Slashdot Mirror


Make Something Unreal Gets Next Phase Winners

AskedRelic writes "The winners in Phase 3 of the previously mentioned 'Make Something Unreal' mod contest have been released. Big winners in this $1,000,000 prize pool Unreal modding contest include Red Orchestra for Best FPS Mod and Alien Swarm for Best Non-FPS Mod, as well as Clone Bandits for Best Vehicular Mod. Phase 4 entries close on August 20th, and the grand final entries, awarding $50,000 for the best overall mod, close October 1st." Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon?

11 of 143 comments (clear)

  1. Re:ut2k4 by thryllkill · · Score: 2, Informative

    I believe it comes with Linux binaries on it. Yup, that's what my box says.

    --

    Note to self: No more arguing with the faithful.

  2. Re:ut2k4 by dj_paulgibbs · · Score: 2, Informative

    It works with linux out of the box (although, as of course you'd do with a Windows game, you'd want to patch it to the latest version after you've installed it).

    There's a .sh script on the last CD/on the dvd that you run which should launch the installer, IIRC.

  3. Re:Mod Makers Moving on by frostbane · · Score: 2, Informative

    Left out a '"' in a tag and it dropped the link. Links are below:

    Insurgency Mod
    HL2.net - Great coverage of HL2 mod news

  4. Re:How about best installer? by Hi_2k · · Score: 4, Informative

    Most UT mods come in the UMOD format, essentialy a zip file with some special instructions for the UT installer program. I dont know where you've been getting your mods without it.

    --
    When life gives you crap, Make Crapade.
    Sluggy Freelance.
  5. ut2k4/linux by symbolset · · Score: 5, Informative

    UT2k4 works better on Linux. On identical hardware I get about 30% more FPS. If you have the CD version, run the shell script on CD1. Some caveats:

    • The installer only works in X
    • You'll need the driver installed for your video card first
    • Some distros use an obnoxious method for automounting CD's that conflict with the installer. Open another window to unmount and mount the CD's in this case
    • The installer writes to a number of directories including /usr/local/games/ut2004, /usr/share/applications, /usr/share/applnk/Games and /usr/local/bin. You'll need write access to these, so the installer may need to run as root. Once installed you can run as a normal user.
    • Some Mods are not available for the linux version
    • There is no linux version of the editor
    Happy fragging!
    --
    Help stamp out iliturcy.
    1. Re:ut2k4/linux by Anonymous Coward · · Score: 1, Informative

      Not to be a Gentoo Zealot but there is a Gentoo Live CD with UT2k4

  6. ut2k4 on Linux by Anonymous Coward · · Score: 1, Informative

    It runs *beautifully* on Linux. Even voice chat and text-to-voice is working. But make sure you get the latest patch for it, as the retail version had an annoying Crash-To-Desktop bug that has since been fixed.

  7. Re:Best Mod Ever: Make UT work as a Limited User by timothv · · Score: 2, Informative

    Except the license prohibits you from running it in an internet cafe, and you can install only one copy per computer for your LAN party. By the way, I'm reporting you.

  8. Re:No by wviperw · · Score: 5, Informative

    I'm not speaking of trivial things like vehicles. There is nothing inherantly special in having vehicles, as both UT and Q3 did in fact support them through mods. I am speaking of the fundamental characteristics of the core game engine. Doom 3's revolutionary new light/shadow rendering system (yes, I believe it is revolutionary), in addition to D3's utilization of DX9 features and its complex scripting languge all contribute to making D3 a next generation engine. Similarly, HL2 also takes advantage of DX9, as well as having a very robust physics engine, making the HL2 engine next generation as well.

    --
    Nothing disturbs me more than blind loyalism towards some unrealistic and over-idealistic notion of one's nationality.
  9. Re:It depends by GT_Onizuka · · Score: 2, Informative

    Q: Can I play HL modifications with Half-Life 2? A: The original and sequel use two very different game engines and it's not possible to play mods from one game with the other. I got this from the HL2.net FAQ

    --
    If you take out Country Kitchen buffet, old people won't know what to do.
  10. Re:No by Mia'cova · · Score: 4, Informative

    The difference between UT/Q3 and UT2003/2004 in vehicle support is that the latter has Karma physics built in. When you're modding, the physics engine is just one of those things that makes a huge impact on the end result. Physics is *NOT* trivial in the least.

    For example, some friends and I built some big walking mechs as UT2004 vehicles. The coding, while tricky and a little finicky, is actually pretty simple to understand. We're able to subclass an existing vehicle to get all the player/vehicle interactions. Over-ride one or two things and change the DefaultProperties (part of the UnrealScript language) to get rid of the few aspects that didn't work. Then we'd just set things up with karma so that the feet "repulsed" the ground (no floating feet on hills). The repulsors are attached to the animation's bones. Time the animation to the speed and add in the weapons and you've got something very new without too much work. And in this case, you don't even have to worry about networking; it just works.

    I'm really just trying to say that there's a big difference between possible and practical. Vehicles are not in the least bit trivial. I think with all the modders currently working away at UT2004, the question to ask might be what will be the big new modding draw offered by Doom 3 or Half-Life 2? I know UnrealScript and UnrealED.. what can Doom 3 or Half-Life do that I can't do in UT2004?

    I'm not sure what you're talking about as far as Doom 3 goes. For a start, it doesn't use DX9. It uses OpenGL. While I completely agree that the lighting is revolutionary, I don't think we're going to see a revival of Dark Match (remember in Unreal 1, all those years back, the dark levels with flashlights? Yes, in Unreal 1. It has been done again and again in the Unreal engine but has never taken off.) The gameplay wasn't there then and I'm not sure how it'll pan out now that proper lighting is truly available. In any case, Doom 3's modding is crippled by a 4-player multiplayer limit and lack of vehicles (afaik). I'm not sure how that will evolve or if it's not applicable to interested modders but it has me worried.

    Half-life 2 looks promising for modding. Valve is a strong supporter of modding, the engine seems solid (nVidia issues asside) and sufficiently advanced, and there's an existing mod community that's thriving. But perhaps most importantly, people love realistic mods. Why does that make a difference? Well, when you're starting off you can pull content from the game. It helps tremendously when you can just use an existing explosion effect with your own grenade model. Existing content is a HUGE draw to modders and perhaps one of the most important considerations. The only downside to half-life 2 is that we really don't know how it'll run on older hardware. Counter-strike, for example, is insanely popular because it combines attractive gameplay and low system requirements. I don't know about you, but I've seen a whole lot of LAN parties degenerate to counter-strike because it's the only (popular...) game that EVERYONE can play.

    Anyways, that's just how I feel about it :)