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StarCraft Ghost Developer Dropped From Project?

Thanks to HomeLAN Fed for its news story revealing StarCraft: Ghost developer Nihilistic is no longer attached to the still-in-development tactical action game. According to an official Blizzard statement: "Nihilistic has completed its contribution on StarCraft: Ghost. They are contracted to begin work on another project in the months ahead. Due to the requirements of that obligation and the delay of StarCraft, it was mutually determined that now would be the best time for them to complete their work." The PS2/Xbox/GameCube title was announced as delayed late last week, at which point Blizzard simply stated: "We plan to build additional time into the schedule to polish the game."

27 comments

  1. Don't forget the gamecube! by fireduck · · Score: 4, Informative

    from the faq:
    Q: On what platforms will StarCraft: Ghost be available?
    A: A: StarCraft: Ghost will be available on the Xbox(TM), GameCube(TM) and Playstation® 2.

    unless of course that has changed as well without notice...

    1. Re:Don't forget the gamecube! by Cap-America · · Score: 0, Redundant
      I have to admit I'm starting to get really pissed off when people only say PS2/Xbox and forget GameCube. -_-x

      StarCraft Ghost is for all 3 lets not forget that. Infact I have Ghost reserved for the GameCube.

      Last I knew the GameCube owned a small percentage more of the Market then the Xbox.

      --

      -------- -Cap
      ~Bommers, Why did it have to be Bommers!?!

    2. Re:Don't forget the gamecube! by Pluvius · · Score: 2, Interesting

      Last I knew the GameCube owned a small percentage more of the Market then the Xbox. ...in Japan.

      Rob

    3. Re:Don't forget the gamecube! by Cap-America · · Score: 2, Informative
      US too, Xbox and GameCube have always been fighting for 2nd, but last I knew after Nintendo dropped the GameCube to $99, it took a large lead ahead of the Xbox. I don't know what the $150 price drop did for the Xbox. But I haven't heard MS say that they are now #2.


      and GameCube OWNS Xbox in Japan. Hell, the WonderSwan Owns the Xbox in Japan. =P

      --

      -------- -Cap
      ~Bommers, Why did it have to be Bommers!?!

    4. Re:Don't forget the gamecube! by M3wThr33 · · Score: 1

      Right now the GameCube sells in a week about 50x that of the Xbox.
      Anyway. in the USA it's about 9.2 million versus 7.3 million or so, but once you get out of the country, the Xbox gets hammered HARD.
      Heck, last year in the USA there wasn't an Xbox title in the top 10, of course, you know the highest selling Xbox title, month to month, right? Halo.

      But the Xbox still outsells the Cube in the states.
      Oddly enough Mario Kart: Double Dash sold more in 6 months than Halo ever has, though.

    5. Re:Don't forget the gamecube! by Anonymous Coward · · Score: 0

      Well.

      In 2004 so far, GameCube has outsold Xbox 18:1 in Japan. Dividing the market into only PS2s, GameCubes, and Xboxes sold in 2004 so far, PS2 has 77% of console sales, GameCube has contributed to 22% of console sales, and Xbox has 1%. Throw GBA into the mix, and all these numbers decrease, with the Xbox share fading into 0.63% share of the gaming market.

      22% beats 1% by far more than a "small percentage."

  2. And the 'Cube? by selfsealingstembolt · · Score: 0, Redundant

    The PS2/Xbox title

    Regarding to their FAQ it is being relased for all 3 major platforms....

    --
    Keep open minded - but not that open your brain falls out...
  3. This is actually a good precedent. by Deliveranc3 · · Score: 2, Interesting

    Getting more people in on the content side will likely flesh out the storyline and make for some more interesting gameplay.

    Sides talented engineers should be kept working on new engines, SC:G was planned back in the days of DX 8.1 so it'll be good to get these guys working on something new, which will hopefully be a contender with the big three.

