Slashdot Mirror


Videogame Piracy - Is a Stricter Approach Necessary?

Thanks to GamerDad for its editorial focusing on recent attitudes to videogame piracy, in which a change in approach is argued for: "The [ESA] should be less focused on the ratings system... and more focused on educating consumers that downloading games is theft, plain and simple.... Consumers only understand one thing, the game is available freely on the Internet with a minimum of work and that means they don't have to pay for it." The writer continues: "I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.'" He concludes by suggesting ways to make games more attractive again: "One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?"

21 of 205 comments (clear)

  1. If it's worth playing by foidulus · · Score: 4, Insightful

    it's worth supporting. However, if you cannot support it, then should you not be able to play it? I don't think so. To the publisher of an out of print game, it is the same whether I download it or pay an inflated price for it to some dude on ebay.

  2. How about offering a game download? by elrond1999 · · Score: 5, Insightful

    What annoys me is that its often easier to get a download a pirated game than buying it in a shop.

    Pirate game:
    1. Game was released today!
    2. Download for an hour
    3. Play :)

    Instant gratification.

    Legit game:
    1. Find online shop with game.
    2. Wait for shop to have it in stock.
    3. Agonize that other people are playing this cool game while ytou wait.
    4. Wait for the package
    5. Open package, rip CD, toss rest of crappy cardboard away.
    6. Play!

    Now what if the developer had a Steam like download avaliable? Preferably before the game was in the store? Then it would be as easyer to download a legit game than downloading a pirate game...

    1. Re:How about offering a game download? by 88NoSoup4U88 · · Score: 2, Insightful
      I dont think there is anything wrong when you download a game when you got it pre-ordered somewhere. Do you ?

      As you mentioned, Steam is quite a nice improvement on that, and the pre-loading of games (if you're about to buy it) is quite a cool thing, imo.
      Then again, I will buy my copy of HL2 in a store , as i rather have something i can touch when i buy it (same goes for me buying CD's instead of using Itunes).

  3. -1 Troll by Dr.+GeneMachine · · Score: 4, Insightful
    Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.

    There should be a way to mark a whole article "-1 Troll"...

    --
    This comment does not exist.
    1. Re:-1 Troll by Scrameustache · · Score: 2, Insightful

      Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.

      Or in other words:
      "Oh no, poor us! We can no longer artificially inflate our products value by purposefully underproducing it! Woe is our industry!"

      So not just troll, but overrated too!

      --

      You can't take the sky from me...

  4. Invalid comparrison. by Domini · · Score: 5, Insightful

    Those "out of print" games are not supposed to dwindle away into obscurity and only be owned by those elise few who had the money to buy them at the time.

    This is copyright protection, after the authors don't exist anymore (companies died) the copyright is not protecting anyone anymore... kinda like artists' right to make money on their creations?

    Perhaps read something Orson Scott Card wrote on this subject once and you would change your mind.

    A collector will still strive to own the game... but I'm more interested in the art of it, than in it's physical manifestation.

    I'm still interested in buying it if I can... but not on e-bay or in a way that will not benifit the original authors.

    The author is just plain silly... :P

    Then again... this is from someone who has 3 legal copies of NWN and Quake 3....
    -grin-

  5. New Ideas, Same old problem. by NashCarey · · Score: 5, Insightful

    This is a problem that has been and always will be. I remember being thirteen and playing Leisure Suit Larry. Did my parents but it for me? No. I had it copied from a friends computer. At the time the game came on 2 3.5 floppys.
    Here is the problem, it is the way the games and programs are marketed for the most part. Who do most of the games market to in the PC world? Males age 14-28. This group is heavily marketed since they are about to turn the corner to being males 29-36 and are known as the most economically secure in America.
    Meaning, we need a way to just make games cheaper or free and put more marketing in them to lead the soon to be older audience. You can't stop them, so market them.
    I know what the thought to that is... Then game quality sucks. Or ends up looking like a NasCar add.
    Whole movie production have been paid for with product placements. We even got to see Hallie Berry's chacha's for seeing a product for 25 seconds in movie.
    Now I wouldn't product place to sell the product to the people playing the game today, but product place for the people who will be stronger consumers tomorrow.
    Mc Donalds did this in the early years and still does it today. They lose money on the playground, happy meals, and birthday parties, but make customers for life.
    For these reasons we need to see a paradigm shift and let the entertainment be free, and the quality can be the same.

  6. Re:theft by bconway · · Score: 4, Insightful

    You are 100% correct. Copyright infringement != stealing. I'm amazed that people still can't figure this out, especially on a prominent site like GamerDad.

