Doom 3 Creators Huddle, Address Clamoring Press
Thanks to GameSpot for its interview with CEO id Todd Hollenshead and Doom 3 lead designer Tim Willits, as part of a carefully orchestrated fusillade of interviews that also includes a subtly different interview at IGN and another interview at GameSpy - topics discussed include the limit on 4-player multiplayer ("I have no doubt that one of the first mods for Doom 3 to come out will be eight-player Doom 3. But it's my guess that eight-player Doom 3 will be most effectively played on LAN servers"), game pricing ("Activision has a minimum advertised price on the game at launch of $54.99; anything above that I would say is just retailers padding their margins"), and what id will do next ("Our very talented art staff has already started on the next game. Kenneth (Scott, id Software artist) is leading the team, working on some proof-of-concept stuff.")
Our very talented art staff has already started on the next game. Kenneth (Scott, id Software artist) is leading the team, working on some proof-of-concept stuff.
Quake 4, anyone?
Marques Johansson
If I read the title as "Doom 3 Creatures Huddle, Address Clamoring Press", have I been playing the originals too much? If not, has this been made a feature of ingame AI?
World Of Quake
A new MMOFPSRPG and it'll be done when it's done...
I've read many an interview, as well as "Masters of Doom" a book about the company, and I remember reading that two of the bosses of the company (there are three) did not want to create another Doom game, but the level designers and artists wanted to, and Paul Steed I think it was convinced Carmack to do it, and then the two owners fired Steed in retaliation for leading the lower level guys to mutiny. The two bosses wanted to do something new and different from what ID has been doing. So I suspect the next game will be anyhting but just another FPS... Unless of course the same problems ID had developing Quake occur again. Quake was not supposed to be an FPS but they gave up trying to make it into something more like an RPG, and took way too long, and didn't ahve good art direction which is why the game has four different styles of world.
Yes, that was another lame Duke Nukem joke. But dear Lord, $55 seems pretty high to me (unless it comes with a whole slew of stuff).
God Bless America. Why? Did it sneeze?
Looks like if there's a Best Buy near you, you'll be able to pick up Doom 3 faster than anyone else (and looks like Id lied about it shipping on August 3rd.. unless they have one-minute mails
But the big question is, does anyone know where we can find a list of these mystical stores? I live in Chicago and would like to find out, as I'm sure many other
n.
- A discharge from a number of firearms, fired simultaneously or in rapid succession.
- A rapid outburst or barrage: a fusillade of insults.
tr.v. fusilladed, fusillading, fusillades- To attack with a fusillade.
[French, from fusiller, to shoot, from fusil, firearm. See fusil.]"Come on, let's go drink till we can't feel feelings anymore."
Read that again:
A rapid outburst or barrage: a fusillade of insults.
LOAD "SIG",8,1
From the IGN interview:
"We're actually shipping all of the source maps for the game. No game has done this and no game is going to do this."
That's categorically wrong. The Unreal series has always included their map sources. Maybe one should do some homework on other engines?
I'm being trolly today!
;)
Best Buy has stores in states other than those listed. Omaha, NE, for example, has two; I live 10 minutes from the one out west, but somehow I doubt that I'll be able to "pick up Doom 3 faster than anyone else" unless I drive ~6 hours to Chicago. People do live in cities besides Chicago, Washington D.C., Miami, Los Angeles, New York and Dallas.
Then again, I don't know if you can rightly call it "living"
0-day shipping!..they must be uber l33t to get on those!
Most FPS games make me nauseous or bored when I play for extended periods of time, with the exception of Deus Ex and Morrowind. Painkiller and the Quakes bored me, I never finished HL, I never played CS or any of the recent multiplayer FPS hits, and the only fun I had in the Dooms was IDKFAing it to the end of the shareware episode. Before you flame, I freely admit that I suck at multiplayer FPS (any FPS, really) and I have no desire to get better.
With that said, I'll probably buy (yes, BUY) Doom 3 when it comes out because It's Something That Gamers Have. At least some of you have to know what I'm talking about. There are games out there that we own/previously owned because Gamers Must Have This Game. I've got a copy of the Starcrafts, HL, and the Diablos for this reason.
That's why it costs $55; the relativstic increase in mass (price) afforded by the extreme speeds at which it ships
what made me love quake, doom, etc was multiplayer mode, the more people the better. Never liked them much until i discovered network play. why would the newest installment of doom not support 32 or more players right out of the box? slap some quake net code into it or something at least..gheez.
I'm completly beffudled as to why /. devotes so much coverage to iD.
Doom was good fun, The Quake series got less so over time - but I guess Quake 3 was a laugh if Halflife multiplayer wasn't about.
We've seen it all with FPS, there's nothing new in the genre and iD don't add anything new.
At the moment it has become a kind of spend 500 dorrah to experience the shadows.
Noone asked if we thought shadows were worth 500 dorrah.
I'm gonna wait for the bittorrent, available on Aug. 3rd, at around 2am. /just kidding
Proprietary tools or more trad-3d apps (I've seen rumors of Lightwave being used for modelling/mapping)? What platform? Formats? etc etc
Pardon if I don't buy doom 3 then. The single player can be as suspenseful or as beautiful as it wants, but it's just one game with dumb AI. iD's games, even the old doom games, were fantastic because of the multiplayer additions to those games, new maps, new gameplay. All around actual people who weren't just something to exploit like AI monsters.
I don't see multiplayer modders spending time on an engine which supports less players than games made a full decade ago. The singular lack of player support largely prevents any sort of CTF or similar team based gameplay....
Just disappointing...
I want my outdoor worlds damn it! Give me Trinity or give me... well... something else.