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Nintendo's Boss On Western Partnerships, Online

Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said."

20 of 236 comments (clear)

  1. When Will Nintendo Learn? by Anonymous Coward · · Score: 1, Interesting

    When will Nintendo learn? ONLINE PLAY MATTERS. It's the only reason x-box has sold a single console. Everyone knows it's games suck outside Halo. It's the online part that's saving the system.

    1. Re:When Will Nintendo Learn? by defstro · · Score: 2, Interesting

      Online play does matter, but that depends on the kind of game you are playing. I play Xbox Live with games like Rainbow Six: 3 (a FPS) and Project Gotham 2 (a semi-realistic racing game). However, I also like much of the Nintendo franchise (Mario, Zelda, Metroid, etc.) however, I can see why Nintendo's focus wouldn't be on online play... these games are all EXCELLENT single player games and I can't imagine wanting to play these multiplayer with a headset with the majority of the people that are playing online. Not to say that Nintendo doesn't make great multiplayer games (Zelda: Four Swords, Mario Golf, etc.) but I don't think that is their strong point.

      --
      "Ladies and gentlemen we are floating in space..."
    2. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 1, Interesting

      Is that why only somewhere between 5-10% of Xbox owners even have a subscription to Xbox Live? I wonder how many of those are actually "active" and not just the freebie subs bundled with the console.

    3. Re:When Will Nintendo Learn? by James+Turpin · · Score: 1, Interesting
      You make a good point about the age issue. There should be on-line gaming servers that require proof of age and bar people under 18, or 21, or some other threshold. I suppose that's nearly impossible since some kid could always get his parents to sign up and then play under their account.

      Brainstorming more creative solution...

      Use an AI moderator to check for maturity level and automaticly divide players into two groups, and invisibly separate them. If they don't know they are being moderated, they won't even try to get around it and annoy us. And if some parent lets his kids play under his account, he will pay the consequences next time he plays and finds himself grouped with the kids.

      --
      Mathematics is not a crime.
  2. nintendo by sovtekmidget · · Score: 2, Interesting

    they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship"

    1. Re:nintendo by The+Lynxpro · · Score: 4, Interesting

      "they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship""

      What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system. That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.

      Nintendo's later ineptitude lost the monopoly that they partly built upon their own merits. First with the lack of backwards compatibility (for the NES) in the SNES, and then with the failure to embrace CD-Roms.

      The problem with the game industry is Nintendo is no longer a competent player in it.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    2. Re:nintendo by Deadguy2322 · · Score: 2, Interesting

      I assume your definition of quality is Nintendo's, not that of thinking, intelligent life forms. Considering the unmitigated shit that companies like Acclaim and THQ cranked out WITH the seal, it was obvious that the seal only meant that the manufacturer paid Nintendo the license fees to go into production on the carts. Not to mention the excellent games from Namco and others that ended up coming out from Tengen, like Rolling Thunder. No seal, so it must suck, right?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  3. Why online is not the next holy grail. by Samir+Gupta · · Score: 4, Interesting

    I've heard Iwata-san pontificate on this multiple times. He believes MS and (to a lesser extent) Sony have staked too much on online games without thinking through the costs for consumers. To be honest, I agree... for most games in other genres, other than some clearly community-centric and dynamic examples, such as MMORPGS and virtual communities like Second Life, it's not reasonable for users to pay $50 or so for a game, and then pay a monthly fee to play.

    The gaming industry needs to make money. But nickel and diming players, especially the younger set that consitutes the bread and butter still, may cause a backlash and revolt like what is happening now in music, and movies.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 2, Interesting
      "Open source game servers"? What does open source have to do with the issue?

      Running game servers costs the game company money (bandwidth, hosting, hardware, support staff). Letting gamers run their own servers on whatever hardware/os combination they have lying around does not cost the game company money. (It doesn't have to be open source, as long as its publicly available, or at least cheap.)

      -jim

  4. Golf? by mfh · · Score: 2, Interesting

    I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Golf? by bmw · · Score: 3, Interesting

      I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

      Me too. How about an RPG FPS? :-)

      I'm hoping that more and more types of games start incorporating RPG elements... I like good, real-time action but I also want character development and a good storyline.

  5. Nintendo by elasticwings · · Score: 2, Interesting

    I really hope that their next system does well. I have a Gamecube, and I really like alot of the different interesting games they come up with. Animal Planet and Pikmin were both really fun.

  6. Innovation by MysteriousMystery · · Score: 4, Interesting

    The one thing that makes Nintendo stand out above other companies is innovation, as long as their company continues to find new ways to entertain, as Nintendo often does their products will continue to have their place in the market. As much as people initially criticized it the Nintendo Dual Screen looks great and the touch screen features seem like the step in the right direction towards changing the way we play games. As time goes on the number of new genre's and innovations throughout the industry continues to deteroriate. And it's good to see that Nintendo is continuing with their ideas of new ideas in the industry. Having worked on the media side of the gaming industry for many years and only recently retiring from it due to a lack of interest in games (and the lack of significant income from doing so), I strongly agree that the generation of 20s and 30s gamers that have made the industry grow strong is becoming less and less interested in video games and only by creating new and innovative games, rather than cookie cutter rip-offs and sequels can the video game industry continue to thrive.

  7. Horse and buggy by strobexii · · Score: 5, Interesting

    As long as Nintendo wants to make games for a younger audience, offline games should be okay. Kids can amuse themselves with

    For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience. Starcraft, Counterstrike, Doom III, etc., are examples of this. Other types of online games, such as MMORPGs, allow for a dynamic and social feel that no offline game can authentically replicate.

    On the other hand, a well-made online game tends to have a huge replay lifespan. Perhaps that is why Nintendo is hestitant to embrace them?