    1. Re:This is actually a good precedent. by Morgahastu · · Score: 3, Insightful

      Yes, Counter Strike: Condition Zero is a perfect example of what good can happen when a game is shuffled between developers.

      Oh wait...

  4. No Real Surprise by th1ckasabr1ck · · Score: 5, Insightful

    Blizzard and Id have always had the same "It's done when it's done, and not a second earlier" attitude. Obviously not many companies can afford to do this, but it HAS allowed the aforementioned two companies to produce some of the best games of all time.

    1. Re:No Real Surprise by ObsessiveMathsFreak · · Score: 0, Redundant

      Contrast this to EA.

      EA:"It will be ready in six months, three months, two weeks. Actually here it is now. That'll be 60 euro"
      EA Junkie:"But this won't even start up. I.. I don't think it's even compiled?"
      EA:"It's got classy pictures on the front and a cool CG intro. That'll be 60 euro"
      EA Junkie:"The controls don't respond, wait there are no controls, it's just a rolling cutscence."
      EA:"The graphics are state of the art polyres, reflective,raytaced 3D with rasterised flipflop and EA's (EA)award winning Mujagavi Engine. There are lude women in it. That'll be 60 euro"
      EA Junkie:"Who is this guy on screen? What the hell's going on? This doesn't make any sense? Where's the story?"
      EA:"The plot is an intricate suspensful, thriller action mixing real time combat with sophisticated plot twists and puzzle oriented action sequences. That'll be 60 euro"
      EA Junkie:"I don't think I like this at all."
      EA:"It's a sports game with celebritys."
      EA Junkie:"Hot Danm!!"
      EA:"That'll be 60 euro!*grins*"

      P.S. Why the hell won't the euro symbol show up on slashdot

      --
      May the Maths Be with you!
    2. Re:No Real Surprise by johnnliu · · Score: 1

      Yes, but Blizzard has had prior example of "pulling" a game - meaning it ends up "never done".

      See Also:
      Warcraft Adventures

  5. Ghost Developer Dropped by leoboiko · · Score: 2, Funny

    No wonder he was fired, ghost developers tend to be outdated. They kinda stop in time. And they scare co-workers...

    *ducks*

    --
    Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    1. Re:Ghost Developer Dropped by UltimaL337Star · · Score: 1

      Personally, those phantoms scare me much more...

  6. Your Mission, Should you Choose to Accept it.... by RaisinBread · · Score: 4, Insightful

    Put 'em to work on StarCraft II!

    Maybe they wanted to focus all their RTS grey matter on the Warcraft games, but dang, SC was a great game.

    Pretty Please?

  7. Point Proven - Starcraft II by Bonewalker · · Score: 2, Funny
    Dear Mr. Blizzard,

    You have proven your point that you are not all about the dollars. Rather than take one of the best-selling, most awarded games (Starcraft) of all time and simply churn out a crappy sequel a year later to make money, you have waited patiently. It's been 6 years, you've been so patient.

    We believe you. It is not about the money!

    Now, having said that, when can we expect a highly updated, super-fun, Starcraft II?

    Sincerely,

    A Believer

  8. Bottom Line Translation, Blizzard PoV? by Babbster · · Score: 2, Insightful
    "Nihilistic isn't getting the job done at all. We're bringing Ghost back in house to see if we can save the game before it goes the way of Warcraft Adventures. Nihilistic better have good lawyers because we're not paying a dime over the barest minimum for this dreck."

    But maybe I'm too cynical. :)

    1. Re:Bottom Line Translation, Blizzard PoV? by Godeke · · Score: 3, Insightful

      No, I don't think you are too cynical, I had the same impression. You don't pull a project from the developers to give them a head start on their next project, a project that *isn't* for your firm! These guys at Nihilistic are the only ones who know the code from top to bottom: pulling them can only damage the schedule and quality of the product. Knowing that Blizzard produces high quality games (to the point of cancelling those that don't meet standards) I can only conclude that Nihilistic was creating code on the order of the Matrix in terms of sheer bug ridden nightmareishness, and they want to pull it in house to try to salvage something.

