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DS Ideas To Maximize Dual-Screen Gameplay?

Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?

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  1. Re:I don't know how well a touchpad will go over w by Vorahk · · Score: 1, Offtopic

    Speaking of "fucntional controllers". Maybe Nintindo should consider making thier next portable playable by someone with hands larger than a 5 year odl girl's. The GBA is fucking horrible it's so damn small. Smudges on the screen etc.

    Now the screen in between my fingers is touch sensetive so instead of smudges I get to die all the time.