    --
    Interested in open source engine management for your Subaru?
  7. Out of Print Games by fuzzybunny · · Score: 4, Insightful

    Fine and good, but I wouldn't make such a black & white blanket statement regarding "out of print" games. There are games around which will be covered by copyright until hell freezes over, but which are not for sale, no longer available in arcades, which have no support or patches, and which make the owning company no money at all.

    I know that the real answer here is to convince the copyright holders to release their old games into the public domain--it's good for the gamers, and good PR for the producer, or at least to address the underlying legal structure (release things into the public domain on which maintenance/profit have lapsed, or some similar solution.) But until that occurs, I don't mind downloading, say, a MAME ROM for such a game.

    The other aspect which makes, say, games a bit unique is that of "what if it sucks"? I don't really feel the need to justify my behavior here, but I like grabbing a game and trying it out a bit before I buy. A lot of good games do decent CD key checking online, so you almost have to go out and buy it--plus, if I really like it, I want the booklet, the case, whatnot.
    I really do not have an issue with downloading a cracked version and giving it a spin before buying, whether there is a demo version available or not.

    For me, this goes in the same direction as being able to get your money back in a lot of movie theaters (at least in the US) if a film is so crappy that you have to walk out of it. I recently downloaded Ubi Soft's IL-2, Call of Duty, and Vietcong; I love CoD, and am going to buy a copy. Jury's still out on the other two.

    The argument's been made for people like me that if I don't buy a game, the creators will go out of business. Fine. I don't pay for games that suck; it's called "survival of the fittest". I realize that not everyone can be relied on to adhere to this sort of principle, and that if stricter copy protection becomes standard, we'll have no choice but to buy a game before playing it. But when that occurs, I'll probably go back to Angband or having a life.

    --
    Cole's Law: Thinly sliced cabbage
  8. Fact is by fozzmeister · · Score: 1, Insightful

    Most games are utter crap. I'll buy Doom3, I've bought all id's games. I bought Rainbow Six and I would have bought Riddick for the XBox if I didn't complete it so quick and it had replay value. Oh and Yes I am a dirty immoral pirate, because most of the time you can't judge a game in less than 3-5 hours of play.

    If I had bought Driv3r i would be seriously pissed off, and I probably would have too because for the first 2 hours it seems like it will be a really amazing game, but to be honest, It's not even worth the space on my hard disk.

  9. Piracy Is Here To Stay by blueZhift · · Score: 1, Insightful

    Sadly, piracy is here to stay. When people want something, little issues like morals have a way of going away. So any smart business in such an environment has to factor this into the cost of things and how they do business. This I think in one reason that new CDs in Japan can cost $30 or $40 USD. But at the same time, they seem to be taking the added value approach with boxed limited editions, videos, and other extras included (plus some not too difficult to defeat copy protection). So at least you get more for the money and the publishers can stay in business. I hate paying that much for CDs or DVDs, but since I prefer to have a mostly legit collection, I try to get the extras at least.

    That said, I think in the long run we'll see piracy leveraged as a marketing tool more than anything else. Yeah, efforts will be made to fight it and it will never be legal or recommended. But locking up or suing people left and right (like RIAA) isn't going to work. So if the ocean is full of sharks, you gotta learn to swim really fast!

  10. Online Gaming by BigNumber · · Score: 2, Insightful

    With the shift towards online gaming, this becomes less and less of an issue. With registration servers checking up on each person playing the game, using a downloaded game with a fake serial becomes more difficult. With the popularity of MMORPGs, the entire gaming model might change. We may see games that are free to download but pay-to-play.

    No matter what, game companies are going to have to come to the realization that people will always pirate games, copy protection doesn't work, and pissing off the customers with poorly devised protection schemes only loses them customers.

    1. Re:Online Gaming by 88NoSoup4U88 · · Score: 2, Insightful
      " With the shift towards online gaming, this becomes less and less of an issue."

      Yet I have seen a new development in this stage going : UT2k4 that has cracked exe's, so they can play on servers with those same patches applied.

      When more games will be going towards online only, or focused on online play : The more of these patches, besides cd-cracks, are going to be created.

  11. Simple steps to reducing piracy by Anonymous Coward · · Score: 5, Insightful

    In my opinion, there's no great secret or mystery to reducing piracy. Rather, it could be achieved quite simply through a few steps (and no, these don't include "make games cheaper").

    1) Get rid of region encoding. This also applies, to an even greater extent, to DVDs. Restricting products to certain markets alienates customers who can't buy them and encourages a "if they don't want to sell it to me, just take it" mentality. I'm not sympathetic to piracy in the slightest, but if there was perhaps one argument which would convince me to soften my attitude towards it, it would be this one.

