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Bethesda Licenses Fallout Franchise, To Make Fallout 3

An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."

62 of 272 comments (clear)

  1. Cool by carrus85 · · Score: 4, Interesting

    Heh, that is cool. It would be nice to see what exactly they are going to do with Fallout, considering what a good job they did with morrowind.

    1. Re:Cool by incubusnb · · Score: 5, Insightful
      i'm totally excited about this, Bethesda knows how to make a completely open-ended game with hundreds of things to do at any given location, and they know how to make a compleytely in-depth storyline

      IMO, the Fallout License is in good hands

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    2. Re:Cool by unclethursday · · Score: 4, Insightful
      I haven't tried Morrowind on the PC... but the Xbox version was buggy as hell; and the re-release GOTY edition didn't fix any of the damn bugs, either.

      Maybe they do good on the PC, but I'm not a huge fan of their work, being as all of the games they have released on the Xbox (and I never played any of their stuff before Morrowind on the Xbox) have been buggy glitchfests so far (problems with frames in Pirates of the Carribien? Bethesda's offical 'fix'? Leave the game on, sitting in 1 spot, for 45 minutes to let the game fully cache! Pathetic.)

      I'll have to check out their PC versions, but they're batting 1000 with the crapfest on the Xbox.

    3. Re:Cool by prockcore · · Score: 2, Informative

      I haven't tried Morrowind on the PC... but the Xbox version was buggy as hell; and the re-release GOTY edition didn't fix any of the damn bugs, either.

      Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      It crashes all the time.. either dumps to the desktop or reboots XP.

    4. Re:Cool by iamplupp · · Score: 2, Insightful

      you cant compare fallout to morrowind, they are completele different kinds of games. what made fallout so great, imho, was the brilliant dialogue (with lots of different options, which /really/ made a difference) and the well thought out NPCs. morrowind is a great game too but i really dont want to see fallout 3 "morrowind style"

    5. Re:Cool by Anonymous Coward · · Score: 3, Insightful
      Morrowind was shipped with an extremely versitile editor, from what i understand its the same editor they used to build the Morrowind Game world. IMO its more versitle than the NWN editor, entire Total conversions can be created with just the editor

      if Bethesda is smart, the Fallout editor will be just as capable, if not more capable

    6. Re:Cool by CrazyGringo · · Score: 4, Funny

      I've never been much of an RPG gamer, but I happened to get Morrowind bundled in with my new video card a few months ago. I'd never heard of it before, but I decided to try it out since, hey, it's free. Don't let it get you too. I went to check the mail yesterday and I suddenly felt like Gollum emerging from the dark. I shrieked, "the yellow face, it burns ussss!" and shook my fist at the sun before I realized what I was doing.

    7. Re:Cool by Korpo · · Score: 2, Interesting
      what made fallout so great, imho, was the brilliant dialogue (with lots of different options, which /really/ made a difference) and the well thought out NPCs. morrowind is a great game too but i really dont want to see fallout 3 "morrowind style"

      Well spoken!

      I love the Fallout games (1 and 2, that is, not the ripoff tactical game). I want a new plot, not a new engine... If this becomes all 3D-actiony, at least make it pausible in combat, or make a turn-style combat, where you can chose your party's actions while floating with a camera.

      Besides, I'm pretty sure a 3D version would look crappy compared to Fallout 2!

    8. Re:Cool by parkanoid · · Score: 2, Interesting

      Fuck the XBOX. Seriously. Nothing good has come from parallel Xbox/PC development, especially sequel development (see Deux Ex).

    9. Re:Cool by Lightwarrior · · Score: 2, Insightful

      > Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      That's simply untrue. I have had absolutely ZERO problems with Morrowind, Tribunal, and Bloodmoon. Have you applied official patches? Attempted to contact tech support?

      Are you sure it's not your computer? Between myself and everyone I know who has played the game, we've experienced nothing like you describe.

      ToEE, on the other hand, has bugs because its publisher REMOVED CONTENT during QA, and didn't allow Troika to fix the resulting fallout.

