Real Xbox Next Specs Leaked?
maaaaac writes "Looks like Xbox-Scene might have been sent a copy of the alleged specs for Xenon, aka Xbox Next [Spong.com has a slightly longer version of the document, apparently from Microsoft's Xbox Advanced Technology Group.] Interesting tidbits -- CPU: A 3-core (on one die) 3.5+ GHz IBM PowerPC processor w/SMT and 1MB L2 (accessible by the GPU, no less); GPU: 500+ MHz DirectX 9.0+ part from ATI, 96 shader ops per clock cycle, 4+ gigapixels/sec, 500+ million triangles/sec, 10MB EDRAM; RAM: 256+ MB of unified memory with 22.4+ GB/sec bandwidth (EDRAM has 32 GB/sec); Misc: all audio done on the CPU, 10/100 Ethernet (no wireless?), USB 2.0, VGA out (!), 12x DVD, undecided on HD but definitely as an option, at least, and what I think is one of the better improvements, 'The Xenon console will be smaller than the Xbox console.'"
Go change my pants...
that has more guts than my desktop... but i bet it will crush someone when falling from 3 feet instead of 6 feet.
while(1) { fork(); };
And you can also use it to heat a two-story house!
Quickest guaranteed way onto /. Games is to claim you have an "authentic" list of Xbox2 stats. I'll believe a list when I see something with a bit more evidence to back up its authenticity than just a couple paragraphs of assorted stats with no clue where they were obtained at. I'd don't want a name, just something to give me a little confidence before I get worked up over the capabilities.
If that's the real specs for this thing I'll just buy one of them and run *nix and never buy a "real" computer againg. Long Live products that don't have to make a profit.
Over the last week or so, there have been a lot of XBox 2 related stories and now this "leak". I wonder if Microsoft is leaking all of this information to A) keep XBox in the news during a quiet summer and B) get some free advice from the community of interested gamers. Given its PC roots, I'd be willing to guess that XBox gamers are more technically knowledgeable as a group compared to other console gamers. If this is true, then their opinions with respect to XBox 2 specs could be valuable.
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The development kits that Microsoft sent out to developers runs on a modded G5 running a modified NT kernel. I would bet that the dev environment is going to be faster than the actual console, and no current G5 even comes close to what is described....
"The Xenon GPU is a custom 500+ MHz graphics processor from ATI. ... Xenon not only supports high-level shading language (HLSL) model 3.0 for vertex and pixel shaders but also includes advanced shader features well beyond model 3.0."
ATI doesn't have (true) Pixel Shader 3.0 development done yet... (if they did I'm sure there'd be an X800 XT Turbo or something) let alone implemented into a processor, even more ridiculous is the "shader features well beyond model 3.0".
Another thing is the technical limitations on have 3 CPUs and 1 GPU sharing the same L2 cache, while technically feasible, it's not a good idea, the bandwidth of the L2 cache would be severely taxed. It would make much more sense to have the smaller L2 cache for each processor. (Even this "locking down into segments" doesn't improve bandwidth...)
a 3 core processor each running at 3.5Ghz is pretty unlikely on a PowerPC based technology... 2.0Ghz probably... 3.0Ghz maybe. And a dual core probably not. But a 3 core... come on...
My money is on some lonely XBox fanboy made it up.
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I'm no engineer but if Apple could only get up to 2.5 GHz in their big as a tank many fan G5 case why should we believe the new XBox is going to be able to house a 3.5+ GHz chip?
As far as the size of the box, I dont think that is an issue for me, personally. The xbox looks about the size of a stereo component, and I find it looks nice on an entertainment center. Unless you are carrying it around (why? its not a DS or PSP or GBA), size is the least important factor to me.
Actually...I would rather have a larger box the remains cooler than a small box that has a potential to run really hot.
I like how they refer to Microsoft in the first paragraph as "MS Corporation", from what I know of Microsoft, they don't like being called anything but "Microsoft Corporation" or just "Microsoft". Even on internal docs.
If your trying to shorten it to save on typing, the proper useage would be "MSFT". But why anyone would tpye "MS" then type out "Corporation"...
