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Nintendo's Boss On Western Partnerships, Online

Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said."

47 of 236 comments (clear)

  1. nintendo by sovtekmidget · · Score: 2, Interesting

    they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship"

    1. Re:nintendo by The+Lynxpro · · Score: 4, Interesting

      "they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship""

      What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system. That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.

      Nintendo's later ineptitude lost the monopoly that they partly built upon their own merits. First with the lack of backwards compatibility (for the NES) in the SNES, and then with the failure to embrace CD-Roms.

      The problem with the game industry is Nintendo is no longer a competent player in it.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    2. Re:nintendo by nobodyman · · Score: 2, Informative

      Though I agree with you (Nintendo was ruthless company that had *very* heavy-handed tactics), I don't think the 3rd party licensing thing is accurate. The standard 3rd party licensing barred you from making the same title on another console, but I don't think that the licensees were able to get out of this -- the larger 3rd parties were able to negotionate less harsh contracts though.

      Also, the Atari/Tengen lawsuit was over console licensing of Tetris, which Tengen *lost*.

      What I think you're referring to is the lawsuit that the retailers brought against Nintendo. Back in the day, Nintendo wouldn't give you promotional materials, kiosks, and sometimes not even sell you games if you sold a competing console. Imagine coke not letting you sell pepsi at your grocery store.

      That small point aside, you're right. Nintendo was every bit as evil as Microsoft. In fact, I think part of the reason that they faltered in the 90's was particarly because of the practices they used to such success in the 80's. Retailers, publishers, and developers were all pissed at Nintendo. As soon as a viable competitor came along, everyone jumped ship. Yeah, the cartridge-only thing was a dumb idea, too.

      Is Nintendo still evil? Well, I don't think that they can afford to be (you can be an asshole when you have a monopoly, but not when you are 3rd in the US market). However, I think that Nintendo has always been a strong developer/publisher, and has always pushed gameplay over technology.

      A very good book on the subject is Game Over. Definitely sheds a light on the tactics of Nintendo (and atari and sega) during the 2nd video game boom.

    3. Re:nintendo by badasscat · · Score: 3, Informative

      What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system.

      You don't quite have your facts straight on this. Nintendo had exclusivity deals with various third parties just as they (and Sony, and MS) do now. That has not, nor will it ever, change. What Atari sued Nintendo over was their "seal of quality" program, in which Nintendo would not legally allow third parties to develop software for their system without their permission. Atari basically did not want to pay Nintendo's licensing fees and thought this amounted to a monopolistic business practice. The reason for the program from Nintendo's view was obvious, though: it was a direct response to the American game crash of 1984, which was partly caused by a glut of unlicensed, poor quality games on the market. In fact, Atari lost that lawsuit, and Nintendo won the lawsuit they later filed against Tengen. Otherwise the entire video game industry would not exist as it does today - there would be no reason for any company to make game hardware.

      Whether or not you agree with the policy, Atari is hardly the good guy you're making them out to be. Remember that it was Atari who first sued Activision for developing games for the 2600 - Atari didn't think third parties even had a right to exist, licensed or not. By the time of the NES, Atari was on the ropes and out of desperation formed Tengen so they could play both sides of the fence - develop for their own systems under the Atari name and for competitors as Tengen.

      Remember also that Tengen illegally released their own version of Tetris for the NES, which was subsequently pulled from the market and damages awarded to Nintendo, who owned the copyright for home console systems.

      That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.

      This is completely, completely wrong. First of all, the PC Engine was never the "dominant system". It was more popular than it was here, but it was always second to the Famicom/Super Famicom. Second, NEC's problems in this country were of their own making, not Nintendo's - there was nothing preventing them from releasing many of their most popular games here, they just chose not to. Same goes for Sega. It's true that many of the third party games released in Japan were never released here, but that's true now of the PS2 and GameCube as well - we're just not that big into dating sims, hentai games and other genres that are all the rage over there. It's got nothing to do with licensing. And it sure doesn't explain why NEC and Sega didn't bring some of their own most popular first party titles over here - it was simply ineptitude on the parts of these manufacturers.