      You want to complain about a piece of software, fine, but try to keep the grotesque hyperbole to a minimum.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  2. more more more by andy_fish · · Score: 4, Insightful

    THANK GOD. We Fallout fans just want more Fallout. Not some crazy hypothetical MMO that will probably not even be fun (assuming they even finish it before they go bankrupt)

    --
    & I wish I knew the password to your heart . . . &
  3. It's about time by Pluvius · · Score: 2, Interesting

    I'd have rather seen Obsidian Entertainment pick it up, but Bethesda should do a good job with it.

    Rob

  4. Bethesda? Not my first pick, but... by Ayaress · · Score: 5, Interesting

    I really wanted to see someboyd like Obsidian get their hands on Fallout III, since they already had a lot of the talent from Black Isles. I'm not going to get too excited with Bethesda behind the wheel. They've never disappointed me (in fact, they've uusally exceeded my expectations) in the Elderscrolls series, but I don't know how well they can shift from that to Fallout. Morrowind had great story behind it, and the open-endedness was above and beyond either of the Fallout games. I hope they can keep that level of depth, but fit it into the coarser feel of Fallout. Then the gameplay... When Black Isle had talked about making Fallout 3 real-time, a lot of people on the messageboards were upset, and wanted them to keep a system simmilar to the first two Fallout games. Especially after Brotherhood of Steel, I don't see many fans -myself included- of the series being very open to a shift to first-person like Morrowind. Especially with the sort of weapons that Fallout is based on, it'd be a very fine line between RPG and FPS.

    1. Re:Bethesda? Not my first pick, but... by Pluvius · · Score: 4, Insightful

      Especially after Brotherhood of Steel, I don't see many fans -myself included- of the series being very open to a shift to first-person like Morrowind. Especially with the sort of weapons that Fallout is based on, it'd be a very fine line between RPG and FPS.

      You mean you don't like the idea of something with the gameplay of Half-Life and the expansiveness of Morrowind? I'd buy three copies of a game like that.

      Rob

    2. Re:Bethesda? Not my first pick, but... by Anonymous Coward · · Score: 5, Interesting

      I'd rather have another game like Fallout 1 and 2 then some wacky RPG/FPS hybrid. There's plenty of first person games out there, but isometric views are becoming all too rare for my taste. At the very least they should allow turn-based combat. Without that, Fallout is dead to me. :-(

    3. Re:Bethesda? Not my first pick, but... by YOU+LIKEWISE+FAIL+IT · · Score: 3, Funny

      I dunno, I'd kind of like both, actually. I really enjoyed F1 & 2, but the thought of camping the respawn points with a Bozar is almost too good to resist.

      --
      One god, one market, one truth, one consumer.
  5. There goes the Mac version... by warpmoon · · Score: 5, Insightful

    It's not like any of Bethesda's other games have been released in Mac versions. :(

    1. Re:There goes the Mac version... by Anonymous Coward · · Score: 2, Interesting

      Does anyone have any idea if they're planning Linux support?

    2. Re:There goes the Mac version... by Anonymous Coward · · Score: 3, Funny

      Does anyone have any idea if they're planning Linux support?

      I'm holding out for BSD support.

  6. I'm actually interested in playing the Fallout MMO by linzeal · · Score: 2, Insightful

    The market does seem to be saturated with crap, but how wrong could they possible make it?

  7. Fallout accelerated storyline to the extreme by YetAnotherName · · Score: 5, Interesting

    You knew you were in for a treat when you fired up Fallout: the kitschy black and white TV airing 50's style media slowly zoomed back and back and back, all to an optimistic tune, revealing finally a desolate cityscape devestated by nuclear war.

    The game certainly took a number of popular concepts in the bleak future of a post-nuclear holocaust, but it did it with such style that you could ignore many of the familiar sci-fi memes. It was just a heck of a lot of fun to play, to discover what actions would lead to widescale changes in what were the remnants of California.

    Although by the time Fallout 2 came out there were vast advances in graphics and sound, the game didn't take advantage of them, re-using the same engine from before. And that was OK, actually, because while others pushed for so much in 3D goroud shaded volumetric fullbrights with translucent starbright shadows and supercharged texels, the folks at Interplay concentrated on story. (OK, they threw in some excellent voice talent, too.) And it, too, was a damn good game.

