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Steam Hardware Survey Results

richie2000 writes "Valve asked Steam users for their hardware specs and more than half a million responded. Check out the survey results. Perhaps the most interesting tidbit is that OpenGL beats Direct3D by a healthy margin."

72 of 97 comments (clear)

  1. OpenGL beats DirectX for HalfLife 1 by Marc_Hawke · · Score: 4, Informative

    Yeah, I noticed the disrepancy, but then remembered that the only game that's available on Steam in HalfLife1 right now. When that was written weren't we on DirectX 3? (I'd have to check the box at home.)

    And, even more 'condemning' of this stat is that HL was based on Quake1(and a bit of 2) code, which was OpenGL ONLY, it didn't have a DirectX option.

    Anyway...it's one for the stat books, but I really don't think it means anything, given the context.

    --
    --Welcome to the Realm of the Hawke--
    1. Re:OpenGL beats DirectX for HalfLife 1 by Cecil · · Score: 2

      Who the hell is running in 49bpp mode?

      Probably the same guy who uses a "ValveIsGreat" brand processor.

      Someone figured out how to send a fake response, it seems.

    2. Re:OpenGL beats DirectX for HalfLife 1 by Black+Hitler · · Score: 4, Insightful
      Uh, HL does have a DirectX renderer.


      True, but it's crap and everyone knows it. It's not in the least bit surprising that OpenGL outnumbers Direct3D by such a wide margin. I imagine that most of the Direct3D users are running CS Source.

      where are the 3dfx cards?


      Um, in dumpsters all across the nation? 3Dfx has been dead for awhile now.
    3. Re:OpenGL beats DirectX for HalfLife 1 by gl4ss · · Score: 1

      ..the whole survey is stupid in that, if it chose between opengl and d3d when majority of the cards could easily do both(but hl's ancient engine sucking with the other..).

      --
      world was created 5 seconds before this post as it is.
    4. Re:OpenGL beats DirectX for HalfLife 1 by HFXPro · · Score: 1

      Direct X 7. You need it for some of the effects they did in the game.

      --
      Reserved Word.
    5. Re:OpenGL beats DirectX for HalfLife 1 by Quarters · · Score: 1
      Exactly.

      The rendering technology part of this survey is only valid when viewed in the scope of "What do people who play Half-Life or CounterStrike prefer". Outside of that scope, though, it's a single datapoint and therefore spurious.

      There may be some entries from internet cafe/lan center machines Those responses would be from machines that have at least tried CS:Source. Unfortunately, though, the percentage of those respondants to the rest will be extremely small. Since those lan center machines are the only ones that can have tried CS:Source at this point there's no majority sample in the survey that has tried a modern game available through Steam.

      Source engine games will play better on D3D. Valve has stated that, ATi has stated that, and it's been backed up by myriad HL2 pre-release benchmarks run on various 3D cards on various gaming news sites. Once HL2 is available the OpenGL / D3D reponses in that survey will swing wildly.

    6. Re:OpenGL beats DirectX for HalfLife 1 by richie2000 · · Score: 1
      I thought about that, but this survey seems to count what Steam users are running now, not five years ago. The reason I submitted the story in the first place was that Steam popped up and asked me those questions for the first time earlier today. Granted I don't know when they started the survey, but AFAICR Steam didn't exist when HL1 was released...

      Other interesting bits of info is of course the AMD/Intel and ATI/Nvidia stalemates.

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    7. Re:OpenGL beats DirectX for HalfLife 1 by gl4ss · · Score: 1

      **How is it stupid for Valve to take an interest in how players are running their games?**

      because the reason why they're "choosing" opengl is because the d3d implementation in hl absolutely sucks?

      then it's stupid. they know the d3d in hl1 sucks balls. now they just got this survey on their hands that just says the same.

      --
      world was created 5 seconds before this post as it is.
    8. Re:OpenGL beats DirectX for HalfLife 1 by nekoes · · Score: 1

      Yeah, if I remember correctly D3d mode was the poorer of the two modes. I've had a few weird ass problems trying to get it to work. I've had it glitched out to the point where I could see through walls, just from running in it. OpenGL was just the better supported renderer for the game, that's all.

