Jakob Nielsen Talks About Usability in FOSS
dokey writes "In an interview with Builder AU, usability expert Jakob Nielsen gives his opinion of usability in Free and open source software. The article echoed what Jon "Maddog" Hall said earlier this year in a keynote at Linux.conf.au -- "Programmers Are From Mars, Users/Managers/Companies are from Venus". Is it time to pay more attention to end-users?(who aren't geeks)"
Don't expect usability from a programmer.
Separate program logic from design and let a designer do the interface. Much happier for everyone involved
This is the core focus for applications. The End-User must always be factored in, regardless of who that is.
For example, I may develop a quick little utility that let's me interface w/all the X10 in the house. I make it text-based commands, since I need no fancy interface.
Now, change that to Ma and Pa Kettle. Try to sell them the text interface and they call it crap. Add a whiz-bang interface showing all the connections in the house as the appliances/rooms they reflect and M&P buy it.
More IT apps fail from lack of interaction with the end-users.
"Is it time to pay more attention to end-users?(who aren't geeks)"
Not only is this mentality wrong, it's also holding OSS usability back. Geeks are end-users too. If good UI design is targeted at computer novices, as is widely assumed, then why do so many technically talented people love OS X? Answer: Because usability gains for "our grandmothers" are also usability gains for we geeks.
And this is way I use OSX. Usability beyond compare, commercial and open source apps, java, and windows integration.
The power of Unix, the ease of use of the Mac.
OSX makes me money today with increased productivity and access to best of breed apps.
Linux may get there one day...In the mean time i need to get work done TODAY.
Welllll.. considering that without end-users IT wouldn't have a job, it does seem fairly important to pay as much attention as possible to end-users.
If you have to ask that question as an IT person, you are already a few steps behind.
Read the EFF's Fair Use FAQ
Most OSS is written by geeks as a personal hobby - just because they like writing code.
IMHO and experience, designing and implementing a GUI is one of the more boring, cumbersome and uninteresting parts of programming, something like writing office or business applications (atleast for me).
I don't see why a hobbyist would do something he didn't like.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
That's not funny, it's correct.
:2.
There's nothing wrong with an OS/application that only geeks can use. Just don't try to market it to non-geeks, and there's no problem whatsoever.
I personally don't want my OS and applications dumbed down to the level of other OSs. The lack of control and options in metacity, for example, is shocking. It's almost getting to the point where you have to swallow default configs if you want the "user-friendly" distros to even work right at all.. For example, I can't turn off Nautilus unless I don't care that my background doesn't get properly set to my root window, something that should not depend on nautilus at all. (and doesn't, I can go manually reset each time I restart X, without starting nautilus).
I won't even get into the hassles if, god forbid, you want to run a second X session on
If anything, the lame attempts of programmers to second guess what the end-users want, locking them into defaults, and not testing non-default configs, is a horrible trend in general.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Sorry but the fact that this question still needs to be asked is a damning criticism of FOSS development.
Despite aiming to extend the reach of FOSS distros into the desktop developers still write software that most users can't use.
This gets brought to the community's attention quite frequently and despite this the core point remains unexamined and unanswered:
Geeks who write FOSS software aren't the ultimate market for those tools (or at least they aren't if you want to help spread FOSS) and until tools and software is written for a broader market then Linux will remain a server OS.
And while we're at it can we all drop phrases like "Joe User" and its ilk? Perjorative terms describing what is your actual target market don't help you create better software for them.
Step 1) For the love of God, stop making skinned applications. Use the UI-consistent widgets, they're dirt cheap, I promise. Skinned apps make me want to scrape my eyes out.
Mike Hoye
Apache impressed people with its English-style configuration directives that have influenced other developers to switch to such logical formats. Another example: the Postfix MTA is becoming more popular and many users say they enjoy using it because of the straightforward configuration, compared to the m4 mess of sendmail. "It has to be complicated to be powerful" is no longer an excuse.
Good point taken. I hope I'm no troll or flamebait here, but have you seen KDE or GNOME lately, as well as their applications? They almost look like replications of the Windows interface. Isn't leaving Windows and learning something new part of the "benefits" of switching to Open Source? I think that the Open Source developers should build a brand new interface from the ground up, that is different from the other interfaces out there, but also useable enough so that way non-geeks would be able to use it with minimal trouble.
