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Star Wars Galaxies Users Restless Over Rebalancing

Zonk writes "Last Thursday 'Thunderheart', the Community Manager on PC MMO Star Wars Galaxies' forums, dropped a bomb: the long awaited patch rebalancing combat within the game has been pushed off until after the Jump to Lightspeed expansion [which just announced 13 of its 15 spaceships] launches. Given that the JtL expansion is not due until this fall, this puts the combat rebalance somewhere around the beginning of next year. The playerbase has... not taken this well. The original thread on the official forums was locked at 64 pages - it was then picked up again in a thread already surpassing 50 pages. The players are rightly outraged, and the reaction has prompted a response from the Sony Online chain of command. It will be interesting to see how this turns out." Update: 07/21 15:52 GMT by S : There's an interview with producer Haden Blackman over at Game Informer which discusses the issue in more detail.

12 of 114 comments (clear)

  1. Is Vader the Community Manager? by Tarison · · Score: 5, Funny

    I have altered the deal, pray I don't alter it any further.

  2. this is really rotten by tokaok · · Score: 5, Insightful

    The number one reason SWG fans are pissed is that SOE is charging them 15$ a month telling them that it is going into the maintaining of servers and creation of new free content. but instead SOE has taken that money to develop and expansion that they will then charge full price to their current base.

  3. The State of the Game by Wheaty18 · · Score: 4, Informative

    I grabbed the Fileplanet 14 day free trial and it was enough to convince me to purchase the game (only $29.99 these days). I'm about halfway through my 30 day free trial and the game is running a bit thin content-wise, although I have 'powered' my way through a lot of it. I would like to give the GCW/PvP a try, but as it currently stands, it pretty much consists of jedi/guild gank squads. Funny, I thought Lucas et al. were anal about continuity in the Star Wars universe... guess not! You've got fully declared (overt) Rebel Jedi walking the streets of Imperial controlled towns such as Theed and Bestine, showing off their sabers and force powers, with no opposition at all. This game is supposed to take place between Ep 4 and 5, btw.

    I started my character June 29, and as of right now I've mastered a combat profession (TKA) and have around 2 million credits in the bank. Due to the combat inbalance, you can pull in around 500k-1mil credits every three hours doing "solo group" missions (that is to say, a bunch of people max out a group in order to gain access to ~35k reward destroy missions and go solo the missions for the full payout). I don't know anyone (aside from guilds) that currently group for the actual purpose of cooperative gameplay.

    I played the beta, and for the buggy POS that it was, at LEAST there was some sense of community. People would form hunting parties and such on the high level planets. Now it's all about getting buffed by a master doctor for 3 hours and soloing (whether for credits or xp). The whole routine is wearing a bit thin, and I'm not sure I'll renew until JTL and/or they fix the combat balance problem.

  4. Delays and a lack of professionalism by Anonymous Coward · · Score: 5, Insightful

    I don't play Galaxies, although I do play another MMORPG (FFXI) and take an interest in the genre. As such, my rant here isn't going to be specifically about Galaxies, so feel free to stop reading and/or mod me off-topic now.

    This is the perfect example of how so many developers shoot themselves in the foot and harm both their own chances of success and the reputation of the industry. This is particularly true of the PC gaming industry, which has seen its credibility battered by behaviour like this over the last few years. I'm talking about this habit that developers have of whipping up interest in a product, claiming it's going to be here "very soon" and then not delivering.

    The most spectacular example of this recently has been Half-Life 2. I forget when exactly Valve went public with what they'd been doing on Half-Life 2... I think it was some time around March 2003. When they unveiled it, there was a predictable and deserved *thud* sound as jaws hit the floor. More impressively still, at a time when Doom 3 was still stuck in the mystic lands of "when it's done", Valve announced that Half-Life 2 would be appearing in September that year... just a few months away. I remember speaking to some friends about this at the time; the consensus was that Valve had just compltely undermined ID, that ID were going to be a laughing stock and that Doom 3 wouldn't be looking so special by the time of its release, as Valve would have comprehensively stolen their thunder.