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we see it. That does sound might impressive but then again the xbox 2 or next or whatever you wanna call it, is how far away? Seriously these specs if even from M$ are probably still speculation to some degree. While next gen consoles (we need a new name for them) will need more power they also need to maintain reasonable prices. Giving it power and making the system cost $600 isn't exactly going to make them sell.
Granted the companies are already losing money on the consoles but you cannot expect it to all be made up for on games. Especially when you are M$ and you have a hard time selling your console outside the US. If they cannot win over console gamers in another country then they will always be playing 2nd or 3rd fiddle behind those boys at Sony and Nintendo.
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It also features a cold-fusion power supply, egg beater, clothes washer, monopole magnet, a 50" plasma display, and platinum coated interconnects.
Seriously, I'm skeptical of these specs, as MS's supposed objective is to lose LESS money per unit sold.
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I guess Microsoft is enjoying getting the extra $80-$100 they are charging for the wireless adapter for the current Xbox. Where it would be really, really nice to have as an included feature, I can see where MS are trying to way the bottom line, although arguably by including it they could boost Xbox Live acceptance. In any event, I've been curious as to whether the current wireless adapter would likely work with future incarnations of the Xbox. (and if there are any other practical, cheaper wireless solutions outside of the linksys game adapter?)
We do know that in most urban areas of Japan, space is at a real premium. Many Japanese players complained about the Xbox's controller size, which eventually led to the Controller S.
So, a smaller machine form factor may just be a way to acknowledge the Japanese market.
Normally I don't reply to trolls. But in this case I will make an exception.
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz. I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN. I am not saying that the Xbox can't run Rebel Strike, I am saying that it would push the hardware just as much as it does on GameCube.
Unified memory also means unified bandwidth. Something that I know developers would appreciate more of on the Xbox.
Nintendo is second place worldwide. This is a fact. And I don't see PS2 lacking much western support.
SMT is IBM's name for Hyperthreading, which is probably an Intel patented term.
Seen any BadMarketing lately?
Actually, I think they should make it *bigger* with a flat top. And a longer A/V cable. And cupholders (the DVD drive doesn't count :P). And maybe a magazine rack on the side.
Hey, it's not like I'm gonna waste good video game money on a real coffee table.
With no HD it should be a big improvement but my Xbox is wayyy too loud when the disk is chattering away and the DVD is spinning.
It's even louder than my (modded with extra fan) Tivo which is right next to it in the entertainment center.
Are you sure you're not counting Gameboy sales? If so, then Nintendo is the clear winner, but that's hardly a fair comparison.
The Japanese got the Controller S from the getgo.
And yes, space is a premium, but the Xbox isn't all that much bigger in terms of length/width than a Playstation 1. I doubt it was that much of a turn-off.
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Isn't AC97 basically CPU-driven audio?
So this should be able to run Longhorn at medium settings right?
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The Xbox's strength isnt Japanese games/developers, it's western games/developers, and arguably, it doesnt need Japanese games/developers to win on the world market. As for playing second fiddle to Nintendo, that is highly arguable, as the two consoles are pretty much neck-and-neck, each claiming to have a lead in sales.
Only in America. In the rest of the world it's #3 at best. Often coming in #4 or #5 to the PSone or to other systems. And yes they do need the japanese companies, they make up mor ethen 50% of the market for games. They develope around 50% of all titles.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
SMT is IBM's name for Hyperthreading, which is probably an Intel patented term.
I think you are getting trademarks and patents confused...you can patent a technology, you can't patten a name, but you can trademark a name. Whether or not Intel has patented their hyperthreading technology, I don't know, but I'm pretty sure they haven't patented the name.
I don't really care that much. IBM call it something different to Intel. Probably didn't want to be associated with Intels effort.
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This just isnt going to happen. think about it, a new powermac G5 costs well over 1.5k($2k) at the moment, and thats only with 2x2ghz processors. Whilst i understand this is different as it is 3core on one die, it still isn't going to happen, as the price would be fenomenal, e.g. 500 ($700-800) and this would just be suicide for microsoft. They can either take a huge loss, or sell it at a ridiculous price, either way they lose.
This is all jsut hype, just like there has been with every other console ever released. Ignore it until the console is on sale.