    2) If your game is online, use CD-keys. They work. Seriously. Admittedly, this doesn't help much with offline games.

    3) Get rid of this cheapo DVD-style packaging for games. In the old days, when you bought a game, you'd usually get a hefty and well-produced manual, which would frequently do a lot more than just tell you how to navigate the menus and play the game. Anybody remember the manuals that came with Lucasarts classics like Their Finest Hour and Secret Weapons of the Luftwaffe?

  12. my thoughts by Datasage · · Score: 2, Insightful

    This is a complex issue thats not going to change over night.

    I go to lan parties and find that most of the people there expect games to be pirated. Sure some people buy a legit copy, but its ussualy one person, and by the end of the party everyone has a copy. Most games come from downloaded cd images.

    As far as im concerned, CD protection means nothing, All types of protection can be cracked in some way or another, its just a matter of time. But would removing copy protection spur more people to purchase the game? Nope. The issue is more complex than that.

    I think most people would be willing to purchase a game for the right price. $50 for a game you might only end up play for just a few hours is ALOT. It better be a damn good few hours. Saddly most games can only offer a mediocre few hours.

    I would be willing to purchase much more games myslef if the publishers stop taking me as stupid. I would love to be purchase and download games. But not for the same price as a retail box, Im not stupid, its alot cheaper for a publisher to distribute a download version. Why dont they pass on some of the savings. Instead of expecting us to pay the full price. Stuff like Condition Zero can be purchased via steam for $40, but you can probably find it in the bargin bin or for less than $20.

    There will still be some people who will absolutly refuse to pay for any game, but still be wanting to play them. Those people should burn in hell.

    --
    In America we are imprisoned by our fear of them.
  13. "Out of print used to mean something was..." by Laxitive · · Score: 3, Insightful


    With video games, "out of print" doesn't mean the game data is rare and valuable. It means just what it says. "Out of print".

    Umm, article poster needs a clue. He sounds like quite the conscientious idiot to me.

    Original game "paraphanelia" for out of print would be quite valuable yes. Even if there are newer versions of the game out. An unopened retail box of an original "tetris" for the NES would, I'm guessing, be worth a lot to some people.

    The game DATA is not that valuable. It's a string of bits. Anyone can make perfect infinite duplicates of it. That tends to decrease the "rareness" aspect of it.

    Look, original article poster guy, good for you that you don't download games. I don't download games either - for another reason entirely - I tend not to play them. And your suggestions for what game publishers can do are nice.

    But your apparent doe-eyed naivety about copyright infringement, and the attitude... makes me wonder.

    -Laxitive

  14. Suprise, the excerpt is misleading by Dragoon412 · · Score: 4, Insightful
    There is no doubt that piracy of games for computers is at an all-time high. It's simply too easy for someone to find and download entire CD images of computer games.


    The mindset that's so pervasive with the RIAA is the same one that's causing PC game publishers to treat their buyers like they're criminals first, and customers second. Piracy probably is at an all-time high, but so are the number of PC users.

    I remember back in the days of Hero Quest and Leisure Suit Larry, no one had legitmate software. Everything was on a floppy that was copied from the friend of a friend of a friend who downloaded it off the BBS of this guy who knew from 2 states away, because the only place to buy the game was from some specialty store a two hour drive away, staffed by irritating, condescending Alpha Nerds, full of overpriced hardware, and reeking of french fries.

    Now, PC games have become infinitely more accessible. Even Target carries current titles. Best Buy, Future Shop, Fry's, CompUSA, Circuit City and their ilk have large portions of their stores devoted to hawking practically any big-name software made in the last 5 years.

    So, is there more priacy now? Undoubtedly. But PC games (and PC software as a whole) has matured from a tiny, largely enthusiast-driven niche market to a full-blown industry. Relative to the number of users, I'd bet 'piracy' is down from years ago.

    But, the idiots publishing the games aren't gamers any more than the idiots at the RIAA are musicians. They're old, out-of-touch, and disinterested. They're not technically savvy, and think they can prevent piracy; it's like a 5 year-old thinking he can prevent all crime in the world by becoming a policeman.

    They can't stop piracy. The developers know it. The consumers know it. Yet, the publishers refuse to learn. Either that, or they're genuinely stupid enough to believe it's worth pissing off thousands of legitimate, paying customers in the name of futily attempting someone from getting the game off some 0-day warez site and playing it relatively unhindered.

