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Hiring Artists for Open Source Projects?

MikeFM asks: "What is the best way for an Open Source developer to hire artists to provide graphics, music, and other artwork for Open Source projects? I need to hire such people and I'm not sure where to go or how best to spell out the terms of the contract so that it's okay to release the works for hire as Open Source. I'm willing to pay but can't afford to pay a lot. It seems to me that providing artwork for an Open Source project sounds like great exposure to art students and artists still early in their career but how do I find these people? I've posted ads in the local schools and art stores.. what else can I do?"

73 comments

  1. Clarity? by Anonymous Coward · · Score: 0

    You of course have all the terms up front and clear?

    Explain what OSS is and why it's in their interest to contribute (money will only go so far in facilitating this goal)?

  2. i love art by alexdm · · Score: 2, Informative

    working with graphics etc.

    Though all I have taken was the first CG class, and the rest after was self taught. Since it was just a hobby, and not somthing I wanted a career in.

    If your work isn't too intricate beyond my skills, I will be glad to help out.

    email: codedemon @ gmail . com

    1. Re:i love art by Captain+Splendid · · Score: 1
      Me too.

      Been tooling around in PS for about 5 years now, and I would love be involved in helping create software, especially since I've seen far too many good programs that look like refried crap.

      Aside from the exposure (minute as it may be), the challenge of doing something new would be fantastic. Let me know if there's any way I could help.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    2. Re:i love art by UPi · · Score: 3, Informative

      There is a sort of "talent pool" at sourceforge.net called "Project Help Wanted". It's mostly for developers, but there's also a section for graphics artists/designers. If you are an artist and would like to help out a project, why not try and see if there is one that could use your talent.

      I have tried it before (I'm working on a game called OpenMortal)... got zero response. Maybe others have been luckier.

  3. Well.. by standsolid · · Score: 4, Funny

    You could post on a site that gets a lot of geek exposure.

    hey, how about slashdot?

    --
    WTPOUAWYHTTOTWPA
    What's the point of using acronyms when you have to type out the whole phrase anyways?
    1. Re:Well.. by Anonymous Coward · · Score: 0

      Correct link here: slashdot

    2. Re:Well.. by MikeFM · · Score: 1

      Well part of the idea of posting on Slashdot was to see if any users were, or knew, artists that might want to make a few bucks.

      Exposure isn't yet what I'm really working on though. My one program I most need artists for was actually in the July issue of Linux Journal Magazine. Sadly I had no advance warning and my own website has been down due to dns problems I'm trying to get worked out. Darn, talk about bad timing! I hope when I get a 1.x version they'll give me another print up. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  4. Maybe my friend can help you. by Pingster · · Score: 2

    I have a friend who could do some good design work for you. If you like, I can put you in touch with her. Go to my website at zesty.ca and scroll down to see my e-mail address.

    1. Re:Maybe my friend can help you. by Anonymous Coward · · Score: 0

      Ka Wai is a dumbass! Pass it on bro.

  5. Student artists... by howman · · Score: 5, Informative

    Hit the art colleges during open houses or design shows... take a look around and talk to the students... Don't count on anyone calling you from any adds you take out. Artists and designers want to know what is in it for them... The best thing to do as far as the contract is concerned is to offer to pay them, you retain rights to use and distribute anything they 'sell' to you, but they retain rights to use the 'work' they produce in their portfolio... you can also pro-offer to supply them with a free finished product, as well as liner or some form of hard copy with their name on it. Things like that go a long way to getting designers or artists to hand over work. As long as their 'signature' ends up somewhere in the finished product hard coded (read printed in a booklet somewhere), they are usually happy.
    As for artistic freedom, that is a whole different kettle of fish... Try to let them do what they do best and stay out of their way only offering direction. Try to arrange work previews during the buildup and don't hit them with 'buts' use 'ands' to direct their work. You will find that you get much better end results that way
    Best of luck.

    --
    flinging poop since 1969
    1. Re:Student artists... by Anonymous Coward · · Score: 0

      I'm a graphics student and I can tell you there's no way I'd be interested in this. Why should I? I've already got more PAYING freelance work than I can handle and like I say, I haven't even graduated.

  6. Open Source Artworks by _aa_ · · Score: 4, Informative

    You can start by browsing already "open sourced" works at opart.org and opsound.org. If you cannot find anything pre-existing to fit your needs, you will at least find a community of artisans who embrace open source principles. You'll also want to consult creative commons for the various free asin speech liscenses for the various mediums of art you'll be using.