    I wonder what directions Bethesda will take with the franchise.

    1. Re:Fallout accelerated storyline to the extreme by YetAnotherName · · Score: 3, Insightful

      Ah, you've touched another of my nerves ... System Shock 2 was the only game to capture sci-fi horror so well that I literally jumped out of my seat on several occcasions while playing it.

      From the little brandnames of the various contractors who put together the starship, to the baleful gaze of Xerxes, to the little ambient noises of consoles and what-not, to the tortured cries of your fellow crewmates, possessed by The Many, apologizing as they beat you to death with a wrench, it was so immersive and so utterly picturesque and encompassing that if the future of space travel isn't like System Shock 2 then I'll just stay on Earth!

      All the good companies seem to fold ... *sigh*

  8. Bugs by ElMiguel · · Score: 2, Interesting

    I hope it's not as buggy as Fallout and Fallout 2. I really liked the concept behind those games, but I couldn't get myself to finish them because every time I tried, I got too angry at the BIG OBVIOUS HONKIN' BUGS they had, and abandoned.

    1. Re:Bugs by psetzer · · Score: 3, Funny

      I dunno, but the bugs didn't seem to last too long under the wrath of several of my guys with AK-47s in Tactics. That big momma one took a bit more work. Remember: Shoot first, and let God sort 'em out.

      --
      "Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
  9. PA: The Truth Comes Out by rokzy · · Score: 4, Funny
    1. Re:PA: The Truth Comes Out by Sunspire · · Score: 3, Interesting

      I'm just happy someone else than Interplay is picking up Fallout, it's a truly great series. But Interplay really is something, they have (had) several strong franchises and golden opportunities that they've completely squandered time and time again.

      Let's see, I can't even remember how many there's been... Descent and the excellent Descent: Freespace licenses come to mind. Ran those into the ground pretty spectacularly. Then there's Fallout of course. Interplay published the first Baldur's Gate, then botched that up completely, can't blame Bioware for not wanting to have anything to do with these guys anymore. Black Isle, now that was an innovative game house. Brought us Fallout and one of the greatest CRPG ever, Planescape: Torment. What does Interplay do? Shut the lot down. Well, at least we got Obsidian and Troika out of that wreckage. Didn't they have the Lord of the Rings license back in the day too? Now that's a license to print money, but somehow they managed to mess that up too.

      At the moment they're just hogging licenses, they should sell the lot on Ebay and maybe we could get some respectable game companies like Obsidian or Bioware to give us some decent games.

      --
      It's like deja vu all over again.
  10. All right! by Kenja · · Score: 3, Funny

    Fallout where you can fall through the floor!

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  11. Back to play... by DrCode · · Score: 3, Funny

    I still have to get through Wasteland.

    1. Re:Back to play... by thenightisdark · · Score: 2, Interesting

      Wow, some one played the game that the Fallout series is based from!!
      play wastland all the way though, its worth it.
      I did, even though i had to cheat to do it.
      course, i was 11 at the time!

      --
      Piracy is Adam Smiths invisble hand fisting you in the ass, Mr. Gates. - MightyMartian (840721)
  12. RTFA! by Wesley+Felter · · Score: 2, Insightful

    Bethesda is developing Fallout 3. Interplay is developing the Fallout MMORPG. Therefore, it is certain that Fallout 3 is not the Fallout MMORPG.

  13. A reason to live... by 0111+1110 · · Score: 3, Funny

    Thank you so much Bethesda for giving me a reason to remain alive. I was fresh out of reasons, but now I can't die until after I have played Bethesda's version of Black Isle's Fallout 3. Now if someone would just (finally) come out with an Ultima Underworld III and Planescape: Torment II.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  14. Oh, great by Wtcher · · Score: 4, Funny

    So, now we're going to get a game that won't run on C3s (Cyrixes), will have millions of NPCs who sound alike, and will have us falling into the void every time we bump into a corner.

    --
    ----- Wtcher Dragon, UDIC
  15. OH YES by Anonymous Coward · · Score: 2, Funny

    I don't play any other games but Fallout. I love blasting things away with the .223. I play on the highest difficulty with the wimpiest characters, building them up slowly until Enclave patrols tremble when they see me. I *love* taking out these patrols with the hunting rifle. Sometimes, just for fun, I see if I can take out everyone in New Reno with the pipe rifle. I play for hours, killing things. And I still can easily separate game from reality, well at least most of the time.