      I'm quite surprised that anyone even runs it in D3D, but that's only based after my personal experience.

      --
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  2. bad phrasing by Jahf · · Score: 5, Insightful

    The survey has bad phrasing.

    If I have 1GB of RAM, do I select "512MB to 1GB" or do I select "1GB to 1.5GB"?

    A shame, because it looked like a decent number of respondents and it would be valuable for game makers to use to gauge what platforms they should target.

    --
    It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    1. Re:bad phrasing by MarsDefenseMinister · · Score: 1

      Same with the CPU info. Makes it much less useful.

      --
      No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
    2. Re:bad phrasing by joeljkp · · Score: 4, Insightful

      These stats make me think that the numbers are automatically detected by Steam, not input by users.

      So to fix the bad phrasing, all they need to do is correct the typo or resort the raw data or whatever. The data itself isn't effected by it.

      --
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    3. Re:bad phrasing by Chris+Mattern · · Score: 5, Informative

      I took that survey; they don't ask the user, they ask the machine and get an exact count of memory, which they summarize here. As you point out, they summarize it badly, but the original data doesn't have that weakness.

      Chris Mattern

    4. Re:bad phrasing by Chris+Mattern · · Score: 1

      Ditto on the processor speed.

      Chris Mattern

      Stupid idiot frickin' lame filter....

    5. Re:bad phrasing by alphaseven · · Score: 1

      Well at the beginning the lowest category is described as "<=24 Mb to >32 Mb", so extrapolating from that I would assume that "1 Gb to 1.5 Gb" means "<=1 Gb to >1.5 Gb".

    6. Re:bad phrasing by alphaseven · · Score: 1

      whoops, got all my <'s and >'s mixed up up... I meant ">=1 Gb to <1.5 Gb".

    7. Re:bad phrasing by Spoing · · Score: 1
      1. If I have 1GB of RAM, do I select "512MB to 1GB" or do I select "1GB to 1.5GB"?

      512MB to 1GB.

      Chances are, part of that 1GB RAM is in use by something in the adapater/BIOS space in the first meg.

      --
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    8. Re:bad phrasing by *BBC*PipTigger · · Score: 1

      If you look in the first rows of several of the stats, you'll see >=X, &ltY which suggests all rows include the bottom number && exclude the top one. HTH.

      -Pip

    9. Re:bad phrasing by Jahf · · Score: 1

      See, I would disagree ... usually a survey like this would have meant to say "512 to 1GB" and "1GB to 1.5GB". So just more support that it was poorly written since 2 people of fair intelligence look at it differently.

      I do see your point, but I think it's a bit of a niggle since 1GB of RAM is 1GB of RAM, whether it is used by the BIOS, kernel, web server or game enginer.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  3. Mostly average by Moo+Moo+Cow+of+Death · · Score: 1

    I bet most people here are about average on that scale, I know I am (except the...oooo...radeon 9800).

    Aside from that, OpenGL? Yeah, I use OpenGL for HL because if I try to use D3D it crashes.

    Way to go steam. I use D3D for everything else though currently.

    1. Re:Mostly average by Masami+Eiri · · Score: 2, Insightful

      I was sort of surprised to see so many Radeon 9800s myself... of course, I was more suprised at the number of GeForce4 MXs (-_-;) Seriously though, I hope most of these people play stuff other than HL and its mods... I was getting 90 fps using a Voodoo2 for HL..

    2. Re:Mostly average by Chris+Mattern · · Score: 2, Informative

      What shocked *me* was all those high-powered video cards--and they're starving their machines of memory. Almost *20%* fell into "128 Mb to 256 Mb" (which I don't think *includes* 256 Meg, so most of these guys are 128)? Oy. I only have a Radeon 9200 in my machine...but I have a Gig of memory, and it's worth it.

      Chris Mattern

  4. AMD by mabu · · Score: 4, Insightful

    What's even more interesting is that the CPUs are split almost 50-50 between Intel and AMD.

    Unfortunately, the major computer vendors are not offering many choices in the way of AMD processors.

    It seems to me that the mainstream PC vendors better jump on the AMD bandwagon or else more and more users are going to be building their own, cheaper and faster.