Today in order to survive as a console you need great games, and a large overall library. IE: if MS got something like a GTA4 as an exclusive launch title, that would do far more than just impressive hardware. It's all about the software today, and I will buy a system on the basis of where the great games are.
Normally I don't reply to trolls. But in this case I will make an exception. :P
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz.
I wasn't aware that i had said, or even implied, that it isnt.
I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN.
I don't. I'm simply saying that in Rebel Strike, the resources that could be allocated to effects are instead allocated to raw polycounts. Your post seemed to imply that on top of the polys, the GC could easily add all the effects, and that the Xbox just couldnt cut it with halo 2's polycounts, ignoring all of the effects.
I am not saying that the Xbox can't run Rebel Strike, I am saying that it would push the hardware just as much as it does on GameCube.
I seriously doubt that. While it would push the hardware, it would not push it as much as a gamecube (imo, the gamecube actually as a pretty easy time with it, though, i don't see it 'pushing' the gamecube at all. Facts are facts, and the Xbox *does* have more power than the Gamecube, ask any professional/dev/journalist. Hell, go look at Splinter Cell for all three platforms -- while not much, the gamecube version WAS toned down a bit, because the gamecube DID have a slightly harder time with it.
Unified memory also means unified bandwidth. Something that I know developers would appreciate more of on the Xbox.
In this case, the advantages strongly outweigh the disadvantages. I've seen many quots from Xbox devs citing the unified memory as one of its strongest advantages. (sorry, i googled them but can't find them atm... i'll try and find them)
Nintendo is second place worldwide. This is a fact.
Got the figures, a link? Yes, the GC has better sales in Asia, South America, and parts of Europe, but the Xbox dominates it in NA, and most of the rest of Europe. The NPD figures i've seen in the past 7-8 months are always strongly in conflict -- Gamecube had a huge burst of sales when they had their ingenius 'price drop' (quadrupled sales!) and the Xbox had its recently, when it dropped to 149$US and the Halo bundle came out. -- the Xbox now outsells the PS2 in the US, even.
And I don't see PS2 lacking much western support.
Check again. Practically the only Western games coming to the PS2 outside of SCEA's own games, are all multiplatform. Go ahead, i'll wait.
I'm not trying to be a fanboy, I'm looking at facts here. And the facts are:
- Xbox is more powerful than the Gamecube. period.
- Unified memory is actually considered a huge advantage by most developers.
- Xbox has much more western support, and therefore can garner much more western sales, than the PS2 and Gamecube, which still both rely mostly on Japanese games and franchises.
I'm not fighting against you, Ninja, I'm on your side. I just hate it when people twist facts. Go read the Tauniverse Console forum, and you'll see that I'm very often quite pro-Gamecube.
Newsie, Moderator, www.tauniverse.com
Dident I read a story the other day about UT2k4 using up 2 gigs of ram.
Memory is cheap now a days thow a gig of ram in the box.
It will look good on paper even if it is not used, or devs can use it as a ram drive.
I think they should make it have more upper surface area but make it much thinner, like a modern DVD player. That way you could integrate it into your stereo rack. As the controllers for the new system are supposed to be PC-compatible, that pretty much means USB, which means that you could put four controller connectors way over on one side of the system so they wouldn't be in the way of the loading and control facilities of the components below it.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I am PS2 fanboy but the PS3 should have a power switch in the front. I understand you can hold down the power button to turn it off from the front but it never really seems "off" unless you turn it off from the back. Maybe its all in my head but everyone I know turns it off from the back.
"Troll" is still the moderation option closest to "Not remotely funny."
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
In fact, a display connected to your video card via a DVI cable is not necessarily doing digital video. There are analog DVI-connector devices.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
If MS gets 70-80% market share in Europe and North America (very possible, if they play their cards right and SONY plays their cards wrong -- which could very well happen) like Hell they need Japan.
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Tomonobu Itagaki, head of Team Ninja (DOA series, Ninja Gaiden), and Hideo Kojima (MGS series), were both recently quoted as saying that the Japanese industry is heading for a landslide, with all of the games being the same thing, and the market losing interest in them.