  16. Re:It better not... by 0111+1110 · · Score: 3, Interesting

    What is it with you 2d vs 3d fanatics? A good game is a good game regardless of the perspective. And please describe the "fallout feeling". Fallout was good because it was a Black Isle game and because the designers were superb. The only problem with true 3D is the art is just not there yet. The 3D creatures just don't look as realistic or interesting. Still if anyone could pull it off it would be Bethesda.

    And you can bet that it will be 3D and that it won't be a Doom clone or fps because of it. I just hope Bethesda doesn't forget about having a story as they have done all to often.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  17. I love FRANCHISE! by 3Suns · · Score: 5, Funny

    I've been a big fan of FRANCHISE ever since FIRST RELEASE way back in FIRST RELEASE DATE. I love how FRANCHISE revolutionized GENRE with INNOVATIVE QUALITY #1 and INNOVATIVE QUALITY #2.

    This new take on FRANCHISE has a lot of potential, as long as NEW COMPANY understands what made FRANCHISE great in the first place. I hope they don't go the way of LAST ATTEMPT AT UPDATING FRANCHISE and get back to FRANCHISE's great roots. I really liked NEW COMPANY'S LAST OFFERING, so maybe this is good news.

    Still, the cynic in me can never trust these things, as I am still feeling burned by STAR WARS. We'll see how I feel on RELEASE DATE.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
  18. Oh jeez I hope you are being sarcastic by Anonymous Coward · · Score: 5, Insightful

    Morrowing, the ultimate non-linear cRPG ... you can go anywhere, do anything the game allows you AND NONE OF IT IS INTERESTING.

    Id rather have a small world with a lot of detail than Morrowind.

    If they use isometric view and allow turn based combat it will be fallout 3, otherwise it will be just another franchise butchered beyond recognition.

    1. Re:Oh jeez I hope you are being sarcastic by gl4ss · · Score: 4, Interesting

      most of it was interesting with the right frame of mind.

      you know, if you followed any of the plots.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Oh jeez I hope you are being sarcastic by UnknownSoldier · · Score: 4, Insightful

      > Id rather have a small world with a lot of detail than Morrowind.

      What you are describing is called "gameworld density" If the world is larger, you need to INCREASE the number of interesting things, places, etc, to *maintain* the same density.

      That's why smaller worlds tend to be better. It is much easier to see "the holes", and fill them in.

      Cheers

      --
      "When you live in the past with its mistakes and regrets, it's hard.
      I AM not there. My name is not I WAS".

      "When you live in the future with it's problems and fears, it's hard.
      I AM not there. My name is not I WILL BE."

      "When you live in this moment, it is not hard.
      I AM here. My name is I AM."

      - Paraphrasing by Helen Mallicoat

    3. Re:Oh jeez I hope you are being sarcastic by Guuge · · Score: 5, Insightful

      Id rather have a small world with a lot of detail than Morrowind.

      Morrowind does have a small world with a lot of detail compared to its predecessor, Daggerfall. You should have seen that game - massive expanses of *nothing*, hundreds of different towns and cities all made from the same building blocks, randomly generated dungeons ridiculously illogical in their layout. Daggerfall was also infamously buggy.

      If you want a detailed world, then Bethesda is definitely heading in the right direction. But I'd be concerned about bugs; that company doesn't have such a good track record.

    4. Re:Oh jeez I hope you are being sarcastic by isyd0r · · Score: 2, Informative

      Anyway I remember that fallout 1&2 were full of bugs too : falling back to the desktop, inifinite loops... And I still _love_ Fallout1&2 so I think I'll love berthesda bugs :)

    5. Re:Oh jeez I hope you are being sarcastic by grumpygrodyguy · · Score: 4, Insightful

      Morrowing, the ultimate non-linear cRPG ... you can go anywhere, do anything the game allows you AND NONE OF IT IS INTERESTING.

      Id rather have a small world with a lot of detail than Morrowind.