    I think you'll find that most open source artists, as with most open source developers are not seeking to be financially compensated directly, though are open for donations.

    I myself am an "open source" musician and have contributed music to a few open source projects: SonarBuoyix and Tong.

  7. Go To A Restaurant by jazman_777 · · Score: 2, Funny

    They're full of artists, waiting on tables. No, wait, those are actors.

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    1. Re:Go To A Restaurant by shyster · · Score: 2, Funny

      The artists are in the alley out back, waiting for the night's scraps.

    2. Re:Go To A Restaurant by teamhasnoi · · Score: 1

      Don't worry, in Minneapolis the dishwashers are musicians. They'll be out shortly.

  8. Online art galleries by Anonymous Coward · · Score: 0
    Browse the online community art galleries. Most of them have message boards where you can lay out what you're after.

    For some reason, crowds like the furries are really into Linux, and you'd probably find a lot of people willing to work free or cheap just by going to Yerf or similar and wading through for the one strong technical artist in 50.

  9. Some tips by Cthefuture · · Score: 3, Informative

    Post want-ads on graphics Internet boards. Search the web to find graphics boards. Here are a few to get you started:

    CGTalk
    Polycount

    And there are many others out there. Many have help-wanted boards.

    Just use a standard work-for-hire type contract. That is, you will own the copyright. Then you can do whatever you want with it (like release under an open-source license). This is just standard practice for contract work of any type. There are lots of contract templates on the web and just about all of them assign copyright of created works to the person/company paying for it.

    --
    The ratio of people to cake is too big
  10. Hiring involves Money by Stone+Rhino · · Score: 2, Insightful
    Even the starving artist needs food and money for said food sometime. If your artist is going to be producing "Works for hire," it doesn't matter if it's an opensource project or not--the copyright law is the same. If you're asking for people to chip in labor for free, then they will still own the copyright on their own work and have to be willing to hand it over to your project.

    There are plenty of people here offering suggestions on where to find free labor, but if you actually hire someone, then you can do whatever the hell you want with the work they've done--opensource it, burn it, throw it to the dogs--it's no different from source code.

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
    1. Re:Hiring involves Money by westendgirl · · Score: 2, Informative

      The poster is right. To assign copyright, "due consideration" would need to be exchanged. That means money. Otherwise, the courts could say that the person had no real incentive to assign their copyright to the company/organization. The due consideration should also be at market rates, although the courts would consider the market value of work produced by entry-level student artists.

      --

      -- SYS 64738 --

    2. Re:Hiring involves Money by MikeFM · · Score: 1

      I have every intention of paying with real cash. The couple possible artists I've talked to so far I would pay for their work if they were interested. If someone just offered to donate their work to the project I'd probably accept but I'd still look for someone to hire also. In this case there is really no end to the art I can use so it's my intention to keep buying it until I have enough to, with the rest of my program, fill a CD. Then I'd like to sell the program on CD for like $5 for people that don't want to download it all. The Windows executable is only a couple megs in size and the Linux executable is less than one meg.. so that leaves a lot of room for art.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Hiring involves Money by jgoemat · · Score: 2, Informative

      Actually it probably doesn't have to be at "market rates" whatever they are. In a contract, all that you have to show is that consideration was given. It could be a penny, or just the promise to release it as part of an open source project that the artist could use as well. ANY consideration, monetary or otherwise, would make it a valid contract and assignment of copyright.

    4. Re:Hiring involves Money by spooje · · Score: 1

      This isn't necessarily true. Many times you'll have a contract that stipulates limited uses and the artist will retain the copyright. The only time I actually transfer copyrights is in the case of logos because the client obvously would need to use it for many things and they wouldn't want to pay a royality everytime they print up something new. Be sure that any contract specifically states that you get the copyright for the work or you may end up on the losing end of a lawsuit.

      --
      Tea and kung-fu. Life is good. Rising Phoenix
  11. Artists are special people... by x00101010x · · Score: 1

    just remember that artists have a very different mindset than coders, and will be far less open to opensource (at least in my experience as a professional code monkey at a small game developer).
    Of course, you could pay for their art, agree to royalties, and then just change it 20 percent (by putting a filter or bilinear mask of sorts on it) and skrew them outta the royalties like an evil company that shall remain nameless that i know of does (or did in the past).

    --
    DONT PANIC
  12. Art Schools by Anonymous Coward · · Score: 0


    Be careful around universities with "art departments". They often like to saturate the faculty, administration and students with the notion that Art is Good and Holy, that science is somehow tainted, and that engineering and technology (and of course computing) is generally icky and nasty.

