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Castle Wolfenstein Returned To, Again?

Thanks to PlanetWolfenstein for its forum post revealing id Software's CEO Todd Hollenshead has indicated a sequel to Return To Castle Wolfenstein is being created, as his interview on G4TechTV show Pulse included his indication that the sequel is "currently in development by an 'outside studio'." According to the forum post: "There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely", and rumormongers are pointing to the Splash Damage website, where the UK developer behind Wolfenstein: Enemy Territory and contributions to Doom 3's multi-player mode is hiring, since it's "started production of a new full game based on the cutting-edge Doom 3 engine... in a continuation of our successful collaboration with id Software and Activision."

11 of 47 comments (clear)

  1. Re:Not surpising but not quite expected either by Mike+Hawk · · Score: 4, Insightful

    (handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?)

    I don't get it, are these complaints or high points? I mean, Wolfenstein 3D had a mecha-Hitler with dual chain guns. These other things are a problem now?

  2. Re:Not surpising but not quite expected either by JasdonLe · · Score: 3, Informative
    Exactly...

    Parent, have you actually PLAYED this game? RtCW is tongue in cheek; that's the whole point, man.

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  3. Please... by Freon115 · · Score: 2, Insightful

    Let it die!

  4. Another RTCW? by M3wThr33 · · Score: 2, Funny

    All I can say is:
    Schenll! Schenll!
    I can't wait.

  5. I certainly won't be buying it. by Anonymous Coward · · Score: 3, Insightful

    Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level. I played it multiplayer online for a while, but that grew boring really fast. The art was so dull, and all the same looking, and the enemies were stupid, and the weapons crap. I really feel like I wasted my $60 on it.

    When I heard they were making a sequel I was excited. I thought they were going to use the new technolgoy to make a game more true to the ORIGINAL Wolfenstein. The one that Castle Wolfenstein 3D was nothing like. A game more like Thief in gameplay than like Wolf 3D. A game involving stealth... Searching chests... searching bodies... stealing uniforms... Getting guard's passes, etc.

    Boy was I dissapointed. Not only was it another pure boring FPS, but it wasn't even a very GOOD FPS. Serious Sam, developed on a much smaller budget, was a much better game. It looked better. It played better. It sounded better. It had more interesting level design, better weapons, and if Wolf was supposed to be amusing in some way, it even failed there, and again, was surpassed by Serious Sam.

    The next Wolfenstein game should take notes for Thief and Metal Gear Solid, and the original Wolfenstein.

    1. Re:I certainly won't be buying it. by moonbender · · Score: 2, Insightful

      Yes, it might be brilliant for shiny, plastic-looking, ultra-atmospheric, cramped space-dungeons, but for naturalistic, realistic and expansive real-world scenes it's probably going to be a bit shite.

      Let's wait and see, shall we? I mean, I doubt you have some deep insights into the workings of the Doom 3 engine that allow you to make an informed judgement about its ability to display outdoor terrain... For all we know id fucked up the design and it really stinks at displaying space dungeons and shines at outdoors. :) And on a sidenote, when I think Wolf3D, I think Nazi dungeons, and not realistic and expansive scenery - so a dungeon rendering engine would be perfect!

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    2. Re:I certainly won't be buying it. by aldoman · · Score: 2, Interesting

      I disagree. The Quake 3 engine looked terrible for anything but really fast paced action shooters, but it turned out to be an awesome, true to life and worked great on all hardware (unlike many engines which are very hit and miss).

      I mean look at Call of Duty - that is based on Quake3, and it looks and plays fantastically well...

  6. meh. by TheAdventurer · · Score: 2, Interesting

    I was never a big fan of the occult elements of Wolfenstein. Of course, I don't mean for moral reasons or anything. I just got more of a kick out of the traditional gunfights as opposed to fighting zombies and monsters.

    I thought Return to Castle Wolfenstein was pretty fun. I liked the cool little sub machine gun you got. And I enjoyed sneaking around the Nazi town, etc.

    For some reason, I was inordinately frightened by that game. It was just terrifying and I was never able to put my finger on why it bothered me so much more than most "scary" games.

    eh, I'll probably get the new one.

  7. You guys don't know what you are talking about... by Paulus00 · · Score: 4, Informative

    First of all RTCW didn't live up to it's expectations cause of problems with another contractor who would take care of the bot teamplay programming. Cause of this, the engine was offered to SD free, cause of the work they did with mainly Quake 3 Fortress. SD turned this game from a failure to a multiplayer hit. Wolfenstein Enemy Territory is now the second most played game online (after Halflife, http://archive.gamespy.com/stats/) beating Quake 3, BF42 and Call of Duty. So i have no clue how you can say that ET didn't live up to it's expectations.... And it's also no secret that because of ET, SD are now working on the multiplayer mode of Doom3. And Anonymous Coward i ain't saying that RTCW was a great game. But if you try to compare it with SS that would be crazy. I'm kinda suprised that you like Thief and Metal Gear Solid, but you also say that you like the wide of rooms, corridors spaces of SS more then the small nazi towns in RTCW. Simpler games then Serious Sam you can't get. Simple map design, Simple weapons and yes even simple, massive amounts of opponents. But that is what SS makes fun.

  8. Re:Not surpising but not quite expected either by Repugnant_Shit · · Score: 3, Funny

    Personally I prefer a more straight-forward, serious look at robo nazi's and how they affected the outcome of WW2

  9. Re:Actually, i AM surprised by 88NoSoup4U88 · · Score: 4, Insightful
    That's VERY FAR FROM INSIGHTFUL !

    The plans after RTCW was to bring a cheapish add-on pack, with both single player, AND multi player content : Done by two studios :
    Maddoc doing the single player part ;
    Splashdamage doing the multiplayer part.

    Only because the SINGLE PLAYER part did not live up to the expectations, they decided to can the project : Leavind SD with a finished, ifnot excellent MP project, they could not release.

    Only because the kick-ass decision made by id and prolly Activision, they decided to release this Multiplayer part for free.

    Up to today, this game is one of the best played multiplayer games (!) on the Net.

    The game has been embraced by the FPS community, and on top of that, the source of the game has also been released : Making it possible for countless of mod-makers, to create a mod that EVERYONE with an internet connection can play, for FREE.

    And even now, people working on mods/maps for ET, get daily help by the developers/mappers of Splashdamage.

    Next time do a little research before you comment bullshit like this....

    On a last note.. : I also wouldn't mind mentioning that Splashdamage ALSO did the multiplayer component of Doom 3.