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Doom 3 Gets Reviews, Piracy Questions, Exultation

Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id.

48 of 1,319 comments (clear)

  1. Buy Directly From Developer by MooseByte · · Score: 5, Insightful

    I'm going to buy Doom3 from id directly at the id Store. When there's a game I really get a lot out of (or plan to in this case), I try to buy directly from the developer to give them as big a cut of the pie as I can. They get full SRP instead of what's left from the middle man.

    My way of thanking companies that still create good titles.

  2. Re:I just got it. by craenor · · Score: 5, Insightful

    Perhaps I am being naive, but I really don't see the multiplayer support as being that big of an issue.

    Unreal Tournament and others have filled the niche of playing head to head rather well. No one cares as much about the graphics quality, the omg lighting effects, the dark horror of the story...they care about fragging that bastard who just got the rocket pack you were headed for.

    Doom 3 seems much more a single player game and well appreciated for it. I expect that in time, multiplayer will be beefed up some and become more viable. But for the time being, this is a single player game that seems to be kicking ass at showcasing great effects, great design and a good story-line.

  3. telefragged - technology: 93% by Alban · · Score: 5, Insightful

    I've always been curious as to how you can rate the technology down to a single percent. Same goes for all the other parts of the game (interface 92%, Grpahics 95%).

    Most sites have (wisely) abandonned such an approach and rather go with a 1-5 scale or A,B,C,D,E ratings (with +/-).

    I mean come on...

  4. piracy by chachob · · Score: 3, Insightful

    The large amount of piracy of this game (30000 people on one torrent the other day) can be largely attributed to the amount of hype surrounding this game. it could be said that id did this to itself by hyping this game up a bit too much. im sure, however, that Doom3's sales will provide quite a hefty amount of profit for id and its employees, as there is quite a large amount of the population that still believes in supporting the developers.

  5. Re:I just got it. by phrasebook · · Score: 5, Insightful

    Thanks for sharing the good news. There aren't enough high quality games focused on the single player as it is. You want multiplayer, go play all the rest.

  6. Re:piracy by Grrr · · Score: 3, Insightful

    it could be said that id did this to itself

    Maybe in Bizarro World. But in this universe, thieves are responsible for the thefts.

    <grrr>

  7. Re:Release dates by Makarakalax · · Score: 3, Insightful

    That sums me up exactly. I'm at 55% right now and have the game pre-ordered and paid for at the shop already.

    I joined the torrent when I found out this morning that the 13th August release date was true and not just a terrible rumour.

  8. Re:freakin great by eliza_effect · · Score: 5, Insightful

    What FPS have you played that didn't involve primarily going from room to room and shooting things? Half-Life, the previous holder of the "best single player FPS" crown was exactly the same. Walk, shoot, repeat. It's all about presentation, which both games have done very well at.

  9. Re:piracy by sqrt(2) · · Score: 3, Insightful

    Tell me the name of the crime someone would be charged with if they were caught downloading/spreading illegal copies of Doom3.

    I'll give you a hint, it's not "theft" and starts with a "C".

    --
    If you build it, nerds will come. Soylentnews.org
  10. Re:piracy by Erwos · · Score: 3, Insightful

    "it could be said that id did this to itself by hyping this game up a bit too much"

    In other news, the girl who got raped when walking in the dark alley brought it upon herself.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  11. So, by MoOsEb0y · · Score: 5, Insightful

    How long till a Linux binary appears?

    I tried running it under WineX (Cedega) and it just went into an infinite loop loading. I tried installing win2k on a partition to run it, and the installer BSoD'ed. Too afraid to try it on my laptop.

  12. The amount of piracy going on by veritron · · Score: 3, Insightful

    The amount of Doom III piracy going on is absolutely sickening.

    A DAY BEFORE THE OFFICIAL LAUNCH, between the three torrents on suprnova there were 60,000 people downloading Doom III. This is ignoring the people who will dupe CDs and sell them on the streets of Hong Kong, the people who copy them off friends, and the people who get Doom III off of IRC/Kazaa/Hotline/Gnutella.

    If you search Doom III in google, Suprnova comes up on the right side as an affiliate link "download Doom III from this link." If nothing else, if suprnova were an open secret in the g**k community before, it's about to go fucking mainstream.

    This is fucking disgusting. More people will have pirated Doom III by Friday than many PC games even ever SELL in total.

    I will admit that part of the problem is that ID hasn't released a demo, so no one has any way of knowing whether the game will run on their systems or not. And all the news coverage going "Sure, this game runs just fine on an Alienware 3.0 ghz P4 with a Radeon 9800 pro, although it does make my machine feel a little mediocre" (gamespy) really honestly is scaring the fuck out of me.

    I'm buying this game though. I'll be fucked if the sales of this game make the beancounters realize that the only games that sell are the ones with secure multiplayer-only play. If piracy continues at the current rate, companies will start neglecting single player play and concentrating entirely on multiplayer play, simply because single player games are a million times easier to steal.

    Piracy could easily kill entire genres. We might not get another Max Payne 2 or a Painkiller if the rate of piracy keeps increasing.