      Not to spit hairs here, but I really think you've got it wrong. Yes morrowind was agonizingly tedious and flat out boring compared to its prequels like daggerfall and arena. But the problem wasn't the games openendedness, it was the absolutely bland quest/leveling system. I.e. the world was pretty good, but the gameplay sucked.

      Bethsoft made the tragic mistake of creating an absolutely vast game world(good), while creating a linear quest system within the world. It is so boring, questing is almost literally like running errands. You talk to someone, they give you a job...you run around and find something/kill someone and return to them. Every quest is like this, and you have to do each quest in order.

      It's a terrible example of how gameplay structure was completely ignored. The reason arena and daggerfall were fun was because the world was very open-ended...and there was no imposed gameplay.

      Ack, anyway I'm ranthing...let's just say that I'm glad fallout 3 is being made...but I'm depressed that it's bethsoft doing the writing. The sad thing is that all the morrowind sales have given them confidence that they are doing things right...they'll probably just clone morrowind and copy/paste to Fallout 3...just like they did with Pirates of the Carribean *sigh*.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    6. Re:Oh jeez I hope you are being sarcastic by Zeriel · · Score: 3, Informative

      1) Morrowind was boring to you? I guess you're not an "explorer" type. And how could you handle Fallout, then? Especially Fallout 2 with it's pages of crappy dialogue and endless grid squares of terrain?

      2) Small worlds suck--Morrowind was goddamn PACKED with detail as far as I was concerned--down to the fact that you could harvest crap off of damn near any plant.

      3) I don't think you can really say that "If the game doesn't have exactly the same engine type, it's butchery"...compare Metroid and Metroid Prime, or Zelda 1 and Zelda: Ocarina of Time. Worthy sequels, COMPLETE viewpoint/control overhauls. Geez, open up the mind and let some air in, eh?

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  19. Variety! by Merk · · Score: 4, Interesting

    RPGs need more variety. The first Fallout was great. It had great gameplay, an interesting story, and most importantly, didn't involve elves, rangers, swords and spells.

    It's not that I have anything against Dungeons and Dragons. I just think that a pen and paper RPG doesn't necessarily make a good computer RPG, and that it's great to shake things up a little.

    Far too many modern RPGs still have annoyances that just don't need to be there. Why must I play inventory tetris instead of playing the game? Why are my classes always "Fighter", "Paladin", "Ranger", "Wizard" instead of "Inventor", "Lawyer", "Cop"? Why are the races the typical "Elf", "Human", "Barbarian" rather than "Elemental", "Ape-man" or "Grey Alien"?

    Fallout 3 may not be a great game. The Fallout franchise has become worse and worse since the first game came out. But, even if it isn't a great game, I'll be really happy to see it come out, because it means variety in a genre that desperately needs it.

    1. Re:Variety! by afidel · · Score: 2, Interesting

      Troika tried this with their Arcanum title. AFAIK its sales were a bit disapointing. I personally enjoyed it but it was perhaps a bit TOO open ended in that it was easy to lose track of the main thrust of the storyline. That and the automap sucked completely.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  20. Tight Graphics, Tight Story by mfh · · Score: 3, Interesting

    I'm not a huge fan of Morrowind because of the rubbery graphics. Fallout 2 has a lower-end graphics setting that lets you imagine what things might look like, without painting too much of it for you. The snarky storyline was what made the game fun, not to mention the evil side of things. Like they had really funny cards that showed what your character was like. The funny cards didn't save Fallout Tactics from ruin, but maybe with a rich storyline in Fallout 3, we may see some improvements to the Fallout franchise. I only hope that they don't use the Morrowind engine for Fallout 3, because Fallout fans are very picky. They should use graphics like Temple of Elemental Evil, and that would be nice enough (sans bugs).

    But I'm guessing Fallout 3 will use graphics much like Morrowind. Too bad.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  21. In one hand, cheer... by SharpFang · · Score: 3, Insightful

    ...because games from Bethesda have great plot and wonderful atmosphere (plus great gfx).
    In the other, I deeply hope it won't be as bug-ridden as, say, Morrowind...