    Atari's an instance of such a company... I had to get cracks for Neverwinter Nights, UT2k3, and Temple of Elemental Evil to get them working, despite having bouhgt retail copies of the 3 games. They'll never be seeing another penny of my money.
  15. Out of Print by superultra · · Score: 4, Insightful

    Dave writes "in the digital media world it apparently now means 'Ok to steal.' Sorry, I can't agree with that." Yet, he inadvertantly highlights a major problem with the ownership of intellectual property that has yet to be solved.

    If we're concerned about morality here, than ultimately we want the appropriate people who worked on the game to be compensated. But that doesn't happen with "out of print" games. The person getting the money when Dave buys that still in shrink wrap copy of Starflight for the Amiga isn't Greg Johnson, Binary Systems, or even EA. 100% of however much Dave spends on the game goes to the collector. No one is getting compensated with out of print games that really deserves it. So how does Dave justify this? If Dave really wants to be do the "right thing", he ought to download the game from Underdogs and then send the game creators a check. Buying the physical product off of ebay does nothing at all.

    And secondly, he's tying games to books with the out of print comment. There's a big difference between out of print books and out of print games. Books are so cheap, and so easily distributed that rare books are specific editions, and not the actual book itself, what we would consider, say, one intellectual property unit. What is rare is a first edition (I assume) of Catcher in the Rye. But just because it's rare doesn't mean I will never be able to read Catcher in the Rye. With games, there are no editions. A game that is out of print really is unfindable, save perhaps paying a collector who had nothing to do with the game's creation. What's more is that the public - in the form of libraries - has maintained books for public use. So who's doing this for games? Perhaps because games are still viewed at as pure entertainment and not as a vehicle of communication we have yet to see gaming's Carnegie. That will change, but it will take some time.

    The creator of Underdogs is, in my opinion, a far more moral person than Dave. Underdogs is more concerned about the money reaching the actual source rather than a collector. If I were Dave, I would be doing some serious reevaluation of a morality system that allows the rewarding of collectors for scouring garage sales and reselling them at a vastly inflated price, instead of compensating game creators for making a game worth finding 10 years later.

  16. Just shorten the durations. by TheLink · · Score: 2, Insightful

    Nah, just shorten copyright periods to below 20 years. 7-10 years seems about fine to me.

    If you can't make money from a work within 7 years, then that work sucks or you suck.

    If a software maker cannot make a new program sufficiently better than 7 year old programs, so that they will make enough money out of it, then perhaps we'd see real innovation rather than stupid bloat or lock-in.

    There's lots of wasted resources going to "slightly better" or "no longer supported by vendor - but vendor owns copyright so we have to upgrade to next version".

    If 7 years is too short for some cases you could have different durations for different sort of works or different classes of copyright owners.

    --
  17. How about... No by wan-fu · · Score: 4, Insightful

    I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something.

    Out of print also means a variety of other things. In this case, it's just as likely that no one cares about the game except for the few thousand who will download it from The Underdogs.

    One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?

    Or how about just lowering the damn price tag on these games?! $50 is just too much for a game, even Doom3 (though I'll probably still buy it at this price). Sure, putting some "good stuff" into the box might entice me more to buy it, but generally, one man's good stuff is most people's trash. Do I really want a color poster that will no doubt clash with the rest of my room? The CD with music will be pirated just like the game, so that's not anything. Color manuals get scanned, etc. You need to include physical things that are not easily digitized, e.g. action figures, 3D glasses (whatever, kids games), etc. But ultimately, I don't think many people care so much about these games. It's all about the bottom line. If the price is right, people will buy these games instead of pirating them.

    Prime example: this past weekend, I saw an ad on TV for ESPN NFL2k5 (coincidence that it just got a /. story) and saw that it was advertised for only $19.99. I checked the IGN review, and a couple hours later, I came home from the mall with a new copy of NFL2k5. I barely even gave a thought to looking for a torrent or checking FTPs or whatever. Why waste my time when it's only twenty bucks.

    If publishers and developers drop the prices of their games, they will capture all of the people that would have bought it anyways, but pirated it instead because the price was too high and it was more convenient to pirate it. Once the prices drop lower, then it's not that much more convenient to pirate the game and the only people pirating the game are those who wouldn't have bought it in the first place.

  18. If more anti-piracy... by ivan256 · · Score: 2, Insightful

    ...means more games that I have to uninstall my CD-R software to play, I have some choice words for them as to where they can stick it.

    The most recent game purchase I made was Thief 3. One of my friends can play his pirated version just fine, but with my legit copy I have to uninstall the two CD-R utilities I have, and manually delete any reference of them from the registry before the game will load. Otherwise it pops up a dialog that says "Conflict with emulation software detected".

    I can't return the game because it's open, and the tech support responce was to reinstall windows if I continued to have problems.

    Gah! Is this really the way they encourage more people to be paying customers?