    Don't pull that "I always buy games after I download them, so piracy doesn't really matter" bullshit. I've never done it before, I don't know anyone who does it, and it makes no rational sense to do so anyway. Pirates usually only actually purchase MMORPGS or games with secure online play - that's why you see City of Heroes and Final Fantasy XI and Evercrack and Counterstrike and such at the top of the sales charts, since everyone who would ordinarily "download and try the game first" simply is forced to buy the damn game if they want to play it.

    Go ahead, keep on bittorrenting Doom III, you wankers. You're killing gaming as we know it. A few more years and there will BE no more Splinter Cells or Painkillers or Max Paynes or Far Crys any other games with godly single player modes but no online play.

    I'm buying Doom III tomorrow when it finally comes out in my area. Good riddence to those whom this is addressed.

  13. Re:piracy by Izago909 · · Score: 4, Insightful
    Maybe in Bizarro World. But in this universe, thieves are responsible for the thefts.
    And in my world pirates are responsible for copyright infringment... and increased sales of eye patches... and parrots. Now, if the article were talking about people walking into stores and pocketing the whole box, that would be thievery.
  14. Look again by adiposity · · Score: 5, Insightful

    "Brand new console" is something of a misnomer here. Do you mean the 4-year-old console that was $300 when it came out (PS2) or the 3-year-old console that was also $300 (Xbox)?

    Let's not forget that these consoles were sold *below* cost with the intention of making money on the games.

    I'm not saying $55 isn't a lot for a video game, but comparing it to the price of 4-year-old consoles that were sold at a loss doesn't prove anything. What you should compare it to is console titles, because console titles are supposed to make up the loss on the consoles. OTOH, PC titles have no need to make up said loss, so why are they getting just as high as the console titles?

    UT2004 was a nice exception, costing me only $25.

    -Dan

  15. money in the engine not the game by __aaitqo8496 · · Score: 3, Insightful

    has anyone pointed out that id traditionally has made the real bucks when they license the engine? if doom 3 was really a game to make money, it would have full multiplayer support - not this whimpy 4 player thing. as they did with quake 3, they will license the rendering engine for large chunks of cash. to me, doom 3 is just a showcase for thier real jewel - and a way to break even on the past few years of development

  16. Boring after the initial graphics WOW factor... by hadesan · · Score: 4, Insightful
    Bought the game this morning. Installed without a hitch... Played for a while...

    The game gets stale rather quickly. The monsters appearing out of nowhere are annoying. Poof! There's a monster. BANG! Poof! Another monster. BANG BANG! BTW, how many dead zombies can fit in a maintenance closet anyways... Although, the chubby bastards with the rocket launchers for arms were pretty cool.

    Outside of the lackluster gameplay, the graphics are F***ing awesome. The detail and lighting effects on everything are incredible (P4 2.4Ghz, 1GB RAM, ATI 9800 XT at 1280x1024 with AA). Everything looked on par with the Final Fantasy film graphics. Heat sources ripple the air and explosions ripple the air with concussions. The light from your plasma gun turns objects in front of it blue, etc... Interactivity with the environment is okay as well (objects can be shoved and positioned)

    The AI is fairly decent with the gun toting SOBs using cover and ducking when you fire at them (at least on the VETERAN setting)

    The $50+ I paid for it - not worth it - $30 maybe... I feel sorry for all those teens who plunk down their hard earned funds and realize the mistake too late...

    Far Cry was much more interesting and better in game play value. Hopefully, the modders will make up some excellent improvements to the game and everyone can enjoy it even more. Hopefully, multiplayer will be better...

    Where's my Beavertooth Chainsaw?

    http://www.martianbuddy.com (Wonder how many hits this site got before the official release)

  17. An Underdicovered Market? by bedouin · · Score: 3, Insightful

    Doom 3 looks cool, but I probably won't play it for a couple years.

    Not just because the Mac version hasn't been released, but because my system works fine for 99% of the tasks I need it to, and probably will continue to for some time. I've upgraded the graphics card already (when UT2003 was released), and I'll probably add dual 1.3ghz G4s at some point. Even then, Doom will probably still perform poorly.

    And it's really not a Mac thing. If I were a PC user I'd be responding the same way. It seems to me there has to be a market out there for games that perform well on mid-range computers. There is probably a market for computer gamers who aren't interested in shelling out hundreds of dollars every year -- for one game. Technical limitations shouldn't, and really don't stop one from producing a fun game. This is one of the reasons I enjoy playing emus far more than the latest releases; all the 3D crap gets out of hand sometimes.

    A company needs to emerge, or a company like ID should seriously think of creating one kick-ass game targeted at low/mid-range systems; something people with 3 year old systems want just as bad as those with the latest and greatest. I think it's possible.

    Older hardware still has a lot of life in it. I remember Sierra games released in the early 90s could still run on PCJrs released in the early 80s. A good game doesn't mean forcing people to splurge on expensive hardware. What I'm talking about here is a game just as well-developed and thought out as Doom 3, but targeted to run on older and newer hardware.

    I don't think it's crazy. If anything it would generate more customers, especially if marketed correctly. There's people who enjoy the FPS genre, but aren't interested in the teenage upgrade cycle. Consoles are an answer to a certain extent, but FPS have rarely been executed correctly on them.

