Castle Wolfenstein Returned To, Again?
Thanks to PlanetWolfenstein for its forum post revealing id Software's CEO Todd Hollenshead has indicated a sequel to Return To Castle Wolfenstein is being created, as his interview on G4TechTV show Pulse included his indication that the sequel is "currently in development by an 'outside studio'." According to the forum post: "There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely", and rumormongers are pointing to the Splash Damage website, where the UK developer behind Wolfenstein: Enemy Territory and contributions to Doom 3's multi-player mode is hiring, since it's "started production of a new full game based on the cutting-edge Doom 3 engine... in a continuation of our successful collaboration with id Software and Activision."
(handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?)
I don't get it, are these complaints or high points? I mean, Wolfenstein 3D had a mecha-Hitler with dual chain guns. These other things are a problem now?
First of all RTCW didn't live up to it's expectations cause of problems with another contractor who would take care of the bot teamplay programming. Cause of this, the engine was offered to SD free, cause of the work they did with mainly Quake 3 Fortress. SD turned this game from a failure to a multiplayer hit. Wolfenstein Enemy Territory is now the second most played game online (after Halflife, http://archive.gamespy.com/stats/) beating Quake 3, BF42 and Call of Duty. So i have no clue how you can say that ET didn't live up to it's expectations.... And it's also no secret that because of ET, SD are now working on the multiplayer mode of Doom3. And Anonymous Coward i ain't saying that RTCW was a great game. But if you try to compare it with SS that would be crazy. I'm kinda suprised that you like Thief and Metal Gear Solid, but you also say that you like the wide of rooms, corridors spaces of SS more then the small nazi towns in RTCW. Simpler games then Serious Sam you can't get. Simple map design, Simple weapons and yes even simple, massive amounts of opponents. But that is what SS makes fun.
The plans after RTCW was to bring a cheapish add-on pack, with both single player, AND multi player content : Done by two studios : ;
Maddoc doing the single player part
Splashdamage doing the multiplayer part.
Only because the SINGLE PLAYER part did not live up to the expectations, they decided to can the project : Leavind SD with a finished, ifnot excellent MP project, they could not release.
Only because the kick-ass decision made by id and prolly Activision, they decided to release this Multiplayer part for free.
Up to today, this game is one of the best played multiplayer games (!) on the Net.
The game has been embraced by the FPS community, and on top of that, the source of the game has also been released : Making it possible for countless of mod-makers, to create a mod that EVERYONE with an internet connection can play, for FREE.
And even now, people working on mods/maps for ET, get daily help by the developers/mappers of Splashdamage.
Next time do a little research before you comment bullshit like this....
On a last note.. : I also wouldn't mind mentioning that Splashdamage ALSO did the multiplayer component of Doom 3.