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Real Xbox Next Specs Leaked?

maaaaac writes "Looks like Xbox-Scene might have been sent a copy of the alleged specs for Xenon, aka Xbox Next [Spong.com has a slightly longer version of the document, apparently from Microsoft's Xbox Advanced Technology Group.] Interesting tidbits -- CPU: A 3-core (on one die) 3.5+ GHz IBM PowerPC processor w/SMT and 1MB L2 (accessible by the GPU, no less); GPU: 500+ MHz DirectX 9.0+ part from ATI, 96 shader ops per clock cycle, 4+ gigapixels/sec, 500+ million triangles/sec, 10MB EDRAM; RAM: 256+ MB of unified memory with 22.4+ GB/sec bandwidth (EDRAM has 32 GB/sec); Misc: all audio done on the CPU, 10/100 Ethernet (no wireless?), USB 2.0, VGA out (!), 12x DVD, undecided on HD but definitely as an option, at least, and what I think is one of the better improvements, 'The Xenon console will be smaller than the Xbox console.'"

48 of 196 comments (clear)

  1. Heat? by Allen+Varney · · Score: 4, Funny

    And you can also use it to heat a two-story house!

    1. Re:Heat? by bconway · · Score: 2, Insightful

      And it will sell for only $150! Bwaahaahaa. Seriously guys, this rumor is so implausible it's laughable. Maybe it's just because I've been hearing the same twin-turbo H6 Legacy for under $30K rumor EVERY year...

      --
      Interested in open source engine management for your Subaru?
  2. Ugh Not Again! by wev162 · · Score: 4, Insightful

    Quickest guaranteed way onto /. Games is to claim you have an "authentic" list of Xbox2 stats. I'll believe a list when I see something with a bit more evidence to back up its authenticity than just a couple paragraphs of assorted stats with no clue where they were obtained at. I'd don't want a name, just something to give me a little confidence before I get worked up over the capabilities.

  3. Dame baby... by Anonymous Coward · · Score: 2, Interesting

    If that's the real specs for this thing I'll just buy one of them and run *nix and never buy a "real" computer againg. Long Live products that don't have to make a profit.

    1. Re:Dame baby... by Giant+Ape+Skeleton · · Score: 4, Interesting
      You won't be able to run any kind of *nix on the thing if these specs are accurate;
      non-trusted (read: non-Microsoft)code will be locked out in the CPU itself.
      Unless you are real handy with a laser, I don't see how you're gonna get around that.....

      --
      The difference between stupidity and genius is that genius has its limits.
  4. More Marketing? by blueZhift · · Score: 4, Interesting

    Over the last week or so, there have been a lot of XBox 2 related stories and now this "leak". I wonder if Microsoft is leaking all of this information to A) keep XBox in the news during a quiet summer and B) get some free advice from the community of interested gamers. Given its PC roots, I'd be willing to guess that XBox gamers are more technically knowledgeable as a group compared to other console gamers. If this is true, then their opinions with respect to XBox 2 specs could be valuable.

    1. Re:More Marketing? by Grey+Ninja · · Score: 3, Insightful

      Actually, most Xbox fans I have seen have just said that the Xbox is the most powerful without qualifying that in any way. Just looking at the specs and seeing higher numbers does NOT denote more power. GameCube is more powerful in some ways, and even PS2 is more powerful in a few areas.

      Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where GameCube's true power lies. For a real world example, compare Rogue Squadron 3: Rebel Strike with Halo 2. Rebel Strike pushes an insane number of polys and does it with pretty much every effect imaginable. Halo 2 pushes about half that. Granted, the frame rate will probably be better in Halo 2, but my point is that the consoles really. do. stand on even ground. At least that's what developers for the consoles say (Factor 5 most notably), and I tend to trust them more than fans anyways.

      As for the specs in the article, I have to say that it's looking like quite a machine. Unified Memory being the one exception of course. It seems that MS still hasn't learned their lesson...

      But really, I think that the days of scaling up the hardware to make a better game are about over. What really counts is what games Microsoft will have on the console. Can they win over the Japanese developers? Can they take over Sony's spot in the lead this time? Or are they just going to be playing second fiddle to Nintendo again?