  8. Iwata and Miyamoto have lost it. Toys in the attic by fuchikoma · · Score: 1, Interesting

    The Gamecube is the worst-performing Nintendo console to date(the Virtual Boy was classified as a portable). It's suffering the same fate as the N64 - superior technology, great 1st party support, dedicated fanbase... combined with dwindling third-party support, a shrinking installed userbase, and fighting a battle on two fronts. Despite bombing in Japan, the Xbox has managed to outsell the Gamecube on a regular basis in Europe and US markets. The PS2, of course, is dominating all. So much so that companies like Namco and Capcom have ported their 'exclusive' gamecube titles (Tales of Symphonia and Viewtiful Joe respectively) to the PS2 in order to hedge their bets (Viewtiful Joe received fantastic reviews from US publications but failed to even crack into

    Third party support on the cube is a vicious cycle. Ubisoft ported the 2002 smash hit Spliner Cell to the cube, complete with Nintendo's much-touted (and now ignored) GBA-GC Connectivity feature and cube-exclusive content. Despite being met with commendable reviews, Splinter Cell was outsold by Mario Party 5, a game that most reviewers blasted for being another shallow party game that didn't bring anything new to the table.)

    In short, Nintendo's own dedicated fanbase is killing the gamecube.

    Casual gamers buy titles from all across the spectrum. Sports titles, platformers, action games.

    Dedicated Nintedo fans primarily buy 1st party titles. When developers attempt original titles (Viewtiful Joe), the dedicated fanbase punishes them with low sales. When Nintendo slaps a mascot into a rehash title, they reward them with high sales.

    Hardcore gamers are the ones who suffer. People who purchase titles based entirely on the gameplay. The breakout hit of 2003 was Disgaea, a quirky sprite-based strategy title that sold almost entirely on word-of-mouth. Thankfully the PS2's large userbase means hardcore titles have a decent shot. But in the Gamecube's shrinking userbase, hardcore titles are ignored.

    It's obvious that Miyamoto has lost it. He's releasing less games and focusing on style over substance. The beautiful Wind Waker was marred with repetitive itemhunting and a lack of dungeons. Now Miyamoto has bowed to fanboy pressure and made a 'realistic' Legend of Zelda. So much for artistic integrity.

    Iwata doesn't appear insane in his well-edited interviews, but even he's starting to slip. I probably would too if the company I was managing has been eating it's tail since 1999.

  9. Tried it by IWantMyNickBack · · Score: 5, Interesting

    More observant gamers will note that Nintendo has already tried online since the Famicom (term for Japanese ver. of NES) even before the Internet was in common use! Not only that, I'm gonna quote some stats: In Japan, the sales for Final Fantasy XI (online MMORPG) were around 100,000 aka dismal. In Japan. Final Fantasy games have a near-cult following in japan. Nintendo knows Online Play tanks. If you have to pay for online, it's not gonna be popular. And, if XBOX LIVE (EVIL XOBX in reverse) is the only reason XBOX sold a single console, then I guess that the year before XBOX LIVE came out that no one even touched the things. I bought the XBOX since it looked good at the time (although I wanna gamecube now) and played DVDs too.

  10. Online play isn't as "important" as you believe by SageMadHatter · · Score: 5, Interesting

    I know, all of us here in Slashdot, would find it difficult to believe, but the majority of people who buys games, are playing them off-line. Blizzard for example, who sells millions of units per game, has stated repeatly that only a small fraction of it's player base ever goes online with their games. Although that fraction turns out to be a couple of hundred-thousand players, it's still a small portion of the over-all pie.

    With the recent series of MMORPG cancellations, like Ultima X: Odyssey, Warhammer Online, Mythica, and several others, it is no secret that companies are re-evaluating what kind of profit an online game can generate. It is not the easy cash cow that developement houses came to believe it to be.

  11. Nintendo Understands by Anonymous Coward · · Score: 4, Interesting

    Online play matters, but in more ways than one. Anonymity brings out the latent asshole in far too many people, which can all but ruin a player's experience with any online system that's not completely asshole-proof. I'd rather Nintendo waited on online play until they can perfect it than have them tarnish their image of providing quality, family-friendly games by releasing a half-assed or seriously flawed online system. It's probably true that XBox Live is the biggest attractor the XBox has right now, but I don't think Nintendo wants to be where Microsoft currently is with its XBox. I'm completely happy with Nintendo as a niche player (Apple anyone?), and I think they are too, from the looks of things.

    Mike

  12. Nintendo's Just Lost its Direction by stevemm81 · · Score: 1, Interesting

    I don't think there's a problem with the video/PC gaming industry in general, just a problem with Nintendo. Take a look at nintendo.com. Almost everything they're advertising is a reissue of a classic game, either simply ported to Game Boy or with updated graphics (who need a new version of Mario Golf?)

    While other systems are releasing innovative new games and developing still fairly new (at least to console) tech like online play, Nintendo's trying to market 20 year old products with slightly updated packaging.

    Game Boy is for kids. There is no socially acceptable time and place for adults to play Game Boy. Don't release your nostalgia series for Game Boy! Consoles, on the other hand, are played by children and young adults alike. Make sure there are kid-friendly games with Mario and Donkey Kong, party games for the teens and college students and RPGs and FPSs with online support for the slashdotter 20-somethings, and watch your problems go away.

  13. meh by spacerodent · · Score: 3, Interesting

    as long as nintendo continues to market mostly to the kiddy sector I can't seem to convince myself to buy any of their products. For all the games they make a year I can only manage to enjoy a handful, while at the same time other systems like the PS2 and XBOX make a wide range of games where I have more of a choice as to "childish" or "adult". When it comes down to dollars I'd rather spend them on the system I can enjoy more.