  18. Re:piracy by Izago909 · · Score: 4, Insightful

    It makes it that much easier to look yourself in the mirror.

    I bought my copy today. I don't know why you assumed I downloaded it. If theft and copyright infringement are the same thing then why did people make a second word to describe the same thing? Answer: Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery. You can steal a painting, you can steal a CD, and you can steal a book. You cannot steal an authors inspiration. Calling someone who downloads coprighted material a thief is incorrect. It's like calling someone who hates rich people a racist. While both are a form of hate they are distinctly different. It doesn't speak highly of a persons intelligence if they consistently use the wrong vocabulary just to stir an emotional response. You should leave that to lawyers and politicians. Find me a case where someone bootlegging CDs was charged with burglary and I'll retract my statement.

  19. Re:piracy by Yobgod+Ababua · · Score: 5, Insightful

    In the US legal system, copying a copyrighted work without proper permission is a particular crime known as "copyright infringement".

    It is legally distinct from theft... "the felonious
    taking and removing of personal property, with an intent to deprive the rightful owner of the same".

    In a case of illegal copying, no property is actually removed from the rightful owner.

    I'm not saying that makes it any less illegal, or makes it morally justified, but the earlier poster was at least correct in that it is -not- theft.

  20. Doom 3 cliché-scary. by eddy · · Score: 5, Insightful

    I'd mod you up if I hadn't wanted to post.

    The ID crew should load up Thief 3 and play "The Cradle". "The Cradle" is scary but interesting. Instead of a never ending stream of monsters, you have a limited amount, and they're not actually all out to get you per default. You can engage, or you can sneak past. One option more than in Doom 3 (as far as I can tell)

    "The Cradle" is scary because you'll imagine the worst possible thing happening all the time, and even though the worst possible thing that you imagine doesn't happen, the game use sound, visual and story-telling to keep you on your toes throughout.

    In Doom 3, the worst possible thing pretty much happens every turn. If there's a ledge with an item on it, the ledge will fall as you walk on it. If you're backing into a dark corner, there will be a zombie waiting for you This is a much less rewarding experience overall.

    Take the place where you find the first shotgun. ID's design: Put a piece of ammo/armor on the floor off the given path. Player jumps over rail the grab item, floor falls out, player ends up in dark room with three/four zombies attacking.

    I would probably have designed it thus for a first try: .. player jumps over rail to grab item, floor falls out revealing dark room, player+floor ends up falling on zombie, killing it (can use humor here). Lessons learned: 1) Be careful where you walk. 2) Dangerous creatures are lurking for you in the darkness. 3) They can be killed by dropping heavy things in their heads.

    Both approaches would teach the player that exploration is rewarded and that it can be dangerous, one just isn't so obvious about it.

    Doom 3 just made me realize how good a game Thief really is. Way underrated.

    At least in Thief the lighting made sense most of the time.

    --
    Belief is the currency of delusion.
  21. Re:freakin great by SyniK · · Score: 5, Insightful

    System Shock 2

    (Well, it could be played other ways than just run and gun -- almost adventure game style instead of FPS.)

    --
    -Tom
  22. Re:I just got it. by plover · · Score: 5, Insightful
    Make sure your monitor brightness is set to a decent level -- at first I had mine way too dark, and the game wasn't nearly as enjoyable. You should be able to see your environment without a flashlight.

    I have to disagree with you; I've been playing with the gamma set to "normal" levels, so I can't see the baddies in the shadows unless I use the flashlight. In a darkened room, with the headphones up fairly loud, the game is overwhelmingly intense. The time it takes to switch the flashlight back to your weapon, shooting at vague shadows in the dark, realizing you've just run from a pack of imps into a pitch-black corridor, the whole lighting scheme (and/orlack thereof) is a huge part of the game.

    I know some of my feelings for this game come from the excitement of playing the original, and seeing how well they've improved on it, but I think this game still calls for setting your own environment to "ultra-creepy" and immersing yourself.

    --
    John
  23. Re:Odd Ratings by yem · · Score: 4, Insightful

    Perhaps those that purchase the game will invest the time to get the most out of the it, whereas the thousands of warez kiddies will leech it before its in stores, give it a quick spin and get their ratings in. First day reviews really aren't worth much IMHO.

    --
    No, I did not read the f***ing article!
  24. Re:Low Price? by Saville · · Score: 3, Insightful

    You're stingy. Or a student.

    Many interesting board games such as Carcassonneor Cranium cost almost that much. You generally only play those for a few hours. Taking your GF to the movies can easily be $30 ($50AUS?) for two tickets, parking, and a popcorn combo and that only lasts two hours. A night at the bar can quickly run in the hundreds. A table top game like Warhammer 40,000 will cost $50 for the rule book and single models can cost $10 a pop (people often have over $1k of miniatures!). How much does a tank of gas cost in your vehicle if you want to go on a road trip? $30? What about a hotel room? $80?

    Life is expensive. If you like games then set aside enough cash to buy one a month. I wish games were cheaper so kids could give them as gifts at birthday parties or more relatives could give them at Christmas, but I don't set the pricing. If you can afford modern hardware then you can probably afford the software. If you don't think Doom3 is worth your money then contribute to a Free/Open Source game.

