Dungeons & Dragons Anniversary Gets Further Celebration
Thanks to GameSpy for its series of articles helping commemorate the 30th anniversary of Dungeons & Dragons. Continuing previous articles about the occasion, the week-long feature includes a look back at SSI's Gold Box series (" the first series of games to truly bring the D&D experience to video gamers"), The Daily Show's Stephen Colbert discussing his D&D schooldays ("We were all complete outcasts in school -- beyond the fringe, beyond nerds"), and a feature on Planescape: Torment ("One of the greatest, and certainly the weirdest, RPGs ever made.")
They dissed Al-Qadim.
Planescape:Torment was the best of the computer AD&D games and one of the best RPGs ever (only Ultima at its best could equal it IMHO). Conversation was as important as fighting, and the best aspect was the great interaction with the rest of the party - huge elements of plot could be uncovered by talking to your companions. Wish they would make another.
I'm not sure why, but rolling d20s is one of the most enjoyable experiences ever.
The past few years I've been lucky enough to have a strong group of DnD'ers to play with. We've been getting several games in a week. I think it's because it has a strong human element, as well as a structured rule system along with lots of possibility for strategy.
Wizards of the Coast has done a great job with the franchise since they bought it from TSR. Both from a marketing stand point and a rules standpoint (NWP's?! THAC0's!? WTF :-]).
If you've never played you should really give it a shot. I assure you that you will have some fun :D
100% Crunchier
I should have received a degree in D&D with a minor in Computer Science.
You are in a maze of twisty little passages, all alike.
In my limited roleplaying experience (mainly a few games of paranoia, and mechwarrior) I found the a good structure was excellent. The DM was intelligent enough that we were confortable with his decisions etc. It felt like a true game experience.
You had too many laughs obiviously, especially paranoia, which has an amazing atmosphere.
Take that to the PC. You have faceless people playing games, less laughs, more stats.
DnD used to be small groups of upto 12 (for Vampire games which again I joined out of interest).
MMORPG seem to have lost that element of role playing in their enormity.
How about a LMORPG? Get lots of subscribers, but play mini missions (1 week or so?) where you select a band of 5-6 other players, and really role play, and take challenges.
There should be an API for a human DM in these instances, as it is only their own mission.
Just a couple of eurocents.
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
But of course, when you're writing a story about D&D and not the copy cats, I guess it makes sense to ignore the copy cats, even if they did it first. (Which sounds really odd. Copy cats usually do something second, not first :)
From the interview with Stephen Colbert: I put more effort into that game than I ever did into my schoolwork.
If I had had 1/10 of the enthusiasm for my schoolwork as I did for drawing maps on graph paper and figuring the averages of different dice shapes and combinations I could have gone to Harvard.
Instead, I moved from D&D to MUSHing, and now I post on / in the middle of the day. So it goes.
ps: A 6 sided die has a 3.5 average, for those who had things to do on Friday nights
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$tar -xvf
The D&D 30th anniversary is just an overhyped way for WoTC to sell more books. IMHO the only real merit of D&D is that it set the ball rolling and brings RPG to the masses. There are a lot of better systems out there in terms of playbility or realism or flexability, plain and simple. If 'it works and it's what everyone else plays' were a good enough reason, Linux would never have made it past Linus's HD.
Pretty widgets? What pretty widgets?
Alas, it's not perfect. The AI ain't great; Ignus, my physically weak but very powerful sorceror, has a tendency to wander up to some huge, horrible monster when I ask him to cast a long-range spell unless I keep an eye on him. (This tends to be terminal for him.) There are some scripting bugs; there's one minor subquest I can't complete. There are some more serious engine bugs, too. If I try and enter one room the game crashes on me, which is a pity because I need something that's in it. One whole section, the Godsman temple, is noticeably poorly written, at least compared to the rest of it.
The worst problem is that it's far too easy to get involved in the story and gallop through the main plot while avoiding the subplots. (I did this.) This means you end up at the endgame grossly underpowered. I'm now wandering around trying to level up so I stand a slight chance against the ...
But the problems are minor. If you like RPGs, get it. It's not expensive these days, and you'll enjoy it. It's the classic RPG; if you think you know about the genre, it's required playing. It's the Hamlet of RPGs, and no, I don't think I'm overstating the case.
It's a damned shame it didn't sell better --- it was probably too intelligent. If it had, perhaps we'd have more games that were that good.
The parent post, while short, actually is not off topic. Al-Qadim was a setting for the AD&D game in its 2nd edition, and a computer game was made for it.
The articles' "dis" of it is definitely on topic.
A fairly lengthy story on NPR yesterday presents an 'outsiders' view of RPGs; Includes brief audio from D&D co-creator Dave Arneson and adult players of the game.
They do cover the crossover and influence on computer games, one interveiwee labeling the game "the first virtual reality". Worth a listen.
"Yes, Jayne, she's a witch. She's had congress with the beast..."
"She's in Congress?" - Firefly, "Objects in Space
When has an anniversary event for ANY product ever not just been a marketing scheme to sell more product?
That said...
I've played dozens of different RPG systems, and I generally prefer D&D. It's not for everyone, and it's not for every game. (I prefer classic Cthulhu to d20 Cthulhu, for example, simply because of the greater PC fragility.)
If you and your gaming group prefer a different system, more power to you. We're fortunate that the hobby can support these alternatives. However, it seems silly at best to imply that D&D's popularity is solely a result of momentum and ignorance.
Dude, you need a spoiler alert. Those of us unfamiliar with rot13 won't get the hint until it's to late.
Play Command HQ online
Even though they weren't packaged in gold boxes, Countdown to Doomsday and Matrix Cubed (warning: popups) used the Gold Box engine with modifications. Countdown to Doomsday was probably my favorite of all of the Gold Box games, especially if you count the enhanced version of it for the Sega Genesis.
Rob
When the real thing is out there I own the original and the SJ versions ... Nerdvana here I come!!
Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
Yes, Planescape: Torment is the best game of all time. But has anyone managed to get it working in Cedega/WineX? It only gives me a blank screen...
This sig is only here so people stop skipping the last lines of my posts.
How can you tralk about flexability and 'ease' in the same sentece as GURPS?
PLease, I have super stupendous skill from the conan the dishwasher book, page 23 top sidebar!
GURPS is full of take this skill, and divide by three. There is very little flexibility, even less as more books get published.
GURPS is a munchkens wet dream.
I am not anti-gurps, and run a GURPS Horror game on mondays. It aint flexable, or easy. I can teach some hero system in 5 minutes, your lucky to know what your doing in gurps after 5 game sessions.
The Kruger Dunning explains most post on
a single die has no average. G'uh, it's RANDOM.
The Kruger Dunning explains most post on
... but I have to comment on this.
... which didn't have such an amazingly elaborate script, but the gameplay was so well thought-out and balanced that it was just so much FUN you couldn't stop playing.
Planescape Torment was not such a great game. Now, let me just say I'm not trolling and hear me out.
Sure, it was an amazing STORY. The characters were brilliant, great dialog, etc... but was it FUN to play? Not really. In the end, I abandoned the game and just went to some site to read what happens... boring battle system, bad skill system, apathetic gameplay, uninteresting monsters (a real shame... I have 4 Planescape Monster Manuals in paperback and there are some amazing monters in there).. you said it yourself: you were glued to the monitor, reading the text and ignoring everything else.
And that, I think, is the real reason the game didn't do so well. The REAL Hamlet of D&D RPG's, imho, has to be Baldur's Gate series games