DS Ideas To Maximize Dual-Screen Gameplay?
Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?
That should help
-- Chapman's Observation #1: Nothing is ever simple
Before you start trolling, I won't even tell you to RTFA, just look at a picture. The article has at least 10 pictures of the DS, all with 4 face buttons, a directional-pad, and a touchscreen, along with two shoulder buttons (not pictured).
And, besides, Picto-Chat has a touchscreen keyboard with some decently sized keys on it. Please research before you troll.
It's like sex, except I'm having it!