    Sound a bit testy do I?

    I spent four years at a university that advertised CS degrees, and that fostered that attitude big time. The CS budget was routinely scavanged for computers to support art classes (they were computers though and therefore somehow CS), the CS faculty people were lucky to last a year before being tossed out and the artists puffed themselves up and told all and sundry how great they were.

    Art students were told bluntly that math and science were beneath them. At their senior shows, art students liked to price the cheeziest bit of crap at several thousands of dollars and many went off to sell similarly cheezy crap to corporations for even more inflated prices.

    CS majors graduated with debts and little hope of finding jobs, having graduated from a school that was only slightly better rated than
    East Podunk Middle School for the Terminally Obtuse.

    </rant>

    1. Re:Art Schools by photozz · · Score: 1

      Sounds like you went to a suck-ass school. The classes in my area are far more open minded about their ties to technology. Far more open minded than you apear to be.

      "art students liked to price the cheeziest bit of crap at several thousands of dollars and many went off to sell similarly cheezy crap to corporations for even more inflated prices."

      If they were able to sell it, I guess it's not that cheezy then, is it.. Art, unlike most of science, is SUBJECTIVE. You like what you like, adn hate what you hate. Just because someone else loves something you don't, is no reason to climb on your high horse. It makes you look dumb. Obviously the moderators can see the dumbness coming through, as no one bothered to grace you with carma.

      --


      Dirty Pirate Hooker
  13. Hey, over here! by FueledByRamen · · Score: 2, Informative

    If you need 3d characters or assets (including texture/bump maps and such), I can do just about any modelling/rigging/animation in any format that Maya can export (or for which specs can be provided, so I can write a translator). And seeing as how I'm a student currently on summer break, I have plenty of spare time and don't expect to be paid much, if anything.

    Interested? Shoot me an email: sabretooth@gmail.com

    --
    Every cloud has a silver lining (except for the mushroom shaped ones, which have a lining of Iridium & Strontium 90)
    1. Re:Hey, over here! by Anonymous Coward · · Score: 0

      Is really THAT good the gmail spam filter?

  14. Send me an e-mail by Monkelectric · · Score: 1

    I know a few hungry artists and musicians.

    --

    Religion is a gateway psychosis. -- Dave Foley

  15. Do what the indie game houses do... by JMandingo · · Score: 1

    Surf the net for indie game houses. A lot of them post 'how to be an indie developer' pages, and a lot of indie developers outsource their art and sound development to russia, romania, india, pakistan, vietnam, guatemala, etc.

    Post a project on rentacoder or guru and the 'low end' artists from those countries will come to you to bid on your project in droves. Pennies on the dollar, my friend.

    --
    Vonnegut was right: Of all the words of mice and men, the saddest are, "It might have been."
  16. Music by littlerubberfeet · · Score: 2, Informative

    I compose music for TV shows for a living. I can afford to work for free or very little on a limited amount of projects. email me at:

    littlerubberfeet (at) yahoo (d0t) com

    Otherwise, read the above post about getting students and student artists to pitch in.

    In any case, good luck!

    --
    Sig (appended to the end of comments you post, 120 chars)
  17. 20% rule for images by westendgirl · · Score: 2, Informative

    I actually called up the Intellectual Property Office once and they told me that there is no 20 percent rule. It's a myth. The IP people consider a multitude of factors -- although it *is* possible to change an image enough to have it qualify as a new image. Part of the test involves determining whether the image appears to be based on the original.

    --

    -- SYS 64738 --

    1. Re:20% rule for images by x00101010x · · Score: 1

      That's good to know. I'll save that for next time company X get's me pissed off at what a monkeyf*** sorry excuse for a gamedevelopment house it is.

      Of course, that's wandering a bit off topic, so for some on topic...

      I have a lot of respect for artists, and wish game development management shared that feeling. I really hate how most places treat them as expendible. Dozens of artists have come and gone from my shop and only one programmer has ever been fired (after he failed to turn a profit for the full year after he hosed our chances on a nextgen contract near-singlehandedly).

      Anywho, one thing I've noticed though, is that most artists (in my experience, YMMV) have a hard time understanding the benifits of getting their work out and visible for free, and most are worried that somebody else is going to rip it off and call it their own anyways, especially if it's in a free product).
      However, with how poorly artists are treated maybe the 'living demo reel' argument can help get more artists interested in contributing to opensource.

