AMD64 Windows vs. Fedora vs. SuSE benchmarks
Illissius writes "AnandTech just posted a review comparing 32- and 64-bit performance on both Linux and Windows. They focused on what is available out of the box without having to compile anything seperately - unfortunately, 64-bit binaries weren't available for most of the Windows benchmarks. To save people the pain of RTFA, there's a very tangible gain moving to 64-bitness, Linux wins some (MySQL, UT2004), and Windows wins some (rendering, RtCW)."
What is the point if the same tasks cant be carried out?
UT2004 is a must in any server worth it's salt.
As a Gentoo user what really stands out to me is that this test was clearly biased away from Linux. If the reviewers had been serious they would have used an optimised distributions such as Gentoo, which would have taken far fuller advantage of the extra 32bits in each register to provide a much fuller experience, more than any current Linux distribution possibly could.
It really saddens me to see that people go out of their way to spend so much money on such expensive hardware and then squander their investment by running barely suitable software on it. To me, an extra 0.1% performance increase, even if I am only imagining it to be faster, is certainly worth one day a week recompiling all of the latest packages from source code. Even if I do occasionally get my CFLAGS in a muddle!
I think I speak for Slashdot when I say that Gentoo is the only sane option for getting the most from your hardware!
...to work with AMD's 64 bit Opteron. And that was last November, so I daresay it's even better now... check it out here.
PLUG: Good tools, too!
The Army reading list
Although we primarily focused on comparing SuSE, Fedora and Windows in this article, we did not include dozens of other 64-bit distributions available today. Given just the three operating systems analyzed before, SuSE comes out ahead of Fedora consistently - but more importantly, both Linux distributions also lay waste to the 64-bit and 32-bit editions of Windows XP. In fact, the only real benchmarks where Windows ever came against either Linux distribution were the game tests. Fortunately, the point of this analysis was to see if Linux takes advantage of the 64-bit gap; and with reasonable assurance, we can conclude it does. Encoding, database and rendering tests all show a distinct advantage with a 64-bit operating system over a 32-bit one, and even more distinct advantage with Linux over Windows.
What factor of raw "speed" faster would a 64bit processor be over a standard 32bit processor of the same clock-speed. Do you think that is is currently economically viable for any purchases at all to be made of 64 bit computers other than for the stasis that comes with it: "I've got a 64 bit computer, ner :P"
Just the fact that you're running a 64 bit system gives you the sense that everything is faster.
Besides, 64 being twice 32 justifies the upgrade cost...
I did a 64/32-bit comparison on FreeBSD a while ago, and then did some comparisons in SuSE 9.1.
I haven't gotten around to 3D benchmarking yet, but soon...
-Jem
Wouldn't that still contain a lot of debug code slowing things down, making it unfair in a comparison like this? Interesting to see the beta is even faster than the Linux distros in some cases though.
Beware: In C++, your friends can see your privates!
They tried Gentoo, and couldn't get it to work (of course I didn't read the article either, but some other reply says they did :-)).
A friend of mine also recently reported he had problems getting Gentoo to work on an Athlon 64, getting a segmentation fault during a compile in the first big emerge. Unfortunately I don't know any more details, but it does seem there may be some gotchas.
I believe posters are recognized by their sig. So I made one.
I wouldn't say it would be fair. Linux and Windows are running on the same hardware. This is a test to see whose OS is taking better advantage of the AMD64 processors. Seeing as the Apples use a PowerPC processor, it would be completely different testing procedure.
It's like sex, except I'm having it!
Linux runs on the PowerPC too.
http://www.rustyrazorblade.com
Linux runs on more than just Intel/AMD processors. It runs happily on PowerPC and, in fact, uses the same compiler as OS X (GCC). A comparison would definitely make sense.
They are using a 64-bit processor, on 64-bit enabled Operating systems, and benchmarking using 32-bit code, which in most cases is going to be slower on the 64-bit platform. On top of that, they aren't even using any of the 64-bit memory addressing so what is the freaking point of any of it. On top of that they are benchmarking in incomplete version of Windows, which a previous poster pointed out probably still has a bunch of debuig code/optimizing to be done.
64-Bit Programs, as well as a 64-Bit OS? There is no advantage to running a 32-Bit program on a 64-Bit OS if the software can't take advantage of the extra features. That's why you have to recompile. A 32-Bit program will run slower on a 64-Bit OS because it has to emulate 32-Bit hardware, but native 64-Bit will run much faster.