    Of course, we all know how the story developed. The September 30th release date for HL2 came and went, with no release in sight. Sure, Valve got unlucky (or stupid, depending on how you see it) over the source-code leak, but from what I've heard (I've not seen the leaked source-code, nor do I particularly want to), the game wasn't even close to being ready for release last September. Indeed, there's a growing feeling that the revised release date of *this* September is now looking unlikely. The result? Valve lost a lot of credibility. Their main rivals, ID, gained a lot of ground back, because people felt that while "when it's done" release dates are a bad idea, ID had at least been consistent about it and, of course, it's now gone gold. Much of Half-Life 2's thunder was stolen by Far Cry, which delivered much of what HL2 promised, with far less hype. The overall loser? The PC gaming industry in general, which has further cemented its reputation with its customers as unprofessional, unfocussed and unable to deliver.

    The Galaxies fiasco doesn't sound as though it's on quite the same scale. At least the game is out in this case, although it's hardly had the best of press during its first year. However, with a MMORPG, customer trust is an absolutely vital issue. With a standalone game, it helps but it's not vital, as you can generally persuade the punters to "take a chance" on an unknown title, if it looks tempting enough. But the MMORPG model requires both getting customers and keeping them; if you lose their trust, your business is going to decline pretty quickly.

    1. Re:Delays and a lack of professionalism by DrSkwid · · Score: 3, Insightful


      >I remember speaking to some friends about this at the time; the consensus was that Valve had just compltely undermined ID, that ID were going to be a laughing stock and that Doom 3 wouldn't be looking so special by the time of its release.

      You need to get some wiser friends

      Those of us not wet behind the ears know that you judge a project *when it ships*, not at the E3 demo. We're still waiting to play Valve's TF2 - Voted "Best Action Game" & "Best Mutliplayer Game" 1999 !

      > the mystic lands of "when it's done"

      A week on Monday. Where's HL2 ?

      All this has *nothing* to do with the Expansion Pack MMORPG issues.

      I was a long time EQ subscriber and DAOC subscriber. I've seen expansion pack after expansion pack come along. It's $40 for hours and hours of content (if it's any good :)

      I've had more expensive drinks!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  5. SWG, SOE, RPG combat and JtL by LondonLawyer · · Score: 3, Interesting

    My take on SWG is that SOE have more or less accepted that JtL will be kill or cure and so want to concentrate on that before they do anything else.

    Seems like they failed to pull off the MMORPG cleanly and had to push it out the door to get some sort of return on their costs. Having spent a year trying to get that playable, it's getting to the stage where the Star Wars brand is no longer a sufficient selling point in the absence of good gameplay.

    By delaying their combat rebalance, SOE admittedly piss off subscribers but many of those were pretty pissed off already and have still stuck with SWG. Why? Basically they hope things will improve. If SOE push out the combat rebalance now and it's no good, they will disappoint again. If they wait, those subscribers are likely to hang on long enough to see what the improvements are like. They squeeze a few more months' worth of subs out of people and buy themselves time.

    I expect JtL to be indifferent to good and the combat rebalance to be indifferent to poor. I expect JtL will *far* overshadow the RPG combat rebalance. I don't think combat is a priority for SOE in the RPG and from the pre-launch forums I don't think it ever was. They'd rather have a more peaceful, manageable MMORPG world - essentially backstory to JtL. This way moisture farmers pay their subs to live quietly and those who want excitement will have to look for it in JtL.

    1. Re:SWG, SOE, RPG combat and JtL by samsmithnz · · Score: 3, Insightful

      I disagree, the Star Wars brand is a huge drawcard. How else would you get people to play a 'dancer' class?

      I've always thought that the Star Wars universe has helped to make average games really good (Rebellion), and good games really awesome (The Jedi Knight Series).

      If this wasn't based on Star Wars and was based on some random universe this MMORPG would be long dead.

