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DS Ideas To Maximize Dual-Screen Gameplay?

Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?

12 of 92 comments (clear)

  1. DS by Anonymous Coward · · Score: 2, Interesting

    I would like to see the GBDS innovate itself back to a single screen...

    There are a number of image projecting technologies out there currently for PDAs and other hand-held devices. I really thing this thing would have stood a better chance if they had embraced one of those for both larger viewing space and multiple images. Developers having to make a special effort to support the unique hardware, and the serious lack of usefulness as far as actual games are concerned, will turn this into a great Nintendo-only product. I am sure we will see some really interesting things from Nintendo come out on this device, but it will most likely turn into another issue similar to the GBA/GC connectivity, where it's "pretty cool, but most implementation is kinda blah".

  2. Re:How about... by Txiasaeia · · Score: 4, Interesting

    I don't know - a Metroid game where the map showed up on one of the screens while I manoevered on the other is pretty cool. Mind you, it doesn't take a lot of skill to press the "start" button, but still. I think that Nintendo should be focusing on innovation and new ideas instead of bigger & better (like Sony).

    --
    Condemnant quod non intellegunt.
  3. I don't know how well a touchpad will go over with by foidulus · · Score: 3, Interesting

    gamers. I have a touchscreen on my Zaurus pda, and it's accurate enough for what I do with it, but I would not want to play an intense action game and have the touchpad mess me up. People already blame functional controllers for losing in video games...

  4. Q3 by NanoGator · · Score: 4, Interesting

    Well it has 802.11, a touch screen, and can do 3D graphics. I'd settle for this:

    - Make a cool multiplayer game. Mario Kart or Quake or something.

    - Make it easy for servers to be set up like Quake is today. Don't make me pay $$$ per month just to play on line.

    - Use the touch screen as an on-screen keyboard so I can choose servers, chat, and/or touch an icon depicting the weapon I wanna use.

    Neat new interfaces is cool and all, but if they can get this going I'll be playing on-line from my recliner. I think that'd be awesome!

    --
    "Derp de derp."
  5. Lemmings-esque by NanoGator · · Score: 4, Interesting

    I don't know if many of you have seen it or not, but somewhere there is a Windows app that places a small cat on your desktop. If you click and drag on it, you pick up the cat by the scruff. When you let go, the cat drops until it lands on a window.

    Imagine a Lemmings style game like that? You can pick up a Lemming, let it drop, and it does its own thing. Sounds simple enough, but when you have 30 of them on the screen, you have to move quick to pick them up and get them out of danger.

    That little idea could be evolved a bit into an interesting game.

    --
    "Derp de derp."
  6. Seriously simple ideas by MMaestro · · Score: 4, Interesting
    One thing I'd like to see is a FPS with one screen is in 1st person view while the second screen is in third person view. It'd be awesome! It'd be like Metal Gear Solid meets Doom! You COULD play the game a la MGS snaping necks, tapping on walls, or using the cardboard box. Or you could run through gunning guards down only to look at the third person view when you wanna turn off the alarm by hiding. Though to be honest, FPSs don't translate to handhelds too well.

    Another thing I'd like to see is some serious AI improvements, and not just a 'ok the player is doing insanely well, time to make the game impossible' a la Max Payne 2. I wanna be able to team up with an AI as good as Metal Gear Solid's (I like game the game a lot, did you notice?) BUT instead of having both screens to myself, the second screen would be for my buddy. So while I played on my screen I could use the touch pad to point out directions and orders to by buddy like we were real soldiers "go here", "attack this", "cover this area", etc. This would eliminate silly things like ammo symbols appear over people's heads when they shout 'I need ammo!' since I could just double tap the ammo symbol on mine/his screen to communicate with him. Kinda like Brute Force, only not Microsoft par quality.

    My last idea would be a RTS on the handheld. It'd be insanely difficult to do, let alone play, but think about it. With two screens you could FINALLY watch your army while watching your base, no more losing a match because you were too busy killing an enemy outpost while the enemies were destroying your BASE. Two screens would TOTALLY innovate RTS games, since you could no longer risk playing 'turtle' style since even a newbie would be able to launch hit-and-run attacks while mining resources as well as you. Recon would take a new level since doing so before usually ment seeing a couple red dots on the minimap and having them disappear before you could click and see what it was. Flanking (long overlooked in games) would because vital in large army combat with fog of war in RTSes. You could send one part of your army to keep the enemy busy in a chokepoint while a second part snuck around and pincer attacked them in the rear from view of the second screen.

  7. Why the hell by superpulpsicle · · Score: 1, Interesting

    Why the hell are people actually wasting time to making suggestions??

    Do people not know nintendo is one of the most stubborn video game company that refuses to change with times. They always innovate great console hardware, rumble controllers, light zappers, DS. But in the end, they always fall short cause every other game is about mario or zelda.

    1. Re:Why the hell by miyako · · Score: 2, Interesting

      I agree that Nintendo is stubborn, but their problem is not that every other game is Mario or Zelda, quite the opposite in fact. Nintendo's first party games are consistently high quality and sell well, the problem is that they are too reluctant to take proper advantage of this (though the trend seems to be turning around a bit)

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
  8. The killer app for Every pointing device... by Anonymous Coward · · Score: 1, Interesting

    Solitare.

    Seriously, I owned a Tiger Game.com years back, it had a touch screen as well. It had solitare built into the unit and I spent alot of time on that game. Not to mention that it would go missing and I would find my mother playing it.

    Although I suppose it helped that Solitare was easily in the top 5 best game.com games ever produced...

  9. dual vs single by Anonymous Coward · · Score: 3, Interesting

    I don't think I disagree with the decision to separate the two screens, it sort of forces (strongly encourages perhaps) developers to innovate.

    Obviously minimaps and inventories will find the addition usefull

    Also puzzle games taking advantage of an extra dimension could become more complex.

    The additional screen could be used in a linkup platform game to display the other players location. Tetrinet / puzzle bobble / puzzle fighter style games also would use the extra space to display the other player

    The stylus allows for a new control method which could prove interesting, it's better in terms of precision/speed than the d-pad and it could be used in conjunction with the dpad simply to give the player lots more buttons

    The stylus could be used for lock picking (ala thief 3) and other puzzle types within an action game, essentially making all dialog style interactions available without hiding the playing screen. This would allow designers to keep the game going making the player keep a sharp eye out for someone trying to get them while their guard is down.

    I think someone mentioned above, the ability to use the two screens to play two characters would be cool.

    perhaps the stylus could be used for gesture style spell systems (ala black and white) for some games.

    Ok that'll do for now

  10. Wario Ware by Lord_Dweomer · · Score: 3, Interesting
    One of the best games I purchased for my GBA SP is Wario Ware Inc.

    It is a game that is just made up of tons of minigames, most of them very interesting.

    Something like this could add a whole new element of control to it.

    The first thing that popped into my head was an Operation type mini game where you have to pick bones out of a body.

    --
    Buy Steampunk Clothing Online!
  11. Tekken DS by supabeast! · · Score: 2, Interesting

    I want to see a four-player fighting game that shows a close up horizontal view on one screen, and an overhead view of the entire arena on the other screen.