Swingin' Ape Takes Over StarCraft Ghost Development
Thanks to IGN PS2 for its news story discussing Blizzard's appointment of developer Swingin' Ape Studios, creators of Metal Arms: Glitch In The System, who will "henceforth develop StarCraft: Ghost, the oft delayed third-person action / adventure adaptation of Blizzard's acclaimed RTS franchise." The story notes: "Just two weeks earlier it was announced that Nihilistic, Ghost's former developer, would no longer be at the helm of the project. Nihilistic's departure was said to be the result of timing issues", and furthermore reveals: "Swingin' Ape will in the future collaboratively develop multi-platform titles with Blizzard based off Blizzard licenses."
I've heard in Korea Starcraft is huge and still doing well, but these days we have very little to hear about Starcraft excpet for the news of delay. When was the last title from Starcraft franchise released? Moreover, Ghost is not RTS and further delay will decay its prospect badly to the degree it has no sense to have "Starcraft" in its title.
On their site they only list one title, Metal Arms for Xbox, GameCube and PS2.
This is interesting in the context of working with Blizzard for multi platform release. Blizzard has previously made commitments to concurrent Macintosh and Windows releases of their games. With these new guys on board there may be a possibility , to my knowledge, the first simultaneous all console and Mac/Win release ever.
For a second there I though APE was Atomic Planet Entertainment, the fine folks behind Mega Man Anniversary Collection for the PS2/GCN and Puzzle Fighter II port for the GBA.
Puzzle Fighter II was the only GBA game I've ever given away due to the unplayability of it with my red/green colorblindess. It's slight and not as bad as you think, but without enough blue in a green, it's indistinguishable to me. (I gave it to my sister, but still)
Mega Man Anniversary Collection has it's own stories, but I don't need to bitch about them. You can find them easy enough everywhere else.
Straying from the issue somewhat, but:
I too suffer some colorblind issues, which have similarly rendered all incarnations of Puzzle Fighter utterly unplayable to me. The green and orange all blended together too much for my deutanomaly (malformed green cones).
That was until I figured out that I could simply look through a red lens. I took a pair of 3D glasses, cut out the blue lens, and look like an utter dweeb anytime I play that game. It's fun, but not enough to do often. But at least I can see the colors.
Happiness is relative, Based upon the way we live.
Blizzard should take over the project themselves. I think that no other company will live up to their standards. It seems that the game got screwed before this years's E3.
From the Penny-Arcade post:
"What we saw at this year's E3 seemed almost unrelated to the game that had so drawn me in initially. Both the guy demonstrating it (and indeed, the game itself) actively distanced what it was doing from that earlier, stealth based iteration. The graphics seemed to have taken a turn for the worse."
If this would happen, my commute would be much better... :)
This space for rent
...is a lot more entertaining when you don't know that "Swingin' Ape" is the name of a company.