    If I get four hours of enjoyment out of Doom3 I'll be happy. In fact I'd rather have it last 4 hours and be totally fun than have it drawn out over 40 where I'm bored of the game for the last 30 hours.

  25. Quality of Experience... by Cryptnotic · · Score: 5, Insightful

    Until game manufacturers make buying the game a higher quality experience than pirating it, piracy is going to continue to be a "problem". To illustrate my point, let's compare my experience buying the game with that of my friend who downloaded it.

    Here's my experience: I bought the game just after midnight last night. I waited in line for about 25 minutes to pay $54.99 for the game. I missed getting the free T-shirt because too many other people showed up before me and they ran out. I go home and start to install the game from the CD's. Disc 1 has a serious problem and keeps failing reading at about 98% of the way through. Eventually after trying 2 different CD-ROM drives and cleaning the brand-new disc several times, I am able to get it to read and continue the install. Now, after the game is installed, I try to run it. It won't let me start without disc 1 in the drive. Okay, I get out disc 1 again and put it in the drive. Now it tells me it won't run because I have CD emulation software running. Okay, I disable daemon tools. Still, Doom 3 refuses to load. At this point, I give up and download the NoCD patch. After that, everything works fine.

    Compare this experience to that of my friend. My friend just clicked the download link on a Bittorrent site and waited a few hours. After that, he loads each .iso image in sequence using Daemon Tools to install each disc (at much faster speeds than loading from a CD). He has no problems reading some cheaply produced CD. He just installs the no CD patch from the beginning, rather than trying to work around iD's ineffective copy protection. He's up and running with the game before I've had a chance to buy it.

    Obviously, I'm being the good moral person by purchasing the game. However, the fact remains that my experience is notably worse than that of my friend who just pirated it. I guess the game developers don't care.

    --
    My other first post is car post.
  26. Re:piracy by TheHonestTruth · · Score: 3, Insightful
    *yawn*

    Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery.

    Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.

    Look, yes, if someone was caught downloading it, they would be charged with copyright infringement. But on the flip side, no one is charged with "theft." They are charged with larceny or embezzelment or one of the various other versions of "theft." It's like homicide and murder. Just because no one is charged with "homicide" when they commit a murder does not mean they did not commit a homicide.

    I honestly don't understand why people like you get bent out of shape when people call infringers thieves. I mean really, what do you gain out of correcting them?

    I mean would it make you really happier if they used "copyright infringer" to describe people that download games/music? Would you appreciate the moniker "tortfeasor" since that's what they are? Does it make what they do any more acceptable?

    It doesn't speak highly of a persons intelligence if...

    ...they argue anything on slashdot because half the people here don't know what they are talking about. At all. Including me.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  27. Re:freakin great by cK-Gunslinger · · Score: 4, Insightful


    Most newer games at least attempt to do something different. Original HL has some nice scripted events and fancy "AI" enemy tactics. Plus it had an engaging story. Some games experiment with varying levels - huge outdoor levels mixed with cramped indoor ones. Some mix stealth tactics with pure run-n-gun. Jedi Knight II had cool transitions from FPS to 3rd-person saber battles. Call of Duty has you storming beaches, being a sniper, infiltrating buildings, driving a tank, etc.

    Doom III is a straight up "creep from one monotonous room to the next, while shooting the monsters that spawn behind you" game, with some snazzy new graphics. Not that there is anything wrong with that, but it is non anything revolutionary. It is what it is. The enemy AI is nonexistent - they run right at you while you blast them. The weapons are typical and uninspired. The plot is old. The whole "use your PDA to read other people's email and notes to get clues" has been done.

    All in all, it's a very average game wrapped in a $20 million graphics engine. Nothing more.

  28. Re:The Doom 3 piracy troll... by Glonoinha · · Score: 4, Insightful

    Funny thing though - all the guys that pirated Doom I and II are now 10 years further up the corporate ladder and $55 is, as you say, a speed bump. Little gamer punks are going to pirate it - more power to them, and more power to id in ten years when the gamer punk pirates of 2004 become the well paid consumers of 2014, buying up Doom V in droves because they got hooked on pirated warez (like we did a decade ago on Doom I).

    Something tells me that the MSRP is going to be 'street price' until all the crack junkie id fanboys (like me) buy our copy of and remember what it was like to be a 'day one warez d00d'.

    Doom I got a chance to revolutionize the gaming industry because they gave it away - so id worked. It is still going to work, even if the pirates need a fatter pipe this time around.

    --
    Glonoinha the MebiByte Slayer
  29. Re:The Doom 3 piracy troll... by Nataku564 · · Score: 5, Insightful

    most gamer kids just don't have that

    Yet somehow these same gamer kids can afford the hardware needed to run Doom 3. There is a difference between not having the money, and simply not being willing to spend it.

    If Id and Activision would sell it for $29.95, their sales would probably increase 500 to 700 percent. Overpricing because of greed will be the kiss of death.

    And this gets modded up as insightful somehow ... please tell me where you get these numbers from. One of your own orifices will not suffice as a source, btw. The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins. Additionally - assuming the price derives from greed is just that, an assumption. Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two ( in comparison to other games ) might be the reason for the increased price, in addition to the need to compensate for piracy?

