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Online Gaming Habits Surveyed

Thanks to Business Wire/TMCNet for its press release summarizing the details of a new NPD survey about online gaming. It's noted that "the overwhelming majority of today's 13-to-44-year-old gamers have the ability to play games online and a good portion are taking advantage of it, but it's dominated by one platform - the PC." Other statistics include online console demographics ("PlayStation 2 and Xbox skew heavily male, with approximately 88 percent being male and 12 percent being female") and the mobile gaming market ("Roughly 10 percent of those who said they play online are strictly mobile-based gamers and do not use any of the three online-capable systems.")

35 comments

  1. emailing the survey by adamshelley · · Score: 5, Insightful

    chances are if you are emailing the survey the person has a PC and has gamed on it online.

    this is a flawed approach.

    u need to find people without a pc (no email) and find out if they play online with a console.

    no wonder PC won.

    1. Re:emailing the survey by HAKdragon · · Score: 3, Insightful

      u need to find people without a pc (no email) and find out if they play online with a console.

      But how many people have an internet connection (most likely broadband for XBox Live! or PS2s online games), but no PC?

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:emailing the survey by adamshelley · · Score: 2, Insightful

      that should also be part of the survey.

    3. Re:emailing the survey by gl4ss · · Score: 2, Insightful

      I hate to break it to you but pc would have won anyways.

      and quite realistically, everyone who plays xbox or ps2 games online has an email account, if you really went looking for people that didn't have one _that_ would be making a skewed survey. hell, even people without any of the devices have email - in the modern world. hell, a lot of the people playing online games on the net with pc's aren't even playing with their own computers but rather play at cybercafes, schools and so on - and that counts as well.

      --
      world was created 5 seconds before this post as it is.
    4. Re:emailing the survey by ggwood · · Score: 1

      90% of the respondants who play games had an online capable system - including PC/Mac. Thus at least 10% of the respondants who do play video games do not have a PC.

      I assume they replied to the email from work/school?

      Anyhow, you are absolutly right that doing an online survey about online gaming is going to skew the results. Immediately you are eliminating anyone who doesn't have email, or who check their email very infrequently (although the survey lasted 18 days).

      I'm sure it is far cheaper to survey via email, but if they even want to talk about online/offline gaming ratios they would have to find a way to include people who are not online, at all.

      For example, there are only about 30 million broadband subscriptions in the US, with about 280 million people, according to http://www.in-sourced.com/article/articleview/2056 /1/1/.
      Yet if you surveyed slashdot's US visitors, what fraction of them are going to have broadband? Let's assume each subscription serves 2.5 Americans and ignore the fact some subscriptions are for businesses. We get 75 million US residents with broadband which is about 27%.

      A 2002-2003 UCLA survey found about 60% of Americans had some kind of internet access from home, and apparently the number wasn't rising much from the previous year. http://www.theisociety.net/archives/000381.html.

      It's very easy to fall into the trap of thinking everyone has a PC or everyone has internet access. Perhaps if the survey authors only wanted to find out information about people who play online using email would be OK but once they start talking about offline vs. online gaming I'm not sure they can really say anything.
      _______________________________________ ___________

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  2. Restating the obvious and getting paid! by ribond · · Score: 2, Insightful

    The interesting thing is the categories -- that "mobile gamer" (cellphone gaming) is now prevalent enough to be a category is news.

    Not really news that all the geeky gadget/console-gamers are men though.

    I wonder where they got their list of survey candidates as well... the article does mention that there was an "over-sampling of males".

  3. In other news by Pluvius · · Score: 4, Funny

    Scientists have discovered that water is wet. More on this as it develops.

    Rob

  4. Online gaming huh.. by Turn-X+Alphonse · · Score: 3, Interesting

    Does this mean 1 time online? 2,3,4 or what?

    I used to play FPS games (Half-life mods) and Diablo 2 online alot, but in the last 6 months I've lost the urge to play any more. Does this mean I'm an online gamer or not?

    I play my GBA more then anything these days (pokemon is to blame..), but I have played online. Do I get stuck with the "played online" group, or with the "I dont" group?

    I'm neither yes or no, I'm more "meh"

    --
    I like muppets.
    1. Re:Online gaming huh.. by MachDelta · · Score: 1
      I'm neither yes or no, I'm more "meh"
      You should be a politician. Alphonse for president, anyone?
    2. Re:Online gaming huh.. by Turn-X+Alphonse · · Score: 1

      lol, I live in England though.. here you have to straight out lie and not just sit on the fence (cough labour cough) :)

      Hey bye bye Karma *Waves* Oh well I got enough to burn a little :)

      --
      I like muppets.
  5. Deeper in the article by Anonymous Coward · · Score: 0

    We see that studies find donuts round. Slashdot remarks about users with flat donuts not being considered by insensitive clods covered in hot grits pre-filtered.