  5. And yet again we see plain evidence by Trelane · · Score: 3, Funny

    that there is no Linux or Mac gaming market!

    I mean, look at it, they have Windows, Windows, and more Windows! Obviously, only Windows users buy games!

    [end sarcasm]

    --

    --
    Given enough personal experience, all stereotypes are shallow.
    1. Re:And yet again we see plain evidence by Llevar · · Score: 1

      Or maybe you can't play half-life on linux.

    2. Re:And yet again we see plain evidence by zr-rifle · · Score: 1

      exactly.

      it's like saying there's no WindowsXP market based on a console survey.

      --
      Hack your mind out of its sandbox.
    3. Re:And yet again we see plain evidence by Johnny+Mnemonic · · Score: 1


      Thanks for picking that scab.

      For those that don't know, Sierra had a working demo of Half-Life on the Mac--it was already through development!--but then they refused to ship it, and killed it. Why, exactly, they didn't seek to recoup their investment remains a mystery to this day.

      --

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      $tar -xvf .sig.tar
  6. 100.01% by happyhippy · · Score: 1

    What is RDTSC and why is it so brilliant that it breaks even the bounds of mathematics?

    1. Re:100.01% by chromaphobic · · Score: 1

      Read Time Stamp Counter. Used to count clock cycles for benchmarking.

      Or so Google tells me... ;)

    2. Re:100.01% by KDR_11k · · Score: 1

      They're probably counting CPUs and failed to divideit through the number of CPUs total, not the number of computers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. AMD vs. Intel by Apreche · · Score: 1

    I'd say the most interesting part is the Intel vs. AMD part. It might as well be 50/50 looking at those stats. Not what you might have expected.

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  8. Re:OpenGL vs. DirectX? by joeljkp · · Score: 1

    I'm sure they're measuring whether the user has set Steam to use D3D or OpenGL. Not anything else on the user's computer.

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    WeRelate.org - wiki-based genealogy
  9. Re:OpenGL vs. DirectX? by KDR_11k · · Score: 1

    It's a steam survey, they're using the renderer selected in Half-Life to determine that.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Re:OpenGL vs. DirectX? by Enderwiggin13 · · Score: 3, Informative

    Your hardware is surveyed and submited after running the 3d test within CS:Source, after you've set up all your control/video/sound options. Correct me if I'm wrong, but I believe that OpenGL is the default setting, and I'm sure that a large number of people get a game and click "New Game" right away without even bothering to check the settings, so they get the default setting of OpenGL submitted as their survey. I always like to at least check over the settings before I run a game for the first time. Even if they're all right, I like to make sure....cause I'm a nerd.

    --
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  11. Quesionable data by wowbagger · · Score: 2, Interesting

    Look at the "CPU ID" list - ValveIsGreat?

    True, it is only one entry, but is this a remnant of test data, or has somebody hacked Steam?

    And speaking of "hacking" - has anybody run Steam under Wine? I know I completed both OpFor and BlueShift under Wine. How would that confuse things?

    1. Re:Quesionable data by mcbridematt · · Score: 2, Informative

      Its quite easy to change the CPUID string on Athlon series processors - a tool called CPUMSR can do it.

  12. Extremely even by Lord+Graga · · Score: 1

    I can't belive how even the CPU types are. It's *nearly* 50/50 between Intel and AMD, which is quite interesting. How the hell does two giants such as these manage to share the market so even? ;)

    1. Re:Extremely even by Nyder · · Score: 1

      actually, Intel is the giant. amd is a much smaller company.

      The reason why I think it's split because the serious games all have homebuilt amd machines, while the casual games have dell, hp, etc. bought systems that have intel processors.

      --
      Be seeing you...
  13. nitpick.... by Chilles · · Score: 4, Informative

    Writeup:
    ...more than half a million responded.
    Article:
    ...Unique Samples: 293423...
    So that would be: "...more than a quarter of a million."

    1. Re:nitpick.... by richie2000 · · Score: 1
      Oops, must have gotten a brainfart.

      I promise, I didn't do it on purpose to get a job as a Slashdot editor. Honest.

      --
      Money for nothing, pix for free
    2. Re:nitpick.... by Chilles · · Score: 1

      Well further research on the steam site shows that their own writeup is faulty:
      Check out the results of the "Half-Life 2 Hardware Survey". More than half a million respondents have taken part so far.

