all be for naught if the uploads are still snaily)

    --
    Am I part of the core demographic for Swedish Fish?
  10. Monitors First by Skraut · · Score: 4, Interesting
    First of all I'd love to see a monitor with that resolution, but then it only makes sense for a monitor to come first. Look at the development of monitors vs. hdtv. Computer monitors were the first to have the resolutions that HDTV now has simply because it was easier to generate those images locally and send them over a short monitor cable than it is to have the bandwidth to send them over the air, cable or sattelite.

    The power of modern GPU's could be put to use with this resolution, and we could once again have a resolution war between the various chip makers.

    Let's learn to "walk" with images of this resolution, before we try and run.

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
  11. Rips should look great... by SalsaDot · · Score: 3, Funny

    ... when the cinemas have this system and the pirates film them with their hidden camcorders.

  12. The point is... by lachlan76 · · Score: 3, Interesting

    It looks like movies for this are about as useful as the 35TB RAID-0 array they'll come on
    I expect you to give the quote "640k ought to be enough for anyone", and you are right, but by the time anyone can store this much data, we'll probably have holographic projectors, and 3D tv.

    And would you like Ultra-High-Mega-Super-Happy-Fun Resolution 2D tv, or SDTV quality 3D.

    Why do I bother asking....

  13. Oh, Great... by Obiwan+Kenobi · · Score: 4, Funny

    Now George Lucas can let us all see, in the most perfect, clear, awe-inspiring beautiful picture imaginable, Greedo shoot first.

    Damnit!

  14. Re:But... why? by Hannes+Eriksson · · Score: 2, Interesting

    I say perhaps, but subtle movements of your eyes make them more suited to catching small details. Try looking through a dense mesh (like the door on an IBM SP, or perhaps a microwave oven. If you hold your head still, you will be pretty much unable to make out any details, but if you move your head around just a teeny weeny bit, you'll se things in almost full detail...

    --
    Geek rants since like... 2000 or something.
  15. It was great until... by TimTheFoolMan · · Score: 4, Funny

    ...my kids put in the Ultra Hi Def Barney Video.

    Serenity NOW!

    Tim

  16. Well, then no more of that by SlashDotAgent · · Score: 3, Funny

    "16 terabytes ought to be enough for everyone."

  17. Why just 60 Hz? by Anonymous Coward · · Score: 3, Funny

    We know that 30/60 Hz from a normal TV causes brain waves that act like a drug. Wouldn't a faster frame rate cause better brain waves; like the ones that actually make us think.

    57 channels and nothing on. Bah humbug!

  18. 12TB/hr? by utexaspunk · · Score: 4, Funny

    well, that's one way to keep people from sharing the files...

  19. No bittorrent link? by Saint+Stephen · · Score: 4, Funny

    Anybody got a bittorrent link to the 3.5 terabyte file?

  20. Is that the best you can come up with? by zbuffered · · Score: 5, Funny

    What, only 2 dimensions?

    --
    Synergy is your friend
  21. where? by netfall · · Score: 3, Insightful

    are you going to see this in a home theater setup anytime soon? NO! of course not! this seems to me like it would be more practical for use in the movie theaters. it'd be like the DLP theaters, of which there are only a few dozen around the country.
    Maybe many years from now we'll see it in a home setup... of course it was about 8 years ago when i bought a 1 gig hdd for 200 or 300 bucks (don't remember specifically now) that someone told me "what are you going to use that for? you'll never be able to use all that space!"
    Who's laughing now?

  22. Re:Here's my own video format.. by Impy+the+Impiuos+Imp · · Score: 2, Funny

    > I call it AtomVideo. The whole world is stored
    > as atoms. Each atom has it's own dynamic path.
    > This allows the viewer to move around in the
    > movie as they would in real life, and even
    > interact with it.

    Sadly, most nerds around here cannot figure out how to work this video style's porn.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  23. Confused by Bozdune · · Score: 4, Funny

    What kind of porn are you watching, anyway, where they bother with post-production touch-up -- or plot, for that matter?

  24. I wonder... by Cinquero · · Score: 2, Interesting

    ... if they'll still use interlacing as they do (in live broadcasts) for HDTV...

    1. Re:I wonder... by Detritus · · Score: 2, Informative
      The article implies that it's progressive (60p).

      HDTV (ATSC) supports 1080i and 720p.

      --
      Mea navis aericumbens anguillis abundat
  25. Dupe by acoustix · · Score: 2, Informative

    This was reported last year UHDV.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  26. Media beats reality? by YetAnotherName · · Score: 2, Informative

    I'm still waiting for "conventional" high-definition programming to become mainstream. Sure, we now have consumer level HD cameras but the local news broadcasts are still SD. Alias is in HD, and Jennifer Garner makes my HDTV purchase worth it (don't tell my wife), but every commercial is still in SD.