    2. Re:More Marketing? by king-manic · · Score: 2, Insightful

      Over the last week or so, there have been a lot of XBox 2 related stories and now this "leak". I wonder if Microsoft is leaking all of this information to A) keep XBox in the news during a quiet summer and B) get some free advice from the community of interested gamers. Given its PC roots, I'd be willing to guess that XBox gamers are more technically knowledgeable as a group compared to other console gamers. If this is true, then their opinions with respect to XBox 2 specs could be valuable.

      Given it's target audience is teenage American boys who enjoy sports games I would guess this is not true. The game library doesn't have much beyond Halo to attract a true geek.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  5. Re:Now I need to by DetrimentalFiend · · Score: 4, Insightful

    Who came up with the idea of having all of that CPU and GPU power with only 256mb of ram? Many games are already demanding more ram than that while running on systems that are otherwise half of that. For example, many games are now using 1024x1024 textures (or even 2048) which would mean that the XBox would only have enough ram for 256 textures if nothing else was loaded. I know that ram costs a lot now, but I think this could be a fatal mistake, espcially if they expect people to hook the XBox up to a normal monitor or HDTV.

  6. I somehow doubt this... by foidulus · · Score: 3, Insightful

    The development kits that Microsoft sent out to developers runs on a modded G5 running a modified NT kernel. I would bet that the dev environment is going to be faster than the actual console, and no current G5 even comes close to what is described....

    1. Re:I somehow doubt this... by fr0dicus · · Score: 2, Informative
      But they're early kits, to give developers time to get used to the architecture switch. Given that the next Xbox isn't even a twinkle in a chip fabs eye, it's hardly relevant. Microsoft have said that proper kits will be shipped when they're available.

      Besides, I doubt they'll be putting workstation class amounts of L2 cache on them, which should allow them to up the clock speeds.

    2. Re:I somehow doubt this... by Quarters · · Score: 2, Insightful
      Dev kits are rarely, if ever, faster than the final console. The dev kits for the first XBox are a notable exception because the XBox was essentially being built using currently existing off the shelf parts--although the custom GPU was higher spec than any IHV part out at the time. The CPU was certainly available, though.

      Any time you have custom GPU and CPU development going on for a console release you are going to have your game developers working in parallel to your HW development so you can get the console out on time and have launch titles. In that case there is no way that the dev units can be faster due to the simple fact that the custom chips dont exist yet. You'll either end up with a dev kit based on early tape-outs of the silicon or dev kits that rely on emulation. In either case they are going to be slower than the final unit.

  7. Correct me if I'm wrong but... by OverDrive33 · · Score: 5, Informative

    "The Xenon GPU is a custom 500+ MHz graphics processor from ATI. ... Xenon not only supports high-level shading language (HLSL) model 3.0 for vertex and pixel shaders but also includes advanced shader features well beyond model 3.0."

    ATI doesn't have (true) Pixel Shader 3.0 development done yet... (if they did I'm sure there'd be an X800 XT Turbo or something) let alone implemented into a processor, even more ridiculous is the "shader features well beyond model 3.0".

    Another thing is the technical limitations on have 3 CPUs and 1 GPU sharing the same L2 cache, while technically feasible, it's not a good idea, the bandwidth of the L2 cache would be severely taxed. It would make much more sense to have the smaller L2 cache for each processor. (Even this "locking down into segments" doesn't improve bandwidth...)

    a 3 core processor each running at 3.5Ghz is pretty unlikely on a PowerPC based technology... 2.0Ghz probably... 3.0Ghz maybe. And a dual core probably not. But a 3 core... come on...

    My money is on some lonely XBox fanboy made it up.

    1. Re:Correct me if I'm wrong but... by Have+Blue · · Score: 4, Insightful

      ATI doesn't have PS 3.0+ support in their released products. The work they are doing for MS (and Nintendo) may be well ahead of the X800, and may be the reason PS 3.0 support didn't make it into the X800 itself, if they are concentrating on their console development. The original Xbox also included features that went beyond MS's PC graphics standard at the time (DX8), after all.