      And lastly, Tengen was never as big as you seem to think they were, and they were only in business for a short time before their legal issues shut them down (the licensing issue went back and forth in the courts for a while before Nintendo prevailed). Some of their games were quality games but they were always a second-tier publisher, similar to a company like THQ today (which Sega uses to release a lot of their games on other systems, similar to how Atari used Tengen).

      I'm not saying N

    4. Re:nintendo by Deadguy2322 · · Score: 2, Interesting

      I assume your definition of quality is Nintendo's, not that of thinking, intelligent life forms. Considering the unmitigated shit that companies like Acclaim and THQ cranked out WITH the seal, it was obvious that the seal only meant that the manufacturer paid Nintendo the license fees to go into production on the carts. Not to mention the excellent games from Namco and others that ended up coming out from Tengen, like Rolling Thunder. No seal, so it must suck, right?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  2. Why online is not the next holy grail. by Samir+Gupta · · Score: 4, Interesting

    I've heard Iwata-san pontificate on this multiple times. He believes MS and (to a lesser extent) Sony have staked too much on online games without thinking through the costs for consumers. To be honest, I agree... for most games in other genres, other than some clearly community-centric and dynamic examples, such as MMORPGS and virtual communities like Second Life, it's not reasonable for users to pay $50 or so for a game, and then pay a monthly fee to play.

    The gaming industry needs to make money. But nickel and diming players, especially the younger set that consitutes the bread and butter still, may cause a backlash and revolt like what is happening now in music, and movies.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 4, Insightful
      I've heard Iwata-san pontificate on this multiple times. He believes MS and (to a lesser extent) Sony have staked too much on online games without thinking through the costs for consumers. To be honest, I agree... for most games in other genres, other than some clearly community-centric and dynamic examples, such as MMORPGS and virtual communities like Second Life, it's not reasonable for users to pay $50 or so for a game, and then pay a monthly fee to play.

      I mostly agree, but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan (like free or very cheap online access, or open source game servers)

      -jim

    2. Re:Why online is not the next holy grail. by halowolf · · Score: 2, Insightful
      Not reasonable to pay for on online service to play online games? It is a service like any other service and services cost money to run, and for many services, you pay to get that service.

      For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.

      As for monthly payments to play games, there are very few XBOX Live games that require any additional fee to play the actual game once you purchase it (however we should be keeping a close eye on EA Games). Indeed many Live enabled games come with additional free downloads (bar the cost of the bandwidth) to improve the game.

      I entirely agree that Microsoft must be careful to not price the XBOX Live service too high otherwise younger gamers with limited budgets may not be able to afford the service.

      I am an XBOX Live game player, as well as PC Online game player, and even with so called free PC Gaming, someone somewhere is paying for the hosting of PC game servers. Whether it be an ISP providing PC game servers to attract customers or game companies themselves to attract people to buy it, or whether a server is being put onto a corporate network without anyone knowing. Someone is paying for the computer and for the bandwidth to make that server run. There are many that are certainly free to use, there are also many that can only be used by members of an ISP. Someone is swallowing the cost to make it happen to provide fun for themselves and other people.

      I very much believe that every console manufacturer is going to be going for online gaming in one form or another in the future for two very simple reasons: Online gaming is fun, and consumers will gain the expectation that games should be online capable.

    3. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 3, Insightful

      but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan

      Lets see, Xbox Live is currently $50/yr. Thats $4.16 per month. Less than 1 dime and 1 nickel per day to play as much as you want, as long as you want, with whomever you want.

    4. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 2, Interesting
      "Open source game servers"? What does open source have to do with the issue?

      Running game servers costs the game company money (bandwidth, hosting, hardware, support staff). Letting gamers run their own servers on whatever hardware/os combination they have lying around does not cost the game company money. (It doesn't have to be open source, as long as its publicly available, or at least cheap.)

      -jim

    5. Re:Why online is not the next holy grail. by bit01 · · Score: 2, Insightful

      For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.

      Yep, and given a million gamers a fee of a dollar per gamer per month would be way more than reasonable. Dominant, particularly monopoly, companies like M$ love to pretend that they do not have massive economies scale.