    The FCC-mandated transition to digital broadcasts probably won't help make HD content mainstream either. Stations may be broadcasting all digital, but they'll still be broadcasting Gilligan's Island reruns at SD or (gasp) upconverted to 1080i.

    UHDV technology may be the future, but the expense of producing content won't make it mainstream. Oh, and Slashdot covered this before.

  27. [Omni|I]MAX by wowbagger · · Score: 3, Interesting

    I want to see this applied to OmniMAX and IMAX films.

    My biggest problem with [Omni|I]MAX is that at 24fps, scenes with slow pans get very jumpy (fast pans blur enough to not be noticable). However, if you just ran the film at 60fps, the size of the reels would be unmanagiable, and the speed of the film through the transport would be dangerous!

    But imagine a [Omni|I]MAX theater with 100TB of storage (not a big deal nowadays) and a DMD/DLV projector at these kinds of resolutions and refresh rates. They could play any movie they have pretty much instantly, they could have longer running movies, and the movies would be absolutely immersive (esp. for OmniMAX movies - on a 120 degree screen pretty much your entire field of view would be the movie.)

    Of course, they'd need to make sure people understood the "If you feel yourself getting sick, just CLOSE YOUR EYES AND BREATH!" a bit more.

  28. gah by Fullmetal+Edward · · Score: 2, Insightful

    I can all ready see every pixel on the bloody screen with my uber TV. Why the hell do I need more pizels to see? When will people relisethat HUGE TVs reduce the quality because most things arn't filmed so they can be shown on a cinema screen -.-

    --
    --- [Insert intresting Sig here]
  29. Of course... by Kjella · · Score: 4, Interesting

    ...When we were doing text, people thought having 100kb pictures would keep them from sharing.
    ...When we were doing pictures, people thought having 3mb music files would keep them from sharing.
    ...When we were doing music, people thought having 100mb applications would keep them from sharing.
    ...When we were doing applications, people thought having 700mb movies would keep them from sharing.
    ...When we were doing movies, people thought having 12TB/hr HDTV would keep them from sharing.

    Information (as in raw bytes/sec) will continue to become cheaper and cheaper. The price of content is quite stable. Add 2+2 and see where it is going. More, faster and more "profitable". I know several people that are probably "millionaires" by now.

    At the estimates for piracy, using the full penalty of the law, the total piracy is more than the GNP of the world - not just this year - but (estimating like a geometric sequence) for all eternity since the dawn of time.

    How's that possible? Simple. We make "money" out of thin air. You give me a million, I give you a million, and we both keep it as well. At $0/content, we could all have all the content in the world. So the loss = 7 billion people * millions of CDs/DVDs/Apps/Games/whatever * full retail price. Yeah. Right.

    Copyright will have to change because pretty soon everyone will have millions in liability - it will simply be common. I've seen it in every age group from 8 to 80, both sexes, all sorts of people. It's bigger than prohibition in the sense that "everybody" is doing it. There's simply no stopping that.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  30. Re:Steve Jobs' prediction was a little bit wrong by Anonymous Coward · · Score: 2, Funny

    Huh? What's that you said?

    R e a d? B o o k?

    Oh, well then I'll just get the audible.com file and put it on my iPod. Plus, I got these cool earphones that look like seashells--AWESOME!

  31. Expo86 by mrdbeaton · · Score: 3, Informative

    I saw a 60 fps movie at Expo86 in Vancouver, 18 years ago. It had incredible realism.

    The high frame rate eliminates the strobing effect that occurs when the camera pans, or an object moves quickly across the screen. I noticed the strobing when watching LOTR in the movie theater, but the effect isn't visible on TV.

  32. I get a sense of deja vu by mjj12 · · Score: 3, Interesting

    NHK of Japan invented an analogue high definition television system called Muse in the 1970s and 1980s, which looked wonderful compared with standard definition at the time, but its bandwidth requirements were much too high, sets were too expensive, and by the time it got into production it was becoming clear that digital technologies using data compression and consequently that would work using much lower bandwidth and would provide much more in the way of interactive services were viable. So Muse was abandoned and digital services were rolled out.

    For this new system to work, we need much larger bandwidth and/or much better compression than we have now, which in practice means more powerful CPUs than we have now. This will come, but I think this will be a decade or more off. (At that point, any system invented by the Japanese right now will be superceded by something newer invented in the mean time).

