Star Wars Galaxies Users Restless Over Rebalancing
Zonk writes "Last Thursday 'Thunderheart', the Community Manager on PC MMO Star Wars Galaxies' forums, dropped a bomb: the long awaited patch rebalancing combat within the game has been pushed off until after the Jump to Lightspeed expansion [which just announced 13 of its 15 spaceships] launches. Given that the JtL expansion is not due until this fall, this puts the combat rebalance somewhere around the beginning of next year. The playerbase has... not taken this well. The original thread on the official forums was locked at 64 pages - it was then picked up again in a thread already surpassing 50 pages. The players are rightly outraged, and the reaction has prompted a response from the Sony Online chain of command. It will be interesting to see how this turns out." Update: 07/21 15:52 GMT by S : There's an interview with producer Haden Blackman over at Game Informer which discusses the issue in more detail.
I have altered the deal, pray I don't alter it any further.
The number one reason SWG fans are pissed is that SOE is charging them 15$ a month telling them that it is going into the maintaining of servers and creation of new free content. but instead SOE has taken that money to develop and expansion that they will then charge full price to their current base.
I grabbed the Fileplanet 14 day free trial and it was enough to convince me to purchase the game (only $29.99 these days). I'm about halfway through my 30 day free trial and the game is running a bit thin content-wise, although I have 'powered' my way through a lot of it. I would like to give the GCW/PvP a try, but as it currently stands, it pretty much consists of jedi/guild gank squads. Funny, I thought Lucas et al. were anal about continuity in the Star Wars universe... guess not! You've got fully declared (overt) Rebel Jedi walking the streets of Imperial controlled towns such as Theed and Bestine, showing off their sabers and force powers, with no opposition at all. This game is supposed to take place between Ep 4 and 5, btw.
I started my character June 29, and as of right now I've mastered a combat profession (TKA) and have around 2 million credits in the bank. Due to the combat inbalance, you can pull in around 500k-1mil credits every three hours doing "solo group" missions (that is to say, a bunch of people max out a group in order to gain access to ~35k reward destroy missions and go solo the missions for the full payout). I don't know anyone (aside from guilds) that currently group for the actual purpose of cooperative gameplay.
I played the beta, and for the buggy POS that it was, at LEAST there was some sense of community. People would form hunting parties and such on the high level planets. Now it's all about getting buffed by a master doctor for 3 hours and soloing (whether for credits or xp). The whole routine is wearing a bit thin, and I'm not sure I'll renew until JTL and/or they fix the combat balance problem.
I don't play Galaxies, although I do play another MMORPG (FFXI) and take an interest in the genre. As such, my rant here isn't going to be specifically about Galaxies, so feel free to stop reading and/or mod me off-topic now.
This is the perfect example of how so many developers shoot themselves in the foot and harm both their own chances of success and the reputation of the industry. This is particularly true of the PC gaming industry, which has seen its credibility battered by behaviour like this over the last few years. I'm talking about this habit that developers have of whipping up interest in a product, claiming it's going to be here "very soon" and then not delivering.
The most spectacular example of this recently has been Half-Life 2. I forget when exactly Valve went public with what they'd been doing on Half-Life 2... I think it was some time around March 2003. When they unveiled it, there was a predictable and deserved *thud* sound as jaws hit the floor. More impressively still, at a time when Doom 3 was still stuck in the mystic lands of "when it's done", Valve announced that Half-Life 2 would be appearing in September that year... just a few months away. I remember speaking to some friends about this at the time; the consensus was that Valve had just compltely undermined ID, that ID were going to be a laughing stock and that Doom 3 wouldn't be looking so special by the time of its release, as Valve would have comprehensively stolen their thunder.
Of course, we all know how the story developed. The September 30th release date for HL2 came and went, with no release in sight. Sure, Valve got unlucky (or stupid, depending on how you see it) over the source-code leak, but from what I've heard (I've not seen the leaked source-code, nor do I particularly want to), the game wasn't even close to being ready for release last September. Indeed, there's a growing feeling that the revised release date of *this* September is now looking unlikely. The result? Valve lost a lot of credibility. Their main rivals, ID, gained a lot of ground back, because people felt that while "when it's done" release dates are a bad idea, ID had at least been consistent about it and, of course, it's now gone gold. Much of Half-Life 2's thunder was stolen by Far Cry, which delivered much of what HL2 promised, with far less hype. The overall loser? The PC gaming industry in general, which has further cemented its reputation with its customers as unprofessional, unfocussed and unable to deliver.
The Galaxies fiasco doesn't sound as though it's on quite the same scale. At least the game is out in this case, although it's hardly had the best of press during its first year. However, with a MMORPG, customer trust is an absolutely vital issue. With a standalone game, it helps but it's not vital, as you can generally persuade the punters to "take a chance" on an unknown title, if it looks tempting enough. But the MMORPG model requires both getting customers and keeping them; if you lose their trust, your business is going to decline pretty quickly.
Everyone(or a favourable majority) needs to band together and cancel their accounts for a period of one month. Then if the actions on SOE's part are still not satisfactory after this period, extend it to two months and so on.
If SOE counters by threatining the future of the game, then so what; it's just a game. Move on. The players need to be in control, after all it is your money.
If you simply roll-over and wait, nothing will change. Remember your sub is your vote, not some online petition or forum whine. Use it.