      On a side note, I think i remembered hearing something about the woman that made some of the classic MacOS images and fonts (happy mac, the bomb, etc) put a lot of her art out under some sort of free license or something... maybe she or somebody she knows would be interested...

      I had an idea a while ago, but no resources or connections to make it happen.
      Anywho, how about something like sourceforge.net for artists? Generic icon/widget packages, or dedicated projects linked into the sourceforge.net code projects? Font foundries, etc. Or does that already exist somewhere. I know there are plenty of theme/skin sites out there, but what about something more like sourceforge?

      --
      DONT PANIC
  18. It's been said before by RegalBegal · · Score: 2

    But I'm a newcomer to the design thing (mostly web stuff) and wouldn't mind doing some work on the cheap.

    e-mail me at the address above.

    _g

    --
    "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
  19. Works made for hire and assignments by cpt+kangarooski · · Score: 1

    I would begin by realizing that what you're describing is probably not a work for hire, and thus would result in your being fucked.

    17 USC 101 defines a work made for hire, and it is very strict. As a rule of thumb, you should not assume works are works made for hire unless the person making them is your employee, not a contractor, and the works are being made in the scope of the employment. Typically, someone is your employee if they're working for you permanently, you withhold their taxes, and so forth. Commissioned works are hardly ever works made for hire.

    So instead, you probably want a copyright assignment clause in a contract with contracted artists. This needs to be in writing, should be very explicit, and must be a proper contract: in exchange for consideration, signed, etc. See 17 USC 204-205. And don't forget to register the copyrights with the US Copyright Office, lest they not be worth shit.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  20. You need to publicise your project. by isolationism · · Score: 4, Interesting
    Well, Slashdot is a good first start, but I didn't see the project actually mentioned in the article.

    I'm part designer, part 3D artist by day, and at night (when I have any energy left) I "just draw" on the old Wacom tablet, usually.

    What grabs me? Well, money is nice but frankly, I don't need it. What I'd like to contribute to is a project I see value in. Something that will let me learn the ropes of what it's like to work with other people through the OSS model, because I never have before; I've only ever been a corporate monkey where the dynamics are presumably quite different.

    That said, there aren't many projects that have grabbed me by the collar and said, "WE NEED YOU TO HELP US MAKE IT LOOK GOOD." The only apps that I've ever considered helping out with were Inkscape which shows a lot of promise for a vector graphics drawing package -- but isn't looking for designers as their road map is mostly replete with "stuff needs to be reprogrammed"; and Freevo, which blatently advertises that they're looking for (skin) designers. I think I'll be helping design a few skins for Freevo, because they look like they really want it, and I love the package and want to give something back to that community.

    Since your project isn't done yet, selling on the basis of "giving back" because people like your project is pretty unlikely. That doesn't mean you might not gain a little interest by publicising what it's all about, though. Worst-case scenario, it's really dull and the requests are few -- at least the people that do volunteer will be in for the long haul, whereas signing up sight-unseen might result in a few people abandoning ship early on.

    1. Re:You need to publicise your project. by MikeFM · · Score: 1

      I didn't mention a specific project because my DNS is messed up for a few days and thus nobody can go to my website right now. Here is the Freshmeat link though. This project is a coloring book and I'd like to make it a decent little edutainment program. I have other projects I'd like to hire artists for too if the process goes smooth for this project. I'm largely interested in edutainment so most of my games are oriented towards that.

      I'm perfectly okay with paying artists for their work. If anyone wants to donate time that's great too but I don't mind paying.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:You need to publicise your project. by MrAndrews · · Score: 1

      Well hell, since you're offering, you can do 3D for my project! It's not even started yet, but on the plus side it'll only take 36 hours to complete! You can find it here. Shameless plugs are so rarely requested like this... must be my lucky day!

  21. Easy by minusthink · · Score: 1, Funny

    1. Find which edge of earth artwiz fell off.
    2. Make him do it.

    --
    "when life gets complicated, I like to take a nap in a tree and wait for dinner" - Hobbes.
  22. Trade for it. by Game+Genie · · Score: 1

    I'm working on a coding project I needed a cheap or free logo for, and I had a friend who was (really) desparate for a new computer. He had GIMP skills and I had a stripped down eMachines box to get arid of. Worked out great.

  23. The shortcut: by sakusha · · Score: 1, Flamebait

    Just submit your job offers directly to this website. You'll save them the trouble of tracking down your job offer and subjecting it to humiliating attention. Be sure to come visit the chat boards so we can abuse you personally, ya cheap bastard.