    2. Re:Correct me if I'm wrong but... by obeythefist · · Score: 2, Interesting

      Actually I read an earlier report posted on slashdot that mentioned the same 3.5GHz figure, whether the fanboy just read this and recycled it or not I don't know.

      But one thing was apparent in that report, the 3.5GHz figure was bollocks and it was really a 3 core CPU with each "core" running at 1.16GHz. And as we know, 3 cores @ 1.16GHz != 1 core @ 3.5GHz. This is a pretty reasonable assumption because the IBM G4/G5 CPU's don't have anywhere near the optimisations to run at 3.5GHz. I also like the 3x1.16 figure, because that scales nicely with the 733MHz CPU they used in the original XBox.

      In fact, 3.5GHz is pretty unrealistic for just about any modern CPU, apart from intel. Intel is a bad example - due to marketing reasons, intel has forgone all real world performance in favour of sheer clockspeed. Most of the rest of the industry (AMD, Motorola, Transmeta, Via, IBM) have decided that either performance, low power draw, low price/performance, or enhanced capabilities are much more important than clockspeed.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  8. 3.5+ GHz IBM PowerPC processor? by N4m0r · · Score: 3, Insightful

    I'm no engineer but if Apple could only get up to 2.5 GHz in their big as a tank many fan G5 case why should we believe the new XBox is going to be able to house a 3.5+ GHz chip?

    1. Re:3.5+ GHz IBM PowerPC processor? by fr0dicus · · Score: 2, Insightful

      Because they're talking about a smaller process and a chip that won't even see the light of day for 15 months?

    2. Re:3.5+ GHz IBM PowerPC processor? by Creepy · · Score: 2, Interesting

      By using the new Blue Gene processors.

      To quote:

      Compared with today's fastest supercomputers, it will be six times faster, consume 1/15th the power per computation and be 10 times more compact than today's fastest supercomputers.
      -Team XBox (see link above)

      1/15th the power consumption is a heck of a lot of heat that doesn't need to be dissipated. Supposedly can be run without CPU fans, too, but it's still very experimental and that may change when they crank the speed up (the heatsink-and-fanless one for supercomputers I saw was only 700MHz... I don't know if it requires cooling for practical use, though). It's also capable of 200 simultaneous computations per cycle, supposedly.

  9. Just my opinion... by nege · · Score: 3, Interesting

    As far as the size of the box, I dont think that is an issue for me, personally. The xbox looks about the size of a stereo component, and I find it looks nice on an entertainment center. Unless you are carrying it around (why? its not a DS or PSP or GBA), size is the least important factor to me.

    Actually...I would rather have a larger box the remains cooler than a small box that has a potential to run really hot.

    1. Re:Just my opinion... by Apreche · · Score: 2, Interesting

      Large size dimishes gameplay possibilities. Sure, the XboX is not a portable system, you aren't supposed to play it while you are walking around. But you are going to transport it. Bring it over to your friends house who has a bigger TV. In order to play that halo thing you people like so much I'm pretty sure you need to get more than one of these things in the same place at the same time. The gamecube definitely excels in this area because it is a party system. four players, lan gaming, it has a handle. The cube was made so that you and all your friends can get together and play 16 player mario kart. If you don't have friends adn you sit all alone playing single player games in your house, then yes, who cares about size of the console. But if you need to lay down the blue sparks...

      --
      The GeekNights podcast is going strong. Listen!
  10. believe it when... by thebdj · · Score: 4, Informative

    we see it. That does sound might impressive but then again the xbox 2 or next or whatever you wanna call it, is how far away? Seriously these specs if even from M$ are probably still speculation to some degree. While next gen consoles (we need a new name for them) will need more power they also need to maintain reasonable prices. Giving it power and making the system cost $600 isn't exactly going to make them sell.

    Granted the companies are already losing money on the consoles but you cannot expect it to all be made up for on games. Especially when you are M$ and you have a hard time selling your console outside the US. If they cannot win over console gamers in another country then they will always be playing 2nd or 3rd fiddle behind those boys at Sony and Nintendo.