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:In one hand, cheer... by SharpFang · · Score: 4, Insightful

      The problem that Morrowind was crashing from time to time or that you fell through the floor sometimes wasn't that much of a problem - a save game often enough solved it. But broken quests, unsolvable puzzles, missing topics... There were situations when you wouldn't be able to finish the main quest. In one case I had to patch the Tribunal myself - find the character using TES, edit the script and install the patch as a "plugin" because the character before death was generating a flood of replies never letting me quit the dialogue and killing that character was essential to the plot.
      If not overall bugginess I'd say Morrowind was the best game -ever-. But there were too many small bugs, inconsistencies, problems with the world interaction... You get Ordinator Armour as a prize for solving a quest for the chief of ordinators, and then when you wear it, Ordinators attack you on sight. You secretly unlock valut doors, but once they are unlocked, you are free to open them and enter and nobody will tell you a word about this. And of course you buy some ash yam and netch leather, make 300 Fortify Intelligence potions, drink them all and start making other potions, and in no time you have potions that give you +20000 strength (out of 100 max), same dexterity, skill etc. You kill Dagoth Ur with one punch.
      And of course essential extension "peaceful healthy wildlife" if you don't want to fight cliff racers every 5 seconds... ah, I loathe cliff racers!

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  22. Progress Quest by KingEomer · · Score: 3, Funny

    What you need, my friend, is Progress Quest! It takes the tediousness right out of inventory management, and you can even be a demicanadian robot monk!

  23. Unless... by Anonymous Coward · · Score: 2, Funny

    ... Bethesda is Interplay. Hah! Take that one, Mr. Logic Man!

  24. please don't be yet another FPS by myowntrueself · · Score: 4, Funny

    please oh *please*...

    fallout had such a cool atmosphere... even the way that your cohorts were totally out of control had its moments, and being able to view it all from third person made it so entertaining.

    first person would ruin it... (mind you I think it *always* ruins a game; I just feel like a blinkered dalek in a neck brace when playing FPS games).

    --
    In the free world the media isn't government run; the government is media run.
  25. Re:It better not... by Cryect · · Score: 2, Informative

    Agreed on that storyline, Morrowind main plot was like what were they thinking. Lucky for them they had some of the best side missions I've ever played and tons of them at that.

  26. Re:Um... Bethesda? by tarp · · Score: 2, Informative

    LOL, How about Gaithersburg?

  27. More info here by FloodSpectre · · Score: 5, Insightful

    From HomeLAN:

    HomeLAN - How much input will Interplay have in the development of Fallout 3? Can they say "yes" or "no" to things like game design, story, etc?
    Pete Hines - We have complete creative control over the development of the game.

    HomeLAN - Will any team members from the previous Fallout games be involved in Fallout 3?
    Pete Hines - Too early to talk about stuff like that.

    HomeLAN - Ok. Final question..has development of Fallout 3 actually begun and can you give us any idea of a release date?
    Pete Hines - I'll take the last one first. WAY too early to talk release dates. Yeah, we've started pre-production on Fallout 3 development.


    Also, from Bethesda dev Gary Noonan:

    Being a developer at Bethesda, I am also a big Fallout fan. I played all of the titles from FO1 to FOBOS. Not so much a fan of FOBOs or FOT, but I did play them through. To this day, FO1 is still in my top 5 fav games, not just RPGs. The campy humor, the grotesque action, and the integrated pop culture, as well as Pip Boy (can't leave THAT out!) are what allow FO to stand out from other titles. I agree, without these, it is simply NOT FO.
    Now, the fact is, this news is just that.... NEWS. I have known about this for some time now, and I have been excited about it since the deal was still in the making. I AM a fan of FO. Who better to have working on a game than a FAN.... someone who knows the game, knows what it's about, knows the mood, knows the setting and atmosphere. Now, as a new development even here in the office, it's still quite a welcoming shock and we are ALL eager to be a part of it. I can't put into words how much I am dying to be a part of it.
    So, for all the existing Tes fans, welcome the FO fans. Everyone has their opinions about titles and developers.
    For the FO fans joining us, give it a chance. Everyone (well, I really speak for myself) here is excited about this opportunity and it is talked about quite a bit.
    And for all, let's keep it cool. As everyone who has been here for a long enough period of time knows, we developers listen to what the fans have to say. The forums are our link to hearing your thoughts and input on aspects of the titles.