      --
      Sig under construction since 1998.
    2. Re:Bottom Line Translation, Blizzard PoV? by startled · · Score: 3, Insightful

      "I can only conclude that Nihilistic was creating code on the order of the Matrix in terms of sheer bug ridden nightmareishness, and they want to pull it in house to try to salvage something."

      That's far from the only conclusion. Here's another one you could draw: the game's more or less done, but the art and level design suck. The engine's excellent, so Blizz is pulling it in-house to redo some content. That means they barely have to touch the engine code at all.

      There are quite a few other conclusions you could draw, and not all of them are dire.

    3. Re:Bottom Line Translation, Blizzard PoV? by Black+Mage+Balthazar · · Score: 4, Insightful
      That and the fact that it says that Nihilistic has a contract to take up another game. Rather than give Blizz a half done job that is all over, they're gonna wrap up what they have and hand it back in a nice little package. Blizz can then use this as a platform to complete the game.

      Which would be worse? Having Blizz take the game back, polish it up and release it, or having Nihilistic trying to BS their way through it while concurrently working on another game that they are contractually obligated to start work on?

  9. They're not the only ones by *weasel · · Score: 4, Insightful
    Blizzard and Id have always had the same "It's done when it's done, and not a second earlier" attitude.

    3d Realms and Ion Storm (Romero) also have/had such a policy.

    It isn't necessarily a mark of quality. Sometimes the attitude just leads to bad games in bad situations lingering in near-perpetuity. IIRC (and I admit it's a foggy memory) Blizzard's ill-fated Adventure game was also in dev limbo shortly before it was cancelled.

    I wouldn't necessarily assume that this is a positive development. Particularly not if they're concerned about the game not being fun enough (as was their primary concern with Thrall's quest or whatever it was).
    --
    // "Can't clowns and pirates just -try- to get along?"
  10. SC:G evolution @ E3 for the past two years by stryck9 · · Score: 4, Insightful

    Two years ago at E3 Starcraft Ghost, looked great and played great. This year at E3 it still looked great, but the game play had been significantly dumbed down, and made more "accessible". All of the multiple path ways to defeat enemies, stealth, psi, run and gun, had been removed in favor of one solution..., use psi here, use gun here, etc... I don't know what conclusion to draw from that in regards to this news, but thought it worth mentioning.

  11. Open solutions are a nightmare for game designers by LordZardoz · · Score: 1

    Offering 8 different ways to solve a given game problem is great from the player point of view, but it creates huge problems on the QA end of the game.

    How so? Glad you asked.

    If your game is meant to have some sort of storyline, its nice to know that "If player has reached this point, he has done X, Y, and Z". If you can stealth your way past an enemy rather then kill him, then the revenge subplot no longer works, since you did not kill some guys brother.

    Also, providing 8 different solutions to a problem where 2 of them are too difficult to pull off and one is too far outside the box menas you only really have 5 solutions to the problem. If one of the solutions is very easy, you may as well only have the one solution.

    Finally, if you do have very open solutions to all of the game problems / challenges in a given level, you can conceivably have the player defeat every challenge in the level and still not complete the goals needed to advance the level. Game programmers tend to only test for the intended solution to a problem (I know this from experience, as I am a game developer). Finding and killing crash bugs is easy. Finding fundamental design flaws is not.

    Anyway, I am still looking forward to this game.

    END COMMUNICATION

  12. some body call for an exterminator? by yinako · · Score: 1

    Blizzard give them a chance to prove their worth, and in someway they have. Now its time to hand it over for AAA polishing, they planned it all. Good news for blizzard fans.

  13. Re:Open solutions are a nightmare for game designe by Anonymous Coward · · Score: 0

    Both Metal Gear Solid and Splinter Cell provided multiple options gameplay fairly easily. For this type of game I don't think people would care if the major plot points were tacked down, as long as you weren't required to run into a level guns blazing when you're supposed to be playing a silent assassin.