      And you'd have to be a statistics nut to notice the "unique samples:" line on the survey results page. I guess the steampowered editor did it on purpose to get his job :-)....

    3. Re:nitpick.... by richie2000 · · Score: 1

      Ah, that's probably where I got it from, then. But it's coming up on 400,000 samples so in a week or so their writeup will be correct. :-)

      --
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  14. Games on DVD by Drakino · · Score: 2, Interesting

    Ok, for the top end of the market, games really need to start being DVD only.

    Survey says 77.93% of the machines had a DVD drive. Start putting games out only on DVD, and that will rise quickly.

    I bought my first DVD game in 1998. I'm damn tired of seeing my game wallet have a full page just dedicated to one multi CD game. Lets get the market moved to DVD-Rom before BD-Rom starts in...

    1. Re:Games on DVD by hunterx11 · · Score: 2, Informative

      The last two games I got for my Mac, Unreal Tournament 2004 and Battlefield 1942, were DVD-only. For once vendor lock-in on the hardware is an advantage, since one hasn't been able to get Macs with a DVD drive for a bit now.

      --
      English is easier said than done.
  15. If this survey was automated, I wonder about... by MarcoAtWork · · Score: 2, Interesting

    ... a few things that struck me:

    - what kind of CPU can currently run above 3.7GHz?

    - unless I completely missed something it does seem that there are very few (if none) nvidia 6800-class (standard, GT or ultra) cards around (my local hw shops have been backordered on these for MONTHS, practically impossible to buy). Also given how many 'older' video cards are around no wonder very few games are willing to push the video HW requirements

    - what processor vendor is named 'ValveIsGreat'? what about the Euro symbol? :)

    - why do 33 people run with an horizontal resolution of 832 pixels ?!?

    - what video card can run in 49bpp? and what about 6bpp (EGA?)?

    - there are two versions of the Korean language?!?!? (Adult and Teen)

    - wow, 288 people have more than 250GB free hd space (!)

    --
    -- the cake is a lie
    1. Re:If this survey was automated, I wonder about... by jxa00++ · · Score: 1

      How old is the the survey?

      Like MarcoatWork I note that there were no ATI x800 or Nvidia 6800 class cards listed.

      I would have thought these would have been steadily gaining a decent share due to a lot of people having upgraded for HL2, Doom 3 etc...

    2. Re:If this survey was automated, I wonder about... by Naffer · · Score: 1

      I've got more then 250GB of free HD space. I was actually surprised by the number of people with tiny amounts of "total HD space." 10-30 gigs? How do you even put up with that?

    3. Re:If this survey was automated, I wonder about... by Anonymous Coward · · Score: 1, Funny

      "- why do 33 people run with an horizontal resolution of 832 pixels ?!? - what video card can run in 49bpp? and what about 6bpp (EGA?)?"

      Because Windows' EnumDisplaySettings function fucking lies all the time.

      There is a reason software developers tend to hate Microsoft.

    4. Re:If this survey was automated, I wonder about... by krist0 · · Score: 1

      why do you need alot of free space? I mean, I have 400gig at home and its normally pretty full, shuffling stuff around, I mean, I like the fact that I hardly ever have enough space, means I am doing well at collecting lots of, erm, stuff.

      --
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  16. Does Gordon Freeman own a 286? by spyrochaete · · Score: 2, Insightful

    So these results are based on Half Life? This game is ancient, and 10% of people (more than 25000) play the game at resolutions LOWER than 640x480? This is the least credible survey I've ever seen, and it's more ridiculous if it's true that this data is collected automatically.

    You gotta feel sorry for those 11 people with 10GB HDD's... And that one guy speaking an unknown language! I bet he's pretty lonely!

    1. Re:Does Gordon Freeman own a 286? by shadowcabbit · · Score: 1

      This game is ancient, and 10% of people (more than 25000) play the game at resolutions LOWER than 640x480?

      I'd be willing to bet some of the statistics were accidentally pulled from standalone servers.

      --
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    2. Re:Does Gordon Freeman own a 286? by Tetrad_of_doom · · Score: 1
      "And that one guy speaking an unknown language! I bet he's pretty lonely!"

