History Of Doom Movie Debuts
Rogerpq3 writes "A G4/Tech TV feature on DOOM 3, offering a history of the DOOM franchise in the words of the folks at id Software. The clip can be found on the air on The DOOM Franchise, episode 310 of a series called 'Icons.' The piece offers clips from DOOM 3 and other games, interview footage, analysis and more, and for those without access to the program. You can download the movie at: 3DGamers, Doom3HQ, Doom3.de, Doom3maps.de, and FileShack. It's really worth the download for any Doom and id fans out there. (Thanks: BluesNews)"
I've put up a mirror of this, here:
m l
/ Media/Videos%20and%20Trailers/
http://www.scifience.com/g4_icons_doom3-hi.zip
My mirror will be live at about 9:40AM EDT; I am uploading the file now at 1000KB/s.
FilePlanet also has this:
http://www.fileplanet.com/files/140000/143505.sht
So does FileFront:
http://files.filefront.com/3469815;/pub2/Doom%203
g4_icons_doom3-hi.zip on 1Gbit/s Server :) Get it while its hot!
There is a torrent available here.
I wouldn't say jaw-dropping. It was great but there already was a few games with some kind of photo-realism inside. It also had a huge success because you could had hours of fun discovering the maps and shooting aliens. There wasn't a lot of FPS when it came out, and the previous game (Wolfenstein) had a relatively small success as a shareware (only in the geeks world).
I think this commenent was a joke...but...
It is pronounced as a word, because it is a word:
In Freudian theory, the division of the psyche that is totally
unconscious and serves as the source of instinctual impulses
and demands for immediate satisfaction of primitive needs.
It's not "eye-D"
and uh...router can be pronounced either way.
And of course, don't forget the DOOM comic!
Ceci n'est pas une sig
Rhymes with "lid". It's from the three parts of the mind in psychology (ego, superego, and id)
(IANAP).
Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
oh, hell yes, Parsec! Also, I remember competing with my old school crew for the top score in TI Invaders, a shameless space invaders copy. If you go back that far, you probably already know that the TI-99/4A is emulated on numerous platforms anyone for a round of hunt the wumpus?
Nope, only the "floor" and "ceiling" were blank/unshaded -- walls and doors were all fully texture-mapped. Aside from texturing floors and ceilings, Doom primarily excelled over Wolfenstein in its geometry -- with Doom they went from Wolfenstein's 2-dimensional maps to a "2.5D" engine which allowed them to create floors and ceilings at arbitrary elevations, allowing much more flexibility in architecture, with features like stairs and vaulted ceilings, as well as walls at angles other than 90 degrees. It still didn't allow full 3D architecture, however -- floors and ceilings could only be horizontal, and room-over-room architecture was impossible (you could map any level perfectly in two dimensions, using only a single plane).
SIERRA TANGO FOXTROT UNIFORM