    Personally, I like the idea of this new system in principle. It is the first television system I have seen that generates pictures as good or better as conventional film. It will look fabulous if used in a digital cinema. (Current digital cinema technology only uses 1000 lines or so, and this is seriously lacking compared to film)

    As for viewing this in your living room, it is probably overkill, unless we have screens covering entire walls of rooms (which of course we may). The 1080 lines max of conventional HDTV probably is good enough for 40 inch screens and the like. Current generation screens do show various digital artifacts, but these are more to do with the inadequacies of the display technologies than the number of pixels on the screen. (Things like LCD and plasma displays are simply not is good as conventional CRTs in terms of picture quality). Increasing the number of lines in such circumstances will certainly improve the picture further and it will probably happen some day, but larger gains in picture quality can probably be more easily gained in other ways for the moment.

  33. Download speeds by chiph · · Score: 2, Interesting

    If my math is right, to download this 18 minute clip over my 256 m/bit/sec cablemodem is around 40 hours.

    So, start download when leaving the house for work on Monday...

    Chip H.

  34. Why so many audio channels? by evilviper · · Score: 4, Interesting

    I can understand the incredibly high resolution, but why so many audio channels?

    Two channels does quite a good job of reproducing all the sounds of an environment, assuming the stereo speakers are appropriately far apart.

    5.1 channel sound added a sub-woofer, which is a positive development, and then 3 more speakers. Okay, the two rear channels I can understand, because most people don't have their speakers located well, and there's a certain gee-wiz factor in hearing something that is distinctly behind you. However, the center channel still makes little sense to me, since the stereo speakers can handle that area just as well (center channel is usually a crappy little set of treble-only speakers anyhow).

    Now, I am really at a loss to understand why you need even more, especially 20+... Put on a pair of stereo headphones and pick any location, 360 degrees, and I'll make it sound like a noise is comming from that exact spot. So what can 20+ channels do for you?

    Even if we start getting holograms comming out of the screen, I could still make a sound seem like it's comming from whatever position that object is located with just 4 speakers, and I could do a pretty good job with just 2 if needed.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:Why so many audio channels? by Anm · · Score: 4, Interesting

      2 channels only works well if you have headphones and massive amounts of on-the-fly processing (I believe it remains more than today's top-of-the-line PC's & consumer soundcards), and even then it isn't perfect. Others have replied about the frequency changes from in front/behind/above/below. But there are also variations in ear shape that each individual ('s brain) has become tuned too. And your comment about headphones + 360 degree sound doesn't address the fact that we live in a 3D environment, nor the problem of localization in the face of multiple competing sounds.

      And that doesn't even get into the social isolation headphones encourage. For the majority of settings, it is better to have multi-channel surround sound for an area that can encompass a group rather than a stack of headphones (and the sound processors that come with that).

      Your comments about center channel are also misled. The center channel is a tremble speaker so it projects voices from the center/screen area best. Panning voices between front left/right can causes the voices to seem off screen and can be very distracting to some people.

      So now you ask, what is my background? I do VR environments in colaboration with these people: http://imsc.usc.edu/research/project/immersiveaudi o/immersiveaudio_tech.pdf

  35. They've done this sort of work before... by JawnV6 · · Score: 2, Informative

    From the article: "But NHK is familiar with long-term projects: it began developing the HDTV standard in 1964, and the first high-definition content arrived only in 1982." And HDTV is finally filtering down to the masses, 40 years later. They're not just defining random specs, they're defining them for decades later down the road when people can support the bandwidth.

  36. Human Eye = 17,000 DPI by Anonymous Coward · · Score: 3, Informative

    Pixels and Resolutions

    name Herbert
    status educator
    age 60s

    Question - Presently there is quite a bit of talk about pixels. Each
    digital camera manufacrer claims there camera has 3 million pixels,
    another 3.5 million, on and on. This reminds me of the 50's & 60's when
    Hi-Fi audio manufacturers claimed there equipment had a wider bandwidth
    than its competitor. So the question is what is the resolution of the
    human eye, and can the figure be quoted in pixels?

    I will answer as much as I can, but your questions about the limits of the
    human eye should really be directed to a specialist in the theoretical
    limits of the human eye. Right now that is a question that has been
    researched quite well, and there are several formulas to help predict that.

    From what I understand, the resolution of the human eye is not measured
    directly in pixels, but by the angular difference between two points of
    light that can be resolved. Here is a very good article on that:

    http://www.madsci.org/posts/archives/may9 7/864446241.Ph.r.html

    From this article, if I have done the math right, I understand that a
    typical person has a maximum resolution of about 17000 point sources per
    inch. This doesn't really equate to pixels, but, pixels can be changed into
    pixels per inch, and that should be close enough.