And its true, just go look at the sales figures, and you can see a steady rise of the popularity of western games in japan.
So really, no, you DONT need Japan to win the war, because Japan is really just a figurehead, a shadow of what it once was. (other than nintendo, imo, who is still putting out brilliant games)
The Kojima quote:
http://www.computerbuyer.co.uk/news/news_
(sorry, i can't find the itagki quote)
Newsie, Moderator, www.tauniverse.com
Seriously, I'm skeptical of these specs, as MS's supposed objective is to lose LESS money per unit sold.
/. story a few days ago.
Seriously, if that's MS' strategy they wouldn't even plan XBOX2 so early. The risk of being this quick has already been a
If MS is really planning to gain the first-mover-advantage, I am sure they'd be prepared to lose a *lot* more than XBOX is costing them now. What better combination than a super cool configuration + reasonable price can you find to get on to the top in the console wars?
(Karma be damned! I am no better than an AC anyway)
SMY = Simultanious Multi Threading. It is a term that has been around for years. It is not something unique to IBM. All it means is that you can run more then one thread at a time.
(Moderators: this is "humor" not "troll")
Isn't humor supposed to be... well, you know, funny?
Their in a economic recession. Their games are selling as well due mostly to that. As for 70-80% market share. Only sony has that. And they have to screw up pretty bad. Even then MS had to do some amazing thigns to capitilize. MS wont' just come in and snap up that market share. they'll likyl either be 45/45/10 Sony/Ms/nintendo (very very optimistic). or 80/10/10 sony/Ms/Nintendo in America if their mutally exclusive. in the world at large it's 99/20/15 Sony/Nintendo/MS while it's 99/19/20 sony/Nintendo/MS in America. (figrues approximate).
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
I think you're wrong about the whole 'second place' thing
Grey Ninja was talking worldwide. In America, Xbox is pulling past Gamecube, but in Japan, well last I heard the PS1 was beating the Xbox. So worldwide Gamecube > XBox.
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Humor, much like beauty, is in the eye of the beer-holder.
You don't happen to think it's funny that MS lost over $1B last year on the X-box, I think it's hysterical. It's all a matter of opinion.
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I'm seeing a lot of incredulous posts regarding the ability of Microsoft/IBM's ability to put three cores on a die, etc. feasibly for power and/or cost reasons. However, IBM develops a number of lines of PowerPC family processors, not just those for Apple and RS-6000 workstations. My understanding is that these cores are some sort of hybrid between 4xx and 7xx (G) series processor cores. The 4xx cores are low power devices (with set-top box, printer, router applications) and are already in multi-core chips. I imagine that with a stripped down 7xx core and some of the low power features, the brains of Xenon will not melt the unit or break the banks of those poor, struggling artists at Microsoft.
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I seriously doubt that. While it would push the hardware, it would not push it as much as a gamecube (imo, the gamecube actually as a pretty easy time with it, though, i don't see it 'pushing' the gamecube at all. Facts are facts, and the Xbox *does* have more power than the Gamecube, ask any professional/dev/journalist. Hell, go look at Splinter Cell for all three platforms -- while not much, the gamecube version WAS toned down a bit, because the gamecube DID have a slightly harder time with it.
They are both powerful. XBox has a better GPU, Gamecube has a better CPU (while clocked slower, the PowerPPC romps an x86 anyday).
Saying that the Cube had a harder time with Splinter cell is a little misleading however. Clearly it is a port from another system. Ports are usually done hastely: they need to get to market fast. So the developers didn't spend a lot of time optimizing it for the Cube as they could have. When you have the same game ported across all systems, they will obviously not run all the same. The only way to make a fair comparison is if you took the development team, magically cloned them twice and had them develop on all platforms simultaneously.
Whats next? Mac OSX for the x86? (C'mon Apple!)
Just to keep things in perspective, I don't really care how powerful "any" game platform is, console/pc/other. I think we are past the point of the "bit wars", or that is comparing hardware.
Someone should mod this up; it is an excellent point! In the whole history of game-dom, hardware has never been an indicator of a system's success (except maybe once with the PS1, more on that later). The Sega Master System was more advanced than the NES. SNES was more advanced than the Genesis. Hell, the 3DO was more advanced than anything when it first came out. How did those hardware battles turn out? The opposite of the specs. Every time. It all comes down to the software support.