      ---

      It's wrong that an intellectual property creator should not be rewarded for their work.
      It's equally wrong that an IP creator should be rewarded too many times for the one piece of work, for exactly the same reasons.
      Reform IP law and stop the M$/RIAA abuse.

  3. Golf? by mfh · · Score: 2, Interesting

    I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Golf? by bmw · · Score: 3, Interesting

      I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

      Me too. How about an RPG FPS? :-)

      I'm hoping that more and more types of games start incorporating RPG elements... I like good, real-time action but I also want character development and a good storyline.

  4. Nintendo by elasticwings · · Score: 2, Interesting

    I really hope that their next system does well. I have a Gamecube, and I really like alot of the different interesting games they come up with. Animal Planet and Pikmin were both really fun.

  5. target audience = everyone by j1m+5n0w · · Score: 3, Insightful
    Iwata also said games should not be targeted exclusively at children or adults. "Game software should neither be exclusively targeted at children nor adults," said Iwata. "Instead, we will develop software which anyone can instantly understand. At the same time, production of software readily acceptable to adults is worth studying."

    Yay, someone understands! Down with the objectionably cartoony link with the ellipsoid head! (And no, I don't mind cartoon-style rendering if its done right.)

    -jim

    1. Re:target audience = everyone by NanoGator · · Score: 2, Insightful

      "Yay, someone understands! Down with the objectionably cartoony link with the ellipsoid head! (And no, I don't mind cartoon-style rendering if its done right.)"

      So Family Guy is cool around here, but Zelda is objectionable.

      --
      "Derp de derp."
    2. Re:target audience = everyone by Anonvmous+Coward · · Score: 2, Insightful

      "So Family Guy is cool around here, but Zelda is objectionable."

      Yeah, I wish my brain operated on such a high level that cartoon-esque graphics made me violently ill.

  6. New Slashdot with less carbs! by aka-ed · · Score: 2, Funny
    That article is a little thin on actual information. I think we get a better inside line on Nintendo's operations from Samir Gupta, who should be posting in this thread at any minute.

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    1. Re:New Slashdot with less carbs! by ArsSineArtificio · · Score: 4, Funny
      That article is a little thin on actual information. I think we get a better inside line on Nintendo's operations from Samir Gupta, who should be posting in this thread at any minute.

      Samir Gupta is actually just one of the mini-bosses. You have to get through several of those, at increasing levels of difficulty, to reach the Boss which the article quotes.

      --
      All employees must wash hands before seeking equitable relief.
  7. Decline of the Gamer? by maggeth · · Score: 4, Insightful
    'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said.

    Hmmmm.. I can understand that the variety of games will decrease over time unless there is some kind of major structural breakthrough, but I don't really see the number of gamers going down IMHO. At some point there will be a huge business interest in pushing the boundaries which will lead to more investment. Hell, there are still addicts to this day playing Doom and all kinds of classics.

    Even though in the future there may be fewer original games to choose from, I will still have no life and will still be playing games.

    1. Re:Decline of the Gamer? by krammit · · Score: 3, Insightful

      Hey, agree or disagree, a perceived "decline of the gamer" can only be a good thing for gamers. If it encourages innovation, I'd rather them think I'm one foot from the door.

      It's nice to have companies fighting for your business instead of feeling entitled to it...

      --
      "Watch your cornhole, bud."
  8. Online comparison? by Spaceman40 · · Score: 5, Insightful

    Iwata also downplayed online, using the example of a PS2 online golf simulation game that did not sell as well as an offline golf simulation game. Iwata says this is "proof that customers do not want online games," and that "most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."

    Now, I can understand looking at this and saying - "online isn't the be-all end-all of technologies for consoles", but honestly, an online golf game - most likely the least online-needing sports subgenre there is - used as proof that online isn't a capability people want? What about all the people playing SOCOM on PS2? Splinter Cell on XBox?

    Also, I don't see why Nintendo would want to cripple its next console system with lack of good network/Internet features like it did to the GameCube (come on, I love Nintendo, but that was dumb), especially if it will only be seen as lagging by consumers. Also, the not-a-Game-Boy DS will have wireless connectivity, so it's not as if they're abandoning the Internet altogether...

    In summary: proof? yeah right.