  6. Money makes the world go around by Schwing84 · · Score: 2, Insightful

    I think it is a joke that people using xbox live and console based online games must pay such high fees for using such facilities. Not only do people have to pay for broadband which is expensive enough (at least in Australia), but also to pay the ridiculous fees which line the pocket of fatcat businessmen. At least with PC online games generally it is free to play. I know one thing i'm not asking Santa for this year. Also haven't we learned that connecting anything made from microsoft to the internet is a disaster waiting to happen al-la Windows 98 article

    1. Re:Money makes the world go around by MMaestro · · Score: 1
      At least with PC online games generally it is free to play.

      So you don't pay for your internet connection? One way or another, you pay extra for online games.

    2. Re:Money makes the world go around by Mike+Hawk · · Score: 2, Funny

      "line the pocket of fatcat businessmen"

      Hey, what time is the anarchists meeting this week? I got the new NOFX CD and I want to play it for you guys. Its totally cool. They are like totally against the establishment and everything! Anyway, see you after 4th period.

      Mike Hawk

    3. Re:Money makes the world go around by Schwing84 · · Score: 1

      Hey i'm no left wing anarchist hippy but its just I hate it when people decide to charge fees making like 300% profit. There's the injustice.

    4. Re:Money makes the world go around by Schwing84 · · Score: 1

      I'm on dial up. I pay jack all. And no I have never paid money to play online games. Thats the way the world should work

    5. Re:Money makes the world go around by Anonymous Coward · · Score: 0

      Uhh newsflash, servers cost money. The way the world should work is that people should just give you what you want for free even though it costs them money? I don't think so.

    6. Re:Money makes the world go around by Anonymous Coward · · Score: 0

      huh, never played Q3A? Sure, servers cost, eh? Only if they're owned by some greedy corporation.

  7. In other news... by MagicDude · · Score: 4, Funny

    PlayStation 2 and Xbox skew heavily male, with approximately 88 percent being male and 12 percent being female

    In other news, a study shows that 12% of video game players are habitual liars.

    1. Re:In other news... by May+Kasahara · · Score: 1

      I can see why a lot of girl gamers wouldn't be playing games online (especially console games, considering what's available), but that doesn't mean they're not there ;)

    2. Re:In other news... by Anonymous Coward · · Score: 0

      I think that this is reflected in the statistics regarding PC online gamers vs console online gamers. PC online gamers are much more evenly split M/F than console online gamers.

      Exclusive online games for consoles tend to be FPS/adversial. Playing FPS online generally means playing with a bunch of immature twits. FPS games are also intimidating to new players who can find that locating a decent group of players who will let you develop your skills is next to impossible. MMORPGS are much friendlier to new players, and are generally less competitive in nature. I would expect to see more women playing those games for those reasons. I love games, and love FPS games, but when it comes to multiplayer I'll stick with playing at home with my boyfriend or friends. Getting insulted or harassed by some 14 year old with too much time on their hands is not my idea of fun. Playing console games online is just not worth the money or the hassle to me. Getting a group of people I like who have the requisite console/network service/game combo together is next to impossible, and playing with strangers has proved to be a less than stellar experience.

      If there were more good MMORPGs or multiplayer strategy games on consoles I think you'd find that these statistics would change.

  8. They forgot the most important stat by Anonymous Coward · · Score: 0

    According to surveys done on online services such as Battle.net or Xbox Live, 99% of users are "ghey".

  9. It's not there yet by sqrt(2) · · Score: 4, Insightful

    I'm sick of watching or reading reviews for games and seeing that they took a big hit in the score for not having online play. When did online play become the deciding factor for console games, when the majority of console owners either can't use it, or don't want to? Fuck, I mean Mario Kart DD was marked down on that mindfuck G4 show because the one guy said that it had poor multiplayer. WTF, he thinks that online play is it when it comes to multiplayer.

    Online play in the consoles has not yet reached the level of affordability and ease of use as the PC enjoys, so it's not time yet to be comparing the two in terms of popularity.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:It's not there yet by H3lldr0p · · Score: 2, Insightful
      When did online play become the deciding factor for console games...