    (All yanked from No Mutants Allowed).

  28. Mixed Bag by Shihar · · Score: 4, Insightful

    This is sort of a mixed bag for me. On one hand Bethesda has a history of being ambitious in thier game design and opting for a more open ended game style. On the other hand they consistantly fail when it comes to producing polished game play and up to date technology. Morrowind, while wounderfully ambitious, flat out failed when it came to producing a bug free and polished game. I know a lot of RPG fanatics loved Morrowind, but the simple fact the matter is that the raw gameplay was horrible - and lets not even talk about the anti-piriting technology they put in that literally made the game unplayable. Only the immensity of the world and the open ended game play saved it from its self.

    The real question is whether or not Bethesda has learned from thier mistakes. They clearly have the right mentality, but remains to be seen is wheather or not they can actually build a decent engine with decent gameplay mechanics.

    Personally, if I had my choice someone would just snag the FarCry engine. The FarCry engine could easily handle the typical Fallout town and then some. Just tweak it to handle RPG aspects and add an overland map. Now you have a solid RPG that is beautiful, full of atomic powered cars, in real time, and has game play mechanics to appeal to a broad audience... but that is just my pipe dream.

    1. Re:Mixed Bag by MikShapi · · Score: 2, Interesting

      I'll pick that one up. I once wrote in my journal the following:
      "Elder Scrolls3: Morrowind made a shot at a humongous world. They did manage to get that right. But they went astray. There was no Garriot. No Lord British. There was no atmosphere. It was just an endless [beautiful] world of immensely over-recycled content, unbalanced gameplay, flat-as-a-plank characters and utterly boring [and endless] fed-ex quests that required spending too much of the game time on travel. The company who made it just wasn't Origin, it lacked a guide. And the game was a flop."

      The parent post pretty much pointed the same way. The vastness aspect was wonderful, but if you compare the uniqueness and style of Fallout 2 or Baldur's Gate quests to those of Morrowind, Morrowind has no soul. Not the towns, not the characters, not the quests. It's all somehow "flat and lifeless".

      The second bad thing about morrowind is balance. Once you have a weapon that can paralyze, you're through the game. Even with difficulty cranked up to the full 200%. About 60% through the game ther e is practically no item in the known Morrowind universe that can outperform what you already have. Treasures become meaningless.

      Unbalanced with easily-achieved godhood is the magic ingredient for a shitty game, for the simple reason it stops being fun to play.

      The third bad thing about morrowind is the immense amount of recycled graphics.
      You find a pirate cave. Cool. Then you find a Skeleton/Undead cave. Cool. Then you find a mine. Cool.

      Then you find roughly 100 more of each of the above 3, that feature NO uniqueness, NO carefully hidden goodies or easter eggs, No unique artwork, and basically differn only insofar as mildly different interior decoration and "micro-level design". (i.e. same rooms but put together in a slightly different way).
      To make this even more annoying, you need to manually keep track of which you cleared and which you haven't.

      To sum up, I think they need more than "polish" to make FO3 a good game. I think they need to overcome some very untrivial hurdles in game design. Having however seen them make something of the Morrowind caliber, I do believe they're fully capable of it.

      So it does in the end amount to whether they'll go with what they already did or try and take that step forward.

      Go Bethesda! :-)

      --
      -
  29. Maybe not quite Half-Life, but... by AgentTim3 · · Score: 4, Interesting

    Half-Life is a little too far down the scale of pure twitchiness and reflexes vs. strategic thinking and planning.

    But people should NOT bash the first-person perspective at all. Done right, it really allows for more impressive graphics, and it doesn't all have to be about how fast you can click.

    I've been playing City of Heroes lately, which takes place in a very futuristic city with incredibly nice graphics. The best part is by scrolling the mouse wheel you can move the camera back away from your character into a wide 3rd-person view, or all the way in to a 1st-person. You get to control it. I'd have no problem with something like that.