      I'm impressed that Valve took the time to translate HL into an unknown language.
      You've got to wonder how they managed to hire a translater for the job.

  17. 16 bpp? 16bpp? Yeeeesh. by jonadab · · Score: 1

    Are these people *blind*? That's... what did we used to call it, HiColor?
    I *remember* what that looked like. It was great if you were used to 256-color
    mode, but when SVGA systems came out supporting 24bpp, we all abandoned that
    graphics mode, because 24bpp looked so much better. At least, I *thought*
    everyone abandoned 16bpp in the mid nineties. Apparently the gamers *still*
    haven't. I find this ironic, given that in most other respects their specs
    for hardware are fairly high-end. And, 16bpp fails particularly badly to
    render colors in the darker portions of the spectrum (browns and so on), which
    games tend to favor, so I thought.

    Gah, personally I'm looking forward to 64bpp, so we can finally get things like
    wood grain to actually look moderately close to remotely similar to real. Can
    someone explain why gamers don't seem to care about color?

    I'm also just a bit surprised that 1024x768 was so overwhelmingly much more
    common than 1024x768 -- I would have guessed them about equal.

    --
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  18. Re:16 bpp? 16bpp? Yeeeesh. by jonadab · · Score: 1

    > I'm also just a bit surprised that 1024x768 was so overwhelmingly much more
    > common than 1024x768 -- I would have guessed them about equal.

    Err, more common than 1280x1024, I mean.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  19. Gettimeofday(), brought to you by RDTSC. by j1m+5n0w · · Score: 3, Informative
    Read Time Stamp Counter. Used to count clock cycles for benchmarking.

    It's actually useful for more than just benchmarking.

    The time stamp counter is incremented every instruction cycle, and it lives in a register on x86 processors, so it can be read very quickly. In linux, time is kept by the periodic interrupt timer (PIT) which causes an interrupt at some interval, like 100 times a second. If your program calls gettimeofday(), the current time is calculated as boot time + jiffies (the number of PIT interrupts recieved since boot time) + (current tsc value - tsc value at the last interrupt)/(cpu frequency). Programs can also call rdtsc directly, and save themselves from making a system call, though this is only useful if they only care about relative time, not absolute time. There was some talk awhile ago about making "jiffies" visible to user space through some sort of memmory mapping trickery, so gettimeofday could be implemented completely in user space, but I'm not sure what became of the idea.

    I have no idea what the TSC is used for in windows, but it's probably something similar.

    -jim

  20. SIXTY FOUR BITS PER PIXEL? by Ayanami+Rei · · Score: 1


    Jesus, what's wrong with 32 (RGB-10bit)??
    1024 discrete levels is about as good as your ever going to get on a CRT or LCD with the contrast ratios available to you.
    Studios use 16-bit per channel, but that's mostly because they have lots of inbetween processing stages and the projectors can potentially have a much higher dynamic range.
    That is, so dark parts can be very dark, and light parts can be very light without saturation...
    And still that's only 48-bits. So where do you get 64? RGBA*2?
    I'd at least drop that alpha part in the backend of the renderer/frontend to the DAC, as it could only slow things down.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:SIXTY FOUR BITS PER PIXEL? by UnknownSoldier · · Score: 1

      > what's wrong with 32 (RGB-10bit)??
      >1024 discrete levels is about as good as your ever going to get on a CRT
      > or LCD with the contrast ratios available to you.

      That's 1024 for ONLY primary colors and banding still sucks on it. Unpure color gradients are limited even further. BLAH.

      > So where do you get 64?
      16-bit components * 4 channels = 64 Bit RGBA color

      DX9 cards already support 16 bit half-floating point

      --
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  21. Re:16 bpp? 16bpp? Yeeeesh. by spyrochaete · · Score: 1

    Downgrade your favourite game from 32BPP to 16BPP and enjoy a 20% framerate increase. 16BPP is exponentially less work for your GPU to crunch and put onscreen. Just like 1024x768 is exponentially fewer pixels to render than 1280x1024.

