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The Political Games Surrounding Video Games

Rayonic writes "We all know the issue surrounding those who want to ban violent games, but a TechCentralStation editorial asks - can playing war games influence your political sensibilities? The media, for instance, are usually very ignorant of what goes on during military maneuvers. But a few days of playing Ghost Recon or America's Army might make you more knowledgeable than the average reporter (or even lawmaker), as the writer argues that 'the spread of military knowledge via wargaming might lead to political changes in the way war is perceived by Americans'."

18 of 95 comments (clear)

  1. Sounds familiar... by WinnipegDragon · · Score: 5, Insightful
    Maybe I'm being reactionary, but if 'playing war games can influenece you politcally', are you not opening yourself up to the slippery slope that ends with 'playing video games can make you violent'?

    Video games that people play tend to be a product of their leanings, not the other way around. People who like violence will play violent video games, and fantasy nerds (myself included) will play RPGs. In this case, people who play war games probably like strategy and tactics.

    Chalk this one up to the media looking for scapegoats and excuses to explain personal behaviours yet again.

    1. Re:Sounds familiar... by fireduck · · Score: 2, Insightful

      the article clearly points out the tenuous link between games and violence (and even references experts who dispute it).

      The only "influence" suggested in the article that actually holds water with me is the following statement "people who have played military videogames ... have some sense of how fast things can happen, and how confusing they can be." America's Army clearly demonstrates how confusing things can be when shots are fired. Beyond that, I see no evidence in this article that games influence a person politically.

      As for the assertion of the media looking for scapegoats: the author, Glenn Reynolds, likes games and is suggesting their usefulness (and praises geek culture in a linked article), rather than demonizing them.

    2. Re:Sounds familiar... by hal2814 · · Score: 4, Insightful

      I don't think this is the same thing. The political influence mentioned in the article is more like a court case where the jury once though one thing but in light of new evidence (which in this case may or may not be factual) they have changed their mind.

      The games-leads-to-violence scenario leads us to believe that upon initially watching a violent act we may feel one way but after seeing that act performed many times, we now think it is ok.

      So the real difference is more like "Oh, if that's how military operations are performed, I'm not so opposed to them." vs. "It's ok to kill because I see it in that game all the time." Personally, I don't think there's anything wrong with changing your mind about a issue becasue you've researched the issue further, but I do wonder how accurate a viewpoint these people would be getting solely by playing video games.

  2. Substitute... by supercytro · · Score: 3, Insightful

    Substitute books, movies or television for games and you'll see how ridiculous the argument is.

    1. Re:Substitute... by WyerByter · · Score: 4, Insightful

      Well, I pity you that you have never learned anything from a book, movie or television show that has changed your outlook on life and thus potentially changed your political views. Either your mind is closed, so open as to hold nothing or you chose material that does not challenge you preconcived notions.

      --

      This signiture copied from somewhere.
    2. Re:Substitute... by jocmaff · · Score: 3, Insightful
      I think the comment was more for saying that video games are not worse than any of the other items.

      They are certainly very violent items in books, movies and tv. heck just watch the news in the US if you want violence.

    3. Re:Substitute... by Romeozulu · · Score: 2, Insightful

      I'm not saying this is worse or better, but games allow the viewer (player) to interact with the medium, and that creates a very different relationship between the two. Someone who plays a war game might think they know a lot more about it then someone that reads a book, or sees a movie.

      I'm not saying that this is true or not, I'm just saying that allowing interaction really changes the dynamic. Think about small kids and how much more they learn if you let them try things, rather then just telling them about it.

  3. I think you missed the point of the article... by *weasel · · Score: 4, Insightful

    Actually it sounds like this article is suggesting that realistic military games actually educate the gamers on what warfare is like.

    The thrust of the article is that political second-guessing of military strategy and reaction would be easily identifiable by such educated gamers. Educated gamers know that sending more troops to Iraq would not necessarily mitigate the dangers of roadside bombs and ambushes -- it'd simply present more targets. Also, they'd be more willing to judge the failure or success of a military engagement on the broader scope, and not just make a gut decision influenced by the most recently reported good or bad news.

    I don't know that such education could change a gamer's personal politics but, like any education, it certainly increases the accuracy of their BS detector.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:I think you missed the point of the article... by Hard_Code · · Score: 2, Insightful

      "realistic military games actually educate the gamers on what warfare is like"

      Either that or:

      realistic military games actually educate the gamers on what realistic military GAMES are like.

      From everything I read and hear, knowing how to actually fight effectively is much less important to a soldier than being able to persist in miserable conditions while witnessing (and occasionally causing) massive destruction. It is more important to be able to withstand seeing piles of charred civilian corpses than it is to, say, know of all the accessories to your favorite Heckler and Koch submachine gun.

      What do you think the public's response to war will be if they are presented war as a clean and sterile game with a "Quit" button?

      What do you think the public's response to war will be if they are presented war as a linear and unending series of grotesque scenes of carnage?

      --

      It's 10 PM. Do you know if you're un-American?
  4. Influence political opinions? Sure by Anonymous Coward · · Score: 2, Insightful

    The article suggested that war games might make people more cognizant of the confusion and difficulty of warfare. That's possible, but judging from conversations and message exchanges I've had with other gamers, I think such games have another influence-- to give people an unrealistically _favorable_ attitude towards war and technology.

    Here's what I mean. Many games strive for "realism." Yet the equipment in many games skirts the edge of science-fiction, and the environments are also structured for game enjoyment rather than complete realism. Many gamers I've encountered seem to think that military hardware is at least the equal of the cool-tech stuff they see in the games (and some believe that the un-classified stuff is even more perfect).