    As to the combat system, City of Heroes is real-time, but every weapon has a limiting recharge time, so no matter how fast you click you have to wait X amount of time for those brass knuckles to cycle, or X+5 for your Red Ryder BB gun. It's first (or 3rd) person, but not a shooter. It's an RPG.

    I'd love to play a Fallout game in a system like that. Hopefully they'll do a good job!

  30. fond memories by mrwilly123 · · Score: 2, Interesting
    Back in....1998, I think...or early 1999, when I was 12, I visited Bethesda Softworks (I live in DC) and watched them as they worked on an early, early build of Morrowind. At the time, I think they had only been working on it for a few months. All that you could do in the game was walk around, and there were no other characters.

    I also remember seeing and getting to play a Japanese Dreamcast there, since they hadn't come out in the US yet, and the developers were debating whether they should develop for it (I believe they released a bowling game).

    And the CEO showed us the basement, where they shrank-wrap the boxes (looking back, it seems weird that they packaged the games there. I doubt they still do), and the shrink-wrapper almost chopped his hand off, before giving us free copies of Redguard and XCar (I think) right out of a box.

    My friend that I went with also shattered the glass table in their lobby while we were waiting.

  31. Fallout 3 WON'T Be Morrowind With Guns by TomHandy · · Score: 3, Informative
    http://www.nma-fallout.com/forum/viewtopic.php?t=7 969

    Seems like just about everyone is assuming that this is going to be just like Morrowind. Read the posts linked in the article above, and you'll see that Bethesda is making it clear that they aren't just going to be sticking Fallout stuff into the Morrowind engine. It's way too early to tell what they're going to do with it, and until we know more, it would be a good idea to avoid jumping to all these conclusions.

  32. Re:Um... Bethesda? by BlightThePower · · Score: 2, Insightful

    Perhaps someone had a particularly nice trip to the "original" Bethesda in Wales (near Bangor)?

    Very scenic if you are bar the gouging of the landscape that went on with the slate mines (which are interesting in their own way if you are into that sort of thing).

    Actually I suspect its more a reference to the Bethesda pool (Beth-zatha in Hebrew) in Jerusalem, where it is stated in the Bible, Jesus healed a man ("Take up your pallet and walk") who had been ill for 38 years.

    --
    Plays violent online games as: Nerfherder76
  33. Heres some help by Anonymous Coward · · Score: 5, Informative

    Yes, the PC version is just as buggy, however, there is one great man who solves all that.

    http://www.baldurdash.org/TESMW/TESMW.html
    (nea r 3000 bug fixes, have fun)

    (And yes, its the same guy who fixed all the BG1+2 bugs as well.)

  34. Fallout: polish and adultness by UnConeD · · Score: 2, Insightful

    I sure hope that today's game market characteristics will not have some of the most fun traits of fallout removed.

    Fallout was really an adulty game. It did not have blatant nudity or sex, but your character could sleep with others (no, you didn't see anything) and it affected the story. It also had tons of gore (especially if you picked that special character trait ;). You were allowed to shoot kids, and it affected the game.

    I can see those things being removed from Fallout 3 because some stuck up executive or investor feels they are 'offensive' (incl. finger quotes and naggy, american voice) and would result in a higher rating and smaller target audience.

    Fallout really kicked ass, and if you patched it, bugs were very rare. The things it lacked were more than enough compensated by the wonderfully executed retro 50's style.

    Heck, this game had a spiral bound manual! These days you're lucky to get a tiny paper scrap pointing you to the crappy, uninformative PDF on the CD/DVD. I want proper game boxes. Those trapezoid Thief boxes kicked ass.

    Gamers across the world are crossing their fingers for Fallout 3 not to suck. The real game fans don't care about Halflife 2 or Doom 3, they care about jewels like Fallout :P.

  35. Petition: We want Fallout 3 the way it's supposed by ender1598 · · Score: 2, Insightful

    To: Bethesda

    We, the real Fallout fans, would like Bethesda to make Fallout 3 properly, i.e keep the key elements such as:

    -isometric view
    -Turnbased combat
    -the S.P.E.C.I.A.L system

    and NOT make Fallout 3 into an FPS released on consoles.

    Sincerely,

    The Undersigned

    --
    There are 10 kinds of people in the world; those that understand binary and those that do not.