What I mean is this. Say you're a hypothetical non-geek Windows user who is using KDE or GNOME. You notice that the interfaces look very, very similar; the minimize/maximize/close buttons are in the same spot, the bar where your applications go works quite similar, and everything has a bit of familiarity. But say you want to go further. Then you'll hit some rough spots, because KDE/GNOME doesn't work exactly like Windows does, even though it looks very similar to it.
But what if I gave that same user a completely different user interface, one that the user has no experience in. Yes, the user would have to learn how to use the new interface, but if the interface is well designed enough for usability, the user will master most, if not, all of the aspects of the user interface in very little time. Plus, because the interface doesn't look like anything that he or she seen before, the user wouldn't expect "well, it worked here in this environment, so it should work the same way here."
This guy keeps saying the same things over and over again. Why anybody would pay him $10,000 (his starting price) to review their site is beyond me. Instead, someone should make an 8-ball with his 30 stock tips in it: "Don't have a link to the homepage on the homepage." "Don't have dark text on a dark background." "Have a search field in plain sight on the homepage." "Make your pages liquid." and so forth
Yes, yes, yes. A thousand times yes.
As a software engineer myself, I find the lack of attention to the user interface with end users (even other geeks) terrible.
Let's face it: I don't have the time or energy to learn the ins and outs of all the possible software out there. 90% of the time, I want the base functionality, and don't want to have to learn how to set 10 things, just because I want to do 1.
I'm sorry, but most of you programmers that think that an effective user interface isn't important are either ignorant, lazy, or both.
Take a User Interfaces class. Not only will your end-products improve, but you will also get some insight as to how other users may be thinking, and what they're looking for.
The most important thing you need to do before you begin the act of creating anything is to Understand Your Audience. I guaruntee, your audience will not follow the same thought processes you do.
~D
This sig has been enciphered with a one-time pad. It could say almost anything.
UI designers aren't any more likely than programmers to hate their work and never want to do anything similar in their spare time. The reason that OSS projects don't usually have UI designers as regular contributors is the amount of knowledge necessary to change a program's UI that isn't in the standard graphic design curriculum. In the commercial world, UI designers generally work by having the authority to tell programmers what to do; in the OSS world, they have no way to get this authority, because they don't have the skills for the entry-level gathering of respect.
In order to have good UIs, we need to involve people who can design them. In order to involve them, we have to empower them to make patches on their own. And that means arranging for UI coding to be completely obvious, and separate from the inner workings of the program.
I appreciate your attitude; it makes it easy for me to steal your job. =)
Seriously, I just can't understand this kind of thinking, although I encounter it all the time. If you're writing utilities for yourself or for a group of people very much like yourself, it's no problem. But if you're writing commercial software, you're not writing for yourself. Your whole livelihood revolves around solving other people's problems. Expecting your customers to adapt their way of thinking to your way of coding is just piss-poor customer service. You want their money; that means you make it easy for them, no matter how challenging that may make the coding task for you.
Oddly enough, I came to these convictions not through coding, but through years of work as a DJ. No kidding. When I started out, I had all these pretensions about educating the great unwashed in what good music was. And you know what? I got the conceit beaten out of me very quickly, as I cleared dancefloor after dancefloor for the first two months.
I soon realized that my job was to play what the crowd wanted to hear. And if their tastes had been informed by 30 years of top 40 radio, tough luck for me. My job was to figure out, at any given gig, what kind of crowd I was dealing with and play accordingly. And it's worked wonders.
Interestingly, I came to learn that if I do that well enough, the crowd learns to trust me. They're so happy with what I'm playing (after 13 years, I virtually never have a bad night) that if I slip in something new, they'll usually give me the benefit of the doubt enough to dance to it anyway. That's right: I have more success introducing new music now, than I ever did when I was looking down on the people who were cutting the cheques.
The same applies to software. I seem to be a rare case: someone with real interaction design chops, who has also written a C compiler. But it seems like a natural marriage, because what proper usability research does for me is confirm that I'm solving the right problem in the right way.
I think Eric Sink has an article or two about this where he distinguishes between what he calls developers and programmers, but I'm too lazy to Google for it.