    ---

    "Friends don't let Friends play FPS's on consoles"

    --
    "Some days you just can't get rid of a bomb."
  11. Also by Hythlodaeus · · Score: 3, Funny

    It also features a cold-fusion power supply, egg beater, clothes washer, monopole magnet, a 50" plasma display, and platinum coated interconnects.

    Seriously, I'm skeptical of these specs, as MS's supposed objective is to lose LESS money per unit sold.

    --
    For great justice.
  12. No Wireless? by joinder · · Score: 3, Interesting

    I guess Microsoft is enjoying getting the extra $80-$100 they are charging for the wireless adapter for the current Xbox. Where it would be really, really nice to have as an included feature, I can see where MS are trying to way the bottom line, although arguably by including it they could boost Xbox Live acceptance. In any event, I've been curious as to whether the current wireless adapter would likely work with future incarnations of the Xbox. (and if there are any other practical, cheaper wireless solutions outside of the linksys game adapter?)

    1. Re:No Wireless? by Creepy · · Score: 2, Insightful

      This may have something to do with the new standard. If they make the wireless adapter 802.11g and the demand is for the 802.11n by the time the new XBox is released, they're stuck with an old standard. 10/100 Ethernet has been around forever, but wireless is still developing rapidly. 802.11n will supposedly have between 100Mbps and 320Mbps, which puts it equal to or better than standard ethernet, as well as increased reliability, or so I hear (this is a real problem in my 900MHz and 2.4GHz noisy area).

  13. Re:If anyone mods this troll up i will KILL THEM. by Grey+Ninja · · Score: 2, Informative

    Normally I don't reply to trolls. But in this case I will make an exception.

    GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz. I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN. I am not saying that the Xbox can't run Rebel Strike, I am saying that it would push the hardware just as much as it does on GameCube.

    Unified memory also means unified bandwidth. Something that I know developers would appreciate more of on the Xbox.

    Nintendo is second place worldwide. This is a fact. And I don't see PS2 lacking much western support.

  14. Re:This is obviously bullshit. by fr0dicus · · Score: 4, Informative

    SMT is IBM's name for Hyperthreading, which is probably an Intel patented term.

  15. Re:Smaller is a good move by nukem1999 · · Score: 2, Funny

    Actually, I think they should make it *bigger* with a flat top. And a longer A/V cable. And cupholders (the DVD drive doesn't count :P). And maybe a magazine rack on the side.

    Hey, it's not like I'm gonna waste good video game money on a real coffee table.

  16. Re:loud by fr0dicus · · Score: 2, Interesting
    make sure you've got some loud speakers to overpower the 20+ fans this thing will need to not overheat!
    As the CPU doesn't exist yet, and they have full control over the physical specification of the box, that's not really a given. They could just turn the thing into an enormous heatsink, heatpipe, w/e.
    audio being coded by the CPU seems like a huge waste too.. why not just include a cheap AC97 audio chip and reduce some of the CPU overhead? I don't know much about audio chips but I can't imagine it would be that hard since it seems every MOBO you buy now has onboard audio (I picked up a mobo for $8.11 that had on-board audio!).
    I don't believe that there is such a thing as AC97 for PowerPC. Not that it isn't basically software driven audio anyway. Do you really think it's going to be much of an overhead on a triple core 3.5Ghz SMT CPU?
    Also, why would you include a VGA out port? Arent' they trying to keep this thing away from modders? That just incourages it... plus, why use a port that's 3+ decades old.. why not a DVI port?
    Why would it encourage modders? It's just a display output... this box is going to be capable of much better resolutions than the average TV is going to be capable of, so why not provide a better port? An easy argument against DVI is lack of market penetration, although as these are still rumours it doesn't actually deny that DVI is there (maybe a DVI port that can be converted to VGA?).
  17. eh? what'd he say? by KE1LR · · Score: 2, Interesting
    I just hope it's quieter than the current one.

    With no HD it should be a big improvement but my Xbox is wayyy too loud when the disk is chattering away and the DVD is spinning.