    Your request is similar to what I see over and over on FTJ. For some reason people think that students or unemployed artists and designers feel like giving away their labor for nothing. For example, someone found a job offer up on Craig's List seeking a candidate with skills in Photoshop & Illustrator, LiveMotion, Premier, FireworksMX, FlashMX, DreamweaverMX & FrontPage, HomeSite, JavaScript, ASP/php, and MS IIS. For all this, they want to pay $8 per hour. Sorry, not going to happen. Fortunately Craig's List prohibits this sort of exploitive ad and removed it from their listings.

    No, you don't get a free ride because you are producing an open source project. If you want professional quality, you'll have to pay professionals at the going rate. No, art students don't want to give you free work in exchange for a portfolio piece, they can crank out any portfolio piece they like without having to meet the demands of a cheap client. Being an art student is very expensive, art supplies and materials cost real money (yes, even computers and software).

    1. Re:The shortcut: by MikeFM · · Score: 1

      So if you're to good to work for $8/hr then go back to working at Burger King for $5/hr. ;)

      Besides I didn't say I wasn't going to pay the going rate. I've always been fair when hiring contractors for projects in the past. If that means I pay $20/hr instead of $200/hr and that isn't good enough for you then simply don't apply. I would have been very happy to be making $20/hr to practice my skills when I was in school.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:The shortcut: by sakusha · · Score: 3, Insightful

      Yeah, this is exactly the response they always get from employers who discover their job offer is listed on FTJ. Usually it's some asshole offers minimum wage for a job involving design, programming, and sys engineering, and when called out on it, they ALWAYS reply "I've already got a whole bunch of people who applied and are happy to find work at $5.15/hr with no benefits. If that's too low for you then there's always someone who will do the work for the price I want to pay."

      What you are failing to realize is that anyone who can do your art and design work does not need to practice, they already have the skills. Your offer is known in the business press as "the race to the bottom" or "walmartization," you're trying to convince people that their work is worth less because there's always some guy who will do it cheaper. So go find them. Hint: try free clip art.

    3. Re:The shortcut: by MikeFM · · Score: 1, Troll

      Dude, I think you need to go get a job and a girlfriend and chill out. I realize you were abducted by aliens and forced to work at minimum wage while undergoing an anal probe but jeez you are off your rocker. ;)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    4. Re:The shortcut: by sakusha · · Score: 3, Interesting

      Your attempt to deflect blame for your ridiculous offer isn't going to work. I am the only person in this whole discussion who has actually done work as you have described. Let me tell you how this works.

      After working in graphics production for many years in LA, I went back to my old university to finish my art degree. I was disgusted at my old employer because they were charging $80/hour for my work but paying me about $10 (this was in the late 1980s), I figured I'd earn more if I finished my BFA.
      So one day in the Art building I notice a flyer on the bulletin board. Some guy in the Theater department is doing a multimedia MFA thesis on CDROM, he wants someone to do the interface design and graphics to wrap around his videos and text. It was a groundbreaking project, nobody had ever done a thesis on CDROM before. So I decided, what the fuck, I need to keep up my skills, I'll help the guy out for free. Total time about 10 hours, it would have cost him a thou if he'd contracted with my old studio, but he got it for nothing, all I got was a credit.
      So about a year later, I'm reading the newspaper about how a local theater student won a national award for his innovative interface design on his multimedia MFA thesis. Bastard didn't even acknowledge that I did the work, he took all the credit for himself.
      Meanwhile, I'm trying to pitch my real artwork to the local galleries. I work in an antique photo process, I'm one of only about 3 people in the world who work in this particular process, it can take me a week to make a color print, it's very labor intensive, and the materials cost hundreds of bucks. I showed them one of my best prints, it cost me about $150 in materials alone to make. The gallery loves the work and wants to sell it, but they want to sell it for $200 and take a 55% cut, which would mean I'd lose money selling the prints. I inform them that prints of this type usually sell for about $2000 and tell them to take a hike.

      It is obvious you really do not understand how artists work. They're always getting offers to do work for nothing. They're always doing hugely expensive projects of their own, they'd rather be doing their personal artwork at their own expense than doing someone else's drudgework at their own expense.

    5. Re:The shortcut: by BenjyD · · Score: 1

      Plagarism in academic work is taken very seriously - a threat of writing to the theater guys' supervisors would probably have got you a credit quick enough. Presumably you have enough sketches etc to prove you designed the interface?

      Ever considered getting a new job? Of course a customer doesn't care how much something costs to make - it's the value to them that's important, not what it cost you. If somebody is prepared to pay $200 for something, then it's worth $200. The amount it costs to make is irrelevant. It's the same in every industry.