    --
    I [may] disapprove of what you say, but I will defend to the death your right to say it.
    1. Re:Online comparison? by NanoGator · · Score: 2, Insightful

      "Nintendo not having a feature that other consoles do? Why not? That's my question."

      Cheaper system. It's easier for lots of kids to get a Nintendo under the xmas tree when it costs $200 instead of $300. If an on-line capability significantly raises the cost of the system, but doesn't significantly raise its customer base, they're not going to go with it.

      Truth be told, I don't think they're being totally unwise. As it stands right now, you need to pay for a service to play these games online. It's not like the PC world where anybody can host.

      --
      "Derp de derp."
  9. Innovation by MysteriousMystery · · Score: 4, Interesting

    The one thing that makes Nintendo stand out above other companies is innovation, as long as their company continues to find new ways to entertain, as Nintendo often does their products will continue to have their place in the market. As much as people initially criticized it the Nintendo Dual Screen looks great and the touch screen features seem like the step in the right direction towards changing the way we play games. As time goes on the number of new genre's and innovations throughout the industry continues to deteroriate. And it's good to see that Nintendo is continuing with their ideas of new ideas in the industry. Having worked on the media side of the gaming industry for many years and only recently retiring from it due to a lack of interest in games (and the lack of significant income from doing so), I strongly agree that the generation of 20s and 30s gamers that have made the industry grow strong is becoming less and less interested in video games and only by creating new and innovative games, rather than cookie cutter rip-offs and sequels can the video game industry continue to thrive.

  10. Western developers by mcc · · Score: 2, Insightful

    I find this part interesting. The one area in which Microsoft has been REALLY successful with the XBox is in winning the hearts and minds of western developers. I've found it worrying that Sony and Nintendo might not realize this is happening because they're concentrating on Japanese customers and developers and the XBox is bombing horribly in Japan. I'd be glad to see if Nintendo made actual moves to woo U.S. developers, it would be very easy to just neglect U.S. developers in the console market but this is certainly a foolish thing to do in the long run...

    Of course then my question becomes, WHAT IS SILICON KNIGHTS UP TO?

    1. Re:Western developers by Bulln-Bulln · · Score: 2, Insightful

      I'd be glad to see if Nintendo made actual moves to woo U.S. developers

      Western = US? It could also be Europe, Canada, etc.

  11. Horse and buggy by strobexii · · Score: 5, Interesting

    As long as Nintendo wants to make games for a younger audience, offline games should be okay. Kids can amuse themselves with

    For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience. Starcraft, Counterstrike, Doom III, etc., are examples of this. Other types of online games, such as MMORPGs, allow for a dynamic and social feel that no offline game can authentically replicate.

    On the other hand, a well-made online game tends to have a huge replay lifespan. Perhaps that is why Nintendo is hestitant to embrace them?

    1. Re:Horse and buggy by pavon · · Score: 3, Insightful

      You nailed two the important catagories of gameplay - solitary and massively multiplayer, but you missed an important third catagory - social "party" games.

      These are games that you can get together with a few friends and have a good time. Games like smash brothers, mario party, wario ware, tennis/golf games, pokeman puzzle. These are games that you can pick up and begin playing immediately, and there is really no such thing as beating the game, just beating your friends. And it doesn't matter if you are 8 or 35 they are still fun. These are the types of games that is talking about and they are the types of games that nintendo excells at.

      The truth of the matter is that any game that requires a large investment of ones time and attention to be fun will never appeal to more than a small audience - the kids and hardcore gamers. With the cost of producing games constantly rising, nintendo doesn't want to cater(sp?) to the hardcore with their constantly increasing demands and low numbers. They want to make games that are just fun. They don't want to be the next Wizards of the Coast - they want to be the next Milton Bradley.

    2. Re:Horse and buggy by Bulln-Bulln · · Score: 2, Insightful

      Starcraft, Counterstrike, Doom III, etc. are PC games. Your comparison doesn't make sense.
      Yes, I konw... these games have been (or will be) ported to consoles, but how many gamers play the XBox version of CS compared to the PC version.

      I doubt the XBox online market is near as big as the PC online market.