    Digital cameras do brag about their resolution, because, well, it really
    does matter. It matters because their resolution is so poor compared to a
    real cameras, or a decent printer that it is pathetic.

    For example, a really good digital camera might have a resolution of 2160 x
    1440. If you made that into a 4x5 picture, you have a resolution of about
    400 pixels per inch. Which isn't bad, but photo quality printers print at
    2400 pixels per inch. If you decided to make it into a 8x10 photo, you end
    up with about 200 pixels per inch. This was considered excellent quality 10
    years ago, but is very poor quality by todays standards.

    So, compared to the human eye, a real camera, or good printed material,
    digital cameras aren't there yet. They do use a wide variety of software to
    try and enhance the quality for printing, but there is still room for
    improvement.

    That doesn't mean digital cameras don't have a use. If you need pictures in
    a digital form to be displayed on computer screens, then you have something.
    A computer screen has a resolution of about 72 pixels per inch, and digital
    cameras are definitely better than that. Also, since it is basically one
    step from taking the picture to downloading it onto your computer, you get
    better results than if you took a picture, developed it, and then scanned it
    in, not to mention much faster results. With the popularity of the web,
    digital cameras are great for creating images to place on a web site.

    I hope this helps.
    --Eric Tolman

    http://www.madsci.org/posts/archives/may 97/864446241.Ph.r.html

    From this article, if I have done the math right, I understand that a
    typical person has a maximum resolution of about 17000 point sources per
    inch. This doesn't really equate to pixels, but, pixels can be changed
    into pixels per inch, and that should be close enough.

    It would seem to me that if the resolution of the human eye is one
    arcminute at 10 inches, then the maximum resolution of the human eye is
    found as follows:

    You find the circumference of a circle of radius 10 inches, which comes to
    62.83 inches. One 1/21600th (or 1/60th of a degree) of this is 0.002908
    inches, the minimum possible perceptible distance by the human eye at 10
    inches.

    To get this much resolution, you need 343, not 17,000 pixels per inch.

    Of course if you get even closer, the story changes, but what the
    resolution of the human eye is at some other point that 10 inches I am not
    sure.

    Even taking a hypothetical one inch of distance with the exact same eye
    resol

  37. Re:Clarifying my previous post by evilviper · · Score: 2, Informative
    "If you have 30 frames per second at a refresh rate where you will not notice a flicker, you will not notice that it is 30 frames either".

    Sure, you'll have less flicker at higher refresh rates, but a higher refresh rate will not improve the frame-rate, of course. Something like 10FPS video will still look plenty choppy at 120Hz, and you will notice that.

    I apologise for the appaling presentation of the post (quite possibly the worst writing I have done), although obviously somebody got *some* information out of it

    It's not your post that bothers me, it's the fact that it got modded up.

    It often seems like a few moderators have points to use, and will mod-up anything that sounds remotely authorative... I've tested this theory myself in the recent past, and made a couple posts that were all fact, yet completely incorrect, but got modded-up to +5 anyhow.

    Whenever anyone asks how the /. moderation system works, I just tell them it doesn't... It's just a case that it's easy to game the system (social engineering for mod-points if you will) and some get lucky by accident, but it seems that few if any are taking advantage of it despite the flaws.
    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  38. Perspective - Engineering drawings are 9600x7200 by garyebickford · · Score: 2, Informative

    An A-size engineering drawing sheet is 48 x 36 inches (Metric A4 is slightly different, but similar). Paper is capable of better, but useful detail on a drawing is around 200 dpi. This means that a single engineering drawing is about 9600 x 7200 pixels = 69,840,000 pixels. Of course, these aren't moving images.

    IMHO 200 dpi is about right for viewing without noticeable digitizing effects - moire, rasters, etc. Pencil lines at this resolution don't have visible jaggies if they're antialiased, and don't look out of focus either.

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  39. Bah! by RKloti · · Score: 3, Funny

    My eyes are so sensitive that they can detect half a photon.

  40. great, that's like having a ferrari by waspleg · · Score: 2, Insightful

    to be stuck in traffic with every day

    seriously, tv doesn't have enough decent CONTENT to use something like this, my roommate has a 36" hdtv and we cancelled the hdtv package from comcast becuase there is literally nothing to watch and it's pointless to pay an extra $35+ for hi res newscasts

    the only place the hdtv shines so far is in showing cg scenes (return of the king is fucking amazing on the tv for example, much better than it was in the theater) but nothing else really improves so the question is begged why bother?

    could it be that they're trying to outpace moore's law? how many people have multi-terrabyte beowulf clusters set up to manipulate video that massive?