    6. Re:The shortcut: by sakusha · · Score: 2, Interesting

      Well, my name was in the credits, but it only appeared when you exit the multimedia project. Of course I have copies of all the original files. But the point was moot, the guy got his MFA degree and moved on before the award was given. I could presumably put this work in my portfolio and legitimately claim I did award-winning work, but I'd probably feel like I was just as dishonest as the guy who claimed the award for my work.

      You missed the point of the story of the gallery offering to sell the $2000 photo for $200. They failed to realize the market value for this work, and deprived themselves of a cut of a $2000 sale. Yes it would have been more work to find a buyer for a $2000 print than a $200 print, but not 10x the work. So they just screwed themselves out of the profit, and they have to sell 10 $200 prints to make the same money as if they'd have sold my print for serious money.

      And yes, I know how artists are always starving which is why I decided to learn computers in the first place, so I'd always have a profession where I could earn real money. But when I tried to integrate the two professions by working in graphics production studios, I discovered I always had to compete with people who were amateurs and had no arts training, they drove down the price of labor because "art is easy, anyone can do it." Yeah right.

    7. Re:The shortcut: by Anonymous Coward · · Score: 0

      It is obvious you really do not understand how artists work.

      No, it's obvious that you only know how greedy people work.

      Artists create art. If you're doing it for the money, you're not an artist, you're just a greedy bastard.

      And yes, I am an artist.

    8. Re:The shortcut: by MikeFM · · Score: 1

      If you think you're the only one that got ripped off from doing free or low cost work then you're obviously blind. I doubt many of us on here haven't had stuff like that happen. That's no reason to be an ass and assume everyone is out to get you. A good many of us does contract work and yes sometimes we don't get paid and yes sometimes we don't get credit where it's due. It sucks monkey balls. That doesn't mean you should go live in a closet and never work again. Not even if it's a really nice walk in closet.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    9. Re:The shortcut: by hazem · · Score: 1

      Just because he got his degree and moved on does not mean he can keep it after committing fraud. If what you say is true, and you have evidence, you have a case.

      Check out: DISGRACED PHYSICIST STRIPPED OF PH.D. DEGREE

    10. Re:The shortcut: by MikeFM · · Score: 1

      You think there hasn't been a flood of people in the software development market that drove the prices down? That happens in every market. The point is to realize that if your competition can sell what is good enough for lower than you can sell your high quality work then you'll have to match their rates unless you can find enough people looking for high quality work. That's just the way life is. It sucks but what can you do? Either live with it or simply learn to find those high paying jobs that demand quality.

      Just to make a suggestion.. if you do contract work then try to find a good sales guy to do your sales for you. Work I'd have charged $500 for I've seen good sales guys sale for $15000. Give them 1/2 as commission and you still make a lot more profit than you otherwise would have. $7500 beats the hell out of $500 for a weeks worth of work.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  24. The shortcut: Fruit Juice. by Anonymous Coward · · Score: 0

    "Your request is similar to what I see over and over on FTJ. For some reason people think that students or unemployed artists and designers feel like giving away their labor for nothing."

    Sorry about that. Must be a carryover from the "information just wants to be free" meme.

    "For example, someone found a job offer up on Craig's List seeking a candidate with skills in Photoshop & Illustrator, LiveMotion, Premier, FireworksMX, FlashMX, DreamweaverMX & FrontPage, HomeSite, JavaScript, ASP/php, and MS IIS. For all this, they want to pay $8 per hour. Sorry, not going to happen. Fortunately Craig's List prohibits this sort of exploitive ad and removed it from their listings."

    Must have several years of experience with Java,PHP,Apache,(X)HTML,JSP,Perl,MySQL,Javascript, Cocoon, and will work for peanuts in a bad economy.

    " No, art students don't want to give you free work in exchange for a portfolio piece, they can crank out any portfolio piece they like without having to meet the demands of a cheap client."

    The age old question. Who needs whom? Musicians listen up.

    "Being an art student is very expensive, art supplies and materials cost real money (yes, even computers and software)."

    And yet people want free movies, music, games, and books.

  25. For musicians ... by torpor · · Score: 1

    ... check out one of the numerous 'musician' forums that are out there... for example AMPFEA.ORG ... download some stuff, find the style you like, and contact the artists you prefer.

