History Of Doom Movie Debuts
Rogerpq3 writes "A G4/Tech TV feature on DOOM 3, offering a history of the DOOM franchise in the words of the folks at id Software. The clip can be found on the air on The DOOM Franchise, episode 310 of a series called 'Icons.' The piece offers clips from DOOM 3 and other games, interview footage, analysis and more, and for those without access to the program. You can download the movie at: 3DGamers, Doom3HQ, Doom3.de, Doom3maps.de, and FileShack. It's really worth the download for any Doom and id fans out there. (Thanks: BluesNews)"
...if this history is any guide. I had no idea early Doom was so simplistic with the blank textures and the white-on-white maps. How could you even see the monsters? The graphics must have really improved along with the ability to resolve the webserver name.
Does this mena that there will now be another good thing to watch on G4TTV? (The first being the back of my eyelids of course).
TechTV wasn't a GREAT network, but I never turned to it and felt like my brain was being removed from the back of my head. Now, post merger, the content is trite, the reviews are lame (but getting better at least), and the Screen Savers has passed into unwatchable. Maybe I am missing some show that comes on in my off time, but what is good on the network?
There is nothing wrong with being gay. It's getting caught where the trouble lies.
- First played doom on a 486 at my buddy's place
- His mother had to kick me out after playing on the family computer for 8 hours at a time
- Could not afford a system that could run Doom
- Finally got a p100 and bought Quake
- Headfirst into the mod community
- Made levels for Quake, Q2, Q3
- Mods include Thunderwalker 2, Allstar2 CTF, Painkeep Arena
- Invented Doom for Columbine that will likely never see the light of day (for obvious reasons)
- Decided to design Doom 3 mod tenatively called "Doom 3 Bloopers" where we have some fun modding the orginal game
- Still can't afford a computer that can play latest Doom Game
The dangers of knowledge trigger emotional distress in human beings.
Alright, I will probably be modded down for this, but I still find it interesting as it validates something that I said about 2-3 years ago. Carmack stated on Icons:Doom that Doom was being developed with the Xbox in mind. They commented about having known before hand what the specifications and capabilities of the machine would be. We've seen the poor ports, and simpler interfaces, and now there is proof that even the best developers are curtailing themselves in order to keep things in line with the lowest common denominator. While this isn't necessarily a bad thing, it could sign the end of some mainstream PC style games. In particular, I have never truly enjoyed the sloppy, slow controls of FPS on consoles, nor have I ever enjoyed playing an rts on a console. Hopefully, if such a trend does occur, there will be a new movement of indies to come out and fill the void that could be created.
You've got your dates off by a year there!
Doom was released in 1993
Doom II was released in 1994
Quake was released in 1996
I remember feeling the same way when my ex-girlfriend's brother asked me if the GTA games prior to GTA3 really were in 2D. Sheesh. I remember playing some games which didn't even have specialized pixels and instead used ASCII characters to represent your "tank" or "adventurer". (Albeit still well after some of you old-timers who remember when text-based games were "teh hottness".)
More on topic, I also remember getting grossed out by the blood when watching my dad play wolfenstein 3d (specifically how your little face icon would get increasingly more beat-up as your health decreased -- how awesome was that, you didn't even have to look at a health bar to know how badly you were doing!)
Of course, a few years later when I played Doom with my friends, there simply wasn't anything cooler than shooting a barrel with a bunch of enemies around it and watching that glorious two-second animation of them turning into bloody mush. The sound effect that accompanied that animation is still one of the most satisfying sounds in videogame history. =)
[SIG] It's like putting a moose in the blender -- a recipe for disaster!