  6. The solution...STRIKE!!! by oldManSquad · · Score: 5, Insightful
    The easiest and most effective course of action would be for everyone to go on a one month strike.

    Everyone(or a favourable majority) needs to band together and cancel their accounts for a period of one month. Then if the actions on SOE's part are still not satisfactory after this period, extend it to two months and so on.

    If SOE counters by threatining the future of the game, then so what; it's just a game. Move on. The players need to be in control, after all it is your money.

    If you simply roll-over and wait, nothing will change. Remember your sub is your vote, not some online petition or forum whine. Use it.

  7. Re:How bad is it? by Phil+the+Canuck · · Score: 3, Informative

    Combat Medics are a huge problem, but it goes a lot deeper than that. Combat Medics are a problem because, while every other combat class has 75% chopped off their damage in PvP, CMs do not. They also inflict this unmitigated damage to an unhealable pool using area attacks. They can essentially end a battle before it starts.

    The combat balance is essentially a gigantic nerf to all combat. In SWG, combat has become (aside from the CMs) all about spamming special attacks and who gets knocked down first. SOE's plan is to limit the number of special attacks that can be used, lower damage output, and slash resistances on armour.

  8. Laws of SOE by inkless1 · · Score: 3, Funny

    #1) It's our game, you just play here
    #2) Technical support is the responsibility of the user
    #3) Forums may be used to discuss the game at large, unless posts include serious issues with the game or make SOE look bad
    #4) The game you purchased out of the box may need to be patched, and then patched some more, and then there will be a requisite gameplay change, and then a mandatory expansion, and then another gameplay tweak, and probably all that over again. Thank you for beta testing with SOE, your monthly fee will be deducted from your credit card.
    #5) Game stability, server performance and non-crash level bugs (like spawning as a wall) are second priority to releasing new material which will cost you more money.

  9. Combat shmombat by xTown · · Score: 3, Insightful

    I've been playing SWG for a while now. I play an entertainer, and it's been fun from the first day. It continues to be fun. No, I'm not rich. No, I'm not powerful. But I do have fun. And my character has a wide enough range of talents that if it ever does get boring, I can do something else and it will still be fun.

    Here's an idea: instead of seeing how many mobs you can beat up, or how many Rebels you can kill, why not do something different with your playing time? Go to a cantina and actually interact with the entertainers rather than wiping off your battle fatigue and mind wounds in silence and then stalking away. Go to an image designer and change your look rather than sit in stony silence for ten minutes while your stats migrate. Go collect badges. There's a ton of stuff to do and see. Combat is not the be-all and end-all.

    And if absolutely none of that sounds fun, then why are you bothering? I mean, it's your LEISURE time. You shouldn't spend your own time on something that makes you so angry that you're not enjoying it anymore.

  10. Not that kind of balance by SmallFurryCreature · · Score: 3, Insightful
    It is the fighting in game balance. The Imp vs Reb "story" is done by wich percentage of each group completes the quest. So if you got 2 imps and 1 complets it vs 1 million rebs with 499.000 completing the quest the imps win.

    The pvp combat and to a lesser extent the pve combat is unbalanced. PvP is most notable with many classes just not able to take part as their is always some uber-kiddie with every exploit and the one power macro who just can't be stopped.

    But the more serious problem is that the game just isn't fun. Whatever made half-life so much greater the quake makes SWG so much less then and this is really nasty, any game out there.

    I have played it for a few months and I slowly come to the realisation that there are no unbalances bugs or lack of content. The entire game from beginning to end is just wrong. It seems like every decission they took they took the one that was the least fun. I think that if you really sat down with the game, noted every irritant and then build a game with those you would have the perfect MMORPG. There is something there but sony is unable to bring it out, they tried for two years and honestly it is only getting worse.

    Of course those who still play it will defend it, they are like smokers who say they like smoking, SWG has one thing, like EQ it is addicting, the addicition is you searching for the little bit of fun that Sony has missed. You think that just around the next skill box, the next job there is gonna be fun. There isn't.

    Perhaps MMORPG's themselves are flawed.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.