    There are thousands, and thousands of artists/musicians out on the 'net who would love to work on an Open Source-style project that can be used to promote their works. You don't need to hire them, necessarily, though you can of course. But most would love to do it just for the 'excercising of chops' such a project would provide ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  26. The same way as you hire programmers by Mr.+Moose · · Score: 2, Interesting
    Why do programmers work on OS projects?

    • It's an intereseting project
    • It's a program we need for our own work
    • It's a great way to show our work and skills to the world
    • Programming is our hobby. It's fun, exciting and really wild stuff


    These could apply to artists too...
    1. Re:The same way as you hire programmers by Anonymous Coward · · Score: 0

      Artists use MacOS and Windows. Open source involvement comes from people using open source software and people finding open source software useful. Linux has to become so easy in daily use and maintainance, that you don't have to be a computer geek to take _advantage_ of it. I say advantage, not ability to use. It's easy to install Mandrake, it just doesn't do what you want it to. For example: How many clicks and how much keyboard input does it take to install a theme from kde-look.org. In what percentage of the cases, can you just click on a movie in default configuration and be sure it'll play right. The fact that you can all fix it by yourself is not of any use to people, who have neither the ability to do so nor the willingness to learn about how it all works. Imho, the OS movement has to realize that it's not only hackers they need for free software to prosper.

  27. Ah... by Anonymous Coward · · Score: 0

    What is the best way for an Open Source developer to hire artists to provide graphics

    Amass lots of money.

    Programmers might be elusive enough to offer their work for free for some elusive goal, but others are not likely to fall for such stupidity.

    Let's face it: you want high quality products, you have to pay for it. A free Linux kernel doesn't change that. Make your art copyrighted and hold onto it - and make it good for once. The entire open source movement is suffering not from a lack of results from Linus (duh) but from lackluster add-ons such as the GUIs/desktops. These products look downright UGLY.

    If there's any way to pay Linus back for all the hard work he's done (for free) it's to dress his product in some fancy threads. And that means:

    1. Accepting and preserving the fact that the Linux kernel is open source and free even as in beer.

    2. Making some really HOT products around it - COMMERCIAL products, really flashy good products. With excellent artwork, etc.

    People see artwork. They don't see kernel threads.

  28. I disagree by Tom7 · · Score: 3, Insightful

    I beg to differ. You could level the same argument against computer programmers, yet there is a huge amount of free labor to be found from hobbyist programmers, even ones who are professionals and have loads of experience. Many people just like to be involved in fun projects, and some people feel a strong social commitment to "open source" or "free software" or even "free art."

    Personally (as artist and programmer!) I prefer to work on my own projects, but if the project were cool enough, I wouldn't feel cheated to work on it for no pay.

  29. Work Auction Sites by Engdy · · Score: 1

    You could always put a job up for auction at sites like Freelance Auction or Rent A Coder. You put a cap on how much you're willing to pay for your graphics, and let bidders compete for the job.

    --
    Siggy Wiggy Figgy Tiggy a bana bo Biggy!
  30. Deviant Artist by ejamsrhere · · Score: 1

    Deviant Art is a great website and resource for digital art. There are many gifted artist there that have the digital artist's equivalent of an open source community. They share their work and post tutorials. There are many people there that are willing to work for close to nothing just to help a good cause and to get more for their portfolio. Give it a look - Deviant Art

  31. OLA - Open License Art by wcb4 · · Score: 2, Insightful

    Perhaps some well meaning geek on slashdot could develop a site where people looking for artistic talent could list what exactly they were looking for (CG folks, musicians, etc), what kind of project (game or app), what type of compensation they can offer (fame?, or a few sheckles) and some details about what they envision, and "artists" who have registered with the site can just click a link and their details are emailed to the contact for the project, or even better, artists who register could receive automatic emails if a new project is entered that matches their skill set (pick list of your skills and type of project/compensation you prefer). I would not imagine that this would take longer than a good weekend.

    Perhaps some OSS advocates with a server could even host it for free, I also can't imagine that it would take a particularly large amount of resources.

    --
    I reject your reality ... and substitute my own.
  32. Cheap Hires.... by Anonymous Coward · · Score: 0

    Hire Yahir Vite http://www.yahirvite.com/. He is very reasonable and extremely well respected.

  33. *sigh* by vadim_t · · Score: 1

    What, you too are behind some corporate non-disclosure agreement? Although if you're working on OSS it shouldn't be the case...

    Don't you think that one step towards getting some people that would want to participate in whatever you're working on would be to tell them WHAT it is?

  34. Where to find artists. by Anonymous Coward · · Score: 0

    Just dress in black and hang around coffee houses.