  22. Re:16 bpp? 16bpp? Yeeeesh. by dtfinch · · Score: 1

    There are varying levels of 16bit quality. Undithered or on cards that do rgb555 instead of 565 it can easily look like crap, but in other cases the quality can be good enough to make it a worthwhile tradeoff for a slight performance improvement, on those video cards that still render 16bit faster.

  23. Article Errors? by teko_teko · · Score: 1

    1. Valve asked Steam users for their hardware specs and more than half a million responded.

    Steampowered site says: Unique Samples: 351563
    This page last updated: 8:51pm PST (04:51 GMT), September 22 2004

    2. Perhaps the most interesting tidbit is that OpenGL beats Direct3D by a healthy margin.

    This part is not relevant, since you can play with either Direct3D or OpenGL for the same (or nearly the same) quality for HalfLife 1 and Counterstrike 1.x.
    And if I'm not mistaken, OpenGL is the first and default option, so it's not surprising if most people never changed that option.

    1. Re:Article Errors? by richie2000 · · Score: 1
      I admit to the first error (and note that the numbers are rising fairly quickly) but for the second I like to think that hard-core gamers tweak their systems for every FPS they can get out of them and if they still prefer OpenGL over Direct3D that sort of puts a rusty old nail through Microsoft's arguments that Direct(whatever) is the best thing since pre-buttered bread.

      And to be perfectly honest, I never expected the submission to get accepted so I didn't spend too much time fact-checking and so on.

      Hey, waitaminute...

      --
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  24. Re:OpenGL vs. DirectX? by Anonymous+Freak · · Score: 1

    Ah, thank you. I hadn't seen that explained anywhere else.

    So it doesn't really show that OpenGL is better/more used, just that more Steam users selected it (or accepted it as default, as the case may be.)

    --
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    The purpose of that site was not known.
  25. Awesome, can we have DVD releases now? by Inoshiro · · Score: 1

    The PC gaming market is a joke for one major reason: the CD-ROM binder you get with every game purchase. Why should I slog through 3 discs for Doom 3, or 6 for Unreal Tournement 2k4?

    If you look at the numbers, 78% of people use DVD-ROM drives in their PCs. I'd like to use my DVD-ROM drive (which I've had for 3 years) as something other than a way to watch DVD movies on my PC. Yet, with the expection of a handful of special releases (Sims 2 DVD, Unreal DVD), most stuff for the PC still comes on a butload of CDROMs, even though the people most likely to buy the damned things are already onto stuff that's been cheap and available for years.

    You know what I like about my Xbox? No multi-disc games! I hope Half-Life 2 comes on DVD-ROM only. It could be the next big change, much like how Quake 3 was 3D Accelerator only.

    --
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  26. Not likely.... by rsilvergun · · Score: 3, Informative

    Major computer vender's will go with whoever gives them the best discouts. Intel overcharges on the retail chain, but you can bet the OEMs are doing fine. They wouldn't stick with Intel otherwise.

    Besides, Intel's marketing campaign allows OEM's distinguish their product. After all, why would you want a crummy AMD when your can have Intel Inside (TM)? Intel's marketing campaign gives OEM's an excuse to jack up prices on Intel based computers. I talk to people all the time who are so proud of themselves for buying the very best computer Dell has. Even had it custom built. These kind of idiots want to spend more money. Intel provides a convient reason to do so.

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  27. Re:OpenGL vs. DirectX? by ymgve · · Score: 1

    No, this is another survey that has nothing to do with CS:Source. It is only related to standard CS/Half-Life over Steam.

  28. Easy by llortcet · · Score: 1

    This is easy to explain: 1. 99% of all CS hacks out there require openGL. Apparently it was much easier for them to hack openGL than D3D. 2. The D3D renderer in HL1/CS sucks. It used to be full of bugs. I think they have fixed most of those in the last year or so, but Valve never did optimize it enough to keep up with their openGL renderer so the fps is lower in D3D.

  29. Re:16 bpp? 16bpp? Yeeeesh. by TwistedSquare · · Score: 1

    Maybe because some of us wouldn't notice the difference between 16, 24 and 32 bit unless we looked for it? It's like audiophiles who complain about mp3s being lossy - a lot of people don't notice it, so don't care.