  12. Offline vs Online Multiplayer by Anonymous Coward · · Score: 4, Insightful

    I can say from experience nearly every offline gaming experience I've had is many times better than online ones. The best multiplayer experiences I've had are with games like Mario Kart, GoldenEye, Smash Bros., Bomberman, Hot Shots Golf (minna no golufu), Culdcept, traditional fighting games (i.e. Soul Calibur), and cooperative shooters (i.e. Radiant Silvergun).

    I'm not just drawing experience from console games either. Counter Strike in a LAN setting is tons better than counterstrike online. Rainbow Six (and its sequels) cooperative multiplayer is totally unplayable online compared to on a LAN. RTS games like WarCraft II, StarCraft, WarCraft III, Age of Empires, Empire Earth, Command & Conquer, Total Annihilation, etc have consistently been better in a LAN setting than online. Some of my favorite computer multiplayer experiences were hotseat games like Heroes of Might and Magic or Worms (or Scorched Earth and other derivatives).

    I was reminded of the sharp difference between these two experiences after playing a lot of card and board games recently. After the semester ended I jumped on Yahoo! games to get a quick fix and was totally turned off by the cold atmosphere and lack of presence. I have also dumped hundreds of hours into Everquest, Asheron's Call, Dark Age of Camelot, Lineage 2 (beta) and City of Heroes to meet up with the promise of meeting up with my friends only to be turned back by countless gameplay and communications barriers so that for that rare occasion I would meet up and be able to play with someone I knew I was usually having more fun with the person hanging out at my house watching me play than with the person I was actually playing with.

    It's just not the same without real people, face to face jumping up and yelling across the room at each other. Sorry, online is a subpar experience in my book. Online gameplay for console games totally uninterests me for any reason. Online gameplay for PC games is only necessary for a LAN. I've tried a large number of games over the years and am fairly conclusive in my position.

  13. Re:When Will Nintendo Learn? by sqrt(2) · · Score: 2

    Um...bullshit? Right now there isn't that big of a market for online play on consoles. And it's certainly the last thing I want in a game console.

    Now in the world of PC gaming, it is a must.

    --
    If you build it, nerds will come. Soylentnews.org
  14. Re:When Will Nintendo Learn? by NanoGator · · Score: 2, Insightful

    "When will Nintendo learn? ONLINE PLAY MATTERS. It's the only reason x-box has sold a single console. Everyone knows it's games suck outside Halo. It's the online part that's saving the system."

    Seeing as how Playstation 2 has 40 million owners, but roughly a million are on-line, I'd say that you're full of shit.

    --
    "Derp de derp."
  15. Re:Iwata and Miyamoto have lost it. Toys in the at by mcc · · Score: 2, Informative

    Wind Waker was directed by Eiji Aonuma, not Miyamoto.

  16. Tried it by IWantMyNickBack · · Score: 5, Interesting

    More observant gamers will note that Nintendo has already tried online since the Famicom (term for Japanese ver. of NES) even before the Internet was in common use! Not only that, I'm gonna quote some stats: In Japan, the sales for Final Fantasy XI (online MMORPG) were around 100,000 aka dismal. In Japan. Final Fantasy games have a near-cult following in japan. Nintendo knows Online Play tanks. If you have to pay for online, it's not gonna be popular. And, if XBOX LIVE (EVIL XOBX in reverse) is the only reason XBOX sold a single console, then I guess that the year before XBOX LIVE came out that no one even touched the things. I bought the XBOX since it looked good at the time (although I wanna gamecube now) and played DVDs too.

  17. Online play isn't as "important" as you believe by SageMadHatter · · Score: 5, Interesting

    I know, all of us here in Slashdot, would find it difficult to believe, but the majority of people who buys games, are playing them off-line. Blizzard for example, who sells millions of units per game, has stated repeatly that only a small fraction of it's player base ever goes online with their games. Although that fraction turns out to be a couple of hundred-thousand players, it's still a small portion of the over-all pie.

    With the recent series of MMORPG cancellations, like Ultima X: Odyssey, Warhammer Online, Mythica, and several others, it is no secret that companies are re-evaluating what kind of profit an online game can generate. It is not the easy cash cow that developement houses came to believe it to be.