    It's even louder than my (modded with extra fan) Tivo which is right next to it in the entertainment center.

  18. Re:Now I need to by fr0dicus · · Score: 2, Informative

    Yeah, and the rigid memory size is easier for game developers to optimise for. Xbox only has 64MB, PS2 32MB. Gamecube has somewhere inbetween I believe. Certainly much less than the average PC would require to run something similar.

  19. Re:Now I need to by MBCook · · Score: 2, Interesting
    Here's an idea.

    Now the N64 didn't need much ram because all the textures were stored on the cart and could be accessed VERY fast. Now since MS is using some fancy expensive fast EVDRAM (or something), putting a gig in (which I think would be ideal, and probably not that expensive a year or two from now when this thing comes out), they could make due with only 256. They should just make a ramdrive out of standard DDR ram or something like that! It's dirt cheap, and it could lose it's contents when power is removed. But it would be a fantastic place to store textures and such. You'd use it as a cache (not actual memory). That way you could preload all your textures for the level into this cache. When they move from one part of the level to another, instead of having to load the textures off a CD or HD (which you have to have big advanced warning for due to latency and such), you copy them out of this RAM cache which would be very VERY fast (relative to HD/DVD).

    The X-Box did something like this using a partition on the hard drive, why not do it in cheap memory. You could precache sound and textures and models and stuff and have them all at near instant access times without having to buy a gig of ultra-fast-proprietary-no-one-else-uses-it-so-it's -really-expensive RAM.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  20. Re:Now I need to by Xentax · · Score: 2, Insightful

    You missed part of the parent's point: Given a certain screen resolution, you can quickly compute an upper limit to how much texture information you can keep in physical (that is, non-virtual) memory at once.

    From there it's a short trip to see that the volume of RAM is a potential performance bottleneck.

    Balanced against that is your point about the OS having a smaller footprint; the high memory *bandwidth*; and the fact that the screen resolution generally *won't* be 1024x1024. I don't know the HDTV standard screen resolution but the standard PAL or NTSC out certainly won't be needing that many pixels per frame.

    VGA out will be nice, I'm one of those who like the option of getting higher resolution on a smaller screen that's not in the living room (and, thus, less likely to be contended for by significant others, children, etc.). That's assuming that it puts out a smart and/or configurable resolution to VGA out (especially for folks with LCD screens...).

    Plus, it's likely to be a lot simpler to hook up to the network connection if it can be in the computer room instead of the living room...

    Xentax

    --
    You shouldn't verb words.
  21. Re:Now I need to by king-manic · · Score: 4, Interesting

    You forget its a console not a PC. Less ram is made up for with a monster memory bandwidth. This means that they can just demand the textures as their used instead of caching everyone for the next 4 scenes in mem. The ps2 messed up because the video ram was smaller then the textures required ina scene but having a very large cache defeats the purpose of havign a large pipe to jam them through.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  22. Re:Now I need to by DetrimentalFiend · · Score: 2

    Have you seen DDR RAM prices lately? Microsoft is trying to cut way down on the price for the new XBox. There's no easy solution for Microsoft because the need for lots of RAM isn't compatible with their need for high resolution gaming.

  23. That's great but... by Fiz+Ocelot · · Score: 4, Insightful
    Just to keep things in perspective, I don't really care how powerful "any" game platform is, console/pc/other. I think we are past the point of the "bit wars", or that is comparing hardware.

    Today in order to survive as a console you need great games, and a large overall library. IE: if MS got something like a GTA4 as an exclusive launch title, that would do far more than just impressive hardware. It's all about the software today, and I will buy a system on the basis of where the great games are.

  24. Re:Now I need to by king-manic · · Score: 4, Informative

    A PC has a very busy and congested memory bus, thus loading all the graphics onto the Graphics card is mro eefficient. To avoid the bottle neck in the memory bus. A console isn't as busy. It's doesn't have to run OS stuff while your playing. since code is miniscule compared to textures/ graphics the memory bus is almost dedicated to graphics. thus instead of having 1/3 of a 166mzh bus, you get 9/10 of a 233mzh bus. Which means you can just jam the textures when you need them.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  25. 256 in ram? by aka_big_wurm · · Score: 4, Insightful

    Dident I read a story the other day about UT2k4 using up 2 gigs of ram.