      I think I can answer this one.


      It became the deciding factor when the powers that be found out that it was a lot cheaper to let the players make things up for themselves. That's right. Give them a big room with lots of guns and toys to kill each other with and don't worry anymore about the art or the plot for those extra single-player levels that were being made. Wow. Look at that. I just saved X millions of dollars on the project and all I did was tell them to not create anything extra in the game.


      That is when it happened. Reenforcing it was the easy part, especially since the 'tards that review the games were already bought and paid for advertisements that could be counted on.

  10. Blame Sony by superpulpsicle · · Score: 1

    On the most dominant console, Sony charges $40 for an online adapter. Do they realize that if the price of the console drops to $99, then the adapter is almost half the console. Imagine buying a PC with a network adapter valuing at 40% of the cost?! No wonder online gaming still hasn't moved.

    1. Re:Blame Sony by GamingEngineer · · Score: 0

      I have little problem with the price of their network adapter. I'd rather pay a one-time $40 fee for all the online gaming I would ever want to do on my PS2 (and have a physical product to warrant my purchase) than have to pay monthly fees to play on Xbox live.

  11. But madden 2005 was just released! by redog · · Score: 1

    Rerun the survey, or better still just ask EA, for thier stats.

  12. Consoles are for kids ... by Anonymous Coward · · Score: 0

    they are the tricycles of gaming.

    1. Re:Consoles are for kids ... by Anonymous Coward · · Score: 0

      AC's are the Special Ed kids on the Slashdot playground.

    2. Re:Consoles are for kids ... by Anonymous Coward · · Score: 0

      So, what's your problem, and why can't you deal with it? ... said one AC to another

  13. consoles and the pc by mono_indy · · Score: 1

    i am not understanding why more people aren't into online console gaming. most of the games have built-in voice options and you don't have to worry about upgrading and setting up video cards and voice servers and ram requirements. you just turn the game on and go.

    xbox live is a wonderful service. although, i would have to say you do get quite a lot of dregs when you play with strangers. make a friends list and keep them close.

    ps2 ... i have only played ffxi with this and i have been loving it (i prefer the ps2 verison to the pc version ... see below). still play it at times. no voice though and i hate using a keyboard for talking. i want to play outbreak online ... but the communication for that is horrible. i hear socom is awesome.

    pc online ... its fun. when you have your pc tuned to perfection and tweaked for goodness it is fun. but you are sitting in front of a computer which, to me, is a tool of work more than one of play. and i can't seem to get past that. ffxi is great multiplayer on the pc ... but it is still on the pc and played in the work position. i can't have that.

    --
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  14. Eleven hours per week of gaming? by ggwood · · Score: 1

    The average online game time played was 6.1 hours per week, but the average offline time was 5 - thus totalling 11.1 hours per week.

    I guess I shouldn't be surprised that the average is that high - I would like to know the median (and the standard deviation of the mean...) because I imagine a few young people playing huge hours drive up the average significantly (don't forget, the survay was done in June when many young students are on summer vacation and thus have more time to devote to gaming).

    Actually, re-reading carefully, only 90% of respondants have an online capable system (including PC) and only 60% of them actually play online at all. Thus the 5 hours per week average offline gaming must reflect the habits of the 44% of the respondants who said they do no online gaming at all.
    _______________________________

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    a war on terrorism? How can we end a war on a method?
    1. Re:Eleven hours per week of gaming? by Schnarl · · Score: 1

      I love how 10% of the respondants in a sample set of less then 20,000 (which just *might* be considered a big enough sample size for one decently popular game) were responding on a machine that wasn't even capable of going online in terms of gameplay.

  15. Phones & Consoles will never gain much ground. by cmdrwhitewolf · · Score: 1

    because of the simple reason that their purposely being limited by their manufacturers in order to achieve consumer lock in & price fixing to profit from. (Thus forcing everyone to buy only so & so's branded cr@p at whatever prices they choose to initially set...)

    Since Pc's don't have only one manufacturer making part XYZ, there's more competitiveness in cost & features. Both of which practically guarantee's their dominance. Why?

    Because this allows for a lot more configurability for user choices and preferences!

    To give a more specific personal example - I generally don't like gaming on consoles because their "one-size-fits-all" mentality sucks big time... Either the controllers are too small for my larger hands or setup for the wrong handedness, the video is too dark for my bad eyesight, or a lack of configurability with the controls, etc.

    --
    [Now, I'm off to lift my le... Um, visit... at another place.]