The PS1 was an interesting anomoly in that their system and the Saturn were built to do two different things. Sony caught the gaming industry at a time that it was being wowwed by 3d graphics. Sega chose poorly with their system design focusing on 2D, Sony chose wisely.
That does bring us back to Microsoft and the Xbox2. To be honest, I can't say that I am impressed with their software so far on the Xbox with the last game I played in any detail being Ninja Gaiden and befor that Halo. In fact, this has kept the dust layer thick on that system while my PS2 gets constant play (Jak2, VF4E, Gran Tarismo, Kingdom Hearts, etc). If Microsoft wants to win this next battle, they need to get their software quality to match up with their hardware quality.
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Not true... Xbox sales patterns in Europe (a market twice or even three times as big as Japan if you count the new eastern euro. countries in) are very similar to N. America. So really, worldwdie Xbox > Gamecube and getting further and further away.
Japan is becoming an increasinly marginilized market with it being very expensive to translate to and from. Microsoft really doesn't care about it anymore so they are concentrating on markets they are far more sucessful on.
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I do think that's funny, but it's a fact that never leaves me. Your delivery is what was wanting, not the payload. You know, kind of like michael moore.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
After some investigation I think it is fake. And my reasoning has nothing to do with the specs, etc. In the supposed "leaked document" the author, Pete Isenee, uses the letter 's' in spelling 'maximise' (second bullet point under "Hardware Goals".) That is not the way that word is spelled in the United Sates. It is spelled 'maximize'. The British use 's' where we use 'z'.
I found the guy's personal web site here:
http://www.tantalon.com/pete.htm
On that page he spells a similar word, 'optimize', with a 'z' and not a 's'. There would be consistency in the way he used 's' or 'z'. It looks to me that this was faked by someone in Britain.
There are two, big markets for video games. Japan and north america. Japan still is about 40% of the market despite their recession, 50 million fanatical game players don't diappear, they just get too broke to buy 5 games a month. They aren't "Marginalized", you can't say 40% of the market is marginal.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
From what I understood, Rebel Strike uses even more effects than Halo 2. Everything's bump mapped, lighting is done with radiosity (!), etc. But I think that's mostly due to lowlevel optimizations, I don't think Bungie does that kind of stuff.
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YOU MUST NOT PLAY WITH--
*switches off A/V receiver*
Sorry, I meant to say that you must not play with your receiver pumping out loud explosions all the time. I don't think I could hear a semi coming through my front window the way I play Halo...
Small potatoes make the steak look bigger.
You're forgetting that Nintendo is harping that very same line and if Sony falls that doesn't automatically make Microsoft the king of consoles. Nintendo is planning to make the big change that will save the japanese market and they seem to hope their next console can do that.
Besides, not only japanese people buy japanese games. I have a console just because certain games don't appear on the PC and those certain games are mostly japanese. With XNA the number of western console exclusive titles will go down further, meaning I'll be able to play those games on my PC. If Sony and Nintendo don't get a single western game that's no loss for me since I have my PC.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Isn't Xenon the name of Intels big Cache Server/workstation version of the PII/PIII/P4 chip?
Also if you where going multi core wouldn't you do 2 or 4 cores and not three? Why tie the GPU to the L2 cache? wouldn't that make the whole system run slower? How ofter will the GPU and CPUs be fetching the same data or code?
All seems kind of fishy to me. Now running the NT kernel on a PPC is not strange. NT was supposed to run on the PPC, MIPS, and Alpha from the start as well as Intel. Also the PPC should give you more mips/mflops than an X86 with a lot less heat however 3.6 GHZ seems like way to high of a clock speed.
If IBM builds this please make some motherboards that will boot Linux !
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either it's not coming out in 2005, or these are way higher than the actual specs. One or the other.
In 2005, 3.5 GHz G5-equivalents ALONE will be going for more than the $300 presumed price of a new console. Add in the price of a high-end graphics card and MS will lose money hand over fist.
I can see them being willing to lose $100 per unit but $300? No way.