    And this may lead people to believe that the military is more effective and more efficient than it actually is in real life-- thus encouraging an acceptance of military solutions to political problems.

    This is just as much a liberal as it is a right-wing issue: remember, Vietnam was waged by liberals who believed in things like saturation bombing, and running the war like a corporation.

  5. Interesting by MrMojado · · Score: 2, Insightful

    So the opinion is that by simply playing a GAME we are more informed than the AVERAGE guy walking the streets about war. God help us all.

  6. Article is a troll against Democrats by Anonymous Coward · · Score: 0, Insightful
    From the article:
    Were we right? You can judge for yourself. But I note that all the anti-videogame legislators mentioned in the Wired News story are Democrats. . . .
    I am a Democrat, and I enjoy violent video games as much as the next guy. In fact, if I had been asked to guess, I would have guessed the Republicans were against it. Therefore, this is clearly not a partisan issue, but the article tries to make it into one.
    1. Re:Article is a troll against Democrats by JavaLord · · Score: 4, Insightful

      I am a Democrat, and I enjoy violent video games as much as the next guy. In fact, if I had been asked to guess, I would have guessed the Republicans were against it.

      Republicans who haven't been hijacked by the religious right wouldn't care what video games you play either. Real republicans are for less government involvments, it's too bad there haven't been any real republicans in my lifetime. :)

      I'm sure congressmen and senators on both sides of the political platform are against violence in videogames. Why? It's a sexy issue to draw women voters to them. "Look we are protecting the CHILDREN!". They should focus their attention on eliminating violence/bullying in schools if they really want to protect children. Do they really think that colombine was cause by doom, or because two kids were teased until they couldn't take it anymore?

  7. I have experienced this by MobyDisk · · Score: 3, Insightful

    Back in the day, I played Falcon 1 on my 8088, and later F-117A on my 386. Both games came with very full manuals detailing the planes and their respective armaments. I'm no military nut, but I loved these games for the manuals as much as the game play. To this day, I remember the range of an AIM-120 AMRAAM missile is 21 miles, and a Sidewinder is 7 miles (but more maneuverable).

    One day, A friend of mine in High School was trying to show-up his knowledge by quizzing me about military armaments. It was fun catching him off guard by answering him correctly and talking about how an F-16 could do an Immelmann while a mig-29 could not.

    Anyhow, that's my real-world example of legitimate learning via military video games. Now, if you don't mind, I'm going to return to shooting a guy wearing hoverboots with my BFG10000. Okay, maybe ALL military games aren't realistic :-)

  8. BFV by bobej1977 · · Score: 2, Insightful

    I think it's a little bit scary that many people of my generation probably know more about the Vietnam war from Battlefield Vietnam loading screens than they retained from their studies at school. While the information contained there is relatively unbiased, they could just as well inserted politically motivated propaganda there. This would have easily slipped below the radars of the historians who keep such published material from straying too far away from reality.

    --
    The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
  9. Wargames effect on the American population by JavaLord · · Score: 3, Insightful

    But a few days of playing Ghost Recon or America's Army might make you more knowledgeable than the average reporter (or even lawmaker), as the writer argues that 'the spread of military knowledge via wargaming might lead to political changes in the way war is perceived by Americans'."

    A few points about this.

    1. Games can also spread military disinformation. For example an AK in CS might have bad recoil, but the recoil isn't as bad as an AK in real life. I actually asked a friend in the military about this and he said the only real way to fire an AK accurately is to lay down with it. A far cry (no pun intended) from CS where an AK fires accurately for the first 1 to 2 shots no matter what. Of course, this doesn't make for good CS gameplay so realism is thrown away in the name of gameplay. Which is the way it should be, with the exception of America's Army, video games are ment to be fun first, realistic simulators second (or third, or not all).

    2. I think if anything games might desensitize people to war, or make war seem more glamourous. Sure you might play a war game where you storm a hut in Iraq full of insurgance but do you see the innocent people in the background who are hurt or killed? Maybe you work as a sniper, medic, or soldier in the game, but do you ever spend time rebuilding the enemies schools or water supplies? Do you ever face situations like the US soldiers do where most of the time you aren't shooting anything, but anyone can be a terrorist and if shoot the wrong person you don't just 'lose a frag', you might end up in a military court?

    War simulators IMO do not simulate the wars of today. They may be accurate portrayals of WWI and WWII where all the soldiers had to do was find and kill the bad guys which was anyone that was part of the "bad" country you are at war with. Wars nowadays almost always involve "nation building" which doesn't translate into fun video games.

    War games are just another genre of games. They are fun, but I wouldn't expect them to 'educate' the American public about war any more than I would expect the American public to become better drivers from playing Mario Kart or learn martial arts from playing Mortal Kombat.

  10. it's not all FPS by WebGangsta · · Score: 2, Insightful
    It's funny how today's gameplayers equate war-based games with FPS.

    Remember Balance of Power? There's a REAL war game for ya.

  11. Re:I think you missed my point... by ooby · · Score: 3, Insightful

    My take is that outside cases of brainwashing, exposure to any sort of media is unlikely to change one's personal beliefs and/or leanings, and that any argument stating otherwise is pretty much baseless on it's face.

    Suppose the son of man with Alzheimer's Disease is strongly against stem cell research. Suppose, then, that by reading a medical journal he learns that stem cell research may lead to a cure for the desease. What is the liklihood that the medical journal has changed his beliefs with regards to stem cell research?