Would you mind justifying your post, all I can see here is that you think this/that or the other.
From what I read, the GP post was in the creative industry, and I can't see how you justify a lot of your examples:
'For anyone in the creative industry. No.'
The GP seems to prove you wrong there. (If I(m mistaken, please flame away)
'For anyone that needs Office. No. (and please don't say OpenOffice is the same)'
OpenOffice, no but a lot of non profits and governmant agencies where I live seem to think StarOffice on Linux is just fine for their needs.
'For Grandma. No.'
Mabey, never tried, but my non-geek gf (a literature student) gets on with Mandrake 9.2 just fine, and no I'm not there 9-5 everyday fixing things.
'For elementary school kids. No.'
Because it hasn't got word? I can't see what's missing here, or mabey I'm just completely out of touch with the kids around here...
'For plug and play wireless networking. No.'
Can't comment, never used wifi at home or at work, never needed to.
'For people that don't want to rebuild kernels with new revs of linux. No.'
Have you used Linux in the last 4 years (and no, typing ls in Debian doesn't count). None of the End user orientated distros require this any more.
'For people that want features like expose and searchlite months or years before the competition. No.'
Don't know what it is so I can't comment.
'For people that don't want to use Wine to run commercial apps. No.'
Depends on what commercial apps you want to use, and I can't say that I'd pack pure wine in the same categorize as CXOffice or (purchased) cedega here.
Please tell me what I've missed.
Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
The whole concept of Usability is a bit of a canard. For the 99% of the people on this planet in order for something to be usable it must act and look exactly like a MS product. If it does not then they can't use it. Of course making your product look and act like an MS product is sure to get you sued but that's another discussion altogether.
People who measure usablity measure wrong things. They don't measure how easy a program is to use they measure how easy a program is to learn. There is a subtle but profound difference between the two. It may be easier to learn something if there is a tabbed interface with a dozen tabs on it and the user can waste 5 minutes looking for the option he wants but it is by no means easier to use.
This is central dillema. Programs like vi, emacs, sed, awk, find etc are very hard to learn but once you have learned them they are easy to use. They make you more productive. When it comes to usablity nobody seems to care about the people who have taken the time learn something, they all want to concentrate on grandmas who can't tell the difference between turning off the monitor and turning off the computer.
evil is as evil does
Don't expect usability from a programmer.
You're making the same mistake as various high profile advocates who seem to think that usability is just one single thing. It's not. Usability has many different aspects, and the importance assigned to each of those aspects varies across different target groups. Usability is not just something required by granny. Programmers and managers and accountants and 4-year old Joey and granny all require high usability, and it's a complete mistake to think that non-programmers are the only users to whom the concept of usability applies, and that therefore programmers can't produce the goods.
As a software developer, I expect high usability from my dev tools, and that includes powerful integration between all elements of the toolkit (instead of simplicity), and easy visibility of all component parts (instead of hiding detail on purpose). Neither of these are wanted by granny, but it's a total mistake to then conclude that important general issues of usability like consistency and layout clarity are of no interest to me. They are, and the tool programmer is the person best placed to understand that, and to deliver it.
To simply say "Don't expect usability from a programmer" may sound cool, but it's incorrect. It's incorrect because usability is a multipart issue, comprising a large body of domain-independent elements that underpin access to one or more domain-specific object sets and relationships.
Tool programmers are exceedingly well placed to develop high usability in the domain-independent parts (such as symmetry and clarity) since these require an analytic mind, as well as in the domain-specific parts that apply to the programming domain. The only area where they will often lack competence is in application domains outside of their personal sphere of knowledge. Well, nothing new there --- that's why additional input from domain experts is always required when writing a non-trivial app.
Does this mean that a programmer can deliver excellent usability in an educational app for Joey, unaided? That's unlikely, unless his or her domain expertise includes toddler education. However, the programmer has oodles of the usability expertise needed to deliver elements of usability like clarity and symmetry and effective feedback, because they apply to all target audiences, including programmers.
None of this excuses incompetent design from inexperienced coders of course, but that's a different subject altogether. Only a competent software engineer (both amateurs and professionals) will ever deliver a quality product, barring accidents.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra