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Make Something Unreal Gets Next Phase Winners

AskedRelic writes "The winners in Phase 3 of the previously mentioned 'Make Something Unreal' mod contest have been released. Big winners in this $1,000,000 prize pool Unreal modding contest include Red Orchestra for Best FPS Mod and Alien Swarm for Best Non-FPS Mod, as well as Clone Bandits for Best Vehicular Mod. Phase 4 entries close on August 20th, and the grand final entries, awarding $50,000 for the best overall mod, close October 1st." Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon?

15 of 143 comments (clear)

  1. We made a Doom 3 mod already by Real+Troll+Talk · · Score: 4, Interesting

    The multiplayer issues with Doom 3 were disappointing, so myself and some friends put together this mod that allows up to 32 players in a multiplayer networked game.

    See here for info and download kits.

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    If you liked my post,
  2. If it ever gets released... by DesertJester · · Score: 4, Interesting

    If HL2 ever gets released it spawn some very intresting mods. As for Doom3, we have seen the first of what I hope will be the next gen. of mods...things that help the game. But for the time being keep working on Unreal...

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    Everyone has a photographic memory, some just don't have film.
  3. How about best installer? by British · · Score: 2, Interesting

    I remember wanting to try one popular ut2004 mod, but installation involved somewhat vague instructions to copy over a bunch of files(with subdirs) into your ut directory.

    I didn't even bother, not wanting to screw up my pristine ut2004 install for some mod.

    1. Re:How about best installer? by selderrr · · Score: 2, Interesting

      ermh... so you prefer an installation application without instructions to copy over a bunch of files (with subdirs) into your ut directory, screwing up your pristine ut2004 install for some mod ?

      riiiight...

  4. ut2k4 by barcodez · · Score: 2, Interesting

    I bought this game sometime ago when I still have a Windows machine at home. However I haven't played it since ridding myself of the windows machine. Is it possible to get it working on Linux? Any good howtos?

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  5. Best Mod Ever: Make UT work as a Limited User by gfecyk · · Score: 3, Interesting
    Windows game authors are the laziest when it comes to designing for security... ok, they're second only to travel software companies.

    My vote for Best Mod would be the one that lets me play UT without requiring Power User or Administrator access on XP or Win2K. That way I could set up an internet cafe / LAN party place without having to worry if the customers wreck the machines.

    I mean come on. If I can fix Quake II, then the makers of UT can fix UT. Or a talented mod author can.

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    Use Evolution instead of Outlook? Bewa
    1. Re:Best Mod Ever: Make UT work as a Limited User by blowdart · · Score: 4, Interesting
      That's usually because they install into c:\program files and require write access. Lazy programmers won't use the profile directory, or (in the case of C&C generals, dump stuff into My Documents instead of the Application Settings directory)

      Install them into c:\games and away you go.

  6. Far Cry modding by Wm_K · · Score: 2, Interesting

    Actually Far cry has some excellent mod tools (especially their sandbox editor is great). With the SDK available at www.crymod.com I expect their will be some excellent mods coming from this game. Far Cry seemed to be quite ahead of Half-life 2 and Doom 3 at the moment of release.

  7. Mod Makers Moving on by frostbane · · Score: 4, Interesting

    Do you think Unreal will continue to nurture the best/most modding talent, now that Doom 3 and Half-Life 2 mods are looming on the horizon? Its up for grabs, Epic was able to attract lots of modders with their contest and because they had the newest engine at the time. Now they no long have the 'sexiest' engine and people are moving on. Some of the devs from Red Orchestra are now working on a HL2 mod Insurgency.

  8. Re:It depends by jeffskyrunner · · Score: 3, Interesting

    Well, someone said that all regular HL mods will work in HL2, because the engine is backwards compatible...But i would love to see NS2 on the HL2 engine :). Who knows, Maybe Flayra is working on it as we speak..or type...yea..

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    Jeff
  9. Red Orchestra?? by madatmetoo · · Score: 3, Interesting

    How is Red Orchestra above and beyond any other UT FPS Mod? In the opinion of many UT gamers, Air Buccaneers is the best FPS mod created for UT.

  10. Re:Mod mod mod by abandonment · · Score: 2, Interesting

    exactly. the sheer amount of effort that goes into mods just boggles my mind - these wanna-be developers spend years of their lives trying to make a game, and in the end, only end up making something that they can't sell, can't publish, can't make money on - the big 'reward' for being a mod author seems to be that you might get hired as an employee at one of these companies...

    i teach at a school that used to exclusively teach unreal modding as a substitute for learning game design...i'm slowly trying to introduce other engines into the mix - and the school is slowly waking up to the fact that having students spend hundreds of thousands of dollars in tuition so they might make a few thousand in a mod-contest is NOT the way to go...

    why not check out one of the many engines that will actually allow the students to publish their games afterwards? at least then they might get something out of their 20-grand-a-year tuition that most of these schools charge...

    anyways, [/end rant] ;}

  11. Unreal engine physics. by leathered · · Score: 1, Interesting

    I enjoyed the original UT and very much liked UT2004 but the thing that stops me getting into them seriously is the overall 'feel' of the games. This is somewhat of a grey area but veteran fps gamers will know what I'm talking about.

    Game physics is what id has always excelled at, not only with movement but with the feel of the weapons. The Q2/3 railgun is a classic example, there has never been a UT single shot hitscan weapon weapon which, in the hands of a skilled player, can be consistantly used with deadly accuracy. In UT you often hit thin air when you are certain you have your enemy in your crosshairs, possibly due to poor prediction in the netcode.

    Movement also tends to feel unnatural in UT. I could never set up the mouse sensitivity to my tastes. It's too sensitive when you make small movements, as if there is in-built mouse acceleration, with id games there is a specific setting where you can adjust this along with mouse pitch and yaw. Air control is virtually none existant, when id first introduced air control with Q3, they got it spot-on.

    The UT engine certainly looks very pretty, but if I was a modder and I wanted maximum exposure I would write it for Enemy Territory like the next version of Urban Terror (a great CS alternative). After all ET is free and is very popular.

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    For all intensive porpoises your a bunch of rediculous loosers
  12. Re:Of course.. by 88NoSoup4U88 · · Score: 2, Interesting
    "Perhaps Valve will learn from Epic, and decide to offer some cash prizes to mod developers. This would, in my mind, push the community even farther than it's already gone."

    VALVe said that one feature of their Steam content delivery is that they will allow mod makers to put their stuff up there to be sold.

    Some people might not justify, that in the future one might have to pay a (small) fee for a mod ; but this is all in the hands of those same mod makers, which will hopefully also be able to release their mods for free (if they prefer too).

    I myself don't mind too much, as the market will decide what it thinks is worth its money ; And there have been plenty of occasions i would have loved to pay a small fee ; let's say five dollars, for a few Mods i've been playing and enjoying in the past

    I hope VALVe , after HL2 is released, will release some more info on their future Steam plans.

  13. Re:Why mod a single to 4 player game? by MightyPez · · Score: 2, Interesting

    You do realize that Doom 3 is limited to 4 players only in the Doom "mod" itself, right? It can be changed to however many players to mod creator likes (within the limits of the engine). As for Half-Life 2, Valve announced they will be releasing mod tools before the game was released.