  30. Meanwhile by ucblockhead · · Score: 4, Insightful
    I'm playing Max Payne. I got it for $9.99 from Target last week.

    In about four years, I figure I'll pick up Doom 3 for a similar price, assuming that it doesn't suck.

    Why on Earth people are in such a hurry I have no idea. The game isn't going to vanish if you don't buy it the first day, and it's not like it's the only good game in existence.

    --
    The cake is a pie
  31. Doom 3 bashing? by rDx666 · · Score: 5, Insightful

    Give id credit for their work, guys. From every moment I'm in the game I see the considerable amount of work put into every square meter of the level. I got the game today, and I can say that this is the most complete, engrossing, and well-executed FPS I have ever played. Its lack of innovation, instead of making me dislike the game (new wheels don't have to be invented to make a great game!) makes me want to strangle all other FPSes to at least get them to the level of Doom 3. Judging from the more negative reviews of the game, the main cause of the feelings is more overly high expectations than anything else--did you really expect (Doom 3 > FPS > shooting at lots of AI bots) to return true? I didn't. But, in my opinion, iD has taken a very tired, though tried and true, formula and made it so the formula wasn't so easy to see. Repetitive play? When the individual elements that are being repetitive are greater than the sum of their parts, it gives you a high--a reason to go on to the next room, a reason to press the quick load key. It's like repeatedly doing very well in Counterstrike and proving time and time again to the rival clan memebr who thinks he owns you that he is t3h nub. Far Cry had a similar level of repetitiveness, but it didn't feel creative, it didn't give me the sense of chaos and unending mayhem that Doom 3 does. You scream repetition, but I gladly agree with you. Just not with "Doom 3 sucking."

    A game can be hugely innovative, executing the most ambitious of design docs--but all of this falls flat without sufficient Little Things That Add Up (TM). It makes me feel as if people are bashing Doom 3 because when they are playing, they aren't really "playing" it--they spend so much time looking for the big picture (Doom 3 is just another FPS) that they miss those little things.

  32. Re:The Doom 3 piracy troll... by qopax · · Score: 3, Insightful

    lol you actually think the "gamer kids" pay for their own hardware? you've gotta be kidding me

    --
    I pwn this comment. "The Fine Print" says so.
  33. Re:Lets talk about Jon Carmack. by neurojab · · Score: 3, Insightful

    >By the time a single line of code has been written, 90% of the Software Engineering should already have happened.

    The previous poster made no distinction between a Software Engineer and a programmer. Most organizations don't. Usually the programmer and the Software Engineer are the same person.

    The idea that a program can be fully designed before a line of code has been written is called the "waterfall" methodology. Though this approach is commonly seen as ideal, it really doesn't work. In fact, it's usually cited as a major reason projects fail. During the implementation phase, serious design problems will emerge and need to be addressed. The iterative approach of the RUP, or the more organic designs of XP tend to work much better IMHO.

    I don't mean to scorn plumbers. That's a difficult job as well, and certainly requires expertise and ability. I think it takes more expertise to do my job, but that's just my opinion.

  34. Re:Lets talk about Jon Carmack. by DrCash · · Score: 3, Insightful
    Jon Carmack is contributing to society in the same way that other artists, playwrights, and musicians contribute to society. Ok, so maybe a bit more violent - you've apparently never been to a Shakespeare play before, either.

    Not everyone in the world is given the gift of contributing to society by making scientific or engineering accomplishments. Society needs art, and pleasure, and ways to relax. Or else we'd be a group of 6 billion super geeks with absolutely no life and solving relativistic and calculus equations instead of getting laid! Or, think of a world in which every single person on the planet was a /. user!! Ahh! :-)

    Sometimes, we just need to relax and chill for awhile. There's nothing wrong with that.

  35. Re:piracy by Izago909 · · Score: 4, Insightful

    Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.

    A boxed CD is definately something physical. That's why downloading it is copyright infringment and removing a box from a store without paying is stealing.

    I correct people, not because it makes infringment more acceptable, but because I do what I can to counter all of the misinformation spewed by lawyers and special interest groups that would like the average person to be as completely ignorant as possible. We're living in an era where paid politicians are stripping personal rights to make the jobs of copyright enforcers easier. They aren't adding new laws or protections, copyright protection has always been there. They are just making enforcement and prevention easier at the expense of our rights.

    How many 'anti-theft' solutions are smart enought to know when I'm exercising fair-use to make a backup because I'm hard on my CDs and want to keep the originals stored in my CD rack? How many media groups will take a damaged CD and replace it for only the cost of the media and S&H? When you buy a CD you are buying a license to use it. You still have the license even if the medium is destroyed, yet most every time you break a CD you have to go back to the store and buy a new one for full price. Copyright is an important and complex issue and will become ever more complex as communication and technology advance and spread to new people. Yet most people don't even think or care about it and how it affects them. History dictates that most people don't really care about their rights or freedoms until they are gone. I do what I can to make sure that I and everyone around take them into full consideration before signing them over to some corporation. The myth that copyright infringemnt and stealing are the same thing is midlessly supporting the corporate line that wants to keep the average person oblivious to their rights.