    Memory is cheap now a days thow a gig of ram in the box.
    It will look good on paper even if it is not used, or devs can use it as a ram drive.

  26. Re:Now I need to by egomaniac · · Score: 4, Informative

    I don't know the HDTV standard screen resolution but the standard PAL or NTSC out certainly won't be needing that many pixels per frame.

    HDTV is either 1280x720 progressive (720p) or 1920x1080 interlaced (1080i). 1920x1080 progressive (1080p) will almost certainly exist at some point, but it isn't part of the current HDTV standard.

    --
    ZFS: because love is never having to say fsck
  27. Re:I'll be getting one.... by drinkypoo · · Score: 3, Funny

    "Troll" is still the moderation option closest to "Not remotely funny."

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. All PowerPC chips are NOT created equal by sam_van · · Score: 5, Interesting

    I'm seeing a lot of incredulous posts regarding the ability of Microsoft/IBM's ability to put three cores on a die, etc. feasibly for power and/or cost reasons. However, IBM develops a number of lines of PowerPC family processors, not just those for Apple and RS-6000 workstations. My understanding is that these cores are some sort of hybrid between 4xx and 7xx (G) series processor cores. The 4xx cores are low power devices (with set-top box, printer, router applications) and are already in multi-core chips. I imagine that with a stripped down 7xx core and some of the low power features, the brains of Xenon will not melt the unit or break the banks of those poor, struggling artists at Microsoft.

    --
    Thinking of starting a business in Minnesota? Me too! mnsmall.biz
  29. Re:If anyone mods this troll up i will KILL THEM. by Paladine97 · · Score: 2, Insightful

    I seriously doubt that. While it would push the hardware, it would not push it as much as a gamecube (imo, the gamecube actually as a pretty easy time with it, though, i don't see it 'pushing' the gamecube at all. Facts are facts, and the Xbox *does* have more power than the Gamecube, ask any professional/dev/journalist. Hell, go look at Splinter Cell for all three platforms -- while not much, the gamecube version WAS toned down a bit, because the gamecube DID have a slightly harder time with it.

    They are both powerful. XBox has a better GPU, Gamecube has a better CPU (while clocked slower, the PowerPPC romps an x86 anyday).

    Saying that the Cube had a harder time with Splinter cell is a little misleading however. Clearly it is a port from another system. Ports are usually done hastely: they need to get to market fast. So the developers didn't spend a lot of time optimizing it for the Cube as they could have. When you have the same game ported across all systems, they will obviously not run all the same. The only way to make a fair comparison is if you took the development team, magically cloned them twice and had them develop on all platforms simultaneously.

  30. Windows for PPC? by isophage · · Score: 2, Insightful

    Whats next? Mac OSX for the x86? (C'mon Apple!)

  31. Excellent Point! Software Makes The System by BRock97 · · Score: 2, Insightful

    Just to keep things in perspective, I don't really care how powerful "any" game platform is, console/pc/other. I think we are past the point of the "bit wars", or that is comparing hardware.

    Someone should mod this up; it is an excellent point! In the whole history of game-dom, hardware has never been an indicator of a system's success (except maybe once with the PS1, more on that later). The Sega Master System was more advanced than the NES. SNES was more advanced than the Genesis. Hell, the 3DO was more advanced than anything when it first came out. How did those hardware battles turn out? The opposite of the specs. Every time. It all comes down to the software support.

    The PS1 was an interesting anomoly in that their system and the Saturn were built to do two different things. Sony caught the gaming industry at a time that it was being wowwed by 3d graphics. Sega chose poorly with their system design focusing on 2D, Sony chose wisely.

    That does bring us back to Microsoft and the Xbox2. To be honest, I can't say that I am impressed with their software so far on the Xbox with the last game I played in any detail being Ninja Gaiden and befor that Halo. In fact, this has kept the dust layer thick on that system while my PS2 gets constant play (Jak2, VF4E, Gran Tarismo, Kingdom Hearts, etc). If Microsoft wants to win this next battle, they need to get their software quality to match up with their hardware quality.