They then go on to chart Windows performance in 32 AND 64 bit! They just told us that there was no windows 64 bit software! Also, the whole "out of the box" thing strikes me as just a tad bit lazy, being that this is an experimental platform on windows and a young one on linux. They do it again here:
Gee, I wonder why the results are almost exactly the same?? Could it be because you used the exact same software on each platform?
They do this again for UT2K4 and a couple other pieces of software. I understand that the 32 bit versions of the software were running on 64 bit versions of the OS, but do you really think that makes much difference? That seems like only question the article seems to asnwer here; the answer is no, it doesn't seem to make one fig of difference.
Interestingly enough, there are many places where the 32 bit versions outshine the 64 bit ones. I wonder if that's due to poor optimization, or if it really means the 64 bit is overrated and only has an advantage due to increased memory addressing. I'd like to see benchmarks on software people think would benifit by using 64 bit.
I'd also like to see them do these benchmarks again, this time being less lazy and compiling 64 bit versions of the software used on each plaform. And if you can't find 64 bit software on one of the platforms, don't do tests in that software and find something that does have 64 bit to compare.
"He's more machine now than man, twisted and evil."
"SuSE comes out ahead of Fedora consistently - but more importantly, both Linux distributions also lay waste to the 64-bit and 32-bit editions of Windows XP"
Huh? This was in the conclusion of the article. Close results, but I wouldn't call it "laying waste" to anything.
And maybe I'm dumb or just a fanboy, but weren't they using 32 bit binaries on alot of the Windows tests? With Linux programs that had been ported to Windows, not vice-versa? I don't know much, but I know that most ports are certainly not uniformly well writen accross platforms, especially when done by other developers or as an afterthought. Not to mention this was all on a beta version of Windows?
Just some things to think about. Not that many think on their own here.
Um, *reading* the article shows Linux slugging out pretty well compared to Windows WRT rendering.
Benchmark render times - less is better. Times are shown as 64 bit (32 bit)
Mental Ray 3.3.1 (32 bit app *only*):
Windows: 91.97s (92.08s)
SUSE: 85.29s (86.73s)
FC2: 84.15s (85.88s)
Looks like Linux slugs it out with XP pretty well here.
POV-Ray (32 bit app for Windows only):
Windows: 1589s (1592s)
SUSE: 1399s (1762s)
FC2: 1700s (1864s)
Little apples and oranges mix here - you've got a Linux boost in 64 bit but the comparison breaks because XP is using a 32 bit binary. Windows hangs on here.
The little guy just ain't getting it, is he?
Unfortunately, you can't even try the Personal version of SuSE 9.1 without forking the $90
The FTP instalation, wich is almost the same as the pro is available for free. mirrors are here Naturaly also the X86_64 is available on several mirrors.
Don't fight for your country, if your country does not fight for you.
As long as long as we're talking about linux under other architectures, I wonder what others think of these Linux Insider editorials speculating about running Linux on the 'Cell' processor for the next Sony Playstation. The bold prediction? "the Linux developer community will, virtually en masse, abandon the x86 in favor of the new machine."
This is an interesting quote, considering that Suse 64 beats WindowsXP 64 at PovRay rendering. FC2 beats Windows in 64 and 32 bit mode for Mental Ray rendering.
So, saying "Windows wins some (rendering..." is pretty subjective. Fedora is slower as is, in most cases, compared to Suse, as shown by the benchmarks (not surprising for Fedora). I find it strange that ET is slower on Linux than Windows, since most Q3 engine games are faster on Linux than Windows. Must have something to do with the way ET was specifically built or the nature of the OpenGL 32 bit code in the Linux nVidia 64 bit drivers.
Regardless, it still looks like Windows still isn't viable as a 64 bit OS. Given that Linux has better compilers for 64 bit code, more software that can take advantage of 64 bit (by nature of the the fact that most of it is free/opensource), and better 64 bit support in general, I think that it really shows that it is probably the best option for 64 bit at the moment. It could take *years* before most Windows software gets 64 bit variants. With Linux, it's all here now, aside from the handful of proprietary programs that many people don't run anyway. And since nVidia's 64 bit Linux drivers are still pretty immature (they only added 32 bit OpenGL support in June, in spite of it being a more capable 64 bit platform than Windows XP at the moment), expect some major gains in performance in the coming months, for the handful of games that you can play on Linux.