  36. Piracy: The Tax of Popularity by superultra · · Score: 4, Insightful

    You're bitching as if this is something new. When Doom and Doom 2 were out, the situation was nearly the same. In fact, I knew dozens of people in my college dorm that played Doom 1/2 all the way through, and played all the damn time. I think of the 20-30, I can think of only two that had legit copies. Most had the pirated version, and others had only the shareware version.

    Proportionately, I'm fairly certain that the numbers of legit users to pirates are probably the same. Sure, there's a lot more pirates numerically, but I think that the ratio is probably no more than it was 10-15 years ago.

    An online author, and for the life of me I can't remember who (someone who linked to the article would be doing a huge favor), wrote a year or two ago that online piracy was a fact of life and should be considered a tax of popularity. Besides, how many people listen to the radio for one or two good songs from an album instead of buying the album? How many people read a book through their local library instead of buying it? How many people buy used games or music (and not a dollar of which sees iD or, say, Island Records)? Even if we're not talking intellectual property, how many jeans are stolen at the Gap?

    I think iD will walk out of Doom 3 quite a bit richer than if they hadn't released it all, so I wouldn't worry about John Carmack starving on the streets with a sign reading "Will Code Huge Hit Game for Food." If rampant piracy of their game somehow surprises iD, shame on them. People getting your product for free is part of doing business.

  37. Re:The Doom 3 piracy troll... by Trent05 · · Score: 3, Insightful

    In addition if it's a quality game, $54 dosen't seem like a whole lot of money. I spent $70 of paper route money to get Phantasy Star for my Sega Master System. A heck of a lot of money, but I played the hell out of it and I didn't feel ripped off in the least bit. The game was ahead of it's time and the people who made it deserved to get paid for what was probably a couple YEARS of work. I feel the same way with Doom 3. My copy is in the mail, at $45 I don't feel boned at all.

    CircuitCity.com is cheaper than NewEgg.com?? WTF

    --


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  38. User Review: 10 out of 10 ! !! by Spankophile · · Score: 3, Insightful


    How many times do I have to see:

    "10 out of 10!! I can't wait to play it!!!"

    WTF? That's not really a review is it.....

  39. "relatively low price"? by SlugLord · · Score: 4, Insightful

    "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.

    Forgive me for being a cynic, but I don't see 60 bucks as "relatively low price". Give me the game for 20 bucks (like counterstrike) and I'll go out and pay money. Try to sell it for 60 (especially a single player game) and I won't buy it. Either I just won't get it at all, or I'll just download or copy a friend's CD or (heavens no) I'll wait until he's done with it and play it afterwards. I can only assume that constitutes fair use of a single-computer licence, but I wouldn't be suprised if it were forbidden by the EULA.

    Yes,

  40. No... by rd_syringe · · Score: 4, Insightful

    I expected something to differentiate it enough to make me want to play. Is that so much to ask?

    Half-Life was different. That's why I liked it. Deus Ex was different. That's why I liked it. Far Cry was different...you get the idea.

    Hell, I've already SEEN this shadowy bump-mapped corridor thing done in Far Cry's interior levels. Yet those areas were interspersed between buggy/boat driving, gorgeous tropical outdoor environments...hell, even hangliding.

    I'm hugely disappointed. I was a big fan of the original Doom games, but even they provided more variety than this. EVERY SINGLE ROOM is dark and shadowy. After a while, I was predicting every corner that something would be hiding in and pop out of. It felt so contrived.

    Think about this--would this game be getting the press it's getting if it was done by a company other than id Software and wasn't carrying the name "Doom" on the box? No...people would be saying the bump-mapping is nice, but the gameplay is repetitive. How PC Gamer gave this a 94% amazes me. Wait, I forgot, id Software is the gaming media's darling child. Meanwhile, Epic, CryTek, Valve, and more have all caught up to id and surprassed them.

    It's like id Software made a FPS from the 90s. Run, shoot, run. But with even less variety than the original Doom! They haven't caught onto the current FPS genre at all. Nice engine, but boring game.

  41. Re:The Doom 3 piracy troll... by Mal-2 · · Score: 3, Insightful

    This neglects that Doom had a freely distributable, fully playable demo with a few levels (three I think) and of course, not all the cool weapons and monsters (because they didn't exist in those three levels). Most BBSes of the day kept a copy up, at least until everyone and their grandmother had it. So you could tell if this was the sort of thing you were going to like, BEFORE you plunked down a portion of your limited income on it. I fail to see why they didn't do this with Doom 3, but the consequence is that the crowd that must try before they buy is going to grab it off BitTorrent. If they like it, some (or maybe even most) of them are going to buy it.

    It's not legal, and it's arguably immoral, but downloading Doom 3 is just a functional workaround for the "no demo" situation for a lot of people. I know I would prefer to download a limited but legal copy over a pirated one, if given the opportunity.