As you can tell by earlier postings, I am by far not an Xbox or MS fan... but to say that MS doesn't care about Japan? No, no... they do. And a lot of money MS spends on the next Xbox will be convincing the Japanese that the Xbox is perfect for them.
I have no idea if it will work, but I'm sure some killer marketing is going to come out over there...
It's true that a lot of the time the number of AAA titles is important, but there's another factor you have to take into account.
:p). And the Second Golden Sun game I played for maybe 6 hours in the last month and a half. And I absolutely love it.
While I was in school, I spent a good deal of time playing games, and my grades didn't suffer from it, thank god! But now I'm working fulltime as a computer programmer and have a girlfriend, and I don't turn much to video games now.
Before you say "But you have a girlfriend, why would you play games?" Well, firstly, she likes them and we had a blast playing Mario Kart 64 on her old N64 back at her parent's house last weekend. Anyone who thinks that you shouldn't play video games once you get a girlfriend is deluded because face it buddy, you need to have some me time. For some it's books, some it's movies, some it's games. Anyway, I'm getting from my point. My point was that as you get and less time because of work, girlfriend, cleaning up your place, cooking your stuff, doing laundry, visiting parents once in a while and going out with coworkers (if you're lucky), you spend less time in front of the TV watching movies, dramas or playing games.
Personally, I bought and Xbox (and a GBA recently), and though I'm aware that I don't have a AAA game coming out every other week and am missing a lot of truly incredible games, but reality is, I wouldn't have time to play them anyway. Got Halo, KOTOR, Ninja Gaiden and Soul Caliber 2. All bought under a one year period. And the two Golden Sun games on the GBA. I bought Ninja Gaiden 3 months ago and still haven't finished chapter 12. (Though the difficulty of the game probably has something to do with it
My point is, hardware doesn't matter (tough my choice was a bit influenced since I own home theater with HTDV projector, and Xbox is the only console to truly embrace the greatest audio/video technologies). LOTS of AAA software either doesn't matter because at some point you won't have much time for games. Just make sure that you're interrested on the few AAA titles that console has to offer. That's why when I bought the XBox I thought "If I can get to play through Halo, Starcraft Ghost, Sudeki and KOTOR, then I'll be happy."
it's appropriate: can you imagine a fecking beowulf cluster of these?
I would venture to guess that these specs are BS based off the fact Steve Jobs promised 3Ghz PPCs by now and we are only seeing 2.5Ghz. For those keeping score that is a 500Mhz increase in a little over a year. That means if the trend continues we will see a 3.5Ghx PPC in two more years. Given that Apple machine sell fairly well and supply of the PPC chip is relatively small expecting to meet the demands of a console market with a chip that can hardly keep up with the smaller nitch market of apple products would be expecting a bit much. Not to mention the logistics of a gaggle of high frequency chips enclosed in a smaller box and the EM produced would cause problems for the ultra high bandwidth memory on a multilayer PCB aimed at a sub $300 price point.
As far as size is concerned European car manufacturors have made cars smaller than the current Xbox, making it smaller is not much of an acheivement. More Power Vs Size is insignificant when the games don't play any better.
"The stupider people think you are, the more surprised they will be when you kill them..."
http://www.eurogamer.net/article.php?article_id=55 873
What are the chances that this multi core chip is actually running at 1.167 GHz and some marketdroid decided that 3 cores @ 1.167 GHz = 3.5 GHz? This wouldn't be the first time a marketing guy has done something like this. Do we remember the atari jaguar?
That kind of chip would be fairly easy for IBM to make now, would still give quite a performance boost over the current X-Box, would run much cooler, and could probably be manufactured cheaply. If Microsoft truly plans to get this think out in 2005, I don't see them using a chip that doesn't even have a working prototype right now.
Besides, aren't most modern games much more dependent on the GPU than the CPU? If you have two computers running ATI X800's, how many FPS does going from and Athlon XP 2400 to an Athlon 64 3200 buy you? I think most of the upside to the new box will come from an enhanced GPU, more memory bandwidth, and an increase in memory.
Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
I hope that Xbox supports the old games or else someone hopefully makes a hack.