  18. Re:When Will Nintendo Learn? by gl4ss · · Score: 2, Insightful

    bullshit.

    it definetely isn't the only reason, in fact I make a claim that modchips make a bigger reason percentually for xbox sales than online connectivity(for usage as mediaboxes and of course for PLAYING COPIED GAMES).

    most modchippers opting out of the live of course(because they don't want to pay for such a service or play games on such a service or have old modchip installations without stealth option).

    of course a mighty big reason goes for halo mp being fun and another reason being the big honking marketing.

    --
    world was created 5 seconds before this post as it is.
  19. Unfortunately, this is nothing new from Iwata by Jayde+Stargunner · · Score: 2, Insightful

    Sadly, Iwata has maintained variations of the, "We are facing a critical situation, in which the number of game players will decrease unless we change tack," line for quite some time--and often applies it to the game market as a whole. Unfortunately, it's less of a factual statement on the condition of the gaming market, and more of an excuse for the fact that many of Nintendo's recent tactics for regaining console market share have failed.

    Really, though, the gaming market is quite strong and will likely continue to be quite strong for quite some time... The PS2 has enjoyed very good times, and thus Iwata--if he stays to form--will probably predict the "demise" of the industry every single year that Sony beats Nintendo's console sales into the ground.

    Some of the bullet points in that article are just laughable as little more than sour grape, such as, "Iwata downplayed the PlayStation as a 'home electronic appliance,' and not a 'game machine.'" Really, the PS and PS2 are 99% focused on games, so calling them anything other than a "game machine" is rather silly. While I could see that claim being possibly applied to the Xbox, trying to launch it against the PlayStation--which has a simply massive game library--just seems petty.

    As for the online games, Nintendo has been continuously out of touch with the online market for quite some time... If he wants to take a good look at online games and their appeal, he should note that Xbox Live! is one of the main reasons the Xbox is managing to roughly keep up with the Gamecube in console sales, or the fact that Square Enix's Final Fantasy XI has been an absolute cash cow for them.

    Anyway, not that it's a travesty (pretty normal, actually,) but Iwata is running a business more than actually having deep insight into the future of the industry. His statements seem to be directed in an attempt to lower confidence in Sony and Microsoft--and little else.

    -Jayde

    --
    What's a sig?
  20. Nintendo Understands by Anonymous Coward · · Score: 4, Interesting

    Online play matters, but in more ways than one. Anonymity brings out the latent asshole in far too many people, which can all but ruin a player's experience with any online system that's not completely asshole-proof. I'd rather Nintendo waited on online play until they can perfect it than have them tarnish their image of providing quality, family-friendly games by releasing a half-assed or seriously flawed online system. It's probably true that XBox Live is the biggest attractor the XBox has right now, but I don't think Nintendo wants to be where Microsoft currently is with its XBox. I'm completely happy with Nintendo as a niche player (Apple anyone?), and I think they are too, from the looks of things.

    Mike

  21. meh by spacerodent · · Score: 3, Interesting

    as long as nintendo continues to market mostly to the kiddy sector I can't seem to convince myself to buy any of their products. For all the games they make a year I can only manage to enjoy a handful, while at the same time other systems like the PS2 and XBOX make a wide range of games where I have more of a choice as to "childish" or "adult". When it comes down to dollars I'd rather spend them on the system I can enjoy more.

  22. Re:When Will Nintendo Learn? by Chess_the_cat · · Score: 4, Insightful
    Pass the crack.

    Online play means nothing to me or any of my friends. We're all approaching 30 and the last thing we need in a game is a bunch of 12 year old assholes yelling shit in my ear: YOU SHITCOCK FAGGOT! ROFLFHFHFn. Fuck that noise. Fuck online play. I'll stick with Rogue Squadron, Animal Crossing, Pikmin, and Donkey Konga thanks. Just call me Commander Solo

    --
    Support the First Amendment. Read at -1
  23. Re:When Will Nintendo Learn? by foidulus · · Score: 2, Insightful