    Mal-2

    --
    How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  42. Re:The Doom 3 piracy troll... by gordo3000 · · Score: 5, Insightful

    I can:

    Mom, dad, I need this computer with a radeon 9800XT and a 3 Ghz HT P4 because I will be studying all the time and I have to do it to do good in class. I can even use it to run programs to help with stuff for college and all

    "well, johnny, ok, if you will be using it to study and it will really help you get into a good college then I think it's a good 2500 dollars spent. *to store clerk* I don't know much about these computers but my son does and he has to have the top of the line for school so just get whatever he thinks is good."

    3 months later, with no work ever being done on the computer, the parent realizes all the computer is now being used for is chatting online, reading email, and games that were bought ages ago. Doom III is released.

    Dad, I want to get this oh so cool game dad. Everyone is buying it and it's the coolest thing ever.

    Dad, while not knowing much about computers, knows about scams and suddenly realizes he was being completely played for a fool. He says "no" and Johnny still wants that game. Oh what ever does a young school boy do, who spends all his time doing nothing very productive(part time jobs are not an option for johnny, he isn't used to his parents seeing through his bullshit, but then, this is probably the first time it cost so much).

    Part time jobs are not the option but his best buddy just told him about suprnova, a great sight that you can get anything for free. After misspelling the name several times and going to the .com and .net versions of the site, he finally kicks off the download.

    Yeah, this happens. I did it once, convincing my parents that a top of the line computer was needed for school. Unfortunately my uncle and aunt are computer engineers so they got calls first and my bull shit only had a slight effect. Not so many people have that uncle or aunt who can ruin those hard worked plans.

  43. Re:The Doom 3 piracy troll... by croddy · · Score: 4, Insightful
    the doom 1 demo was the first 10 out of 30 levels, uncrippled.
    the full package of levels went for $40.00 in 1994.

    doom 3 is a much more complicated piece of software, running on much more complicated platforms. the level designs are a few orders of magnitude more complex than doom 1/2 level designs.

    the demo's coming.
    don't pee your pants.

    it could be worse... i'm waiting on the linux binaries.

  44. Re:Experiences thus far: by DiscoOnTheSide · · Score: 3, Insightful

    eh, its not that bad. I'm running a 128MB FX5200 on a 2.6Ghz P4 (800Mhz Buss) with 512 of dual-channel DDR RAM.

    I run at 640x480 at medium detail and it's smooth as silk (I average aroudn 40 FPS) . On high detail it still does well but gets choppy in some places (~30 most areas, with dips around 15-20). 800x600 on medium gives the same effect. Resolution in this game is HIGHLY overrated. I know you have that urge to play at 1024x768, but really, its not needed. I don't know how he did it, but 640x480 is looking better than HL at 1280x1024. No AA needed.

    I just beat it. My god, I'd pay MORE than $55 than this. It was great.

    And for everyone saying it was a HL rip off? HAH. My ass. HL ripped off Doom in the first place. I loved HL, dont get me wrong. It's the golden standard for anything nowadays, but Doom 3 just raised that fucking bar. I'll now rate any single player experience to Doom 3.

    People who say that it was repetitive... you know what? Maybe it was. But you're on a space station, filled with monsters... what else is there to do? A relaxing game a racketball? And for those bitching the guns were "uninspired" no, they're fucking realistic (ok, I know guns like the plasma rifle and BFG aren't "realistic" but if you're gonna have shit that can store energy BETWEEN the nucleus and the electron shell (watch those video disks in game) I would LIKE to think we can have guns like that. No alt fire? People have been spoiled with this shit... the ONLY thing I can think of that should be added is a "pistol whip" feature, like in Halo. Can't have the flashlight out with the gun? That adds to the fear... "Do I have my gun out so I can shoot shit or would I rather see..." It adds to the tenstion of the game. People who complain about that stuff, as far as I'm concerned are "spoiled" by shit like that... if you're in a riot situation are you gonna bitch that the pistol you grabbed and the maglight you found can't be one unit? No. You use what you have and deal with it. Thats call "immersion" you stop thinking like a spoiled little person with unlimited resources and start thinking like a marine stuck out in space with only a few tools at his disposal...

    Gah. The amount of naysaying about this game pisses me off. Instead of realizing the amount of work and study that went into this, people are brats. That Time article said Carmack studied optics for four years to make the engine work better, be more realistic. Thats fucking dedication.

    The man invented our pastime, lets show some respect for christ's sake.

    --
    Viva La Revolucion! Buy a Mac!
  45. Re:Tweak Settings by Spy+Hunter · · Score: 3, Insightful

    Doom 3 is different from every other 3D game out there in that you really just can't see a lot of stuff because it's too dark, and that's the way it's *supposed* to be. Other games might have one or two "use your flashlight here" areas that are completely pitch black, but during the rest of the game you won't need the flashlight at all. In Doom the flashlight is meant to be an integral part of the gameplay. It's even got its own button right next to the movement keys. Every single room has corners dark enough that you can't see into them without the flashlight. The game is *completely playable* at the default gamma setting, just more difficult because in the dark you have to choose between seeing (flashlight) or shooting. You have to learn to stick to the lit areas so that you can see the monsters when they come out to attack you. (*gasp* stategy?) If Id had made gamma an option, people would just turn it way up because in every other game they can always see everything. The dark really is dark, people, you can't see in it. Don't change the gamma.