  30. Statistically speaking... by ledow · · Score: 1

    Statistically speaking this is next to useless. Okay, when I loaded the Steam survey up, I had absolutely no intention of buying HL2, which is what the survey is for. That might mean that they are basing HL2's defaults and performance on this and previous surveys.

    Now, that means that you will only get the people who THINK they can run HL2 to actually reply and there've been rumours around for years that the specs required for HL2 will be phenomenal. This is going to bias this survey towards high-end answers which will mean that the actual game will require or assume you have them. The hype that surrounds a game's performance determines it?

    This might sound petty but when you consider that I never thought in a million years that my PC would ever run anything on the source engine and CS:Source actually matched performance for CS on the same computer then you have a problem.

    My computer is a 1.2Ghz, 512Mb with a PCI (yes, PCI) Geforce4 MX. This is very low-end by modern standards but if I hadn't tried CS:Source demo, I wouldn't even bother to think about Source or HL2 until I'd upgraded whereas in fact it is no less playable than a game which I'm perfectly happy playing (I get constant 25+ fps in CS and CS:S and I don't care what you think, that's more than good enough).

    Also, it looks like someone's either been tampering with the survey or the survey's results are not always accurate (the 6bpp entries etc.). This means that this survey isn't even worth taking a rough estimate from for any practical purpose.

  31. Re:16 bpp? 16bpp? Yeeeesh. by jtpalinmajere · · Score: 1

    Well... there's simply two kind of gamers out there.

    The first, which I am and assume you are, marvel at the exerience a game has to offer. From the aural and visual wonders the game presents to how well it "sucks you in" to the environment making you temporarily forget that you're sitting in front of a computer and instead hacking away at zombies, aliens, evil marines, and other such enemies.

    The second, which my best friend would be, view a game purely as a challenge of mastery. My friend has a fairly hoss machine by most standards, but only keeps the visual and audio quality high for the first few days where he is introducing himself with the game... or beating the singleplayer. Then he gets serious, stripping away all the fancy bells and whistles in order to get to the core of competition without any kind of distractions. This includes turning down resolutions, reducing color spectrum in some cases, using compressed textures when available... all in an effort to squeeze out as much performance possible (even after the point that more performance really won't make any difference). One technique in HL and most Quake based games that relies on such tweaking is the bunny hop. Without going into a whole lot of details you can generally say that the higher your fps the more successful you will be at bunny hopping (it gets easier in a way).

    For those of us who could care less about bunny hopping or other performance related aspects of gaming, higher visual and aural quality will usually abound.

    All in all, the gaming community seems to be divided somewhere down the middle on this kind of thing.

  32. Re:XP Service pack 2 by Hellsbells · · Score: 1

    I had to uninstall SP2 after it rendered a couple of my games unplayable.

  33. Re:16 bpp? 16bpp? Yeeeesh. by jonadab · · Score: 1

    > Maybe because some of us wouldn't notice the difference

    Like I said: blind. These are probably the same sort of people who think
    JPEGs look "good".

    > It's like audiophiles who complain about mp3s being lossy - a lot of
    > people don't notice it,

    There's a word for people who don't notice the lossy compression in MP3: deaf.
    That's like listening to a dirty cassette tape on a battery-powered player with
    carbon-zinc ("flashlight") batteries that are wearing out, and not noticing.
    How could you not *notice* something like that, something so distracting that
    a normal person has difficulty willfully ignoring it? Would you "notice" if
    a fire alarm went off while you were standing right under it? Would you
    "notice" a flashing red and blue light in your rearview mirror?

    Yeesh. I'm not a very observant person. There's a lot of stuff I don't
    notice. But stuff like that is... impossible to not notice, impossible to
    ignore. It reaches out and forcefully grabs your attention and squeezes.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  34. Re:16 bpp? 16bpp? Yeeeesh. by TwistedSquare · · Score: 1

    I think that's quite accurate. I am very much the latter. During a recent upgrade I changed the UT2004 details from basically all off/low to almost all on/high and didn't really notice the difference. The vehicles still had the same shape, the weapons still did the same thing, no big difference as far as I'm concerned, except that my framerate was higher. I usually notice pretty graphics for the first few days of playing something, but after that I'm fairly indifferent to them. In fast-action games anyway.