    For me anyway, one of the main draws of having a console over just playing PC games is that it's very easy to get a few friends over and we can all play at the same time(well, the situation has changed slightly with the PC, but very few games take advantage of the fact that you can have 4 usb gamepads plugged in at the same time). We can all gather around in someone's living room, drink, eat pizza, game, and chat and generally have a great time. There is still nothing like seeing the face of your friend after his monkey has bounced off a goal. You don't get that in online games, it's very impersonal to me. You can do voice, but it's just not the same; plus you have to contend with latency, you have to contend with cheaters, you have to contend with immature players.
    The only game I will play online is Warcraft, and usually I only do that when I have my laptop at a friends house and we can be on the same team in the same room.
    That is why I am glad Nintendo, for the most part, has shyed away from online gaming(glad they didn't totally avoid it though, or else there would be no gamecube linux :)

  24. Re:When Will Nintendo Learn? by defstro · · Score: 2, Interesting

    Online play does matter, but that depends on the kind of game you are playing. I play Xbox Live with games like Rainbow Six: 3 (a FPS) and Project Gotham 2 (a semi-realistic racing game). However, I also like much of the Nintendo franchise (Mario, Zelda, Metroid, etc.) however, I can see why Nintendo's focus wouldn't be on online play... these games are all EXCELLENT single player games and I can't imagine wanting to play these multiplayer with a headset with the majority of the people that are playing online. Not to say that Nintendo doesn't make great multiplayer games (Zelda: Four Swords, Mario Golf, etc.) but I don't think that is their strong point.

    --
    "Ladies and gentlemen we are floating in space..."
  25. My Two Cents by ThomasJS · · Score: 2, Insightful

    I love Nintendo to death but I feel that they are heading the way of Sega if they don't change there ways. Online play does matter it may not be the holy grail of gaming that some people make it out to be but you cant ignore it or you will pay in the end. And as an XBox owner I can tell you that online play can make an good game into a great game. And for all you people out there still saying that the only good game on the XBox is Halo need to get out a little more.

    --
    Thomas-
  26. Re:When Will Nintendo Learn? by I_Love_Pocky! · · Score: 2, Funny

    I agree with what you are saying, but there is just one thing:

    Just call me Commander Solo

    Is it just me, or does this sound like the name of a chronic masturbater?

  27. Super NES's lack of NES compatibility by tepples · · Score: 2, Informative

    First with the lack of backwards compatibility (for the NES) in the SNES

    Eighty-five percent of Super NES buyers in the first year or so already had an NES. Would the extra $50 (remember, 1991 dollars, 1991 recession) have justified an NES-compatibility coprocessor? How many Power Base Converters (adapters to let the Sega Genesis read Sega Master System carts using the Genesis's built-in SMS-compatibility hardware) did Sega actually sell?

    And yes, the Super NES was back-compatible with Game Boy titles. With an inexpensive adapter, it could play all games for the DMG (Game Boy monochrome) platform, except those requiring a link port device.

  28. It's all about point-of-view, like Obi-Wan said by TaintedPastry · · Score: 4, Insightful
    Online Play is a blessing and a curse for all Gamers, everywhere.

    It allows Splinter Cell:PT to be infinitely amusing. It allows four gamers to form a sponsored CounterStrike team and WORK playing CS. It gives WarCraft III more playability. Yadda yadda yadda...it's great.

    HOWEVER...

    ...as more and more games become more and more based around online play, the overwhelmingly large amounts of players that don't have any internet access at all are left out.

    I think that in order to get more people playing in Online communities, game makers are leaving behind those without LOADS of cash to tack onto a monthly bill along with Rent, Food and Phone.

    I'm glad Nintendo hasn't forgotten those who don't have DSL.

  29. Re:Iwata and Miyamoto have lost it. Toys in the at by Bulln-Bulln · · Score: 2, Informative

    You're talking bullshit.
    Yes, most people buy 1st party stuff on Nintendo consoles. But that's because Nintendo often makes the best games.

    Splinter Cell did't sell too well on GC because the release date was lagging behind the other releases (XBox, PC, PS2).
    It was Ubi Soft's own fault. If SC's release was not that late and more technically advanced, it would've sold more units.

    You also gave Capcom as another example. Interesting, because a few days ago there was an article here on /. stating that Capcom "isn't interested in developing more" Xbox titles, simply saying: "There are no plans... It's just not profitable enough.".