Think about gentoo what you want, i think the parent is rather insightful than funny. This is preciecly the enviroment where gentoo comes in its own.
I would suggest that you have not read the article yourself, and have merely skipped to the conclusion (which is rather an odd one, seeing as it does not quite reflect the benchmarks - they actually split both the gaming and rendering).
Take a look at, for example, this benchmark, where Windows outright beats Fedora at both 32- and 64-bit, and only loses to 64-bit SuSE slightly because it doesn't have a 64-bit binary itself, and this one, where Windows just plain wins.
I did mess up on the "Windows wins at rendering" part, though, sorry for that - they split it actually. I didn't notice the "lower is better" part on the Mental Ray bench and just went with the one that had longer bars. Oops.
Work is punishment for failing to procrastinate effectively.
For 64-bit Fedora Core 2, we were not able to install NVIDIA's graphics driver with the default kernel. Thus, their 64-bit tests must be omitted from the benchmark.
If you install the updated FC2 kernel (any of them from the past month or two), nVidia's new 64-bit drivers install without trouble. I've been playing 64-bit UT2004 and tested 32-bit Wolfenstein:ET on my Athlon 64 3200+ box w/BFG GeForceFX 5900XTOC and suffice it to say that nVidia has done an OUTSTANDING job on their new drivers. I can't compare the 64-bit Linux version of UT2004 to the Windows version because I wiped Windows XP from the machine. If games don't run under Linux, well, I shouldn't waste time playing them anyhow. (I trust that Doom 3 will have a 64-bit Linux build?)
If you had specific problems, file bugs. If it's just hearsay, don't bother posting it next time. 2004.0 works correctly on a lot of AMD64 hw - look only at how active the amd64 tree is, you think they're running it on emulators?
For me, at least, AMD64 Gentoo is quite usable, thank you. Even with nvidia drivers out of the box.
Not considering possible discrepancies with SMP performance, the relative performance with Athlon 64s and Opterons should be exactly the same, as the architectural differences are minor - the Opteron has more cache and uses registered ECC memory. There's also a variant of Athlon 64s which only have single channel memory (socket 754), but again, all of these are for the most part minor 1-2% performance differences and shouldn't affect the big picture.
As for SuSE vs. Fedora, do note that they didn't actually recompile anything, which could change the picture significantly.
Work is punishment for failing to procrastinate effectively.
By itself, 64 bits will only be an advantage when you have large databases, with several billion records in a table. For "common" users, 64 bits is more marketing hype than anything.
Usually, when one has more than 32 significant bits in a number, programmers shift to floating point. Floating point processors have had 80-bit registers since the 8087 came out in the late 1970's.
However, if the architecture is different, you may get a gain from other factors. For instance, the AMD64 CPU's have more general-purpose registers than Pentium 4's, and you may gain some performance improvement from this fact. But this has nothing to do with the 32/64 bits question, you could have a 32-bit CPU with more registers and get the same performance gain.
Work is punishment for failing to procrastinate effectively.
i was wondering why everything was boosted for linux without clearly stating that the binairies for windows was almost all only available in 32 bits versions.
many other good posts above explaine this very well.
maybe here is the answer.
Kristopher pioneered AnandTech's coverage in the Display and Optical Storage arenas and most recently has been commissioned to kick off coverage of hardware in the ever expanding Linux world. Using Linux as his primary work environment, Kris was the ideal candidate for AnandTech's endeavors into the Linux world. Kris leverages his vast experience with Linux as well as his hardware knowledge to fight for the Linux community, with the goal of improved hardware and driver support at the top of his priority list.
Doh !
"We compare 18 different motherboards based on the same fucking chip, and there's a 3% difference from top to bottom. The top board $foo completely crushes the bottom board $bar"
Personally, I most care about features, like does it have a 100mbit or 1gbit network? There's a 10x difference, and it hardly gets noticed. But then they wouldn't have so much fun running benchmarks... compared to many other conclusions I've read, this one is far from out of the ordinary.
Kjella
Live today, because you never know what tomorrow brings
MPlayer for Windows is built with MinGW32. That's a big minus for Windows, and most of us that have compared compilers know that VC++ produces faster code. Chances are that mencoder doesn't prefer Microsoft's functions over standard ones, for portability reasons. The benchmark would have been fair if the respective platforms used whichever encoder is considered the best.
The above applies for LAME. I also didn't see assembler optimizations mentioned, which is a feature that makes LAME so much faster than all the other audio encoders out there. But does that even work for 64-bit code?
You can toss the rendering comparisions out as well. 32-bit versions were compared. Why even include it?
Likewise with the game benchmarks. Of course Linux wins with the Unreal engine, because it's using the more efficient OpenGL renderer. Windows does not have this choice.
There was no 64-bit Windows version of MySQL, yet they included the benchmark anyway. Amazing.
Considering all the problems Anandtech had with 1) finding the right programs for 64-bit Windows, and 2) getting 64-bit drivers to work with the Linux kernel, they should have just said, "we couldn't complete the benchmark because third-party developers' software is not yet mature enough.
Fred
"A fool and his freedom are soon parted"
-RMS
It's a pragmatic test. Should I go to 64-bit yet? If I do, what OS should I run? What applications are ready?
And the answer is, not surprisingly, go with an operating system where the sources are almost always open or at least generally available, so the migration to 64-bit will be vastly faster and better.
Want to Know How to Cheat the GPL? Read On!
Since the code for these benchmarks is available, it would have been really interesting (for me--as a developer/environmental modeler who compiles his own codes) to see what performance boost these compilers would have given (as compared with default "gcc" builds)... A lot more work, I'll admit.
"My opinions are my own, and I've got *lots* of them!"
Funny... The only folks who I know who build everything from source (assuming when they use Linux) are people at home who are playing around or people who must compile on their own because support for something they use isn't in the normal distributions so they have to add it directly into the source themselves and create custom kernels and what-not.
In any case, in order for Linux to get beyond the "geek" realm, it must get to the point where the vast majority of folks can install and use it straight "out of the box" because the vast majority of the people in the world will have no desire to have to compile anything/everything (IMO).
By itself, 64 bits will only be an advantage when you have large databases, with several billion records in a table. (...) Usually, when one has more than 32 significant bits in a number, programmers shift to floating point.
Actually, I've been using a lot of (ok, some) 64 bit numbers in my programming recently. Why? Files over 4gb. Timestamps that should span more than 2^32 seconds. Calculations that could, if using extremely large numbers, pass 2^32. Yes, it will probably be overkill for 99,99% of the files, times and calculations that it handles. So what? The day you want to handle a DVD image, it will be far more annoying than the 4 bytes I skimped on when doing sizes and offsets.
The difference between 32 and 64 bits is not significant anywhere but in the CPU. It is not significant on the hard disk, in memory or even over the network/Internet. So being able to do 0x0000000000000002 + 0x0000000000000002 = 0x0000000000000004 as easily as 0x00000002 + 0x00000002 = 0x00000004 has value in my opinion, no matter how few the significant bits...
Kjella
Live today, because you never know what tomorrow brings
There are a ton of people running amd64 on Gentoo, and at this point, the problems are fairly minor. Check out the forums and Bugzilla.
LOAD "SIG",8,1
I quote from the article:
"This was thoroughly discouraging; no out-of-the-box NVIDIA support for the largest (or at least second largest) 64-bit operating system."
The Power Mac G5 is 64-bit and ships with NVIDIA cards. This would make Mac OS X the largest 64-bit operating system.
I know this review was on AMD but at least qualify a statement when it is so alarmingly wrong.
Nick Powers
P.s.
Watch out Microsoft, Apple is coming
Encryption: I may not agree with what you say, but I will defend your right to encrypt it...
It might worth noting that the nVidia drivers used in the Anandtech benchmark are from January. nVidia released new 6xxx drivers for both IA32 and AMD64 on June 30.
The point of AMD64 vs say Itanium is that 32-bit apps run natively on AMD64, they are not emulated, unlike the Itanium. On Windows, there is a small cost of thunking between 32-bit and 64-bit, but these benchmarks indicate that in many cases, the 32-bit app runs "better" on the 64-bit OS due to 64-bit drivers.
Wow...2001 called and wants its Intel fanboy humor back.
Seriously, it's the P4 that is the torch now as the Hammer based chips run 15 - 25 degrees celcius cooler. Wake up.
[RIAA] says its concern is artists. That's true, in just the sense that a cattle rancher is concerned about its cattle.
I recently installed Win64 on a box with an AMD64 3800+.
"Not really usable." is far kinder than my opinion.
I am trying to think of someone I dislike enough to give the Win64 install disk.
64 bit FedoraCore2 was a relatively painless install and execpt for the sound card, worked rather nicely.