    --
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  46. Re:The Doom 3 piracy troll... by M.C.+Hampster · · Score: 4, Insightful

    Is it a blatant money-grub becuase they know people will pay the higher price? Yes. Will it have a large effect on sales? Probably not.
    So, good move for them financially, but perhaps a bad move ethically.

    There is never a lack of understanding of simple supply and demand on Slashdot. Since when is charging a price that people are willing to pay "a bad move ethically"? Since when is investing and risking your own money into the creation of a product and then releasing said product to the world for a price they are fine with paying "a blatant money-grub" (sic)?

    Let me ask you. Do you try to maximize the money you make in your workplace (I'm assuming you work)? Or do you say to your employer, "You know, you really pay me more than I need. I wish you would lower my pay by $.50 an hour, or whatever. Do you? Don't you feel bad that you are so unethical for trying to make the most money you can at what you do?

    I can't believe there are people that actually think making money off a product is unethical. Do you think companies are out to break even? Of course not, that's not why they exist. Would you rather id and Activision not even exist, so they wouldn't have even made Doom 3, and their evil plot to make money hadn't occurred? Seriously, try to think critically before you speak.

    --
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  47. Re:And you are correct sir. by @madeus · · Score: 3, Insightful

    Did I mention that your flashlight is separate from your guns, and you can't even have a pistol and flashlight out at the same time? Combine that with how freaking dark Doom 3 is (and it is VERY dark), and you'll either be getting chewed up switching back and forth from flashlight to gun, or just firing blindly in the dark. Yeah, that's fun alright.

    I agree. While it's an interesting idea, it's also frequently just annoying. You are frequently just shooting into the dark with no idea if the zombie you are shooting at is dead or not. You have to wait litteraly till it whacks you, or switch to the light then switch back. That's frankly just dull and irrtating. I wouldn't mind so much if when you hit zombies with the flash light it did decent damange, but it's basically worthless (not like melee in Halo).

    Speaking of which, why doesn't EVERY game allow you to melee attack with every weapon? That was a great idea in Halo, as was the damage / health system. They make for great gameplay and I'm stunned that certainly the former wasn't implimented. It's so simple and yet huge amounts of fun.

    I did like some elements, like how you unlock the Chaingun, and some of the traps which I thought were funny (like the one where the floor drops early on) but as you say, many are repetative, and frankly annoying.

    Shooting zombies is basically fun though, and the shotgun is well balanced, but they could so easily have done much more. I had more fun with Halo if I'm honest (which I've had on both X-Box and PC and played repeatedly, having done some levels easily 20 times or more I'd play it more if they released that damn Halo CE patch for the PC single player version so it perform on a par with other games, but the PC port was pretty shoddy).

    A lot of the elements in Far Cry where simply much more impressive, and Unreal approximates similar quality in many levels while still having an engine capeable of rendering scenes seen in the *origional* Doom series). The origional Doom 1 and 2 levels were more fun IMO. They were far more open and much less repetative, even if the action was cruder.

    The zombie marines in Doom 3 either run up and empty their clip at you, or find a single spot of cover and pop out every couple seconds to shoot. Pretty much everything demonic just rushes you from whatever wall compartment you walked by.

    Agreed and agreed. The ability IMP's have to jump to your position only makes this situation worse IMO (I dont mean the 'spawning/warping in' I mean the jumping ability that allows them go from the other side of the room to in your face, which make obstacle design in the level pointless).

    Doom 3 makes an awesome first impression, but in the end the whole experience is just shallow. The engine is incredible and no doubt the mod scene will do some amazing stuff with it, but Doom 3 isn't revolutionary. Hell, it's barely evolutionary.

    I very much agree with that. A shame really given the team and the license. Great engine, maps, art, sounds, models, animation and some nice touches (like the PDA system & various set pieces). But it seems like it didn't have someone arguing strongly enough in support of overall gameplay as the top priority, ensuring it was a really fun experience.

    I just come away with the impression it was a showboat for ID's latest engine to entice licencees. I haven't got my hands on HL2 yet of course, but if I was developing a game I'd be strongly be considering the value added gameplay elements that comes from using the physics of HL2's Source engine.

    I'm interested to see what the modding community do, but frankly it's so hard to create levels with the requisite amount of detail that people have come to expect these days that modding is becoming increasingly difficult - so I'm a little aprehensive about that, and don't think it will be nearly as popular as the origional in that respect.

    Personally I think it would have been much more in the spirit of the origional to create an engine and development tool that allowed anyone with a spare weekend to crank out a reasonable level (you could have it use a standard tile system for room design, much like creating a level for Wolf 3D, and have it be themeable)

  48. Lost in the dark? by choovanski · · Score: 3, Insightful

    > hell I'm running with gamma at 2.0 and brightness
    > almost maxed and I'm lost in the dark half the
    > time...

    Err... I think that was kind of the idea. You know, atmosphere and all.

    Gamma at 2.0 with the brightness maxed out? You're cheating yourself.

    Doom 3 + empty house with all the lights off + 5.1 sound = the most fear you're going to get without actually putting yourself in harms way...

    In fact I'm dying to play right now but I refuse to during the daytime. :)