    --

    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
  32. Re:Now I need to by king-manic · · Score: 3, Interesting

    Lets go oevr an example:

    PC:

    Slice1: OS
    slice2: Load game from hd
    slice3: initialize game
    slice4: OS
    slice5: network monitoring
    slice6: switch back to game ....
    Each context switch requires a refresh form main memory and a huge huge penalty in regaurds to the predictive branching algorithm for cpu pipelining. the context switches occur often, and each time the memory bus must be ustilized to refresh the cache and resupply the pipeline.

    Console (Xbox et al)
    slice1: load game frm DVd
    slice2: Rungame ....
    little to no context switching and the biggest thing on the bus is graphics. It doesn't have any context switching and thus the memory bus is almost dedicated to the GPU, since instructiosn are about 1/100 the size of textures.

    As for jaming everything, a PC graphics card know it has a small and busy bus to get it's textures, so it grabs as much as it can when the pipe is available and stores it in the video ram. While a console GPU knows the bus won't be very busy and it can grab the textures when ever. Theres a big big difference in memory bandwidth. Peak bandwidth for the highest rated DDR is theoretically 3.2 gb/s Reference. While a PS2 has a theoetical memory bandwidth of 3.2 gb per second Reference. The xbox has a bandwidth of 6.4 gb/s Reference. Now for the PC it divides this bandwidth between every device that is on the memory bus, the GPU/CPU/carious controllers and the device bus. The Xbox/PS2 dedicates it to GPU/cpu. A Pc GPU has maybe 10% of the memory bus to itself, 0.32 gigs/s while a PS2/Xbox GPU has essentially the whole bus. A scene in NTSC of PAL will never require 3.2 gigs of textures every second. But a 1260x1024 res monitor will require more then 0.32gigs/s of textures thus the high ram sizes of graphics cards.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  33. I think its a fake by JediSB · · Score: 4, Interesting

    After some investigation I think it is fake. And my reasoning has nothing to do with the specs, etc. In the supposed "leaked document" the author, Pete Isenee, uses the letter 's' in spelling 'maximise' (second bullet point under "Hardware Goals".) That is not the way that word is spelled in the United Sates. It is spelled 'maximize'. The British use 's' where we use 'z'.

    I found the guy's personal web site here:
    http://www.tantalon.com/pete.htm

    On that page he spells a similar word, 'optimize', with a 'z' and not a 's'. There would be consistency in the way he used 's' or 'z'. It looks to me that this was faked by someone in Britain.

  34. Re:If anyone mods this troll up i will KILL THEM. by KDR_11k · · Score: 2, Interesting

    You're forgetting that Nintendo is harping that very same line and if Sony falls that doesn't automatically make Microsoft the king of consoles. Nintendo is planning to make the big change that will save the japanese market and they seem to hope their next console can do that.

    Besides, not only japanese people buy japanese games. I have a console just because certain games don't appear on the PC and those certain games are mostly japanese. With XNA the number of western console exclusive titles will go down further, meaning I'll be able to play those games on my PC. If Sony and Nintendo don't get a single western game that's no loss for me since I have my PC.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  35. Re:Xenon? by tc · · Score: 2, Informative

    Intel's server class processors are called Xeon not Xenon.

    Why would 2 or 4 cores be more logical than 3? I mean, I know it feels like it should be a power of two, but I honestly can't think of a good technical reason why 3 isn't just as rational a choice. Doesn't it just come down to a tradeoff between how much power you want, what you can put on a die, and how much it will cost? Maybe 3 is the number that pops out when you optimize for whatever they wanted to optimize for?

    The L2 cache thing does seem weird. It's either a garbled or badly worded document, a truly strange design decision, or simply evidence that this whole thing was just fantasy and aren't the real specs at all.

  36. Said time and time again, but this time... by dark404 · · Score: 2, Funny

    it's appropriate: can you imagine a fecking beowulf cluster of these?