    1. Re:Where to find artists. by Anonymous Coward · · Score: 0

      I wear white socks with black shoes, does that count? Also, the cell-phone case on my belt is black. It goes better with my plaid shirts.

      The social intersection of OSS programmers and creative artists is not big enough. I'm a geek married to an artist and you're right. We need to reach out to the right places to find artists. Not many read /. I would hang posters that say:

      DOES THIS ART LOOK TERRIBLE?

      with one of my attempts at graphics. Maybe in Bookstores, Starbucks, the local Co-op. Heck, even Home Depot would have a shot.

  35. show them what happens when they don't volunteer by jqh1 · · Score: 1

    Or, you could do what we do at spamgourmet -- that is, go ahead and put up artwork that the developers did. It looks so bad that the artists will volunteer to rework it all (we're currently undergoing a rework now :)).

    The new site will definitetly have links to the artist's site, so there's some no-cost promotion involved.

    So...
    1) get out the crayons and the scanner
    2) slap something up
    3) sit back and wait, countering frequent expressions of ridicule with offers to volunteer
    4) art!

    --
    who's moderating the meta-moderators?
  36. deviant art by madscientist-ni · · Score: 1

    how con no-one have mentioned deviantart.com? definitely the biggest collection of indie artists ive ever seen. There is a hugh amount of amazing talent on that site that posts their work on deviant art for free, im sure that someone of its 6 million art pieces (while a fair bit of it is crap, at least the top third of it is jaw droppingly good) would help out either gratis or for a small fee.

  37. job boards at... by Anonymous Coward · · Score: 0

    http://www.gfxartist.com

    http://www.sijun.com

    http://www.conceptart.org

    http://www.eatpoo.com

  38. READ ME PLEASE by Anonymous Coward · · Score: 0

    The first thing you can do to turn any artist off to your project is to tell them how much "exposure" it will net them. If I had a nickel for every time Joe Open Source told me his great project would get me "exposure" I'd be a millionaire. PS: I'm still waiting for the exposure, and so are a lot of other artists.

  39. Cheap! by Foredecker · · Score: 1

    So, let me see if I can rephrase your request:

    Would you please develop some art work for me? Of course, i can't pay you very much. But! It would really help me out and my project is so cool that it will give you exposure to people that may just be willing to pay you more than me. Oh yea, I'll be sure to be dilligent about promoting you at least as much as I'm promoting my own spiffy project (for which I need your help). So, will you spend some of your time to help me?

    --
    Jibe!
  40. Craigslist by hazem · · Score: 1

    You might try Craigslist, especially if there is one in your area. I see all kinds of interesting jobs on there. Just today, I saw an ad for oil-wrestling girls for a trailer-trash themed party.

    There's more serious stuff there too.

  41. If You Pay Them by afriguru · · Score: 1

    If you pay the artists the normal rates, you should have full rights over the work they produce for you. AFAIKv there's no source in art, just 'the work'.

  42. Placement offices? by nine-times · · Score: 1

    I'm not sure it'll help too much, but you might consider this: instead of just posting ads at local schools, find out if the schools have Placement offices, and go talk to whoever works there. A lot of colleges have some sort of office dedicated to helping students find internships, after-school and summer work, and find a real job after graduating. You may be able to get someone to do some of the leg-work in finding employees that way.

  43. Work for hire by wheatwilliams · · Score: 1

    The problem is that Slashdot-frequenting code-heads believe in open source--which is a very new idea. Visual artists and musicians do not believe in open source. Visual artists and musicians are trained, and taught by experience, that making art and music for free is very bad business. This is because it's extraordinarily difficult for visual artists and musicians to make money from their hard-won talents in any event. They want to make dollars from their art, not from the day job delivering pizza that they have to take in order to finance their art and music hobby. That being understood, there are two ways that artists and musicians create work for distribution: 1) Royalties and 2) Work for hire. With royalties, the artist/musician retains ownership of the work and has the right to collect royalties on sales. With work-for-hire, you draw up a contract that says that you are paying the artist/musician for the work outright. You will own the work from that point forward. The artist agrees to take the money up front and what they create is no longer their property and they forfeit any right to collect any more money from it. So you need to find young, un-established artists that are willing to do the job for a reasonably small sum, and draw up a good work-for-hire contract. You can find examples of these contracts in several books on music business which you can find at the local library or on Amazon.

  44. Artists looking for Exposure by oldstrat · · Score: 1


    Check out worth1000.com

    This type of thing has been done there before, for other types of projects that can't pay, can't pay much, or can pay oodles.